mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Merge remote-tracking branch 'origin/story1266_3d_model_factory' into NewUI_merge
# Conflicts: # pom.xml # src/main/java/seng302/App.java # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/MainServerThread.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/utilities/XMLGenerator.java # src/main/java/seng302/visualiser/GameClient.java # src/main/java/seng302/visualiser/controllers/RaceViewController.java # src/main/resources/views/RaceView.fxml # src/main/resources/views/StartScreenView.fxml
This commit is contained in:
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package seng302.visualiser.fxObjects.assets_2D;
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import java.util.HashMap;
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import java.util.Map;
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import javafx.application.Platform;
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import javafx.beans.value.ObservableValue;
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import javafx.scene.CacheHint;
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import javafx.scene.Group;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import javafx.scene.shape.Rectangle;
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import javafx.scene.text.Text;
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/**
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* Grouping of string objects over a semi transparent background.
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*/
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public class AnnotationBox extends Group {
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@FunctionalInterface
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public interface AnnotationFormatter<T> {
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String transformString (T input);
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}
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/**
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* Class stores a text object and relationship for updating the text object if needed
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*
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* @param <T> The type of observable value passed to the annotation, if there is one.
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*/
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public class Annotation<T> {
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private Text text;
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private ObservableValue<T> source;
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private AnnotationFormatter<T> format;
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/**
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* Constructor for observing annotation
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* @param textObject the javaFX text object the annotation is displayed in
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* @param source observable value that the annotation is taken from
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* @param formatter interface describing how to format the source data if needed
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*/
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public Annotation (Text textObject, ObservableValue<T> source, AnnotationFormatter<T> formatter) {
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this.text = textObject;
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this.source = source;
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this.format = formatter;
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source.addListener((obs, oldVal, newVal) ->
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Platform.runLater(() -> text.setText(format.transformString(newVal)))
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);
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}
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/**
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* Constructor for a static annotation
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* @param textObject the javaFX text object the annotation is displayed in
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* @param annotationText the static value of the test object
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*/
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public Annotation (Text textObject, String annotationText) {
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textObject.setText(annotationText);
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text = textObject;
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}
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private Text getText () {
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return text;
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}
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}
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//Text offset constants
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private static final double X_OFFSET_TEXT = 20d;
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private static final double Y_OFFSET_TEXT_INIT = -35d;
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private static final double Y_OFFSET_PER_TEXT = 12d;
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//Background constants
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private static final double TEXT_BUFFER = 3;
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private static final double BACKGROUND_X = X_OFFSET_TEXT - TEXT_BUFFER;
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private static final double BACKGROUND_Y = Y_OFFSET_TEXT_INIT - TEXT_BUFFER;
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private static final double BACKGROUND_H_PER_TEXT = 9.5d;
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private static final double BACKGROUND_ARC_SIZE = 10;
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private int visibleAnnotations = 0;
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private double backgroundWidth = 145d;
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private Rectangle background = new Rectangle();
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private Paint theme = Color.BLACK;
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private Map<String, Annotation> annotationsByName = new HashMap<>();
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/**
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* Creates an empty annotation box. The box is offset from (0,0) by (17, -38).
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*/
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public AnnotationBox() {
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this.setCache(true);
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background.setX(BACKGROUND_X);
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background.setY(BACKGROUND_Y);
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background.setWidth(backgroundWidth);
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background.setHeight(Math.abs(BACKGROUND_X) + TEXT_BUFFER + BACKGROUND_H_PER_TEXT * 4);
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background.setArcHeight(BACKGROUND_ARC_SIZE);
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background.setArcWidth(BACKGROUND_ARC_SIZE);
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background.setFill(new Color(1, 1, 1, 0.75));
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background.setStroke(theme);
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background.setStrokeWidth(2);
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background.setCache(true);
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background.setCacheHint(CacheHint.SCALE);
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this.getChildren().add(background);
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}
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/**
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* Adds an annotation to the box. Use the name to reference the annotation for removal or\
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* changing visibility.
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* @param annotationName the name of the annotation.
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* @param annotation the annotation.
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*/
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public void addAnnotation (String annotationName, Annotation annotation) {
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annotationsByName.put(annotationName, annotation);
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Platform.runLater(() -> {
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this.getChildren().add(annotation.getText());
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visibleAnnotations++;
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update();
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});
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}
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/**
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* Adds an annotation with a constant text.
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* @param annotationName The name of the annotation. Will be used to reference it later.
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* @param annotationText The desired text.
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*/
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public void addAnnotation (String annotationName, String annotationText) {
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Text text = getTextObject();
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addAnnotation(annotationName, new Annotation(text, annotationText));
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}
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/**
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* Adds an annotation with the given name. The annotation will contain the value of the given
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* ObservableValue. The formatter should return a String and takes an object of the same type as
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* the ObservableValue as a parameter. The String is how you want the annotation to look.
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* @param annotationName The annotation name.
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* @param observable The observable value the annotation will display.
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* @param formatter A formatting function for the observable value.
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* @param <E> The type of ObservableValue.
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*/
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public <E> void addAnnotation (String annotationName, ObservableValue<E> observable,
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AnnotationFormatter<E> formatter) {
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Text newText = getTextObject();
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addAnnotation(annotationName, new Annotation<>(newText, observable, formatter));
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}
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/**
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* Sets the visibility of the annotation with the given name if it exists.
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* @param annotationName The name of the annotation
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* @param visibility the desired visibility
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*/
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public void setAnnotationVisibility (String annotationName, boolean visibility) {
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if (annotationsByName.containsKey(annotationName)) {
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Text textField = annotationsByName.get(annotationName).text;
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boolean currentState = textField.visibleProperty().get();
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if (visibility != currentState) {
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if (visibility)
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visibleAnnotations++;
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else
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visibleAnnotations--;
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}
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textField.setVisible(visibility);
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update();
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}
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}
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/**
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* Removes the annotation with the given name if it exits.
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* @param annotationName The name given when the annotation was created.
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*/
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public void removeAnnotation (String annotationName) {
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if (annotationName.contains(annotationName)) {
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Platform.runLater(() -> {
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this.getChildren().remove(annotationsByName.remove(annotationName).getText());
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visibleAnnotations--;
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update();
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});
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annotationsByName.remove(annotationName);
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}
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}
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/**
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* Moves the annotation.
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* @param x x location
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* @param y y location
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*/
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public void setLocation (double x, double y) {
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Platform.runLater(()-> this.relocate(x + BACKGROUND_X, y + BACKGROUND_Y));
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}
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/**
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* Changes the width of the annotation box. Default is 145.
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* @param width new width.
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*/
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public void setWidth (double width) {
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backgroundWidth = width;
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Platform.runLater(() -> background.setWidth(backgroundWidth));
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}
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private void update () {
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background.setVisible(visibleAnnotations != 0);
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background.setHeight(Math.abs(BACKGROUND_X) + TEXT_BUFFER + BACKGROUND_H_PER_TEXT * visibleAnnotations);
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for (int i = 1; i <= visibleAnnotations; i++) {
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Text text = (Text) this.getChildren().get(i);
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if (text.visibleProperty().get()) {
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text.setX(X_OFFSET_TEXT);
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text.setY(Y_OFFSET_TEXT_INIT + Y_OFFSET_PER_TEXT * i);
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// });
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}
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}
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}
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/**
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* Returns a text object for an annotation.
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* @return The text object
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*/
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private Text getTextObject() {
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Text text = new Text();
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text.setFill(theme);
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text.setStrokeWidth(2);
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// text.setCacheHint(CacheHint.QUALITY);
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text.setCache(true);
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return text;
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}
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/**
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* Set the colour of the annotation box's border and text colour.
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* @param value desired colour.
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*/
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public void setFill (Paint value) {
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theme = value;
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background.setStroke(theme);
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annotationsByName.forEach((name, annotation) -> annotation.getText().setFill(theme));
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}
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}
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@@ -0,0 +1,483 @@
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package seng302.visualiser.fxObjects.assets_2D;
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import javafx.application.Platform;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.AmbientLight;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.PointLight;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.shape.Line;
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import javafx.scene.shape.Polygon;
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import javafx.scene.shape.Polyline;
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import javafx.scene.shape.Shape3D;
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import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Scale;
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import javafx.scene.transform.Translate;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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import seng302.visualiser.fxObjects.assets_3D.BoatModel;
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import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
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import seng302.visualiser.fxObjects.assets_3D.ModelType;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
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* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
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* a wake object and two text labels to annotate the boat teams name and the boats velocity. The
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* boat will update it's position onscreen everytime UpdatePosition is called unless the window is
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* minimized in which case it attempts to store animations and apply them when the window is
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* maximised.
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*/
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public class BoatObject extends Group {
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private static final double MODEL_SCALE_FACTOR = 400;
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private static final double MODEL_X_OFFSET = 0; // standard
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private static final double MODEL_Y_OFFSET = 0; // standard
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private static final int VIEWPORT_SIZE = 800;
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private static final Color lightColor = Color.rgb(244, 255, 250);
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private static final Color jewelColor = Color.rgb(0, 190, 222);
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@FunctionalInterface
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public interface SelectedBoatListener {
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void notifySelected(BoatObject boatObject, Boolean isSelected);
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}
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//Constants for drawing
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private static final float BOAT_HEIGHT = 15f;
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private static final float BOAT_WIDTH = 10f;
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private double xVelocity;
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private double yVelocity;
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private double lastHeading;
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private double sailState;
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//Graphical objects
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private Polyline trail = new Polyline();
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// private Polygon boatPoly;
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private BoatModel boatPoly;
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private Polygon sail;
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private Group wake;
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private Line leftLayLine;
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private Line rightLayline;
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private double distanceTravelled, lastRotation;
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private Point2D lastPoint;
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private Color colour = Color.BLACK;
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private Boolean isSelected = false, destinationSet; //All boats are initialised as selected
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private boolean isPlayer = false;
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private Rotate rotation = new Rotate(0,0,1);
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private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
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/**
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* Creates a BoatGroup with the default triangular boat polygon.
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*/
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public BoatObject() {
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this(-BOAT_WIDTH / 2, BOAT_HEIGHT / 2,
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0.0, -BOAT_HEIGHT / 2,
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BOAT_WIDTH / 2, BOAT_HEIGHT / 2);
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}
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/**
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* Creates a BoatGroup with the boat being the default polygon. The head of the boat should be
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* at point (0,0).
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*
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* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat
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* polygon.
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*/
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public BoatObject(double... points) {
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initChildren(points);
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}
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/**
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* Creates the javafx objects that will be the in the group by default.
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*
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* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat
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* polygon.
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*/
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private void initChildren(double... points) {
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boatPoly = makeBoatPolygon();
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boatPoly.getAssets().getTransforms().addAll(
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// new Rotate(-40, new Point3D(1,0,0)),
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rotation
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||||
// new Rotate(-90, new Point3D(0,0,1))
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);
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boatPoly.getAssets().getTransforms().add(new Scale(5, 5, 5));
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// boatPoly.setDrawMode(DrawMode.FILL);
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// boatPoly.setFill(colour);
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// boatPoly.setFill(this.colour);
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// boatPoly.setMaterial(new PhongMaterial(this.colour));
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boatPoly.getAssets().setOnMouseEntered(event -> {
|
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// boatPoly.setFill(Color.FLORALWHITE);
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// boatPoly.setStroke(Color.RED);
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// boatPoly.setMaterial(new PhongMaterial(Color.FLORALWHITE));
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});
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boatPoly.getAssets().setOnMouseExited(event -> {
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// boatPoly.setMaterial(new PhongMaterial(this.colour));
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// boatPoly.setFill(colour);
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// boatPoly.setFill(this.colour);
|
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// boatPoly.setStroke(Color.BLACK);
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});
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boatPoly.getAssets().setOnMouseClicked(event -> setIsSelected(!isSelected));
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boatPoly.getAssets().setCache(true);
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// boatPoly.setCacheHint(CacheHint.SPEED);
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// annotationBox = new AnnotationBox();
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// annotationBox.setFill(colour);
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leftLayLine = new Line();
|
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rightLayline = new Line();
|
||||
trail.getStrokeDashArray().setAll(5d, 10d);
|
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trail.setCache(true);
|
||||
|
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wake = ModelFactory.importModel(ModelType.WAKE).getAssets();
|
||||
|
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sail = new Polygon(0.0,BOAT_HEIGHT / 4,
|
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0.0, BOAT_HEIGHT);
|
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sailState = 0;
|
||||
sail.setStrokeWidth(2.0);
|
||||
sail.setStroke(Color.BLACK);
|
||||
sail.setFill(Color.TRANSPARENT);
|
||||
sail.setCache(true);
|
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super.getChildren().clear();
|
||||
PointLight pointLight = new PointLight(Color.WHITE);
|
||||
// pointLight.setLightOn(true);
|
||||
pointLight.getTransforms().add(new Translate(0, 0, -30));
|
||||
super.getChildren().add(pointLight);
|
||||
// pointLight = new PointLight(Color.WHITE);
|
||||
//// pointLight.setLightOn(true);
|
||||
// pointLight.getTransforms().add(new Translate(50, 50, -20));
|
||||
// super.getChildren().add(pointLight);
|
||||
// pointLight = new PointLight(Color.WHITE);
|
||||
//// pointLight.setLightOn(true);
|
||||
// pointLight.getTransforms().add(new Translate(50, -50, -20));
|
||||
// super.getChildren().add(pointLight);
|
||||
// pointLight = new PointLight(Color.WHITE);
|
||||
//// pointLight.setLightOn(true);
|
||||
// pointLight.getTransforms().add(new Translate(-50, -50, -20));
|
||||
// super.getChildren().add(pointLight);
|
||||
AmbientLight light = new AmbientLight(new Color(0.5,0.5,0.5,1));
|
||||
super.getChildren().add(light);
|
||||
super.getChildren().addAll(boatPoly.getAssets());
|
||||
}
|
||||
|
||||
public void setFill (Color value) {
|
||||
this.colour = value;
|
||||
PhongMaterial pm = new PhongMaterial(this.colour);
|
||||
for (int i=0;i<2;i++) {
|
||||
Shape3D s = (Shape3D) boatPoly.getAssets().getChildren().get(i);
|
||||
s.setMaterial(pm);
|
||||
}
|
||||
trail.setStroke(colour);
|
||||
}
|
||||
|
||||
public BoatModel makeBoatPolygon () {
|
||||
// StlMeshImporter importer = new StlMeshImporter();
|
||||
// importer.read(getClass().getResource("/meshes/hollow_simple_boat.stl").toString());
|
||||
// importer.read(getClass().getResource("/cube.stl").toString());
|
||||
// importer.read(getClass().getResource("/meshes/simple_yacht.stl").toString());
|
||||
// ObjModelImporter importer = new ObjModelImporter();
|
||||
// ColModelImporter importer = new ColModelImporter();
|
||||
// ColModelImporter importer = new ColModelImporter();
|
||||
// importer.read(getClass().getResource("/meshes/hollow_simple_boat.dae"));
|
||||
// MeshView mesh = importer.getImport()[0];
|
||||
// FileInputStream inputStream = null;
|
||||
// try{
|
||||
// inputStream = new FileInputStream(getClass().getResource("/meshes/simple_yacht.stl").toString());
|
||||
// Obj obj = ObjUtils.convertToRenderable(
|
||||
// ObjReader.read(inputStream));
|
||||
//
|
||||
// IntBuffer indices = ObjData.getFaceVertexIndices(obj);
|
||||
// FloatBuffer vertices = ObjData.getVertices(obj);
|
||||
// FloatBuffer texCoords = ObjData.getTexCoords(obj);
|
||||
// MeshView
|
||||
// FloatBuffer normals = ObjData.getNormals(obj);
|
||||
return ModelFactory.boatGameView(BoatMeshType.DINGHY, colour);
|
||||
// } catch (Exception e) {
|
||||
// e.printStackTrace();
|
||||
// return null;
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the boat and its children annotations to coordinates specified
|
||||
* @param x The X coordinate to move the boat to
|
||||
* @param y The Y coordinate to move the boat to
|
||||
* @param rotation The rotation by which the boat moves
|
||||
* @param velocity The velocity the boat is moving
|
||||
* @param sailIn Boolean to toggle sail state.
|
||||
* @param windDir .
|
||||
*/
|
||||
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
|
||||
Double dx = Math.abs(boatPoly.getAssets().getLayoutX() - x);
|
||||
Double dy = Math.abs(boatPoly.getAssets().getLayoutY() - y);
|
||||
Platform.runLater(() -> {
|
||||
rotateTo(rotation, sailIn, windDir);
|
||||
boatPoly.getAssets().setLayoutX(x);
|
||||
boatPoly.getAssets().setLayoutY(y);
|
||||
// if (sailIn) {
|
||||
//// sail.getPoints().clear();
|
||||
//// sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
|
||||
//// sail.getPoints().addAll(0.0, 0.0, 24.0, 0.0);
|
||||
// sail.setLayoutX(x);
|
||||
// sail.setLayoutY(y);
|
||||
// } else {
|
||||
//// animateSail();
|
||||
// sail.setLayoutX(x);
|
||||
// sail.setLayoutY(y);
|
||||
// }
|
||||
wake.setLayoutX(x);
|
||||
wake.setLayoutY(y);
|
||||
});
|
||||
// wake.setRotation(rotation, velocity);
|
||||
// rotateTo(rotation);
|
||||
// boatPoly.setLayoutX(x);
|
||||
// boatPoly.setLayoutY(y);
|
||||
// wake.setLayoutX(x);
|
||||
// wake.setLayoutY(y);
|
||||
// wake.rotate(rotation);
|
||||
|
||||
// wake.setRotation(rotation, groundSpeed);
|
||||
// isStopped = false;
|
||||
// destinationSet = true;
|
||||
lastRotation = rotation;
|
||||
|
||||
distanceTravelled += Math.sqrt((dx * dx) + (dy * dy));
|
||||
|
||||
if (distanceTravelled > 15 && isPlayer) {
|
||||
distanceTravelled = 0d;
|
||||
Platform.runLater(() -> trail.getPoints().addAll(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
private Double normalizeHeading(double heading, double windDirection) {
|
||||
Double normalizedHeading = heading - windDirection;
|
||||
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
|
||||
return normalizedHeading;
|
||||
}
|
||||
|
||||
|
||||
private void rotateTo(double heading, boolean sailsIn, double windDir) {
|
||||
rotation.setAngle(heading);
|
||||
wake.getTransforms().setAll(new Rotate(heading, new Point3D(0,0,1)));
|
||||
if (!sailsIn) {
|
||||
boatPoly.showSail();
|
||||
Double sailWindOffset = 30.0;
|
||||
Double upwindAngleLimit = 15.0;
|
||||
Double downwindAngleLimit = 10.0; //Upwind from normalised horizontal
|
||||
Double normalizedHeading = normalizeHeading(heading, windDir);
|
||||
if (normalizedHeading < 180) {
|
||||
if (normalizedHeading < sailWindOffset + upwindAngleLimit){
|
||||
boatPoly.rotateSail(90 - upwindAngleLimit);
|
||||
} else if (normalizedHeading > 90 + sailWindOffset){
|
||||
boatPoly.rotateSail(downwindAngleLimit);
|
||||
} else {
|
||||
boatPoly.rotateSail(90 + sailWindOffset);
|
||||
}
|
||||
} else {
|
||||
if (normalizedHeading > 360 - (sailWindOffset + upwindAngleLimit)){
|
||||
boatPoly.rotateSail(90 + upwindAngleLimit);
|
||||
} else if (normalizedHeading < 270 - sailWindOffset){
|
||||
boatPoly.rotateSail(180 - downwindAngleLimit);
|
||||
} else {
|
||||
boatPoly.rotateSail(90 - sailWindOffset);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
boatPoly.hideSail();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void animateSail(){
|
||||
Double[] points = new Double[200];
|
||||
double amplitude = 2.0;
|
||||
double period = 10;
|
||||
for (int i = 0; i < 50; i++) {
|
||||
points[i * 2] = amplitude * Math.sin(((Math.PI * i) / period + sailState));
|
||||
points[i * 2 + 1] = (double) (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
|
||||
points[199 - (i * 2)] = (double) (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
|
||||
points[199 - (i * 2 + 1)] = amplitude * Math.sin(((Math.PI * i) / period + sailState));
|
||||
}
|
||||
if (sailState == - 2 * Math.PI) {
|
||||
sailState = 0;
|
||||
} else {
|
||||
sailState = sailState - Math.PI / 5;
|
||||
}
|
||||
sail.getPoints().clear();
|
||||
sail.getPoints().addAll(points);
|
||||
|
||||
}
|
||||
|
||||
public void updateLocation() {
|
||||
// boatPoly.getTransforms().add(new Rotate(2, new Point3D(1,1,1)));
|
||||
// double dx = xVelocity / 60;
|
||||
// double dy = yVelocity / 60;
|
||||
//
|
||||
// distanceTravelled += Math.abs(dx) + Math.abs(dy);
|
||||
// moveGroupBy(dx, dy);
|
||||
//
|
||||
// if (distanceTravelled > 70) {
|
||||
// distanceTravelled = 0d;
|
||||
//
|
||||
// if (lastPoint != null) {
|
||||
// Line l = new Line(
|
||||
// lastPoint.getX(),
|
||||
// lastPoint.getY(),
|
||||
// boatPoly.getLayoutX(),
|
||||
// boatPoly.getLayoutY()
|
||||
// );
|
||||
// l.getStrokeDashArray().setAll(3d, 7d);
|
||||
// l.setStroke(colour);
|
||||
// l.setCache(true);
|
||||
// l.setCacheHint(CacheHint.SPEED);
|
||||
// lineGroup.getChildren().add(l);
|
||||
// }
|
||||
// lastPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
|
||||
// }
|
||||
// wake.updatePosition();
|
||||
}
|
||||
|
||||
// /**
|
||||
// * This function works out if a boat is going upwind or down wind. It looks at the boats current position, the next
|
||||
// * gates position and the current wind
|
||||
// * If bot the wind vector from the next gate and the boat from the next gate lay on the same side, then the boat is
|
||||
// * going up wind, if they are on different sides of the gate, then the boat is going downwind
|
||||
// * @param canvasController
|
||||
// */
|
||||
// public Boolean isUpwindLeg(GameViewController canvasController, Mark nextMark) {
|
||||
//
|
||||
// Double windAngle = StreamParser.getWindDirection();
|
||||
// GateMark thisGateMark = (GateMark) nextMark;
|
||||
// SingleMark nextMark1 = thisGateMark.getSingleMark1();
|
||||
// SingleMark nextMark2 = thisGateMark.getSingleMark2();
|
||||
// Point2D nextMarkPoint1 = canvasController.findScaledXY(nextMark1.getLatitude(), nextMark1.getLongitude());
|
||||
// Point2D nextMarkPoint2 = canvasController.findScaledXY(nextMark2.getLatitude(), nextMark2.getLongitude());
|
||||
//
|
||||
// Point2D boatCurrentPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
|
||||
// Point2D windTestPoint = GeoUtility.makeArbitraryVectorPoint(nextMarkPoint1, windAngle, 10d);
|
||||
//
|
||||
//
|
||||
// Integer boatLineFuncResult = GeoUtility.lineFunction(nextMarkPoint1, nextMarkPoint2, boatCurrentPoint);
|
||||
// Integer windLineFuncResult = GeoUtility.lineFunction(nextMarkPoint1, nextMarkPoint2, windTestPoint);
|
||||
//
|
||||
//
|
||||
// /*
|
||||
// If both the wind vector from the gate and the boat from the gate are on the same side of that gate, then the
|
||||
// boat is travelling into the wind. thus upwind. Otherwise if they are on different sides, then the boat is going
|
||||
// with the wind.
|
||||
// */
|
||||
// return boatLineFuncResult.equals(windLineFuncResult);
|
||||
// return true;
|
||||
// }
|
||||
|
||||
public void setIsSelected(Boolean isSelected) {
|
||||
updateListener(isSelected);
|
||||
this.isSelected = isSelected;
|
||||
setLineGroupVisible(isSelected);
|
||||
setWakeVisible(isSelected);
|
||||
setLayLinesVisible(isSelected);
|
||||
}
|
||||
|
||||
public void setVisibility (boolean teamName, boolean velocity, boolean estTime, boolean legTime,
|
||||
boolean trail, boolean wake) {
|
||||
// boatAnnotations.setVisible(teamName, velocity, estTime, legTime);
|
||||
// this.wake.setVisible(wake);
|
||||
this.trail.setVisible(trail);
|
||||
}
|
||||
|
||||
public void setLineGroupVisible(Boolean visible) {
|
||||
trail.setVisible(visible);
|
||||
}
|
||||
|
||||
public void setWakeVisible(Boolean visible) {
|
||||
// wake.setVisible(visible);
|
||||
}
|
||||
|
||||
public void setLayLinesVisible(Boolean visible) {
|
||||
leftLayLine.setVisible(visible);
|
||||
rightLayline.setVisible(visible);
|
||||
}
|
||||
|
||||
public void setLaylines(Line line1, Line line2) {
|
||||
this.leftLayLine = line1;
|
||||
this.rightLayline = line2;
|
||||
}
|
||||
|
||||
public ArrayList<Line> getLaylines() {
|
||||
ArrayList<Line> laylines = new ArrayList<>();
|
||||
laylines.add(leftLayLine);
|
||||
laylines.add(rightLayline);
|
||||
return laylines;
|
||||
}
|
||||
|
||||
public Group getWake () {
|
||||
return wake;
|
||||
}
|
||||
|
||||
public Node getTrail() {
|
||||
return trail;
|
||||
}
|
||||
|
||||
public Double getBoatLayoutX() {
|
||||
return boatPoly.getAssets().getLayoutX();
|
||||
}
|
||||
|
||||
|
||||
public Double getBoatLayoutY() {
|
||||
return boatPoly.getAssets().getLayoutY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets this boat to appear highlighted
|
||||
*/
|
||||
public void setAsPlayer() {
|
||||
// boatPoly.getPoints().setAll(
|
||||
// -BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75,
|
||||
// 0.0, -BOAT_HEIGHT / 1.75,
|
||||
// BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75
|
||||
// );
|
||||
// boatPoly.setStroke(Color.BLACK);
|
||||
// boatPoly.setStrokeWidth(2);
|
||||
// boatPoly.setStrokeLineCap(StrokeLineCap.ROUND);
|
||||
isPlayer = true;
|
||||
animateSail();
|
||||
}
|
||||
|
||||
public void setTrajectory(double heading, double velocity, double windDir) {
|
||||
// wake.r(lastHeading - heading, velocity);
|
||||
// rotateTo(heading, false, windDir);
|
||||
xVelocity = Math.cos(Math.toRadians(heading)) * velocity;
|
||||
yVelocity = Math.sin(Math.toRadians(heading)) * velocity;
|
||||
lastHeading = heading;
|
||||
}
|
||||
|
||||
public Boolean getSelected() {
|
||||
return isSelected;
|
||||
}
|
||||
|
||||
public void setTrajectory(double heading, double velocity, double scaleFactorX, double scaleFactorY) {
|
||||
// wake.setRotation(lastHeading - heading, velocity);
|
||||
// rotateTo(heading);
|
||||
// xVelocity = Math.cos(Math.toRadians(heading)) * velocity * scaleFactorX;
|
||||
// yVelocity = Math.sin(Math.toRadians(heading)) * velocity * scaleFactorY;
|
||||
lastHeading = heading;
|
||||
}
|
||||
|
||||
private void updateListener(Boolean isSelected) {
|
||||
for (SelectedBoatListener sbl : selectedBoatListenerListeners) {
|
||||
sbl.notifySelected(this, isSelected);
|
||||
}
|
||||
}
|
||||
|
||||
public void addSelectedBoatListener(SelectedBoatListener sbl) {
|
||||
selectedBoatListenerListeners.add(sbl);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
package seng302.visualiser.fxObjects.assets_2D;
|
||||
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.shape.Polygon;
|
||||
|
||||
/**
|
||||
* Polygon with default course border settings.
|
||||
*/
|
||||
public class CourseBoundary extends Polygon {
|
||||
public CourseBoundary() {
|
||||
this.setStroke(new Color(0.0f, 0.0f, 0.74509807f, 1));
|
||||
this.setStrokeWidth(3);
|
||||
this.setFill(new Color(0,0,0,0));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package seng302.visualiser.fxObjects.assets_2D;
|
||||
|
||||
import javafx.scene.paint.Paint;
|
||||
import javafx.scene.shape.Line;
|
||||
|
||||
/**
|
||||
* Visual object representing a gate, intended to connect two mark objects.
|
||||
*/
|
||||
public class Gate extends Line {
|
||||
|
||||
public Gate () {
|
||||
super.setStrokeWidth(2);
|
||||
super.getStrokeDashArray().setAll(2d, 5d);
|
||||
}
|
||||
|
||||
public Gate (Paint colour) {
|
||||
this();
|
||||
super.setStroke(colour);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
package seng302.visualiser.fxObjects.assets_2D;
|
||||
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.paint.Paint;
|
||||
import javafx.scene.shape.*;
|
||||
import javafx.scene.transform.Rotate;
|
||||
|
||||
// TODO: 16/08/17 this class used to be well written... FeelsBadMan. Maybe lose the ternary operators.
|
||||
/**
|
||||
* Factory class for making rounding arrows for mark objects out of JavaFX objects.
|
||||
*/
|
||||
public class MarkArrowFactory {
|
||||
|
||||
/**
|
||||
* The side of the boat that will be closest to the mark.
|
||||
*/
|
||||
public enum RoundingSide {
|
||||
PORT,
|
||||
STARBOARD,
|
||||
}
|
||||
|
||||
public static final double MARK_ARROW_SEPARATION = 15;
|
||||
public static final double ARROW_LENGTH = 75;
|
||||
public static final double ARROW_HEAD_DEPTH = 10;
|
||||
public static final double ARROW_HEAD_WIDTH = 6;
|
||||
public static final double STROKE_WIDTH = 3;
|
||||
|
||||
/**
|
||||
* Creates an entry arrow group showing an arrow into and out of the rounding area. It is centered on (0, 0).
|
||||
* @param roundingSide The side of the boat that will be closest to the mark.
|
||||
* @param angleOfEntry The angle between this mark and the last one as a heading from north in degrees.
|
||||
* @param angleOfExit The angle between this mark and the next one as a heading from north in degrees.
|
||||
* @param colour The desired colour of the arrows.
|
||||
* @return The group containing all JavaFX objects.
|
||||
*/
|
||||
public static Group constructEntryArrow (RoundingSide roundingSide, double angleOfEntry,
|
||||
double angleOfExit, Paint colour) {
|
||||
if (roundingSide == RoundingSide.PORT && angleOfEntry < angleOfExit && Math.abs(angleOfExit - angleOfEntry) < 180) {
|
||||
return makeInteriorAngle(roundingSide, angleOfExit, angleOfEntry, colour);
|
||||
} else if (roundingSide == RoundingSide.STARBOARD && angleOfEntry > angleOfExit && -Math.abs(angleOfEntry - angleOfExit) > -180) {
|
||||
return makeInteriorAngle(roundingSide, angleOfExit, angleOfEntry, colour);
|
||||
}
|
||||
|
||||
angleOfEntry = 180 - angleOfEntry;
|
||||
Group arrow = new Group();
|
||||
Group exitSection = constructExitArrow(roundingSide, angleOfExit, colour);
|
||||
angleOfExit = 180 - angleOfExit;
|
||||
Arc roundSection = new Arc(
|
||||
0, 0, MARK_ARROW_SEPARATION, MARK_ARROW_SEPARATION,
|
||||
(roundingSide == RoundingSide.PORT ? -180 : 0) + angleOfEntry,
|
||||
roundingSide == RoundingSide.PORT ? Math.abs(angleOfExit - angleOfEntry) : -Math.abs(angleOfEntry - angleOfExit)
|
||||
);
|
||||
roundSection.setStrokeWidth(STROKE_WIDTH);
|
||||
roundSection.setType(ArcType.OPEN);
|
||||
roundSection.setStroke(colour);
|
||||
roundSection.setFill(new Color(0,0,0,0));
|
||||
Polygon entrySection = constructLineSegment(
|
||||
roundingSide == RoundingSide.PORT ? RoundingSide.STARBOARD : RoundingSide.PORT, 180 + angleOfEntry, colour
|
||||
);
|
||||
arrow.getChildren().addAll(exitSection, roundSection, entrySection);
|
||||
return arrow;
|
||||
}
|
||||
|
||||
private static Group makeInteriorAngle (RoundingSide roundingSide, double angleOfExit, double angleOfEntry, Paint colour) {
|
||||
Group arrow = new Group();
|
||||
Polygon lineSegment;
|
||||
angleOfEntry = Math.toRadians(360 - angleOfEntry);
|
||||
angleOfExit = Math.toRadians(180 - angleOfExit);
|
||||
int multiplier = roundingSide == RoundingSide.STARBOARD ? -1 : 1;
|
||||
double xStart = multiplier * MARK_ARROW_SEPARATION * Math.sin(angleOfEntry + Math.PI / 2);
|
||||
double yStart = multiplier * MARK_ARROW_SEPARATION * Math.cos(angleOfEntry + Math.PI / 2);
|
||||
xStart = xStart + (ARROW_LENGTH * Math.sin(angleOfEntry));
|
||||
yStart = yStart + (ARROW_LENGTH * Math.cos(angleOfEntry));
|
||||
multiplier = roundingSide == RoundingSide.STARBOARD ? 1 : -1;
|
||||
double xEnd = multiplier * MARK_ARROW_SEPARATION * Math.sin(angleOfExit + Math.PI / 2);
|
||||
double yEnd = multiplier * MARK_ARROW_SEPARATION * Math.cos(angleOfExit + Math.PI / 2);
|
||||
xEnd = xEnd + (ARROW_LENGTH * Math.sin(angleOfExit));
|
||||
yEnd = yEnd + (ARROW_LENGTH * Math.cos(angleOfExit));
|
||||
lineSegment = new Polygon(
|
||||
xStart, yStart,
|
||||
xEnd, yEnd
|
||||
);
|
||||
lineSegment.setStroke(colour);
|
||||
lineSegment.setFill(Color.BLUE);
|
||||
lineSegment.setStrokeWidth(STROKE_WIDTH);
|
||||
lineSegment.setStrokeLineCap(StrokeLineCap.ROUND);
|
||||
Polyline arrowHead = constructArrowHead(
|
||||
90 + Math.toDegrees(Math.atan2(yStart - yEnd, xEnd - xStart)),
|
||||
colour
|
||||
);
|
||||
arrowHead.setLayoutX(xEnd);
|
||||
arrowHead.setLayoutY(yEnd);
|
||||
arrow.getChildren().addAll(lineSegment, arrowHead);
|
||||
return arrow;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an exit arrow group pointing towards the next mark.
|
||||
* @param roundingSide The side of the boat that will be closest to the mark.
|
||||
* @param angle The angle to the next mark as a heading from north in degrees.
|
||||
* @param colour The colour of the arrow.
|
||||
* @return The group containing all the JavaFX objects.
|
||||
*/
|
||||
public static Group constructExitArrow (RoundingSide roundingSide, double angle, Paint colour) {
|
||||
angle = 180 - angle;
|
||||
Group arrow = new Group();
|
||||
Polygon arrowBody = constructLineSegment(roundingSide, angle, colour);
|
||||
Polyline arrowHead = constructArrowHead(angle, colour);
|
||||
arrowHead.setLayoutX(arrowBody.getPoints().get(2));
|
||||
arrowHead.setLayoutY(arrowBody.getPoints().get(3));
|
||||
arrow.getChildren().addAll(arrowBody, arrowHead);
|
||||
return arrow;
|
||||
}
|
||||
|
||||
private static Polygon constructLineSegment (RoundingSide roundingSide, double angle, Paint colour) {
|
||||
Polygon lineSegment;
|
||||
angle = Math.toRadians(angle);
|
||||
int multiplier = roundingSide == RoundingSide.STARBOARD ? 1 : -1;
|
||||
double xStart = multiplier * MARK_ARROW_SEPARATION * Math.sin(angle + Math.PI / 2);
|
||||
double yStart = multiplier * MARK_ARROW_SEPARATION * Math.cos(angle + Math.PI / 2);
|
||||
double xEnd = xStart + (ARROW_LENGTH * Math.sin(angle));
|
||||
double yEnd = yStart + (ARROW_LENGTH * Math.cos(angle));
|
||||
lineSegment = new Polygon(
|
||||
xStart, yStart,
|
||||
xEnd, yEnd
|
||||
);
|
||||
lineSegment.setStroke(colour);
|
||||
lineSegment.setFill(Color.BLUE);
|
||||
lineSegment.setStrokeWidth(STROKE_WIDTH);
|
||||
lineSegment.setStrokeLineCap(StrokeLineCap.ROUND);
|
||||
return lineSegment;
|
||||
}
|
||||
|
||||
private static Polyline constructArrowHead (double rotation, Paint colour) {
|
||||
Polyline arrow = new Polyline(
|
||||
-ARROW_HEAD_WIDTH, -ARROW_HEAD_DEPTH,
|
||||
0, 0,
|
||||
ARROW_HEAD_WIDTH, -ARROW_HEAD_DEPTH
|
||||
);
|
||||
arrow.getTransforms().add(new Rotate(-rotation));
|
||||
arrow.setStrokeLineCap(StrokeLineCap.ROUND);
|
||||
arrow.setStroke(colour);
|
||||
arrow.setStrokeWidth(STROKE_WIDTH);
|
||||
return arrow;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
package seng302.visualiser.fxObjects.assets_2D;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import javafx.application.Platform;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.paint.Paint;
|
||||
import javafx.scene.shape.Circle;
|
||||
import javafx.scene.transform.Scale;
|
||||
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
|
||||
import seng302.visualiser.fxObjects.assets_3D.ModelType;
|
||||
|
||||
/**
|
||||
* Visual object for a mark. Contains a coloured circle and any specified arrows.
|
||||
*/
|
||||
public class Marker extends Group {
|
||||
|
||||
private Group mark = ModelFactory.importModel(ModelType.PLAIN_MARKER).getAssets();
|
||||
private Paint colour = Color.BLACK;
|
||||
private List<Group> enterArrows = new ArrayList<>();
|
||||
private List<Group> exitArrows = new ArrayList<>();
|
||||
private int enterArrowIndex = 0;
|
||||
private int exitArrowIndex = 0;
|
||||
|
||||
/**
|
||||
* Creates a new Marker containing only a circle. The default colour is black.
|
||||
*/
|
||||
public Marker() {
|
||||
// mark.setRadius(5);
|
||||
// mark.setCenterX(0);
|
||||
// mark.setCenterY(0);
|
||||
Platform.runLater(() -> {
|
||||
mark.getTransforms().add(new Scale(5,5,5));
|
||||
this.getChildren().addAll(mark, new Group());
|
||||
}); //Empty group placeholder or arrows.
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new Marker containing only a circle of the given colour.
|
||||
* @param colour the desired colour for the marker.
|
||||
*/
|
||||
public Marker(Paint colour) {
|
||||
this();
|
||||
this.colour = colour;
|
||||
// mark.setFill(colour);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an exit and entry arrow pair to the mark. Arrows are hidden and shown in the order they
|
||||
* are created by calling showNextEnterArrow() or showNextExitArrow()
|
||||
* @param roundingSide the side the marker will be from the perspective of the arrow.
|
||||
* @param entryAngle The angle the arrow will point towards a marker
|
||||
* @param exitAngle The angle the arrow wil point from the marker.
|
||||
*/
|
||||
public void addArrows(MarkArrowFactory.RoundingSide roundingSide, double entryAngle,
|
||||
double exitAngle) {
|
||||
//Change Color.GRAY to this.colour to revert all gray arrows.
|
||||
enterArrows.add(
|
||||
MarkArrowFactory.constructEntryArrow(roundingSide, entryAngle, exitAngle, Color.GRAY)
|
||||
);
|
||||
exitArrows.add(
|
||||
MarkArrowFactory.constructExitArrow(roundingSide, exitAngle, Color.GRAY)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the next EnterArrow. Does nothing if there are no more enter arrows. Other arrows become hidden.
|
||||
*/
|
||||
public void showNextEnterArrow() {
|
||||
showArrow(enterArrows, enterArrowIndex);
|
||||
enterArrowIndex++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the next ExitArrow. Does nothing if there are no more enter arrows. Other arrows become hidden.
|
||||
*/
|
||||
public void showNextExitArrow() {
|
||||
showArrow(exitArrows, exitArrowIndex);
|
||||
exitArrowIndex++;
|
||||
}
|
||||
|
||||
private void showArrow(List<Group> arrowList, int arrowListIndex) {
|
||||
if (arrowListIndex < arrowList.size()) {
|
||||
if (arrowListIndex == 1) {;
|
||||
}
|
||||
Platform.runLater(() -> {
|
||||
this.getChildren().remove(1);
|
||||
this.getChildren().add(arrowList.get(arrowListIndex));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides all arrows.
|
||||
*/
|
||||
public void hideAllArrows() {
|
||||
Platform.runLater(() -> this.getChildren().setAll(mark, new Group()));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
package seng302.visualiser.fxObjects.assets_2D;
|
||||
|
||||
import javafx.application.Platform;
|
||||
import javafx.scene.CacheHint;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.shape.Arc;
|
||||
import javafx.scene.shape.ArcType;
|
||||
import javafx.scene.shape.StrokeLineCap;
|
||||
import javafx.scene.transform.Rotate;
|
||||
|
||||
/**
|
||||
* A group containing objects used to represent wakes onscreen. Contains functionality for their animation.
|
||||
*/
|
||||
public class Wake extends Group {
|
||||
|
||||
//The number of wakes
|
||||
private int numWakes = 8;
|
||||
//The total possible difference between the first wake and the last. Increasing/Decreasing this will make wakes fan out more/less.
|
||||
private final double MAX_DIFF = 75;
|
||||
//Increasing/decreasing this will alter the speed that wakes converge when the heading stop changing. Anything over about 1500 may cause oscillation.
|
||||
private final int UNIFICATION_SPEED = 45;
|
||||
|
||||
|
||||
private Arc[] arcs = new Arc[numWakes];
|
||||
private double[] rotationalVelocities = new double[numWakes];
|
||||
private double[] rotations = new double[numWakes];
|
||||
|
||||
/**
|
||||
* Create a wake at the given location.
|
||||
*
|
||||
* @param startingX x location where the tip of wake arcs will be.
|
||||
* @param startingY y location where the tip of wake arcs will be.
|
||||
*/
|
||||
Wake(double startingX, double startingY) {
|
||||
super.setLayoutX(startingX);
|
||||
super.setLayoutY(startingY);
|
||||
Arc arc;
|
||||
for (int i = 0; i < numWakes; i++) {
|
||||
//Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg.
|
||||
arc = new Arc(0, 0, 0, 0, -110, 40);
|
||||
arc.setCache(true);
|
||||
arc.setCacheHint(CacheHint.ROTATE);
|
||||
arc.setType(ArcType.OPEN);
|
||||
arc.setStroke(
|
||||
new Color(
|
||||
0.18, 0.7, 1.0, 1.0 + (-0.99 / numWakes * i)
|
||||
)
|
||||
);
|
||||
arc.setStrokeWidth(3.0);
|
||||
arc.setStrokeLineCap(StrokeLineCap.ROUND);
|
||||
arc.setFill(new Color(0.0, 0.0, 0.0, 0.0));
|
||||
arcs[i] = arc;
|
||||
arc.getTransforms().setAll(
|
||||
new Rotate(1)
|
||||
);
|
||||
}
|
||||
super.getChildren().addAll(arcs);
|
||||
}
|
||||
|
||||
void setRotation (double rotation, double velocity) {
|
||||
// if (Math.abs(rotations[0] - rotation) > 20) {
|
||||
Platform.runLater(() -> {
|
||||
rotate(rotation);
|
||||
double rad = (14 / numWakes) + velocity;
|
||||
for (Arc arc : arcs) {
|
||||
arc.setRadiusX(rad);
|
||||
arc.setRadiusY(rad);
|
||||
rad += (14 / numWakes) + (velocity / 2.5);
|
||||
}
|
||||
});
|
||||
// } else {
|
||||
// rotations[0] = rotation;
|
||||
// ((Rotate) arcs[0].getTransforms().get(0)).setAngle(rotation);
|
||||
// for (int i = 1; i < numWakes; i++) {
|
||||
// double wakeSeparationRad = Math.toRadians(rotations[i - 1] - rotations[i]);
|
||||
// double shortestDistance = Math.atan2(
|
||||
// Math.sin(wakeSeparationRad),
|
||||
// Math.cos(wakeSeparationRad)
|
||||
// );
|
||||
// double distDeg = Math.toDegrees(shortestDistance);
|
||||
// if (rotationalVelocities[i - 1] < 0.01 && rotationalVelocities[i - 1] > -0.01) {
|
||||
// rotationalVelocities[i] = distDeg / UNIFICATION_SPEED * 2 * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
|
||||
//
|
||||
// } else {
|
||||
// if (distDeg < (MAX_DIFF / numWakes)) {
|
||||
// rotationalVelocities[i] = distDeg / UNIFICATION_SPEED * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
|
||||
// } else
|
||||
// rotationalVelocities[i] = rotationalVelocities[i - 1];
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// double rad = (14 / numWakes) + velocity;
|
||||
// for (Arc arc : arcs) {
|
||||
// arc.setRadiusX(rad);
|
||||
// arc.setRadiusY(rad);
|
||||
// rad += (14 / numWakes) + (velocity / 2.5);
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
* Arcs rotate based on the distance they would have travelled over the supplied time interval.
|
||||
*/
|
||||
void updatePosition() {
|
||||
for (int i = 0; i < numWakes; i++) {
|
||||
rotations[i] = rotations[i] + rotationalVelocities[i];
|
||||
((Rotate) arcs[i].getTransforms().get(0)).setAngle(rotations[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotate all wakes to the given rotation.
|
||||
*
|
||||
* @param rotation the from north angle in degrees to rotate to.
|
||||
*/
|
||||
void rotate(double rotation) {
|
||||
for (int i = 0; i < arcs.length; i++) {
|
||||
rotations[i] = rotation;
|
||||
rotationalVelocities[i] = 0;
|
||||
arcs[i].getTransforms().setAll(new Rotate(rotation));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package seng302.visualiser.fxObjects.assets_2D;
|
||||
|
||||
import javafx.scene.paint.Paint;
|
||||
import javafx.scene.shape.Polyline;
|
||||
import javafx.scene.shape.StrokeLineCap;
|
||||
import javafx.scene.shape.StrokeLineJoin;
|
||||
|
||||
/**
|
||||
* Created by cir27 on 5/09/17.
|
||||
*/
|
||||
public class WindArrow extends Polyline {
|
||||
public WindArrow(Paint fill) {
|
||||
this.getPoints().addAll(
|
||||
-10d, 15d,
|
||||
0d, 25d,
|
||||
0d, -25d,
|
||||
0d, 25d,
|
||||
10d, 15d
|
||||
);
|
||||
this.setStrokeLineCap(StrokeLineCap.ROUND);
|
||||
this.setStroke(fill);
|
||||
this.setStrokeWidth(5);
|
||||
this.setStrokeLineJoin(StrokeLineJoin.ROUND);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user