Merge remote-tracking branch 'origin/story1266_3d_model_factory' into NewUI_merge

# Conflicts:
#	pom.xml
#	src/main/java/seng302/App.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/utilities/XMLGenerator.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/main/resources/views/RaceView.fxml
#	src/main/resources/views/StartScreenView.fxml
This commit is contained in:
Michael Rausch
2017-09-11 15:29:33 +12:00
130 changed files with 24554 additions and 331 deletions
@@ -5,6 +5,8 @@ import org.slf4j.LoggerFactory;
import org.w3c.dom.Document;
import org.xml.sax.InputSource;
import org.xml.sax.SAXException;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.messages.*;
import seng302.model.GeoPoint;
import seng302.model.Player;
@@ -12,6 +14,8 @@ import seng302.model.PolarTable;
import seng302.model.ServerYacht;
import seng302.model.mark.CompoundMark;
import seng302.model.stream.xml.parser.RegattaXMLData;
import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.utilities.GeoUtility;
import seng302.utilities.XMLGenerator;
import seng302.utilities.XMLParser;
@@ -22,7 +26,6 @@ import javax.xml.parsers.ParserConfigurationException;
import java.io.IOException;
import java.io.StringReader;
import java.net.ServerSocket;
import java.time.LocalDateTime;
import java.util.*;
/**
@@ -31,18 +34,14 @@ import java.util.*;
*/
public class MainServerThread implements Runnable, ClientConnectionDelegate {
private Logger logger = LoggerFactory.getLogger(MainServerThread.class);
private static final int PORT = 4942;
private static final Integer CLIENT_UPDATES_PER_SECOND = 60;
private static final int LOG_LEVEL = 1;
private static final int WARNING_TIME = 10 * -1000;
private static final int PREPATORY_TIME = 5 * -1000;
public static final int TIME_TILL_START = 10 * 1000;
private static final int MAX_WIND_SPEED = 12000;
private static final int MIN_WIND_SPEED = 8000;
public static int windSpeed = 1000;
private boolean terminated;
private Thread thread;
@@ -95,16 +94,18 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
try {
serverSocket = new ServerSocket(PORT);
} catch (IOException e) {
serverLog("IO error in server thread handler upon trying to make new server socket", 0);
logger.trace("IO error in server thread handler upon trying to make new server socket",
0);
}
startAdvertisingServer();
PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
GameState.addMarkPassListener(this::broadcastMessage);
GameState.addMessageEventListener(this::broadcastMessage);
terminated = false;
thread = new Thread(this, "MainServer");
startUpdatingWind();
startSpawningTokens();
thread.start();
}
@@ -119,24 +120,22 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
try {
Thread.sleep(1000 / CLIENT_UPDATES_PER_SECOND);
} catch (InterruptedException e) {
serverLog("Interrupted exception in Main Server Thread thread sleep", 1);
logger.trace("Interrupted exception in Main Server Thread thread sleep", 1);
}
if (GameState.getCurrentStage() == GameStages.LOBBYING && GameState
.getCustomizationFlag()) {
// TODO: 16/08/17 ajm412: This can probably be done in a nicer way via those fancy functional interfaces.
for (ServerToClientThread thread : serverToClientThreads) {
thread.sendSetupMessages();
}
sendSetupMessages();
GameState.resetCustomizationFlag();
}
if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
updateClients();
sendBoatLocations();
}
//RACING
if (GameState.getCurrentStage() == GameStages.RACING) {
updateClients();
sendBoatLocations();
}
//FINISHED
@@ -157,12 +156,18 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
}
}
public void updateClients() {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.sendBoatLocationPackets();
public void sendBoatLocations() {
for (ServerYacht serverYacht : GameState.getYachts().values()) {
broadcastMessage(MessageFactory.getBoatLocationMessage(serverYacht));
}
}
public void sendSetupMessages() {
broadcastMessage(MessageFactory.getRaceXML());
broadcastMessage(MessageFactory.getRegattaXML());
broadcastMessage(MessageFactory.getBoatXML());
}
private void broadcastMessage(Message message) {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.sendMessage(message);
@@ -198,6 +203,25 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
GameState.setWindDirection(direction.doubleValue());
}
// TODO: 29/08/17 wmu16 - This should not be in one function (init and a scheduling update)
public void startGame() {
initialiseBoatPositions();
Timer t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
broadcastMessage(MessageFactory.getRaceStatusMessage());
if (GameState.getCurrentStage() == GameStages.PRE_RACE
|| GameState.getCurrentStage() == GameStages.LOBBYING) {
broadcastMessage(MessageFactory.getRaceStartStatusMessage());
}
}
}, 0, 500);
}
// TODO: 29/08/17 wmu16 - This sort of update should be in game state
private static void startUpdatingWind(){
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@@ -208,11 +232,41 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
}, 0, 500);
}
/**
* Start spawning coins every 60s after the first minute
*/
private void startSpawningTokens() {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
spawnNewCoins();
broadcastMessage(MessageFactory.getRaceXML());
}
}, 0, 60000);
}
static void serverLog(String message, int logLevel) {
if (logLevel <= LOG_LEVEL) {
System.out.println(
"[SERVER " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
/**
* Randomly select a subset of tokens from a pre defined superset
* Broadasts a new race status message to show this update
*/
private void spawnNewCoins() {
List<Token> allTokens = new ArrayList<>();
Token token1 = new Token(TokenType.BOOST, 57.66946, 11.83154);
Token token2 = new Token(TokenType.BOOST, 57.66877, 11.83382);
Token token3 = new Token(TokenType.BOOST, 57.66914, 11.83965);
Token token4 = new Token(TokenType.BOOST, 57.66684, 11.83214);
allTokens.add(token1);
allTokens.add(token2);
allTokens.add(token3);
allTokens.add(token4);
GameState.clearTokens();
Random random = new Random();
Collections.shuffle(allTokens);
for (int i = 0; i < random.nextInt(allTokens.size()); i++) {
GameState.addToken(allTokens.get(i));
}
}
@@ -223,13 +277,9 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
*/
@Override
public void clientConnected(ServerToClientThread serverToClientThread) {
serverLog("Player Connected From " + serverToClientThread.getThread().getName(), 0);
logger.debug("Player Connected From " + serverToClientThread.getThread().getName(), 0);
serverToClientThreads.add(serverToClientThread);
serverToClientThread.addConnectionListener(() -> {
for (ServerToClientThread thread : serverToClientThreads) {
thread.sendSetupMessages();
}
});
serverToClientThread.addConnectionListener(this::sendSetupMessages);
serverToClientThread.addDisconnectListener(this::clientDisconnected);
try {
@@ -246,12 +296,7 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
*/
@Override
public void clientDisconnected(Player player) {
// try {
// player.getSocket().close();
// } catch (Exception e) {
// serverLog("Cannot disconnect the socket for the disconnected player.", 0);
// }
serverLog("Player " + player.getYacht().getSourceId() + "'s socket disconnected", 0);
logger.debug("Player " + player.getYacht().getSourceId() + "'s socket disconnected", 0);
GameState.removeYacht(player.getYacht().getSourceId());
GameState.removePlayer(player);
ServerToClientThread closedConnection = null;
@@ -290,55 +335,15 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
if (GameState.getCurrentStage() == GameStages.PRE_RACE || GameState.getCurrentStage() == GameStages.LOBBYING) {
broadcastMessage(makeRaceStartMessage());
}
serverToClientThreads.remove(closedConnection);
closedConnection.terminate();
}
}, 0, 500);
}
private RaceStartStatusMessage makeRaceStartMessage() {
Long raceStartTime = GameState.getStartTime();
return new RaceStartStatusMessage(1, raceStartTime ,
1, RaceStartNotificationType.SET_RACE_START_TIME);
}
private RaceStatusMessage makeRaceStatusMessage() {
// variables taken from GameServerThread
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
RaceStatus raceStatus;
for (Player player : GameState.getPlayers()) {
ServerYacht y = player.getYacht();
BoatSubMessage m = new BoatSubMessage(y.getSourceId(), y.getBoatStatus(),
y.getLegNumber(),
0, 0, 1234L,
1234L);
boatSubMessages.add(m);
}
long timeTillStart = System.currentTimeMillis() - GameState.getStartTime();
if (GameState.getCurrentStage() == GameStages.LOBBYING) {
raceStatus = RaceStatus.PRESTART;
} else if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
raceStatus = RaceStatus.PRESTART;
if (timeTillStart > WARNING_TIME) {
raceStatus = RaceStatus.WARNING;
}
if (timeTillStart > PREPATORY_TIME) {
raceStatus = RaceStatus.PREPARATORY;
}
} else {
raceStatus = RaceStatus.STARTED;
if (GameState.getCurrentStage() != GameStages.RACING) {
sendSetupMessages();
}
return new RaceStatusMessage(1, raceStatus, GameState.getStartTime(),
GameState.getWindDirection(),
GameState.getWindSpeedMMS().longValue(), GameState.getPlayers().size(),
RaceType.MATCH_RACE, 1, boatSubMessages);
}
public void terminate() {