mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Merge remote-tracking branch 'origin/story1266_3d_model_factory' into NewUI_merge
# Conflicts: # pom.xml # src/main/java/seng302/App.java # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/MainServerThread.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/utilities/XMLGenerator.java # src/main/java/seng302/visualiser/GameClient.java # src/main/java/seng302/visualiser/controllers/RaceViewController.java # src/main/resources/views/RaceView.fxml # src/main/resources/views/StartScreenView.fxml
This commit is contained in:
@@ -10,6 +10,8 @@ import seng302.model.*;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.model.mark.MarkOrder;
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import seng302.model.token.Token;
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import seng302.model.token.TokenType;
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import seng302.utilities.GeoUtility;
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import seng302.utilities.XMLParser;
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@@ -23,6 +25,7 @@ import java.util.*;
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* Created by wmu16 on 10/07/17.
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*/
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public class GameState implements Runnable {
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@FunctionalInterface
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interface NewMessageListener {
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@@ -31,13 +34,20 @@ public class GameState implements Runnable {
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private Logger logger = LoggerFactory.getLogger(GameState.class);
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static final int WARNING_TIME = 10 * -1000;
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static final int PREPATORY_TIME = 5 * -1000;
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private static final int TIME_TILL_START = 10 * 1000;
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private static final Long POWERUP_TIMEOUT_MS = 10_000L;
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private static final Integer STATE_UPDATES_PER_SECOND = 60;
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public static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
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public static final Double MARK_COLLISION_DISTANCE = 15d;
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private static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
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private static final Double MARK_COLLISION_DISTANCE = 15d;
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public static final Double YACHT_COLLISION_DISTANCE = 25.0;
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public static final Double BOUNCE_DISTANCE_MARK = 20.0;
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private static final Double BOUNCE_DISTANCE_MARK = 20.0;
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public static final Double BOUNCE_DISTANCE_YACHT = 30.0;
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public static final Double COLLISION_VELOCITY_PENALTY = 0.3;
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private static final Double COLLISION_VELOCITY_PENALTY = 0.3;
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private static Long previousUpdateTime;
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public static Double windDirection;
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@@ -48,6 +58,7 @@ public class GameState implements Runnable {
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private static String hostIpAddress;
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private static List<Player> players;
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private static Map<Integer, ServerYacht> yachts;
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private static List<Token> tokens;
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private static Boolean isRaceStarted;
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private static GameStages currentStage;
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private static MarkOrder markOrder;
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@@ -76,6 +87,7 @@ public class GameState implements Runnable {
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windSpeed = 10000d;
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this.hostIpAddress = hostIpAddress;
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yachts = new HashMap<>();
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tokens = new ArrayList<>();
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players = new ArrayList<>();
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GameState.hostIpAddress = hostIpAddress;
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customizationFlag = false;
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@@ -122,6 +134,18 @@ public class GameState implements Runnable {
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return players;
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}
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public static void addToken(Token token) {
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tokens.add(token);
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}
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public static List<Token> getTokens() {
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return tokens;
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}
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public static void clearTokens() {
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tokens.clear();
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}
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public static void addPlayer(Player player) {
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players.add(player);
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String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName()
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@@ -163,7 +187,7 @@ public class GameState implements Runnable {
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}
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public static void resetStartTime(){
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startTime = System.currentTimeMillis() + MainServerThread.TIME_TILL_START;
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startTime = System.currentTimeMillis() + TIME_TILL_START;
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}
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public static Double getWindDirection() {
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@@ -261,10 +285,12 @@ public class GameState implements Runnable {
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}
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for (ServerYacht yacht : yachts.values()) {
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updateVelocity(yacht);
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checkPowerUpTimeout(yacht);
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yacht.runAutoPilot();
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yacht.updateLocation(timeInterval);
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if (yacht.getBoatStatus() != BoatStatus.FINISHED) {
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checkCollision(yacht);
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checkTokenPickUp(yacht);
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checkForLegProgression(yacht);
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raceFinished = false;
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}
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@@ -275,6 +301,17 @@ public class GameState implements Runnable {
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}
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}
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private void checkPowerUpTimeout(ServerYacht yacht) {
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if (yacht.getPowerUp() != null) {
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if (System.currentTimeMillis() - yacht.getPowerUpStartTime() > POWERUP_TIMEOUT_MS) {
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yacht.powerDown();
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logger.debug("Yacht: " + yacht.getShortName() + " powered down!");
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}
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}
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}
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/**
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* Check if the yacht has crossed the course limit
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*
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@@ -295,6 +332,26 @@ public class GameState implements Runnable {
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return false;
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}
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/**
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* Checks all tokens to see if a yacht has picked one up
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*
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* @param serverYacht The yacht to check for
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*/
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private void checkTokenPickUp(ServerYacht serverYacht) {
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for (Token token : tokens) {
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Double distance = GeoUtility.getDistance(token, serverYacht.getLocation());
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if (distance < YACHT_COLLISION_DISTANCE) {
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tokens.remove(token);
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serverYacht.powerUp(token.getTokenType());
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logger.debug("Yacht: " + serverYacht.getShortName() + " got powerup " + token
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.getTokenType());
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notifyMessageListeners(MessageFactory.getRaceXML());
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break;
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}
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}
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}
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public static void checkCollision(ServerYacht serverYacht) {
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ServerYacht collidedYacht = checkYachtCollision(serverYacht);
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if (collidedYacht != null) {
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@@ -346,25 +403,31 @@ public class GameState implements Runnable {
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private void updateVelocity(ServerYacht yacht) {
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Double velocity = yacht.getCurrentVelocity();
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Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
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Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
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Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots);
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Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * 4;
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if (yacht.getPowerUp() != null) {
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if (yacht.getPowerUp().equals(TokenType.BOOST)) {
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maxBoatSpeed *= 2;
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}
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}
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Double currentVelocity = yacht.getCurrentVelocity();
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// TODO: 15/08/17 remove magic numbers from these equations.
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if (yacht.getSailIn()) {
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if (velocity < maxBoatSpeed - 500) {
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if (currentVelocity < maxBoatSpeed - 500) {
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yacht.changeVelocity(maxBoatSpeed / 100);
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} else if (velocity > maxBoatSpeed + 500) {
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yacht.changeVelocity(-velocity / 200);
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} else if (currentVelocity > maxBoatSpeed + 500) {
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yacht.changeVelocity(-currentVelocity / 200);
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} else {
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yacht.setCurrentVelocity(maxBoatSpeed);
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}
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} else {
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if (velocity > 3000) {
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yacht.changeVelocity(-velocity / 200);
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} else if (velocity > 100) {
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yacht.changeVelocity(-velocity / 50);
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} else if (velocity <= 100) {
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if (currentVelocity > 3000) {
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yacht.changeVelocity(-currentVelocity / 200);
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} else if (currentVelocity > 100) {
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yacht.changeVelocity(-currentVelocity / 50);
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} else if (currentVelocity <= 100) {
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yacht.setCurrentVelocity(0d);
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}
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}
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@@ -648,7 +711,8 @@ public class GameState implements Runnable {
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// TODO: 13/8/17 figure out the rounding side, rounded mark source ID and boat status.
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Message markRoundingMessage = new MarkRoundingMessage(0, 0,
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sourceID, RoundingBoatStatus.RACING, roundingMark.getRoundingSide(), markType,
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currentMarkSeqID + 1);
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currentMark.getId());
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// currentMarkSeqID + 1);
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notifyMessageListeners(markRoundingMessage);
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}
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@@ -667,7 +731,7 @@ public class GameState implements Runnable {
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}
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public static void addMarkPassListener(NewMessageListener listener) {
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public static void addMessageEventListener(NewMessageListener listener) {
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markListeners.add(listener);
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}
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@@ -702,4 +766,5 @@ public class GameState implements Runnable {
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public static void setMaxPlayers(Integer newMax){
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maxPlayers = newMax;
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}
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}
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@@ -5,6 +5,8 @@ import org.slf4j.LoggerFactory;
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import org.w3c.dom.Document;
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import org.xml.sax.InputSource;
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import org.xml.sax.SAXException;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.messages.*;
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import seng302.model.GeoPoint;
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import seng302.model.Player;
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@@ -12,6 +14,8 @@ import seng302.model.PolarTable;
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import seng302.model.ServerYacht;
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import seng302.model.mark.CompoundMark;
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import seng302.model.stream.xml.parser.RegattaXMLData;
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import seng302.model.token.Token;
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import seng302.model.token.TokenType;
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import seng302.utilities.GeoUtility;
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import seng302.utilities.XMLGenerator;
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import seng302.utilities.XMLParser;
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@@ -22,7 +26,6 @@ import javax.xml.parsers.ParserConfigurationException;
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import java.io.IOException;
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import java.io.StringReader;
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import java.net.ServerSocket;
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import java.time.LocalDateTime;
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import java.util.*;
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/**
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@@ -31,18 +34,14 @@ import java.util.*;
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*/
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public class MainServerThread implements Runnable, ClientConnectionDelegate {
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private Logger logger = LoggerFactory.getLogger(MainServerThread.class);
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private static final int PORT = 4942;
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private static final Integer CLIENT_UPDATES_PER_SECOND = 60;
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private static final int LOG_LEVEL = 1;
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private static final int WARNING_TIME = 10 * -1000;
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private static final int PREPATORY_TIME = 5 * -1000;
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public static final int TIME_TILL_START = 10 * 1000;
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private static final int MAX_WIND_SPEED = 12000;
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private static final int MIN_WIND_SPEED = 8000;
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public static int windSpeed = 1000;
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private boolean terminated;
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private Thread thread;
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@@ -95,16 +94,18 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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try {
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serverSocket = new ServerSocket(PORT);
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} catch (IOException e) {
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serverLog("IO error in server thread handler upon trying to make new server socket", 0);
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logger.trace("IO error in server thread handler upon trying to make new server socket",
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0);
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}
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startAdvertisingServer();
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PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
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GameState.addMarkPassListener(this::broadcastMessage);
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GameState.addMessageEventListener(this::broadcastMessage);
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terminated = false;
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thread = new Thread(this, "MainServer");
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startUpdatingWind();
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startSpawningTokens();
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thread.start();
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}
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@@ -119,24 +120,22 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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try {
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Thread.sleep(1000 / CLIENT_UPDATES_PER_SECOND);
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} catch (InterruptedException e) {
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serverLog("Interrupted exception in Main Server Thread thread sleep", 1);
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logger.trace("Interrupted exception in Main Server Thread thread sleep", 1);
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}
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if (GameState.getCurrentStage() == GameStages.LOBBYING && GameState
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.getCustomizationFlag()) {
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// TODO: 16/08/17 ajm412: This can probably be done in a nicer way via those fancy functional interfaces.
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for (ServerToClientThread thread : serverToClientThreads) {
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thread.sendSetupMessages();
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}
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sendSetupMessages();
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GameState.resetCustomizationFlag();
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}
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if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
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updateClients();
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sendBoatLocations();
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}
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//RACING
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if (GameState.getCurrentStage() == GameStages.RACING) {
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updateClients();
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sendBoatLocations();
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}
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//FINISHED
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@@ -157,12 +156,18 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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}
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}
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public void updateClients() {
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for (ServerToClientThread serverToClientThread : serverToClientThreads) {
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serverToClientThread.sendBoatLocationPackets();
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public void sendBoatLocations() {
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for (ServerYacht serverYacht : GameState.getYachts().values()) {
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broadcastMessage(MessageFactory.getBoatLocationMessage(serverYacht));
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}
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}
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public void sendSetupMessages() {
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broadcastMessage(MessageFactory.getRaceXML());
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broadcastMessage(MessageFactory.getRegattaXML());
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broadcastMessage(MessageFactory.getBoatXML());
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}
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private void broadcastMessage(Message message) {
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for (ServerToClientThread serverToClientThread : serverToClientThreads) {
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serverToClientThread.sendMessage(message);
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@@ -198,6 +203,25 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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GameState.setWindDirection(direction.doubleValue());
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}
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// TODO: 29/08/17 wmu16 - This should not be in one function (init and a scheduling update)
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public void startGame() {
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initialiseBoatPositions();
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Timer t = new Timer();
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t.schedule(new TimerTask() {
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@Override
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public void run() {
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broadcastMessage(MessageFactory.getRaceStatusMessage());
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if (GameState.getCurrentStage() == GameStages.PRE_RACE
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|| GameState.getCurrentStage() == GameStages.LOBBYING) {
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broadcastMessage(MessageFactory.getRaceStartStatusMessage());
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}
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}
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}, 0, 500);
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}
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// TODO: 29/08/17 wmu16 - This sort of update should be in game state
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private static void startUpdatingWind(){
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Timer timer = new Timer();
|
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timer.schedule(new TimerTask() {
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@@ -208,11 +232,41 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
|
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}, 0, 500);
|
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}
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/**
|
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* Start spawning coins every 60s after the first minute
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*/
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private void startSpawningTokens() {
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Timer timer = new Timer();
|
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timer.schedule(new TimerTask() {
|
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@Override
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public void run() {
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spawnNewCoins();
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broadcastMessage(MessageFactory.getRaceXML());
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}
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}, 0, 60000);
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}
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|
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static void serverLog(String message, int logLevel) {
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if (logLevel <= LOG_LEVEL) {
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System.out.println(
|
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"[SERVER " + LocalDateTime.now().toLocalTime().toString() + "] " + message);
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/**
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* Randomly select a subset of tokens from a pre defined superset
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* Broadasts a new race status message to show this update
|
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*/
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private void spawnNewCoins() {
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List<Token> allTokens = new ArrayList<>();
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Token token1 = new Token(TokenType.BOOST, 57.66946, 11.83154);
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Token token2 = new Token(TokenType.BOOST, 57.66877, 11.83382);
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Token token3 = new Token(TokenType.BOOST, 57.66914, 11.83965);
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Token token4 = new Token(TokenType.BOOST, 57.66684, 11.83214);
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allTokens.add(token1);
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allTokens.add(token2);
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allTokens.add(token3);
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allTokens.add(token4);
|
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|
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GameState.clearTokens();
|
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Random random = new Random();
|
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Collections.shuffle(allTokens);
|
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for (int i = 0; i < random.nextInt(allTokens.size()); i++) {
|
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GameState.addToken(allTokens.get(i));
|
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}
|
||||
}
|
||||
|
||||
@@ -223,13 +277,9 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
|
||||
*/
|
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@Override
|
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public void clientConnected(ServerToClientThread serverToClientThread) {
|
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serverLog("Player Connected From " + serverToClientThread.getThread().getName(), 0);
|
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logger.debug("Player Connected From " + serverToClientThread.getThread().getName(), 0);
|
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serverToClientThreads.add(serverToClientThread);
|
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serverToClientThread.addConnectionListener(() -> {
|
||||
for (ServerToClientThread thread : serverToClientThreads) {
|
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thread.sendSetupMessages();
|
||||
}
|
||||
});
|
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serverToClientThread.addConnectionListener(this::sendSetupMessages);
|
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serverToClientThread.addDisconnectListener(this::clientDisconnected);
|
||||
|
||||
try {
|
||||
@@ -246,12 +296,7 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
|
||||
*/
|
||||
@Override
|
||||
public void clientDisconnected(Player player) {
|
||||
// try {
|
||||
// player.getSocket().close();
|
||||
// } catch (Exception e) {
|
||||
// serverLog("Cannot disconnect the socket for the disconnected player.", 0);
|
||||
// }
|
||||
serverLog("Player " + player.getYacht().getSourceId() + "'s socket disconnected", 0);
|
||||
logger.debug("Player " + player.getYacht().getSourceId() + "'s socket disconnected", 0);
|
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GameState.removeYacht(player.getYacht().getSourceId());
|
||||
GameState.removePlayer(player);
|
||||
ServerToClientThread closedConnection = null;
|
||||
@@ -290,55 +335,15 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
|
||||
if (GameState.getCurrentStage() == GameStages.PRE_RACE || GameState.getCurrentStage() == GameStages.LOBBYING) {
|
||||
broadcastMessage(makeRaceStartMessage());
|
||||
}
|
||||
serverToClientThreads.remove(closedConnection);
|
||||
closedConnection.terminate();
|
||||
}
|
||||
}, 0, 500);
|
||||
}
|
||||
|
||||
|
||||
private RaceStartStatusMessage makeRaceStartMessage() {
|
||||
Long raceStartTime = GameState.getStartTime();
|
||||
|
||||
return new RaceStartStatusMessage(1, raceStartTime ,
|
||||
1, RaceStartNotificationType.SET_RACE_START_TIME);
|
||||
}
|
||||
|
||||
private RaceStatusMessage makeRaceStatusMessage() {
|
||||
// variables taken from GameServerThread
|
||||
|
||||
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
|
||||
RaceStatus raceStatus;
|
||||
|
||||
for (Player player : GameState.getPlayers()) {
|
||||
ServerYacht y = player.getYacht();
|
||||
BoatSubMessage m = new BoatSubMessage(y.getSourceId(), y.getBoatStatus(),
|
||||
y.getLegNumber(),
|
||||
0, 0, 1234L,
|
||||
1234L);
|
||||
boatSubMessages.add(m);
|
||||
}
|
||||
|
||||
long timeTillStart = System.currentTimeMillis() - GameState.getStartTime();
|
||||
|
||||
if (GameState.getCurrentStage() == GameStages.LOBBYING) {
|
||||
raceStatus = RaceStatus.PRESTART;
|
||||
} else if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
|
||||
raceStatus = RaceStatus.PRESTART;
|
||||
|
||||
if (timeTillStart > WARNING_TIME) {
|
||||
raceStatus = RaceStatus.WARNING;
|
||||
}
|
||||
|
||||
if (timeTillStart > PREPATORY_TIME) {
|
||||
raceStatus = RaceStatus.PREPARATORY;
|
||||
}
|
||||
} else {
|
||||
raceStatus = RaceStatus.STARTED;
|
||||
if (GameState.getCurrentStage() != GameStages.RACING) {
|
||||
sendSetupMessages();
|
||||
}
|
||||
|
||||
return new RaceStatusMessage(1, raceStatus, GameState.getStartTime(),
|
||||
GameState.getWindDirection(),
|
||||
GameState.getWindSpeedMMS().longValue(), GameState.getPlayers().size(),
|
||||
RaceType.MATCH_RACE, 1, boatSubMessages);
|
||||
}
|
||||
|
||||
public void terminate() {
|
||||
|
||||
@@ -0,0 +1,136 @@
|
||||
package seng302.gameServer;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import seng302.gameServer.messages.BoatLocationMessage;
|
||||
import seng302.gameServer.messages.BoatSubMessage;
|
||||
import seng302.gameServer.messages.RaceStartNotificationType;
|
||||
import seng302.gameServer.messages.RaceStartStatusMessage;
|
||||
import seng302.gameServer.messages.RaceStatus;
|
||||
import seng302.gameServer.messages.RaceStatusMessage;
|
||||
import seng302.gameServer.messages.RaceType;
|
||||
import seng302.gameServer.messages.XMLMessage;
|
||||
import seng302.gameServer.messages.XMLMessageSubType;
|
||||
import seng302.model.Player;
|
||||
import seng302.model.ServerYacht;
|
||||
import seng302.model.stream.xml.generator.RaceXMLTemplate;
|
||||
import seng302.model.stream.xml.generator.RegattaXMLTemplate;
|
||||
import seng302.model.token.Token;
|
||||
import seng302.utilities.XMLGenerator;
|
||||
|
||||
/**
|
||||
* A Class for interfacing between the data we have in the GameState to the messages we need to send
|
||||
* through the MainServerThread.
|
||||
*
|
||||
* WARNING DO NOT USE THIS CLASS IF GAMESTATE HAS NOT BEEN INSTANTIATED. (Main Server has not started)
|
||||
* // TODO: 29/08/17 wmu16 - Make GameState non static to fix this ¯\_(ツ)_/¯
|
||||
* Created by wmu16 on 29/08/17.
|
||||
*/
|
||||
|
||||
/*
|
||||
Ideally this class would be created with an instance of the GameState (I tried implementing this for
|
||||
a bit) but it was too difficult to properly make GameState non static without doing some proper
|
||||
re working. To do later.
|
||||
*/
|
||||
public class MessageFactory {
|
||||
|
||||
private static XMLGenerator xmlGenerator = new XMLGenerator();
|
||||
|
||||
|
||||
public static RaceStartStatusMessage getRaceStartStatusMessage() {
|
||||
return new RaceStartStatusMessage(
|
||||
1,
|
||||
GameState.getStartTime(),
|
||||
1,
|
||||
RaceStartNotificationType.SET_RACE_START_TIME);
|
||||
}
|
||||
|
||||
public static RaceStatusMessage getRaceStatusMessage() {
|
||||
// variables taken from GameServerThread
|
||||
|
||||
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
|
||||
RaceStatus raceStatus;
|
||||
|
||||
for (Player player : GameState.getPlayers()) {
|
||||
ServerYacht y = player.getYacht();
|
||||
BoatSubMessage m = new BoatSubMessage(y.getSourceId(), y.getBoatStatus(),
|
||||
y.getLegNumber(),
|
||||
0, 0, 1234L,
|
||||
1234L);
|
||||
boatSubMessages.add(m);
|
||||
}
|
||||
|
||||
long timeTillStart = System.currentTimeMillis() - GameState.getStartTime();
|
||||
|
||||
if (GameState.getCurrentStage() == GameStages.LOBBYING) {
|
||||
raceStatus = RaceStatus.PRESTART;
|
||||
} else if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
|
||||
raceStatus = RaceStatus.PRESTART;
|
||||
|
||||
if (timeTillStart > GameState.WARNING_TIME) {
|
||||
raceStatus = RaceStatus.WARNING;
|
||||
}
|
||||
|
||||
if (timeTillStart > GameState.PREPATORY_TIME) {
|
||||
raceStatus = RaceStatus.PREPARATORY;
|
||||
}
|
||||
} else {
|
||||
raceStatus = RaceStatus.STARTED;
|
||||
}
|
||||
|
||||
return new RaceStatusMessage(1, raceStatus, GameState.getStartTime(),
|
||||
GameState.getWindDirection(),
|
||||
GameState.getWindSpeedMMS().longValue(), GameState.getPlayers().size(),
|
||||
RaceType.MATCH_RACE, 1, boatSubMessages);
|
||||
}
|
||||
|
||||
public static BoatLocationMessage getBoatLocationMessage(ServerYacht yacht) {
|
||||
return new BoatLocationMessage(
|
||||
yacht.getSourceId(),
|
||||
0, // TODO: 29/08/17 wmu16 - Work out what to do with seqNo. Currently not used
|
||||
yacht.getLocation().getLat(),
|
||||
yacht.getLocation().getLng(),
|
||||
yacht.getHeading(),
|
||||
yacht.getCurrentVelocity().longValue());
|
||||
}
|
||||
|
||||
public static XMLMessage getRaceXML() {
|
||||
List<ServerYacht> yachts = new ArrayList<>(GameState.getYachts().values());
|
||||
List<Token> tokens = GameState.getTokens();
|
||||
RaceXMLTemplate raceXMLTemplate = new RaceXMLTemplate(yachts, tokens);
|
||||
xmlGenerator.setRaceTemplate(raceXMLTemplate);
|
||||
|
||||
XMLMessage raceXMLMessage = new XMLMessage(
|
||||
xmlGenerator.getRaceAsXml(),
|
||||
XMLMessageSubType.RACE,
|
||||
xmlGenerator.getRaceAsXml().length());
|
||||
|
||||
return raceXMLMessage;
|
||||
}
|
||||
|
||||
public static XMLMessage getRegattaXML() {
|
||||
//@TODO calculate lat/lng values
|
||||
xmlGenerator.setRegattaTemplate(
|
||||
new RegattaXMLTemplate(
|
||||
"Party Parrot Test Server", "Bermuda Test Course",
|
||||
57.6679590, 11.8503233)
|
||||
);
|
||||
|
||||
return new XMLMessage(
|
||||
xmlGenerator.getRegattaAsXml(),
|
||||
XMLMessageSubType.REGATTA,
|
||||
xmlGenerator.getRegattaAsXml().length());
|
||||
}
|
||||
|
||||
public static XMLMessage getBoatXML() {
|
||||
List<ServerYacht> yachts = new ArrayList<>(GameState.getYachts().values());
|
||||
List<Token> tokens = GameState.getTokens();
|
||||
RaceXMLTemplate raceXMLTemplate = new RaceXMLTemplate(yachts, tokens);
|
||||
xmlGenerator.setRaceTemplate(raceXMLTemplate);
|
||||
|
||||
return new XMLMessage(
|
||||
xmlGenerator.getBoatsAsXml(),
|
||||
XMLMessageSubType.BOAT,
|
||||
xmlGenerator.getBoatsAsXml().length());
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,16 @@ package seng302.gameServer;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
import seng302.gameServer.messages.*;
|
||||
import seng302.gameServer.messages.BoatAction;
|
||||
import seng302.gameServer.messages.BoatLocationMessage;
|
||||
import seng302.gameServer.messages.ClientType;
|
||||
import seng302.gameServer.messages.CustomizeRequestType;
|
||||
import seng302.gameServer.messages.Message;
|
||||
import seng302.gameServer.messages.RegistrationResponseMessage;
|
||||
import seng302.gameServer.messages.RegistrationResponseStatus;
|
||||
import seng302.gameServer.messages.XMLMessage;
|
||||
import seng302.gameServer.messages.XMLMessageSubType;
|
||||
import seng302.gameServer.messages.YachtEventCodeMessage;
|
||||
import seng302.model.Player;
|
||||
import seng302.model.ServerYacht;
|
||||
import seng302.model.stream.packets.PacketType;
|
||||
@@ -19,13 +29,17 @@ import java.util.concurrent.ThreadLocalRandom;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.zip.CRC32;
|
||||
import java.util.zip.Checksum;
|
||||
import seng302.model.stream.xml.generator.RaceXMLTemplate;
|
||||
import seng302.model.stream.xml.generator.RegattaXMLTemplate;
|
||||
import seng302.model.token.Token;
|
||||
import seng302.utilities.XMLGenerator;
|
||||
|
||||
/**
|
||||
* A class describing a single connection to a Client for the purposes of sending and receiving on
|
||||
* its own thread. All server threads created and owned by the server thread handler which can
|
||||
* trigger client updates on its threads Created by wmu16 on 13/07/17.
|
||||
*/
|
||||
public class ServerToClientThread implements Runnable, Observer {
|
||||
public class ServerToClientThread implements Runnable {
|
||||
|
||||
/**
|
||||
* Called to notify listeners when this thread receives a connection correctly.
|
||||
@@ -57,7 +71,7 @@ public class ServerToClientThread implements Runnable, Observer {
|
||||
private ClientType clientType;
|
||||
private Boolean isRegistered = false;
|
||||
|
||||
private XMLGenerator xml;
|
||||
private XMLGenerator xmlGenerator;
|
||||
|
||||
private List<ConnectionListener> connectionListeners = new ArrayList<>();
|
||||
private DisconnectListener disconnectListener;
|
||||
@@ -109,21 +123,11 @@ public class ServerToClientThread implements Runnable, Observer {
|
||||
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
|
||||
);
|
||||
|
||||
yacht.addObserver(this); // TODO: yacht can notify mark rounding message hyi25 13/8/17
|
||||
player = new Player(socket, yacht);
|
||||
GameState.addYacht(sourceId, yacht);
|
||||
GameState.addPlayer(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Observable o, Object arg) {
|
||||
if (arg != null) {
|
||||
sendMessage((Message) arg);
|
||||
} else {
|
||||
sendSetupMessages();
|
||||
}
|
||||
}
|
||||
|
||||
private void completeRegistration(ClientType clientType) throws IOException {
|
||||
// Fail if not a player
|
||||
if (!clientType.equals(ClientType.PLAYER)){
|
||||
@@ -293,23 +297,6 @@ public class ServerToClientThread implements Runnable, Observer {
|
||||
return seqNo;
|
||||
}
|
||||
|
||||
|
||||
public void sendBoatLocationPackets() {
|
||||
ArrayList<ServerYacht> yachts = new ArrayList<>(GameState.getYachts().values());
|
||||
for (ServerYacht yacht : yachts) {
|
||||
BoatLocationMessage boatLocationMessage =
|
||||
new BoatLocationMessage(
|
||||
yacht.getSourceId(),
|
||||
getSeqNo(),
|
||||
yacht.getLocation().getLat(),
|
||||
yacht.getLocation().getLng(),
|
||||
yacht.getHeading(),
|
||||
yacht.getCurrentVelocity().longValue());
|
||||
|
||||
sendMessage(boatLocationMessage);
|
||||
}
|
||||
}
|
||||
|
||||
public Thread getThread() {
|
||||
return thread;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user