mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge branch 'develop' into story1118_map_arrows
This commit is contained in:
@@ -9,6 +9,9 @@ import java.util.Map;
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import java.util.concurrent.ThreadLocalRandom;
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import javafx.animation.AnimationTimer;
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import javafx.animation.KeyFrame;
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import javafx.animation.KeyValue;
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import javafx.animation.Timeline;
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import javafx.application.Platform;
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import javafx.collections.ObservableList;
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import javafx.geometry.Point2D;
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@@ -19,12 +22,14 @@ import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.Pane;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import javafx.scene.shape.Circle;
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import javafx.scene.shape.Polygon;
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import javafx.scene.text.Text;
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import seng302.model.ClientYacht;
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import javafx.util.Duration;
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import seng302.model.Colors;
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import seng302.model.GeoPoint;
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import seng302.model.Limit;
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import seng302.model.Yacht;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Corner;
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import seng302.model.mark.Mark;
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@@ -38,10 +43,10 @@ import seng302.visualiser.map.CanvasMap;
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*/
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public class GameView extends Pane {
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private double bufferSize = 50;
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private double panelWidth = 1260; // it should be 1280 but, minors 40 to cancel the bias.
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private double panelHeight = 960;
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private double canvasWidth = 1100;
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private double bufferSize = 50;
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private double panelWidth = 1260; // it should be 1280 but, minors 40 to cancel the bias.
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private double panelHeight = 960;
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private double canvasWidth = 1100;
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private double canvasHeight = 920;
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private boolean horizontalInversion = false;
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@@ -51,6 +56,8 @@ public class GameView extends Pane {
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private double referencePointX, referencePointY;
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private double metersPerPixelX, metersPerPixelY;
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final double SCALE_DELTA = 1.1;
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private Text fpsDisplay = new Text();
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private Polygon raceBorder = new CourseBoundary();
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@@ -59,8 +66,8 @@ public class GameView extends Pane {
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private List<Limit> borderPoints;
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private Map<Mark, Marker> markerObjects;
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private Map<Yacht, BoatObject> boatObjects = new HashMap<>();
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private Map<Yacht, AnnotationBox> annotations = new HashMap<>();
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private Map<ClientYacht, BoatObject> boatObjects = new HashMap<>();
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private Map<ClientYacht, AnnotationBox> annotations = new HashMap<>();
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private ObservableList<Node> gameObjects;
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private Group annotationsGroup = new Group();
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private Group wakesGroup = new Group();
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@@ -78,13 +85,33 @@ public class GameView extends Pane {
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private Double frameRate = 60.0;
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private int frameTimeIndex = 0;
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private boolean arrayFilled = false;
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private ClientYacht playerYacht;
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private double windDir = 0.0;
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double scaleFactor = 1;
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public void zoomOut() {
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scaleFactor = 0.95;
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for (Node child : getChildren()) {
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child.setScaleX(child.getScaleX() * scaleFactor);
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child.setScaleY(child.getScaleY() * scaleFactor);
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}
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}
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public void zoomIn() {
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scaleFactor = 1.05;
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for (Node child : getChildren()) {
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child.setScaleX(child.getScaleX() * scaleFactor);
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child.setScaleY(child.getScaleY() * scaleFactor);
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}
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}
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private enum ScaleDirection {
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HORIZONTAL,
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VERTICAL
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}
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public GameView () {
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public GameView() {
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gameObjects = this.getChildren();
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// create image view for map, bind panel size to image
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gameObjects.add(mapImage);
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@@ -97,7 +124,7 @@ public class GameView extends Pane {
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initializeTimer();
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}
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private void initializeTimer () {
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private void initializeTimer() {
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Arrays.fill(frameTimes, 1_000_000_000 / 60);
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timer = new AnimationTimer() {
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private long lastTime = 0;
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@@ -133,15 +160,15 @@ public class GameView extends Pane {
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}
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}
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// Platform.runLater(() ->
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// boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation())
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boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation());
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// );
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}
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};
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}
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/**
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* First find the top right and bottom left points' geo locations, then retrieve
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* map from google to display on image view. - Haoming 22/5/2017
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* First find the top right and bottom left points' geo locations, then retrieve map from google
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* to display on image view. - Haoming 22/5/2017
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*/
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private void drawGoogleMap() {
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findMetersPerPixel();
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@@ -199,13 +226,23 @@ public class GameView extends Pane {
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for (Mark mark : cMark.getMarks()) {
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makeAndBindMarker(mark, colour);
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}
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//UNCOMMENT THIS TO HIGHLIGHT SUBMARKS 1 and 2 RED AND GREEN RESPECTIVELY FOR DEBUG
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//(instead of above for loop)
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// for (Mark mark : cMark.getMarks()) {
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// if (mark.getSeqID() == 1) {
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// makeAndBindMarker(mark, Color.RED);
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// } else {
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// makeAndBindMarker(mark, Color.GREEN);
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// }
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// }
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//Create gate line
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if (cMark.isGate()) {
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for (int i = 1; i < cMark.getMarks().size(); i++) {
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gates.add(
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makeAndBindGate(
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markerObjects.get(cMark.getSubMark(i)),
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markerObjects.get(cMark.getSubMark(i+1)),
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markerObjects.get(cMark.getSubMark(i + 1)),
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colour
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)
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);
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@@ -269,7 +306,7 @@ public class GameView extends Pane {
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gate.endYProperty().bind(
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m2.layoutYProperty()
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);
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return gate;
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return gate;
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}
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/**
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@@ -307,26 +344,26 @@ public class GameView extends Pane {
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/**
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* Draws all the boats.
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* @param yachts The yachts to set in the race
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* @param clientYachts The yachts to set in the race
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*/
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public void setBoats(List<Yacht> yachts) {
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public void setBoats(List<ClientYacht> clientYachts) {
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BoatObject newBoat;
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final List<Group> wakes = new ArrayList<>();
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for (Yacht yacht : yachts) {
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for (ClientYacht clientYacht : clientYachts) {
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Paint colour = Colors.getColor();
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newBoat = new BoatObject();
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newBoat.setFill(colour);
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boatObjects.put(yacht, newBoat);
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createAndBindAnnotationBox(yacht, colour);
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boatObjects.put(clientYacht, newBoat);
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createAndBindAnnotationBox(clientYacht, colour);
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// wakesGroup.getChildren().add(newBoat.getWake());
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wakes.add(newBoat.getWake());
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boatObjectGroup.getChildren().add(newBoat);
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trails.getChildren().add(newBoat.getTrail());
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// TODO: 1/08/17 Make this less vile to look at.
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yacht.addLocationListener((boat, lat, lon, heading, velocity) ->{
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clientYacht.addLocationListener((boat, lat, lon, heading, sailIn, velocity) -> {
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BoatObject bo = boatObjects.get(boat);
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Point2D p2d = findScaledXY(lat, lon);
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bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity);
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bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
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// annotations.get(boat).setLayoutX(p2d.getX());
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// annotations.get(boat).setLayoutY(p2d.getY());
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// annotations.get(boat).setLocation(100d, 100d);
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@@ -347,11 +384,11 @@ public class GameView extends Pane {
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});
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}
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private void createAndBindAnnotationBox (Yacht yacht, Paint colour) {
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private void createAndBindAnnotationBox(ClientYacht clientYacht, Paint colour) {
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AnnotationBox newAnnotation = new AnnotationBox();
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newAnnotation.setFill(colour);
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newAnnotation.addAnnotation(
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"name", "Player: " + yacht.getShortName()
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"name", "Player: " + clientYacht.getShortName()
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);
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// newAnnotation.addAnnotation(
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// "velocity",
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@@ -374,28 +411,28 @@ public class GameView extends Pane {
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// return format.format(time);
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// }
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// );
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annotations.put(yacht, newAnnotation);
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annotations.put(clientYacht, newAnnotation);
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}
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private void drawFps(Double fps){
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private void drawFps(Double fps) {
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Platform.runLater(() -> fpsDisplay.setText(String.format("%d FPS", Math.round(fps))));
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}
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/**
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* Sets the class variables minLatPoint, maxLatPoint, minLonPoint, maxLonPoint to the point
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* with the leftmost point, rightmost point, southern most point and northern most point
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* Sets the class variables minLatPoint, maxLatPoint, minLonPoint, maxLonPoint to the point with
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* the leftmost point, rightmost point, southern most point and northern most point
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* respectively.
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*/
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private void findMinMaxPoint(List<GeoPoint> points) {
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List<GeoPoint> sortedPoints = new ArrayList<>(points);
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sortedPoints.sort(Comparator.comparingDouble(GeoPoint::getLat));
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minLatPoint = new GeoPoint(sortedPoints.get(0).getLat(), sortedPoints.get(0).getLng());
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GeoPoint maxLat = sortedPoints.get(sortedPoints.size()-1);
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GeoPoint maxLat = sortedPoints.get(sortedPoints.size() - 1);
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maxLatPoint = new GeoPoint(maxLat.getLat(), maxLat.getLng());
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sortedPoints.sort(Comparator.comparingDouble(GeoPoint::getLng));
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minLonPoint = new GeoPoint(sortedPoints.get(0).getLat(), sortedPoints.get(0).getLng());
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GeoPoint maxLon = sortedPoints.get(sortedPoints.size()-1);
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GeoPoint maxLon = sortedPoints.get(sortedPoints.size() - 1);
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maxLonPoint = new GeoPoint(maxLon.getLat(), maxLon.getLng());
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if (maxLonPoint.getLng() - minLonPoint.getLng() > 180) {
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horizontalInversion = true;
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@@ -415,15 +452,19 @@ public class GameView extends Pane {
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if (scaleDirection == ScaleDirection.HORIZONTAL) {
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referenceAngle = Math.abs(
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GeoUtility.getBearingRad(referencePoint, minLonPoint)
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GeoUtility.getBearingRad(referencePoint, minLonPoint)
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);
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referencePointX = bufferSize + distanceScaleFactor * Math.sin(referenceAngle) * GeoUtility.getDistance(referencePoint, minLonPoint);
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referencePointX =
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bufferSize + distanceScaleFactor * Math.sin(referenceAngle) * GeoUtility
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.getDistance(referencePoint, minLonPoint);
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referenceAngle = Math.abs(GeoUtility.getDistance(referencePoint, maxLatPoint));
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referencePointY = canvasHeight - (bufferSize + bufferSize);
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referencePointY -= distanceScaleFactor * Math.cos(referenceAngle) * GeoUtility.getDistance(referencePoint, maxLatPoint);
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referencePointY = referencePointY / 2;
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referencePointY = canvasHeight - (bufferSize + bufferSize);
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referencePointY -= distanceScaleFactor * Math.cos(referenceAngle) * GeoUtility
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.getDistance(referencePoint, maxLatPoint);
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referencePointY = referencePointY / 2;
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referencePointY += bufferSize;
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referencePointY += distanceScaleFactor * Math.cos(referenceAngle) * GeoUtility.getDistance(referencePoint, maxLatPoint);
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referencePointY += distanceScaleFactor * Math.cos(referenceAngle) * GeoUtility
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.getDistance(referencePoint, maxLatPoint);
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} else {
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referencePointY = canvasHeight - bufferSize;
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referenceAngle = Math.abs(
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@@ -431,11 +472,14 @@ public class GameView extends Pane {
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GeoUtility.getDistance(referencePoint, minLonPoint)
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)
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);
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referencePointX = bufferSize;
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referencePointX += distanceScaleFactor * Math.sin(referenceAngle) * GeoUtility.getDistance(referencePoint, minLonPoint);
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referencePointX += ((canvasWidth - (bufferSize + bufferSize)) - (minLonToMaxLon * distanceScaleFactor)) / 2;
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referencePointX = bufferSize;
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referencePointX += distanceScaleFactor * Math.sin(referenceAngle) * GeoUtility
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.getDistance(referencePoint, minLonPoint);
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referencePointX +=
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((canvasWidth - (bufferSize + bufferSize)) - (minLonToMaxLon * distanceScaleFactor))
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/ 2;
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}
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if(horizontalInversion) {
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if (horizontalInversion) {
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referencePointX = canvasWidth - bufferSize - (referencePointX - bufferSize);
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}
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}
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@@ -448,12 +492,12 @@ public class GameView extends Pane {
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private double scaleRaceExtremities() {
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double vertAngle = Math.abs(
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GeoUtility.getBearingRad(minLatPoint, maxLatPoint)
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GeoUtility.getBearingRad(minLatPoint, maxLatPoint)
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);
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double vertDistance =
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Math.cos(vertAngle) * GeoUtility.getDistance(minLatPoint, maxLatPoint);
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double horiAngle = Math.abs(
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GeoUtility.getBearingRad(minLonPoint, maxLonPoint)
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GeoUtility.getBearingRad(minLonPoint, maxLonPoint)
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);
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if (horiAngle <= (Math.PI / 2)) {
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horiAngle = (Math.PI / 2) - horiAngle;
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@@ -479,40 +523,45 @@ public class GameView extends Pane {
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return findScaledXY(unscaled.getLat(), unscaled.getLng());
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}
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private Point2D findScaledXY (double unscaledLat, double unscaledLon) {
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private Point2D findScaledXY(double unscaledLat, double unscaledLon) {
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double distanceFromReference;
|
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double angleFromReference;
|
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double xAxisLocation = referencePointX;
|
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double yAxisLocation = referencePointY;
|
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|
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angleFromReference = GeoUtility.getBearingRad(
|
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minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
|
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minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
|
||||
);
|
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distanceFromReference = GeoUtility.getDistance(
|
||||
minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
|
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);
|
||||
// System.out.println("distanceFromReference = " + distanceFromReference);
|
||||
if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
|
||||
xAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
|
||||
yAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
|
||||
xAxisLocation += Math
|
||||
.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
|
||||
yAxisLocation -= Math
|
||||
.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
|
||||
} else if (angleFromReference >= 0) {
|
||||
angleFromReference = angleFromReference - Math.PI / 2;
|
||||
xAxisLocation += Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
|
||||
yAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
|
||||
xAxisLocation += Math
|
||||
.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
|
||||
yAxisLocation += Math
|
||||
.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
|
||||
} else if (angleFromReference < 0 && angleFromReference >= -Math.PI / 2) {
|
||||
angleFromReference = Math.abs(angleFromReference);
|
||||
xAxisLocation -= Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
|
||||
yAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
|
||||
xAxisLocation -= Math
|
||||
.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
|
||||
yAxisLocation -= Math
|
||||
.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
|
||||
} else {
|
||||
angleFromReference = Math.abs(angleFromReference) - Math.PI / 2;
|
||||
xAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
|
||||
yAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
|
||||
xAxisLocation -= Math
|
||||
.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
|
||||
yAxisLocation += Math
|
||||
.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
|
||||
}
|
||||
if(horizontalInversion) {
|
||||
if (horizontalInversion) {
|
||||
xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
|
||||
}
|
||||
// System.out.println("yAxisLocation = " + yAxisLocation + " " + unscaledLat);
|
||||
// System.out.println("xAxisLocation = " + xAxisLocation + " " + unscaledLon);
|
||||
return new Point2D(xAxisLocation, yAxisLocation);
|
||||
}
|
||||
|
||||
@@ -537,7 +586,7 @@ public class GameView extends Pane {
|
||||
metersPerPixelY = dVertical / dy;
|
||||
}
|
||||
|
||||
public void setAnnotationVisibilities (boolean teamName, boolean velocity, boolean estTime,
|
||||
public void setAnnotationVisibilities(boolean teamName, boolean velocity, boolean estTime,
|
||||
boolean legTime, boolean trail, boolean wake) {
|
||||
for (BoatObject boatObject : boatObjects.values()) {
|
||||
boatObject.setVisibility(teamName, velocity, estTime, legTime, trail, wake);
|
||||
@@ -550,25 +599,37 @@ public class GameView extends Pane {
|
||||
}
|
||||
}
|
||||
|
||||
public void setFPSVisibility (boolean visibility) {
|
||||
public void setFPSVisibility(boolean visibility) {
|
||||
fpsDisplay.setVisible(visibility);
|
||||
}
|
||||
|
||||
public void selectBoat (Yacht selectedYacht) {
|
||||
public void selectBoat(ClientYacht selectedClientYacht) {
|
||||
boatObjects.forEach((boat, group) ->
|
||||
group.setIsSelected(boat == selectedYacht)
|
||||
group.setIsSelected(boat == selectedClientYacht)
|
||||
);
|
||||
}
|
||||
|
||||
public void pauseRace () {
|
||||
public void pauseRace() {
|
||||
timer.stop();
|
||||
}
|
||||
|
||||
public void startRace () {
|
||||
|
||||
public void setWindDir(double windDir) {
|
||||
this.windDir = windDir;
|
||||
}
|
||||
|
||||
public void startRace() {
|
||||
timer.start();
|
||||
}
|
||||
|
||||
public void setBoatAsPlayer (Yacht playerYacht) {
|
||||
public ClientYacht getPlayerYacht() {
|
||||
return playerYacht;
|
||||
}
|
||||
|
||||
|
||||
public void setBoatAsPlayer (ClientYacht playerYacht) {
|
||||
this.playerYacht = playerYacht;
|
||||
this.playerYacht.toggleSail();
|
||||
boatObjects.get(playerYacht).setAsPlayer();
|
||||
annotations.get(playerYacht).addAnnotation(
|
||||
"velocity",
|
||||
@@ -582,4 +643,40 @@ public class GameView extends Pane {
|
||||
gameObjects.add(annotations.get(playerYacht));
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Given yacht geopoint by race view controller, drawCollision will calculate canvas X and Y and
|
||||
* display a flashing red circle on collision point.
|
||||
*
|
||||
* @param collisionPoint yacht collision point
|
||||
*/
|
||||
public void drawCollision(GeoPoint collisionPoint) {
|
||||
Platform.runLater(() -> {
|
||||
Point2D point = findScaledXY(collisionPoint);
|
||||
double circleRadius = 0.0;
|
||||
Circle circle = new Circle(point.getX(), point.getY(), circleRadius, Color.RED);
|
||||
gameObjects.add(circle);
|
||||
|
||||
circle.setFill(Color.TRANSPARENT);
|
||||
circle.setStroke(Color.RED);
|
||||
circle.setStrokeWidth(3);
|
||||
|
||||
Timeline timeline = new Timeline();
|
||||
timeline.setCycleCount(1);
|
||||
|
||||
KeyFrame keyframe1 = new KeyFrame(Duration.ZERO,
|
||||
new KeyValue(circle.radiusProperty(), 0),
|
||||
new KeyValue(circle.strokeProperty(), Color.TRANSPARENT));
|
||||
KeyFrame keyFrame2 = new KeyFrame(new Duration(1000),
|
||||
new KeyValue(circle.radiusProperty(), 50),
|
||||
new KeyValue(circle.strokeProperty(), Color.RED));
|
||||
KeyFrame keyFrame3 = new KeyFrame(new Duration(1500),
|
||||
new KeyValue(circle.strokeProperty(), Color.TRANSPARENT));
|
||||
|
||||
timeline.getKeyFrames().addAll(keyframe1, keyFrame2, keyFrame3);
|
||||
timeline.play();
|
||||
|
||||
timeline.setOnFinished(event -> gameObjects.remove(circle));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user