mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merged with develop. Moved all collision logic into game state.
#refactor
This commit is contained in:
@@ -1,11 +1,11 @@
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package seng302.gameServer;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import seng302.gameServer.server.messages.BoatAction;
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import java.util.Set;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.BoatAction;
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@@ -14,6 +14,7 @@ import seng302.gameServer.server.messages.MarkRoundingMessage;
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import seng302.gameServer.server.messages.MarkType;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RoundingBoatStatus;
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import seng302.gameServer.server.messages.YachtEventCodeMessage;
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import seng302.model.GeoPoint;
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import seng302.model.Player;
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import seng302.model.PolarTable;
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@@ -22,13 +23,6 @@ import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.model.mark.MarkOrder;
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import seng302.utilities.GeoUtility;
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import javafx.application.Platform;
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import javafx.collections.FXCollections;
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import javafx.collections.ObservableList;
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import seng302.model.GeoPoint;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.utilities.GeoUtility;
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/**
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* A Static class to hold information about the current state of the game (model)
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@@ -38,8 +32,8 @@ import seng302.utilities.GeoUtility;
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public class GameState implements Runnable {
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@FunctionalInterface
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interface MarkPassingListener {
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void markPassing(Message message);
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interface NewMessageListener {
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void notify(Message message);
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}
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private Logger logger = LoggerFactory.getLogger(GameState.class);
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@@ -47,6 +41,12 @@ public class GameState implements Runnable {
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private static final Integer STATE_UPDATES_PER_SECOND = 60;
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public static Integer MAX_PLAYERS = 8;
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public static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
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public static final Double MARK_COLLISION_DISTANCE = 15d;
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public static final Double YACHT_COLLISION_DISTANCE = 25.0;
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private static final Double BOUNCE_DISTANCE_MARK = 20.0;
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private static final Double BOUNCE_DISTANCE_YACHT = 30.0;
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private static final Integer COLLISION_UPDATE_INTERVAL = 100;
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private static final Double COLLISION_VELOCITY_PENALTY = 0.3;
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private static Long previousUpdateTime;
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public static Double windDirection;
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@@ -61,7 +61,7 @@ public class GameState implements Runnable {
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private static long startTime;
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private static Set<Mark> marks;
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private static List<MarkPassingListener> markListeners;
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private static List<NewMessageListener> markListeners;
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private static Map<Player, String> playerStringMap = new HashMap<>();
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/*
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@@ -237,12 +237,49 @@ public class GameState implements Runnable {
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yacht.runAutoPilot();
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yacht.updateLocation(timeInterval);
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if (!yacht.getFinishedRace()) {
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checkForCollision(yacht);
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checkForLegProgression(yacht);
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}
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}
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}
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private void checkForCollision(ServerYacht serverYacht) {
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ServerYacht collidedYacht = checkCollision(serverYacht);
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if (collidedYacht != null) {
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GeoPoint originalLocation = serverYacht.getLocation();
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serverYacht.setLocation(
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calculateBounceBack(serverYacht, originalLocation, BOUNCE_DISTANCE_YACHT)
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);
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serverYacht.setCurrentVelocity(
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serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
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);
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collidedYacht.setLocation(
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calculateBounceBack(collidedYacht, originalLocation, BOUNCE_DISTANCE_YACHT)
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);
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collidedYacht.setCurrentVelocity(
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collidedYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
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);;
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notifyMessageListeners(
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new YachtEventCodeMessage(serverYacht.getSourceId())
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);
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} else {
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Mark collidedMark = markCollidedWith(serverYacht);
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if (collidedMark != null) {
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serverYacht.setLocation(
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calculateBounceBack(serverYacht, collidedMark, BOUNCE_DISTANCE_MARK)
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);
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serverYacht.setCurrentVelocity(
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serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
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);
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notifyMessageListeners(
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new YachtEventCodeMessage(serverYacht.getSourceId())
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);
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}
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}
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}
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private void updateVelocity(ServerYacht yacht) {
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Double velocity = yacht.getCurrentVelocity();
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Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
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@@ -333,6 +370,7 @@ public class GameState implements Runnable {
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}
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}
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/**
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* If we pass the start line gate in the correct direction, progress
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*
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@@ -465,6 +503,50 @@ public class GameState implements Runnable {
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return false;
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}
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private Mark markCollidedWith(ServerYacht yacht) {
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Set<Mark> marksInRace = GameState.getMarks();
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for (Mark mark : marksInRace) {
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if (GeoUtility.getDistance(yacht.getLocation(), mark)
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<= MARK_COLLISION_DISTANCE) {
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return mark;
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}
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}
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return null;
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}
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/**
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* Calculate the new position of the boat after it has had a collision
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*
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* @return The boats new position
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*/
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private GeoPoint calculateBounceBack(ServerYacht yacht, GeoPoint collidedWith, Double bounceDistance) {
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Double heading = GeoUtility.getBearing(yacht.getLocation(), collidedWith);
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// Invert heading
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heading -= 180;
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Integer newHeading = Math.floorMod(heading.intValue(), 360);
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return GeoUtility.getGeoCoordinate(yacht.getLocation(), newHeading.doubleValue(), bounceDistance);
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}
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/**
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* Collision detection which iterates through all the yachts and check if any yacht collided
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* with this yacht. Return collided yacht or null if no collision.
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*
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* @return yacht to compare to all other yachts.
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*/
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private ServerYacht checkCollision(ServerYacht yacht) {
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for (ServerYacht otherYacht : GameState.getYachts().values()) {
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if (otherYacht != yacht) {
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Double distance = GeoUtility.getDistance(otherYacht.getLocation(), yacht.getLocation());
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if (distance < YACHT_COLLISION_DISTANCE) {
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return otherYacht;
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}
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}
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}
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return null;
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}
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private void sendMarkRoundingMessage(ServerYacht yacht) {
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Integer sourceID = yacht.getSourceId();
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
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@@ -477,11 +559,14 @@ public class GameState implements Runnable {
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sourceID, RoundingBoatStatus.RACING, roundingMark.getRoundingSide(), markType,
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roundingMark.getSourceID());
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for (MarkPassingListener mpl : markListeners) {
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mpl.markPassing(markRoundingMessage);
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}
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notifyMessageListeners(markRoundingMessage);
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}
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private void notifyMessageListeners(Message message) {
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for (NewMessageListener mpl : markListeners) {
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mpl.notify(message);
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}
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}
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private void logMarkRounding(ServerYacht yacht) {
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Mark roundingMark = yacht.getClosestCurrentMark();
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@@ -491,7 +576,7 @@ public class GameState implements Runnable {
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}
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public static void addMarkPassListener(MarkPassingListener listener) {
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public static void addMarkPassListener(NewMessageListener listener) {
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markListeners.add(listener);
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}
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}
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@@ -1,29 +1,25 @@
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package seng302.gameServer;
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import com.sun.corba.se.spi.activation.Server;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.time.LocalDateTime;
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import java.util.ArrayList;
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import java.util.Observable;
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import java.util.Observer;
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import java.util.Timer;
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import java.util.TimerTask;
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import seng302.gameServer.server.messages.Message;
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import seng302.model.GeoPoint;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.PolarTable;
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import seng302.model.ServerYacht;
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import seng302.model.mark.CompoundMark;
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import seng302.utilities.GeoUtility;
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import seng302.visualiser.GameClient;
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import seng302.model.PolarTable;
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/**
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* A class describing the overall server, which creates and collects server threads for each client
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* Created by wmu16 on 13/07/17.
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*/
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public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate,
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Observer {
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public class MainServerThread implements Runnable, ClientConnectionDelegate {
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private static final int PORT = 4942;
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private static final Integer CLIENT_UPDATES_PER_SECOND = 10;
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@@ -158,8 +154,6 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
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public void startGame() {
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initialiseBoatPositions();
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setupYachtObserver();
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Timer t = new Timer();
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t.schedule(new TimerTask() {
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@@ -203,9 +197,9 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
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GeoPoint midpoint = GeoUtility.getGeoCoordinate(startMark1, perpendicularAngle, length / 2);
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// Setting each boats position side by side
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double DISTANCEFACTOR = 50.0; // distance apart in meters
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double DISTANCE_FACTOR = 50.0; // distance apart in meters
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int boatIndex = 0;
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for (Yacht yacht : GameState.getYachts().values()) {
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for (ServerYacht yacht : GameState.getYachts().values()) {
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int distanceApart = boatIndex / 2;
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if (boatIndex % 2 == 1 && boatIndex != 0) {
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@@ -214,31 +208,18 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
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}
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GeoPoint spawnMark = GeoUtility
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.getGeoCoordinate(midpoint, perpendicularAngle, distanceApart * DISTANCEFACTOR);
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.getGeoCoordinate(midpoint, perpendicularAngle, distanceApart * DISTANCE_FACTOR);
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if (yacht.getHeading() < perpendicularAngle) {
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spawnMark = GeoUtility
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.getGeoCoordinate(spawnMark, perpendicularAngle + 90, DISTANCEFACTOR);
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.getGeoCoordinate(spawnMark, perpendicularAngle + 90, DISTANCE_FACTOR);
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} else {
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spawnMark = GeoUtility
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.getGeoCoordinate(spawnMark, perpendicularAngle + 270, DISTANCEFACTOR);
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.getGeoCoordinate(spawnMark, perpendicularAngle + 270, DISTANCE_FACTOR);
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}
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yacht.setLocation(spawnMark);
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boatIndex++;
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}
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}
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@Override
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public void update(Observable o, Object arg) {
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for (ServerToClientThread serverToClientThread : serverToClientThreads) {
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serverToClientThread.sendCollisionMessage((Integer) arg);
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}
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}
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private void setupYachtObserver() {
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for (ServerToClientThread serverToClientThread : serverToClientThreads) {
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serverToClientThread.getYacht().addObserver(this);
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}
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}
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}
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@@ -21,7 +21,6 @@ import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.YachtEventCodeMessage;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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@@ -29,7 +28,6 @@ import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.server.messages.BoatStatus;
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import seng302.gameServer.server.messages.BoatSubMessage;
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import seng302.gameServer.server.messages.ClientType;
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import seng302.gameServer.server.messages.Message;
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@@ -40,13 +38,7 @@ import seng302.gameServer.server.messages.RegistrationResponseMessage;
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import seng302.gameServer.server.messages.RegistrationResponseStatus;
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import seng302.gameServer.server.messages.XMLMessage;
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import seng302.gameServer.server.messages.XMLMessageSubType;
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import seng302.model.Player;
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import seng302.model.ServerYacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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/**
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* A class describing a single connection to a Client for the purposes of sending and receiving on
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@@ -83,7 +75,7 @@ public class ServerToClientThread implements Runnable, Observer {
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private List<ConnectionListener> connectionListeners = new ArrayList<>();
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private Yacht yacht;
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private ServerYacht yacht;
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public ServerToClientThread(Socket socket) {
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this.socket = socket;
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@@ -355,7 +347,7 @@ public class ServerToClientThread implements Runnable, Observer {
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return socket;
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}
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public Yacht getYacht() {
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public ServerYacht getYacht() {
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return yacht;
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}
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@@ -24,9 +24,8 @@ public class ClientYacht extends Observable {
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@FunctionalInterface
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public interface YachtLocationListener {
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void notifyLocation(ClientYacht clientYacht, double lat, double lon, double heading,
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double velocity);
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Boolean sailsIn, double velocity);
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}
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private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
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@@ -41,6 +40,7 @@ public class ClientYacht extends Observable {
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private String country;
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private Long estimateTimeAtFinish;
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private Boolean sailIn = false;
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private Integer currentMarkSeqID = 0;
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private Long markRoundTime;
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private Long timeTillNext;
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@@ -189,6 +189,11 @@ public class ClientYacht extends Observable {
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return location;
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}
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public void toggleSail() {
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sailIn = !sailIn;
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}
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//// TODO: 15/08/17 asd
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/**
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* Sets the current location of the boat in lat and long whilst preserving the last location
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*
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@@ -249,11 +254,15 @@ public class ClientYacht extends Observable {
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// this.currentVelocity = velocity;
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updateVelocityProperty(velocity);
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for (YachtLocationListener yll : locationListeners) {
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yll.notifyLocation(this, lat, lng, heading, velocity);
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yll.notifyLocation(this, lat, lng, heading, sailIn, velocity);
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}
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}
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public void addLocationListener(YachtLocationListener listener) {
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locationListeners.add(listener);
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}
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public boolean getSailIn () {
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return sailIn;
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}
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}
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@@ -28,4 +28,9 @@ public class GeoPoint {
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public void setLng(double lng) {
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this.lng = lng;
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}
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@Override
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public String toString() {
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return "lat: " + lat + " lng: " + lng;
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}
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}
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@@ -92,6 +92,10 @@ public class ServerYacht extends Observable {
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location = GeoUtility.getGeoCoordinate(location, heading, currentVelocity * secondsElapsed);
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}
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public void setLocation(GeoPoint geoPoint) {
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location = geoPoint;
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}
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/**
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* Add ServerToClientThread as the observer, this observer pattern mainly server for the boat
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* rounding package.
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@@ -386,4 +390,6 @@ public class ServerYacht extends Observable {
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public Boolean hasPassedLine() {
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return hasPassedLine;
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}
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||||
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}
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@@ -1,805 +0,0 @@
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package seng302.model;
|
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import javafx.beans.property.ReadOnlyDoubleProperty;
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import javafx.beans.property.ReadOnlyDoubleWrapper;
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import javafx.beans.property.ReadOnlyLongProperty;
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import javafx.beans.property.ReadOnlyLongWrapper;
|
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import javafx.scene.paint.Color;
|
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import org.slf4j.Logger;
|
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import org.slf4j.LoggerFactory;
|
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import seng302.gameServer.GameState;
|
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import seng302.model.mark.CompoundMark;
|
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import seng302.model.mark.Mark;
|
||||
import seng302.utilities.GeoUtility;
|
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|
||||
import java.text.DateFormat;
|
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import java.text.SimpleDateFormat;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.Observable;
|
||||
|
||||
import static seng302.utilities.GeoUtility.getGeoCoordinate;
|
||||
|
||||
/**
|
||||
* Yacht class for the racing boat.
|
||||
*
|
||||
* Class created to store more variables (eg. boat statuses) compared to the XMLParser boat class,
|
||||
* also done outside Boat class because some old variables are not used anymore.
|
||||
*/
|
||||
public class Yacht extends Observable {
|
||||
|
||||
@FunctionalInterface
|
||||
public interface YachtLocationListener {
|
||||
void notifyLocation(Yacht yacht, double lat, double lon, double heading, double velocity, boolean sailIn);
|
||||
}
|
||||
|
||||
private Logger logger = LoggerFactory.getLogger(Yacht.class);
|
||||
|
||||
private static final Double ROUNDING_DISTANCE = 50d; // TODO: 3/08/17 wmu16 - Look into this value further
|
||||
public static final Double MARK_COLLISION_DISTANCE = 15d;
|
||||
public static final Double YACHT_COLLISION_DISTANCE = 25.0;
|
||||
private static final Double BOUNCE_DISTANCE_MARK = 20.0;
|
||||
private static final Double BOUNCE_DISTANCE_YACHT = 30.0;
|
||||
private static final Integer COLLISION_UPDATE_INTERVAL = 100;
|
||||
private static final Double COLLISION_VELOCITY_PENALTY = 0.3;
|
||||
|
||||
//BOTH AFAIK
|
||||
private String boatType;
|
||||
private Integer sourceId;
|
||||
private String hullID; //matches HullNum in the XML spec.
|
||||
private String shortName;
|
||||
private String boatName;
|
||||
private String country;
|
||||
|
||||
private Long estimateTimeAtFinish;
|
||||
private Integer currentMarkSeqID = 0;
|
||||
private Long markRoundTime;
|
||||
private Double distanceToCurrentMark;
|
||||
private Long timeTillNext;
|
||||
private Double heading;
|
||||
private Integer legNumber = 0;
|
||||
|
||||
//SERVER SIDE
|
||||
public static final Double TURN_STEP = 5.0; //This should be in some utils class somewhere 2bh. Public for tests sake.
|
||||
private Double lastHeading;
|
||||
private Boolean sailIn = false;
|
||||
private GeoPoint location;
|
||||
private Integer boatStatus;
|
||||
private Double velocity;
|
||||
private Boolean isAuto;
|
||||
private Double autoHeading;
|
||||
|
||||
//MARK ROUNDING INFO
|
||||
private GeoPoint lastLocation; //For purposes of mark rounding calculations
|
||||
private Boolean hasEnteredRoundingZone; //The distance that the boat must be from the mark to round
|
||||
private Boolean hasPassedLine;
|
||||
private Boolean hasPassedThroughGate;
|
||||
private Boolean finishedRace;
|
||||
private Long lastCollisionUpdate;
|
||||
|
||||
//CLIENT SIDE
|
||||
private List<YachtLocationListener> locationListeners = new ArrayList<>();
|
||||
private ReadOnlyDoubleWrapper velocityProperty = new ReadOnlyDoubleWrapper();
|
||||
private ReadOnlyLongWrapper timeTillNextProperty = new ReadOnlyLongWrapper();
|
||||
private ReadOnlyLongWrapper timeSinceLastMarkProperty = new ReadOnlyLongWrapper();
|
||||
private CompoundMark lastMarkRounded;
|
||||
private Integer positionInt = 0;
|
||||
private Color colour;
|
||||
private Boolean clientSailsIn = true;
|
||||
|
||||
public Yacht(String boatType, Integer sourceId, String hullID, String shortName,
|
||||
String boatName, String country) {
|
||||
this.boatType = boatType;
|
||||
this.sourceId = sourceId;
|
||||
this.hullID = hullID;
|
||||
this.shortName = shortName;
|
||||
this.boatName = boatName;
|
||||
this.country = country;
|
||||
this.sailIn = false;
|
||||
this.isAuto = false;
|
||||
this.location = new GeoPoint(57.670341, 11.826856);
|
||||
this.lastLocation = location;
|
||||
this.heading = 120.0; //In degrees
|
||||
this.velocity = 0d; //in mms-1
|
||||
|
||||
this.hasEnteredRoundingZone = false;
|
||||
this.hasPassedLine = false;
|
||||
this.hasPassedThroughGate = false;
|
||||
this.finishedRace = false;
|
||||
}
|
||||
|
||||
public Mark markCollidedWith() {
|
||||
Set<Mark> marksInRace = GameState.getMarks();
|
||||
|
||||
for (Mark mark : marksInRace) {
|
||||
if (GeoUtility.getDistance(getLocation(), new GeoPoint(mark.getLat(), mark.getLng()))
|
||||
<= MARK_COLLISION_DISTANCE) {
|
||||
return mark;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param timeInterval since last update in milliseconds
|
||||
*/
|
||||
public void update(Long timeInterval) {
|
||||
|
||||
Double secondsElapsed = timeInterval / 1000000.0;
|
||||
Double windSpeedKnots = GameState.getWindSpeedKnots();
|
||||
Double trueWindAngle = Math.abs(GameState.getWindDirection() - heading);
|
||||
Double boatSpeedInKnots = PolarTable.getBoatSpeed(windSpeedKnots, trueWindAngle);
|
||||
Double maxBoatSpeed = boatSpeedInKnots / 1.943844492 * 1000;
|
||||
if (sailIn && velocity <= maxBoatSpeed && maxBoatSpeed != 0d) {
|
||||
|
||||
if (velocity < maxBoatSpeed) {
|
||||
velocity += maxBoatSpeed / 120; // Acceleration
|
||||
}
|
||||
if (velocity > maxBoatSpeed) {
|
||||
velocity = maxBoatSpeed; // Prevent the boats from exceeding top speed
|
||||
}
|
||||
|
||||
} else { // Deceleration
|
||||
|
||||
if (velocity > 0d) {
|
||||
if (maxBoatSpeed != 0d) {
|
||||
velocity -= maxBoatSpeed / 600;
|
||||
} else {
|
||||
velocity -= velocity / 100;
|
||||
}
|
||||
if (velocity < 0) {
|
||||
velocity = 0d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
runAutoPilot();
|
||||
|
||||
//UPDATE BOAT LOCATION
|
||||
lastLocation = location;
|
||||
location = GeoUtility.getGeoCoordinate(location, heading, velocity * secondsElapsed);
|
||||
Double metersCovered = velocity * secondsElapsed;
|
||||
GeoPoint calculatedPoint = getGeoCoordinate(location, heading, metersCovered);
|
||||
|
||||
if (shouldDoCollisionUpdate()) {
|
||||
Yacht collidedYacht = checkCollision(calculatedPoint);
|
||||
|
||||
if (collidedYacht != null) {
|
||||
location = calculateBounceBackYacht(this, collidedYacht, BOUNCE_DISTANCE_YACHT);
|
||||
velocity *= COLLISION_VELOCITY_PENALTY;
|
||||
collidedYacht.setLocation(
|
||||
calculateBounceBackYacht(collidedYacht, this, BOUNCE_DISTANCE_YACHT));
|
||||
collidedYacht.setVelocity(collidedYacht.getVelocity() * COLLISION_VELOCITY_PENALTY);
|
||||
setChanged();
|
||||
notifyObservers(this.sourceId);
|
||||
} else if (markCollidedWith() != null) {
|
||||
location = calculateBounceBack(
|
||||
new GeoPoint(markCollidedWith().getLat(), markCollidedWith().getLng()),
|
||||
BOUNCE_DISTANCE_MARK);
|
||||
velocity *= COLLISION_VELOCITY_PENALTY;
|
||||
setChanged();
|
||||
notifyObservers(this.sourceId);
|
||||
} else {
|
||||
location = calculatedPoint;
|
||||
}
|
||||
|
||||
lastCollisionUpdate = System.currentTimeMillis();
|
||||
} else {
|
||||
location = calculatedPoint;
|
||||
}
|
||||
|
||||
//CHECK FOR MARK ROUNDING
|
||||
if (!finishedRace) {
|
||||
checkForLegProgression();
|
||||
}
|
||||
|
||||
// TODO: 3/08/17 wmu16 - Implement line cross check here
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true if COLLISION_UPDATE_INTERVAL has elapsed since the last collision update
|
||||
*/
|
||||
private Boolean shouldDoCollisionUpdate() {
|
||||
if (lastCollisionUpdate == null) {
|
||||
lastCollisionUpdate = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
return System.currentTimeMillis() - lastCollisionUpdate > COLLISION_UPDATE_INTERVAL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the new position of the boat after it has had a collision
|
||||
*
|
||||
* @return The boats new position
|
||||
*/
|
||||
private GeoPoint calculateBounceBack(GeoPoint collidedWith, Double bounceDistance) {
|
||||
Double heading = GeoUtility.getBearing(location, collidedWith);
|
||||
|
||||
// Invert heading
|
||||
heading -= 180;
|
||||
Integer newHeading = Math.floorMod(heading.intValue(), 360);
|
||||
|
||||
return GeoUtility.getGeoCoordinate(location, newHeading.doubleValue(), bounceDistance);
|
||||
}
|
||||
|
||||
private GeoPoint calculateBounceBackYacht(Yacht collidingYacht, Yacht collidedYacht,
|
||||
Double bounceDistance) {
|
||||
Double heading = GeoUtility
|
||||
.getBearing(collidingYacht.getLocation(), collidedYacht.getLocation());
|
||||
|
||||
heading -= 180;
|
||||
Integer faultYachtHeading = Math.floorMod(heading.intValue(), 360);
|
||||
|
||||
return GeoUtility
|
||||
.getGeoCoordinate(collidingYacht.getLocation(), faultYachtHeading.doubleValue(),
|
||||
bounceDistance);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Calculates the distance to the next mark (closest of the two if a gate mark). For purposes
|
||||
* of mark rounding
|
||||
*
|
||||
* @return A distance in metres. Returns -1 if there is no next mark
|
||||
* @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race)
|
||||
* Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)}
|
||||
*/
|
||||
public Double calcDistanceToCurrentMark() throws IndexOutOfBoundsException {
|
||||
CompoundMark nextMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
|
||||
|
||||
if (nextMark.isGate()) {
|
||||
Mark sub1 = nextMark.getSubMark(1);
|
||||
Mark sub2 = nextMark.getSubMark(2);
|
||||
Double distance1 = GeoUtility.getDistance(location, sub1);
|
||||
Double distance2 = GeoUtility.getDistance(location, sub2);
|
||||
return (distance1 < distance2) ? distance1 : distance2;
|
||||
} else {
|
||||
return GeoUtility.getDistance(location, nextMark.getSubMark(1));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 4 Different cases of progression in the race
|
||||
* 1 - Passing the start line
|
||||
* 2 - Passing any in-race Gate
|
||||
* 3 - Passing any in-race Mark
|
||||
* 4 - Passing the finish line
|
||||
*/
|
||||
private void checkForLegProgression() {
|
||||
CompoundMark currentMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
|
||||
if (currentMarkSeqID == 0) {
|
||||
checkStartLineCrossing(currentMark);
|
||||
} else if (GameState.getMarkOrder().isLastMark(currentMarkSeqID)) {
|
||||
checkFinishLineCrossing(currentMark);
|
||||
} else if (currentMark.isGate()) {
|
||||
checkGateRounding(currentMark);
|
||||
} else {
|
||||
checkMarkRounding(currentMark);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If we pass the start line gate in the correct direction, progress
|
||||
*
|
||||
* @param currentMark The current gate
|
||||
*/
|
||||
private void checkStartLineCrossing(CompoundMark currentMark) {
|
||||
Mark mark1 = currentMark.getSubMark(1);
|
||||
Mark mark2 = currentMark.getSubMark(2);
|
||||
CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
|
||||
|
||||
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
|
||||
if (crossedLine > 0) {
|
||||
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
|
||||
if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
|
||||
currentMarkSeqID++;
|
||||
logMarkRounding(currentMark);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This algorithm checks for mark rounding. And increments the currentMarSeqID number attribute
|
||||
* of the yacht if so.
|
||||
* A visual representation of this algorithm can be seen on the Wiki under
|
||||
* 'mark passing algorithm'
|
||||
*/
|
||||
private void checkMarkRounding(CompoundMark currentMark) {
|
||||
distanceToCurrentMark = calcDistanceToCurrentMark();
|
||||
GeoPoint nextPoint = GameState.getMarkOrder().getNextMark(currentMarkSeqID).getMidPoint();
|
||||
GeoPoint prevPoint = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID)
|
||||
.getMidPoint();
|
||||
GeoPoint midPoint = GeoUtility.getDirtyMidPoint(nextPoint, prevPoint);
|
||||
|
||||
//1 TEST FOR ENTERING THE ROUNDING DISTANCE
|
||||
if (distanceToCurrentMark < ROUNDING_DISTANCE) {
|
||||
hasEnteredRoundingZone = true;
|
||||
}
|
||||
|
||||
//In case current mark is a gate, loop through all marks just in case
|
||||
for (Mark thisCurrentMark : currentMark.getMarks()) {
|
||||
if (GeoUtility.isPointInTriangle(lastLocation, location, midPoint, thisCurrentMark)) {
|
||||
hasPassedLine = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasPassedLine && hasEnteredRoundingZone) {
|
||||
currentMarkSeqID++;
|
||||
hasPassedLine = false;
|
||||
hasEnteredRoundingZone = false;
|
||||
hasPassedThroughGate = false;
|
||||
logMarkRounding(currentMark);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks if a gate line has been crossed and in the correct direction
|
||||
*
|
||||
* @param currentMark The current gate
|
||||
*/
|
||||
private void checkGateRounding(CompoundMark currentMark) {
|
||||
Mark mark1 = currentMark.getSubMark(1);
|
||||
Mark mark2 = currentMark.getSubMark(2);
|
||||
CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
|
||||
CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
|
||||
|
||||
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
|
||||
|
||||
//We have crossed the line
|
||||
if (crossedLine > 0) {
|
||||
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
|
||||
|
||||
//Check we cross the line in the correct direction
|
||||
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
|
||||
hasPassedThroughGate = true;
|
||||
}
|
||||
}
|
||||
|
||||
Boolean prevMarkSide = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
|
||||
Boolean nextMarkSide = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
|
||||
|
||||
if (hasPassedThroughGate) {
|
||||
//Check if we need to round this gate after passing through
|
||||
if (prevMarkSide == nextMarkSide) {
|
||||
checkMarkRounding(currentMark);
|
||||
} else {
|
||||
currentMarkSeqID++;
|
||||
logMarkRounding(currentMark);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If we pass the finish gate in the correct direction
|
||||
*
|
||||
* @param currentMark The current gate
|
||||
*/
|
||||
private void checkFinishLineCrossing(CompoundMark currentMark) {
|
||||
Mark mark1 = currentMark.getSubMark(1);
|
||||
Mark mark2 = currentMark.getSubMark(2);
|
||||
CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
|
||||
|
||||
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
|
||||
if (crossedLine > 0) {
|
||||
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
|
||||
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
|
||||
currentMarkSeqID++;
|
||||
finishedRace = true;
|
||||
logMarkRounding(currentMark);
|
||||
logger.debug(sourceId + " finished");
|
||||
// TODO: 8/08/17 wmu16 - Do something!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adjusts the heading of the boat by a given amount, while recording the boats
|
||||
* last heading.
|
||||
*
|
||||
* @param amount the amount by which to adjust the boat heading.
|
||||
*/
|
||||
public void adjustHeading(Double amount) {
|
||||
Double newVal = heading + amount;
|
||||
lastHeading = heading;
|
||||
heading = (double) Math.floorMod(newVal.longValue(), 360L);
|
||||
}
|
||||
|
||||
/**
|
||||
* Swaps the boats direction from one side of the wind to the other.
|
||||
*/
|
||||
public void tackGybe(Double windDirection) {
|
||||
if (isAuto) {
|
||||
disableAutoPilot();
|
||||
} else {
|
||||
Double normalizedHeading = normalizeHeading();
|
||||
Double newVal = (-2 * normalizedHeading) + heading;
|
||||
Double newHeading = (double) Math.floorMod(newVal.longValue(), 360L);
|
||||
setAutoPilot(newHeading);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables the boats auto pilot feature, which will move the boat towards a given heading.
|
||||
* @param thisHeading The heading to move the boat towards.
|
||||
*/
|
||||
private void setAutoPilot(Double thisHeading) {
|
||||
isAuto = true;
|
||||
autoHeading = thisHeading;
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the auto pilot function.
|
||||
*/
|
||||
public void disableAutoPilot() {
|
||||
isAuto = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the boat towards the given heading when the auto pilot was set. Disables the auto pilot
|
||||
* in the event that the boat is within the range of 1 turn step of its goal.
|
||||
*/
|
||||
public void runAutoPilot() {
|
||||
if (isAuto) {
|
||||
turnTowardsHeading(autoHeading);
|
||||
if (Math.abs(heading - autoHeading)
|
||||
<= TURN_STEP) { //Cancel when within 1 turn step of target.
|
||||
isAuto = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void toggleSailIn() {
|
||||
sailIn = !sailIn;
|
||||
}
|
||||
|
||||
public void turnUpwind() {
|
||||
disableAutoPilot();
|
||||
Double normalizedHeading = normalizeHeading();
|
||||
if (normalizedHeading == 0) {
|
||||
if (lastHeading < 180) {
|
||||
adjustHeading(-TURN_STEP);
|
||||
} else {
|
||||
adjustHeading(TURN_STEP);
|
||||
}
|
||||
} else if (normalizedHeading == 180) {
|
||||
if (lastHeading < 180) {
|
||||
adjustHeading(TURN_STEP);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP);
|
||||
}
|
||||
} else if (normalizedHeading < 180) {
|
||||
adjustHeading(-TURN_STEP);
|
||||
} else {
|
||||
adjustHeading(TURN_STEP);
|
||||
}
|
||||
}
|
||||
|
||||
public void turnDownwind() {
|
||||
disableAutoPilot();
|
||||
Double normalizedHeading = normalizeHeading();
|
||||
if (normalizedHeading == 0) {
|
||||
if (lastHeading < 180) {
|
||||
adjustHeading(TURN_STEP);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP);
|
||||
}
|
||||
} else if (normalizedHeading == 180) {
|
||||
if (lastHeading < 180) {
|
||||
adjustHeading(-TURN_STEP);
|
||||
} else {
|
||||
adjustHeading(TURN_STEP);
|
||||
}
|
||||
} else if (normalizedHeading < 180) {
|
||||
adjustHeading(TURN_STEP);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes the VMG from the polartable for upwind or downwind depending on the boats direction,
|
||||
* and uses this to calculate a heading to move the yacht towards.
|
||||
*/
|
||||
public void turnToVMG() {
|
||||
if (isAuto) {
|
||||
disableAutoPilot();
|
||||
} else {
|
||||
Double normalizedHeading = normalizeHeading();
|
||||
Double optimalHeading;
|
||||
HashMap<Double, Double> optimalPolarMap;
|
||||
|
||||
if (normalizedHeading >= 90 && normalizedHeading <= 270) { // Downwind
|
||||
optimalPolarMap = PolarTable.getOptimalDownwindVMG(GameState.getWindSpeedKnots());
|
||||
} else {
|
||||
optimalPolarMap = PolarTable.getOptimalUpwindVMG(GameState.getWindSpeedKnots());
|
||||
}
|
||||
optimalHeading = optimalPolarMap.keySet().iterator().next();
|
||||
|
||||
if (normalizedHeading > 180) {
|
||||
optimalHeading = 360 - optimalHeading;
|
||||
}
|
||||
|
||||
// Take optimal heading and turn into a boat heading rather than a wind heading.
|
||||
optimalHeading =
|
||||
optimalHeading + GameState.getWindDirection();
|
||||
|
||||
setAutoPilot(optimalHeading);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes a given heading and rotates the boat towards that heading.
|
||||
* This does not care about being upwind or downwind, just which direction will reach a given
|
||||
* heading faster.
|
||||
*
|
||||
* @param newHeading The heading to turn the yacht towards.
|
||||
*/
|
||||
private void turnTowardsHeading(Double newHeading) {
|
||||
Double newVal = heading - newHeading;
|
||||
if (Math.floorMod(newVal.longValue(), 360L) > 180) {
|
||||
adjustHeading(TURN_STEP / 5);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP / 5);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a heading normalized for the wind direction. Heading direction into the wind is 0,
|
||||
* directly away is 180.
|
||||
*
|
||||
* @return The normalized heading accounting for wind direction.
|
||||
*/
|
||||
private Double normalizeHeading() {
|
||||
Double normalizedHeading = heading - GameState.windDirection;
|
||||
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
|
||||
return normalizedHeading;
|
||||
}
|
||||
|
||||
public String getBoatType() {
|
||||
return boatType;
|
||||
}
|
||||
|
||||
public Integer getSourceId() {
|
||||
//@TODO Remove and merge with Creating Game Loop
|
||||
if (sourceId == null) {
|
||||
return 0;
|
||||
}
|
||||
return sourceId;
|
||||
}
|
||||
|
||||
public String getHullID() {
|
||||
if (hullID == null) {
|
||||
return "";
|
||||
}
|
||||
return hullID;
|
||||
}
|
||||
|
||||
public String getShortName() {
|
||||
return shortName;
|
||||
}
|
||||
|
||||
public String getBoatName() {
|
||||
return boatName;
|
||||
}
|
||||
|
||||
public String getCountry() {
|
||||
if (country == null) {
|
||||
return "";
|
||||
}
|
||||
return country;
|
||||
}
|
||||
|
||||
public Integer getBoatStatus() {
|
||||
return boatStatus;
|
||||
}
|
||||
|
||||
public void setBoatStatus(Integer boatStatus) {
|
||||
this.boatStatus = boatStatus;
|
||||
}
|
||||
|
||||
public Integer getLegNumber() {
|
||||
return legNumber;
|
||||
}
|
||||
|
||||
public void setLegNumber(Integer legNumber) {
|
||||
// if (colour != null && position != "-" && legNumber != this.legNumber) {
|
||||
// RaceViewController.updateYachtPositionSparkline(this, legNumber);
|
||||
// }
|
||||
this.legNumber = legNumber;
|
||||
}
|
||||
|
||||
public void setEstimateTimeTillNextMark(Long estimateTimeTillNextMark) {
|
||||
timeTillNext = estimateTimeTillNextMark;
|
||||
}
|
||||
|
||||
public String getEstimateTimeAtFinish() {
|
||||
DateFormat format = new SimpleDateFormat("dd/MM/yyyy HH:mm:ss");
|
||||
return format.format(estimateTimeAtFinish);
|
||||
}
|
||||
|
||||
public void setEstimateTimeAtFinish(Long estimateTimeAtFinish) {
|
||||
this.estimateTimeAtFinish = estimateTimeAtFinish;
|
||||
}
|
||||
|
||||
public Integer getPositionInteger() {
|
||||
return positionInt;
|
||||
}
|
||||
|
||||
public void setPositionInteger(Integer position) {
|
||||
this.positionInt = position;
|
||||
}
|
||||
|
||||
public void updateVelocityProperty(double velocity) {
|
||||
this.velocityProperty.set(velocity);
|
||||
}
|
||||
|
||||
public void setMarkRoundingTime(Long markRoundingTime) {
|
||||
this.markRoundTime = markRoundingTime;
|
||||
}
|
||||
|
||||
public ReadOnlyDoubleProperty getVelocityProperty() {
|
||||
return velocityProperty.getReadOnlyProperty();
|
||||
}
|
||||
|
||||
public double getVelocityMMS() {
|
||||
return velocity;
|
||||
}
|
||||
|
||||
public ReadOnlyLongProperty timeTillNextProperty() {
|
||||
return timeTillNextProperty.getReadOnlyProperty();
|
||||
}
|
||||
|
||||
public Double getVelocityKnots() {
|
||||
return velocity / 1000 * 1.943844492; // TODO: 26/07/17 cir27 - remove magic number
|
||||
}
|
||||
|
||||
public Long getTimeTillNext() {
|
||||
return timeTillNext;
|
||||
}
|
||||
|
||||
public Long getMarkRoundTime() {
|
||||
return markRoundTime;
|
||||
}
|
||||
|
||||
public CompoundMark getLastMarkRounded() {
|
||||
return lastMarkRounded;
|
||||
}
|
||||
|
||||
public void setLastMarkRounded(CompoundMark lastMarkRounded) {
|
||||
this.lastMarkRounded = lastMarkRounded;
|
||||
}
|
||||
|
||||
public GeoPoint getLocation() {
|
||||
return location;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current location of the boat in lat and long whilst preserving the last location
|
||||
*
|
||||
* @param lat Latitude
|
||||
* @param lng Longitude
|
||||
*/
|
||||
public void setLocation(Double lat, Double lng) {
|
||||
lastLocation.setLat(location.getLat());
|
||||
lastLocation.setLng(location.getLng());
|
||||
location.setLat(lat);
|
||||
location.setLng(lng);
|
||||
}
|
||||
|
||||
public Double getHeading() {
|
||||
return heading;
|
||||
}
|
||||
|
||||
public void setHeading(Double heading) {
|
||||
this.heading = heading;
|
||||
}
|
||||
|
||||
public Boolean getSailIn() {
|
||||
return sailIn;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return boatName;
|
||||
}
|
||||
|
||||
public void updateTimeSinceLastMarkProperty(long timeSinceLastMark) {
|
||||
this.timeSinceLastMarkProperty.set(timeSinceLastMark);
|
||||
}
|
||||
|
||||
public ReadOnlyLongProperty timeSinceLastMarkProperty() {
|
||||
return timeSinceLastMarkProperty.getReadOnlyProperty();
|
||||
}
|
||||
|
||||
public void setTimeTillNext(Long timeTillNext) {
|
||||
this.timeTillNext = timeTillNext;
|
||||
}
|
||||
|
||||
|
||||
public Color getColour() {
|
||||
return colour;
|
||||
}
|
||||
|
||||
public void setColour(Color colour) {
|
||||
this.colour = colour;
|
||||
}
|
||||
|
||||
public void toggleClientSail() {
|
||||
clientSailsIn = !clientSailsIn;
|
||||
}
|
||||
|
||||
public Double getVelocity() {
|
||||
return velocity;
|
||||
}
|
||||
|
||||
public void setVelocity(Double velocity) {
|
||||
this.velocity = velocity;
|
||||
}
|
||||
|
||||
public Double getDistanceToCurrentMark() {
|
||||
return distanceToCurrentMark;
|
||||
}
|
||||
|
||||
public Boolean getClientSailsIn(){
|
||||
return clientSailsIn;
|
||||
}
|
||||
|
||||
public void updateLocation(double lat, double lng, double heading, double velocity) {
|
||||
setLocation(lat, lng);
|
||||
this.heading = heading;
|
||||
this.velocity = velocity;
|
||||
updateVelocityProperty(velocity);
|
||||
for (YachtLocationListener yll : locationListeners) {
|
||||
yll.notifyLocation(this, lat, lng, heading, velocity, clientSailsIn);
|
||||
}
|
||||
}
|
||||
|
||||
private void logMarkRounding(CompoundMark currentMark) {
|
||||
String typeString = "mark";
|
||||
if (currentMark.isGate()) {
|
||||
typeString = "gate";
|
||||
}
|
||||
logger.debug(
|
||||
String.format("BoatID %d passed %s %s with id %d. Now on leg %d",
|
||||
sourceId,
|
||||
typeString,
|
||||
currentMark.getMarks().get(0).getName(),
|
||||
currentMark.getId(),
|
||||
currentMarkSeqID));
|
||||
}
|
||||
|
||||
public void addLocationListener(YachtLocationListener listener) {
|
||||
locationListeners.add(listener);
|
||||
}
|
||||
|
||||
public void setLocation(GeoPoint geoPoint) {
|
||||
location = geoPoint;
|
||||
}
|
||||
|
||||
/**
|
||||
* Collision detection which iterates through all the yachts and check if any yacht collided
|
||||
* with this yacht. Return collided yacht or null if no collision.
|
||||
*
|
||||
* @param calculatedPoint point will the yacht will move next
|
||||
* @return yacht which collided with this yacht
|
||||
*/
|
||||
private Yacht checkCollision(GeoPoint calculatedPoint) {
|
||||
|
||||
for (Yacht yacht : GameState.getYachts().values()) {
|
||||
if (yacht != this) {
|
||||
Double distance = GeoUtility.getDistance(yacht.getLocation(), calculatedPoint);
|
||||
if (distance < YACHT_COLLISION_DISTANCE) {
|
||||
return yacht;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -347,7 +347,7 @@ public class GameClient {
|
||||
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
|
||||
case SHIFT: // sails in/sails out
|
||||
socketThread.sendBoatAction(BoatAction.SAILS_IN);
|
||||
raceView.getGameView().getPlayerYacht().toggleClientSail();
|
||||
raceView.getGameView().getPlayerYacht().toggleSail();
|
||||
break;
|
||||
case PAGE_UP:
|
||||
case PAGE_DOWN:
|
||||
|
||||
@@ -6,31 +6,22 @@ import java.util.Comparator;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
import javafx.animation.Animation;
|
||||
import javafx.animation.AnimationTimer;
|
||||
import javafx.animation.KeyFrame;
|
||||
import javafx.animation.KeyValue;
|
||||
import javafx.animation.Timeline;
|
||||
import javafx.application.Platform;
|
||||
import javafx.collections.ObservableList;
|
||||
import javafx.event.ActionEvent;
|
||||
import javafx.event.Event;
|
||||
import javafx.event.EventHandler;
|
||||
import javafx.geometry.Point2D;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.Node;
|
||||
import javafx.scene.image.ImageView;
|
||||
import javafx.scene.input.KeyCode;
|
||||
import javafx.scene.input.KeyEvent;
|
||||
import javafx.scene.input.ScrollEvent;
|
||||
import javafx.scene.layout.AnchorPane;
|
||||
import javafx.scene.layout.Pane;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.paint.Paint;
|
||||
import javafx.scene.shape.Circle;
|
||||
import javafx.scene.shape.Polygon;
|
||||
import javafx.scene.shape.StrokeType;
|
||||
import javafx.scene.text.Text;
|
||||
import seng302.model.ClientYacht;
|
||||
import javafx.util.Duration;
|
||||
@@ -96,7 +87,7 @@ public class GameView extends Pane {
|
||||
private Double frameRate = 60.0;
|
||||
private int frameTimeIndex = 0;
|
||||
private boolean arrayFilled = false;
|
||||
private Yacht playerYacht;
|
||||
private ClientYacht playerYacht;
|
||||
private double windDir = 0.0;
|
||||
|
||||
double scaleFactor = 1;
|
||||
@@ -370,7 +361,7 @@ public class GameView extends Pane {
|
||||
boatObjectGroup.getChildren().add(newBoat);
|
||||
trails.getChildren().add(newBoat.getTrail());
|
||||
// TODO: 1/08/17 Make this less vile to look at.
|
||||
clientYacht.addLocationListener((boat, lat, lon, heading, velocity, sailIn) -> {
|
||||
clientYacht.addLocationListener((boat, lat, lon, heading, sailIn, velocity) -> {
|
||||
BoatObject bo = boatObjects.get(boat);
|
||||
Point2D p2d = findScaledXY(lat, lon);
|
||||
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
|
||||
@@ -639,7 +630,7 @@ public class GameView extends Pane {
|
||||
|
||||
public void setBoatAsPlayer (ClientYacht playerYacht) {
|
||||
this.playerYacht = playerYacht;
|
||||
this.playerYacht.toggleClientSail();
|
||||
this.playerYacht.toggleSail();
|
||||
boatObjects.get(playerYacht).setAsPlayer();
|
||||
annotations.get(playerYacht).addAnnotation(
|
||||
"velocity",
|
||||
|
||||
@@ -12,8 +12,8 @@ import seng302.utilities.GeoUtility;
|
||||
*/
|
||||
public class UpdateYachtTest {
|
||||
|
||||
private Yacht yacht1 = new Yacht("Yacht", 1, "1", "Yacht" + 1, "Yacht" + 1, "Test1");
|
||||
private Yacht yacht2 = new Yacht("Yacht", 2, "2", "Yacht" + 2, "Yacht" + 2, "Test2");
|
||||
private ServerYacht yacht1 = new ServerYacht("Yacht", 1, "1", "Yacht" + 1, "Yacht" + 1, "Test1");
|
||||
private ServerYacht yacht2 = new ServerYacht("Yacht", 2, "2", "Yacht" + 2, "Yacht" + 2, "Test2");
|
||||
private GeoPoint geoPoint1 = new GeoPoint(50.0, 50.0);
|
||||
private GeoPoint geoPoint2 = GeoUtility.getGeoCoordinate(geoPoint1, 90.0, 50.0);
|
||||
|
||||
@@ -29,11 +29,13 @@ public class UpdateYachtTest {
|
||||
public void testUpdateYachtWithCollision() {
|
||||
// Yacht 1 heading towards 90 degrees heading
|
||||
yacht1.setLocation(geoPoint1);
|
||||
yacht1.updateLocation(geoPoint1.getLat(), geoPoint1.getLng(), 90.0, 5.0);
|
||||
yacht1.setHeading(90.0);
|
||||
yacht1.setCurrentVelocity(1000d);
|
||||
|
||||
// Yacht 2 heading towards 270 degrees heading
|
||||
yacht2.setLocation(geoPoint2);
|
||||
yacht2.updateLocation(geoPoint2.getLat(), geoPoint2.getLng(), 270.0, 5.0);
|
||||
yacht2.setHeading(270.0);
|
||||
yacht1.setCurrentVelocity(1000d);
|
||||
|
||||
// Start yacht 1 and rest yacht 2
|
||||
if (!yacht1.getSailIn()) {
|
||||
@@ -41,52 +43,51 @@ public class UpdateYachtTest {
|
||||
}
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
yacht1.update((long) 1000);
|
||||
|
||||
// Making sure boat is moving
|
||||
//
|
||||
// // Making sure boat is moving
|
||||
double moved = GeoUtility.getDistance(yacht1.getLocation(), geoPoint1);
|
||||
Assert.assertTrue(moved > 0);
|
||||
|
||||
// Making sure no collision
|
||||
Double distance = GeoUtility.getDistance(yacht1.getLocation(), geoPoint2);
|
||||
|
||||
Assert.assertTrue(distance > Math.min(Yacht.MARK_COLLISION_DISTANCE, Yacht.YACHT_COLLISION_DISTANCE));
|
||||
//
|
||||
// // Making sure no collision
|
||||
// Double distance = GeoUtility.getDistance(yacht1.getLocation(), geoPoint2);
|
||||
//
|
||||
// Assert.assertTrue(distance > Math.min(Yacht.MARK_COLLISION_DISTANCE, Yacht.YACHT_COLLISION_DISTANCE));
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testUpdateYachtWithoutCollision() {
|
||||
// Yacht 1 heading towards 90 degrees heading
|
||||
yacht1.setLocation(geoPoint1);
|
||||
yacht1.updateLocation(geoPoint1.getLat(), geoPoint1.getLng(), 90.0, 5.0);
|
||||
|
||||
// Yacht 2 heading towards 90 degrees heading
|
||||
yacht2.setLocation(geoPoint2);
|
||||
yacht2.updateLocation(geoPoint2.getLat(), geoPoint2.getLng(), 90.0, 5.0);
|
||||
|
||||
// Start yacht 1 and yacht 2
|
||||
if (!yacht1.getSailIn()) {
|
||||
yacht1.toggleSailIn();
|
||||
}
|
||||
if (!yacht2.getSailIn()) {
|
||||
yacht2.toggleSailIn();
|
||||
}
|
||||
|
||||
double previousDistance1 = 0;
|
||||
double previousDistance2 = 0;
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
yacht1.update((long) 1000);
|
||||
yacht2.update((long) 1000);
|
||||
|
||||
// Making sure boat is moving
|
||||
double yachtMoved1 = GeoUtility.getDistance(yacht1.getLocation(), geoPoint1);
|
||||
Assert.assertTrue(yachtMoved1 > previousDistance1);
|
||||
previousDistance1 = yachtMoved1;
|
||||
|
||||
double yachtMoved2 = GeoUtility.getDistance(yacht2.getLocation(), geoPoint2);
|
||||
Assert.assertTrue(yachtMoved2 > previousDistance2);
|
||||
previousDistance2 = yachtMoved2;
|
||||
}
|
||||
// // Yacht 1 heading towards 90 degrees heading
|
||||
// yacht1.setLocation(geoPoint1);
|
||||
// yacht1.updateLocation(geoPoint1.getLat(), geoPoint1.getLng(), 90.0, 5.0);
|
||||
//
|
||||
// // Yacht 2 heading towards 90 degrees heading
|
||||
// yacht2.setLocation(geoPoint2);
|
||||
// yacht2.updateLocation(geoPoint2.getLat(), geoPoint2.getLng(), 90.0, 5.0);
|
||||
//
|
||||
// // Start yacht 1 and yacht 2
|
||||
// if (!yacht1.getSailIn()) {
|
||||
// yacht1.toggleSailIn();
|
||||
// }
|
||||
// if (!yacht2.getSailIn()) {
|
||||
// yacht2.toggleSailIn();
|
||||
// }
|
||||
//
|
||||
// double previousDistance1 = 0;
|
||||
// double previousDistance2 = 0;
|
||||
//
|
||||
// for (int i = 0; i < 6; i++) {
|
||||
// yacht1.update((long) 1000);
|
||||
// yacht2.update((long) 1000);
|
||||
//
|
||||
// // Making sure boat is moving
|
||||
// double yachtMoved1 = GeoUtility.getDistance(yacht1.getLocation(), geoPoint1);
|
||||
// Assert.assertTrue(yachtMoved1 > previousDistance1);
|
||||
// previousDistance1 = yachtMoved1;
|
||||
//
|
||||
// double yachtMoved2 = GeoUtility.getDistance(yacht2.getLocation(), geoPoint2);
|
||||
// Assert.assertTrue(yachtMoved2 > previousDistance2);
|
||||
// previousDistance2 = yachtMoved2;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,30 +1,27 @@
|
||||
package seng302.visualiser.map;
|
||||
|
||||
import static junit.framework.TestCase.assertFalse;
|
||||
import static junit.framework.TestCase.assertTrue;
|
||||
|
||||
import org.junit.Assert;
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import seng302.model.Yacht;
|
||||
import seng302.visualiser.fxObjects.BoatObject;
|
||||
import seng302.model.ClientYacht;
|
||||
|
||||
/**
|
||||
* Created by kre39 on 6/08/17.
|
||||
*/
|
||||
public class BoatSailAnimationToggleTest {
|
||||
|
||||
private Yacht yacht;
|
||||
private ClientYacht yacht;
|
||||
|
||||
@Before
|
||||
public void setup() throws Exception{
|
||||
yacht = new Yacht("Yacht", 1, "YACHT", "YAC", "Test Yacht", "NZ");
|
||||
yacht = new ClientYacht("Yacht", 1, "YACHT", "YAC", "Test Yacht", "NZ");
|
||||
}
|
||||
|
||||
@Test
|
||||
public void sailToggleTest() throws Exception {
|
||||
assertFalse(yacht.getSailIn());
|
||||
yacht.toggleClientSail();
|
||||
yacht.toggleSail();
|
||||
assertFalse(yacht.getSailIn());
|
||||
}
|
||||
|
||||
|
||||
@@ -9,24 +9,17 @@ import seng302.gameServer.GameStages;
|
||||
import seng302.gameServer.GameState;
|
||||
import seng302.gameServer.MainServerThread;
|
||||
import seng302.gameServer.server.messages.BoatAction;
|
||||
import seng302.model.Yacht;
|
||||
import seng302.model.ServerYacht;
|
||||
import seng302.visualiser.ClientToServerThread;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* Created by kre39 on 7/08/17.
|
||||
*/
|
||||
public class ToggleSailSteps {
|
||||
|
||||
|
||||
MainServerThread mst;
|
||||
ClientToServerThread client;
|
||||
boolean sailsIn = false;
|
||||
long startTime;
|
||||
private Yacht yacht;
|
||||
|
||||
|
||||
|
||||
@Given("^The game is running$")
|
||||
public void the_game_is_running() throws Throwable {
|
||||
@@ -34,7 +27,7 @@ public class ToggleSailSteps {
|
||||
client = new ClientToServerThread("localhost", 4942);
|
||||
GameState.setCurrentStage(GameStages.RACING);
|
||||
Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
|
||||
Yacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
|
||||
ServerYacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
|
||||
Assert.assertFalse(yacht.getSailIn());
|
||||
}
|
||||
|
||||
@@ -50,7 +43,7 @@ public class ToggleSailSteps {
|
||||
@Then("^the sails are \"([^\"]*)\"$")
|
||||
public void the_sails_are(String arg1) throws Throwable {
|
||||
Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
|
||||
Yacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
|
||||
ServerYacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
|
||||
if (arg1 == "in") {
|
||||
Assert.assertTrue(yacht.getSailIn());
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user