Merged with develop. Moved all collision logic into game state.

#refactor
This commit is contained in:
Calum
2017-08-16 01:04:16 +12:00
parent a7a667b4bc
commit 720ce0ae5b
12 changed files with 190 additions and 935 deletions
+3 -10
View File
@@ -9,24 +9,17 @@ import seng302.gameServer.GameStages;
import seng302.gameServer.GameState;
import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatAction;
import seng302.model.Yacht;
import seng302.model.ServerYacht;
import seng302.visualiser.ClientToServerThread;
import java.util.ArrayList;
/**
* Created by kre39 on 7/08/17.
*/
public class ToggleSailSteps {
MainServerThread mst;
ClientToServerThread client;
boolean sailsIn = false;
long startTime;
private Yacht yacht;
@Given("^The game is running$")
public void the_game_is_running() throws Throwable {
@@ -34,7 +27,7 @@ public class ToggleSailSteps {
client = new ClientToServerThread("localhost", 4942);
GameState.setCurrentStage(GameStages.RACING);
Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
Yacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
ServerYacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
Assert.assertFalse(yacht.getSailIn());
}
@@ -50,7 +43,7 @@ public class ToggleSailSteps {
@Then("^the sails are \"([^\"]*)\"$")
public void the_sails_are(String arg1) throws Throwable {
Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
Yacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
ServerYacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
if (arg1 == "in") {
Assert.assertTrue(yacht.getSailIn());
} else {