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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Merged with develop. Moved all collision logic into game state.
#refactor
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@@ -9,24 +9,17 @@ import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import seng302.gameServer.MainServerThread;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.model.Yacht;
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import seng302.model.ServerYacht;
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import seng302.visualiser.ClientToServerThread;
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import java.util.ArrayList;
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/**
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* Created by kre39 on 7/08/17.
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*/
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public class ToggleSailSteps {
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MainServerThread mst;
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ClientToServerThread client;
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boolean sailsIn = false;
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long startTime;
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private Yacht yacht;
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@Given("^The game is running$")
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public void the_game_is_running() throws Throwable {
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@@ -34,7 +27,7 @@ public class ToggleSailSteps {
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client = new ClientToServerThread("localhost", 4942);
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GameState.setCurrentStage(GameStages.RACING);
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Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
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Yacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
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ServerYacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
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Assert.assertFalse(yacht.getSailIn());
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}
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@@ -50,7 +43,7 @@ public class ToggleSailSteps {
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@Then("^the sails are \"([^\"]*)\"$")
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public void the_sails_are(String arg1) throws Throwable {
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Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
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Yacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
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ServerYacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
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if (arg1 == "in") {
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Assert.assertTrue(yacht.getSailIn());
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} else {
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