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Merged with develop. Moved all collision logic into game state.
#refactor
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@@ -1,30 +1,27 @@
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package seng302.visualiser.map;
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import static junit.framework.TestCase.assertFalse;
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import static junit.framework.TestCase.assertTrue;
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import org.junit.Assert;
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import org.junit.Before;
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import org.junit.Test;
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import seng302.model.Yacht;
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import seng302.visualiser.fxObjects.BoatObject;
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import seng302.model.ClientYacht;
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/**
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* Created by kre39 on 6/08/17.
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*/
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public class BoatSailAnimationToggleTest {
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private Yacht yacht;
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private ClientYacht yacht;
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@Before
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public void setup() throws Exception{
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yacht = new Yacht("Yacht", 1, "YACHT", "YAC", "Test Yacht", "NZ");
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yacht = new ClientYacht("Yacht", 1, "YACHT", "YAC", "Test Yacht", "NZ");
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}
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@Test
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public void sailToggleTest() throws Exception {
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assertFalse(yacht.getSailIn());
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yacht.toggleClientSail();
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yacht.toggleSail();
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assertFalse(yacht.getSailIn());
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}
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