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Merged with develop. Moved all collision logic into game state.
#refactor
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@@ -347,7 +347,7 @@ public class GameClient {
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//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
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case SHIFT: // sails in/sails out
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socketThread.sendBoatAction(BoatAction.SAILS_IN);
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raceView.getGameView().getPlayerYacht().toggleClientSail();
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raceView.getGameView().getPlayerYacht().toggleSail();
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break;
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case PAGE_UP:
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case PAGE_DOWN:
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