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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Merged with develop. Moved all collision logic into game state.
#refactor
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@@ -21,7 +21,6 @@ import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.YachtEventCodeMessage;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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@@ -29,7 +28,6 @@ import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.server.messages.BoatStatus;
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import seng302.gameServer.server.messages.BoatSubMessage;
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import seng302.gameServer.server.messages.ClientType;
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import seng302.gameServer.server.messages.Message;
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@@ -40,13 +38,7 @@ import seng302.gameServer.server.messages.RegistrationResponseMessage;
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import seng302.gameServer.server.messages.RegistrationResponseStatus;
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import seng302.gameServer.server.messages.XMLMessage;
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import seng302.gameServer.server.messages.XMLMessageSubType;
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import seng302.model.Player;
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import seng302.model.ServerYacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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/**
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* A class describing a single connection to a Client for the purposes of sending and receiving on
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@@ -83,7 +75,7 @@ public class ServerToClientThread implements Runnable, Observer {
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private List<ConnectionListener> connectionListeners = new ArrayList<>();
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private Yacht yacht;
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private ServerYacht yacht;
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public ServerToClientThread(Socket socket) {
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this.socket = socket;
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@@ -355,7 +347,7 @@ public class ServerToClientThread implements Runnable, Observer {
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return socket;
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}
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public Yacht getYacht() {
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public ServerYacht getYacht() {
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return yacht;
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}
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