mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Merged with develop. Moved all collision logic into game state.
#refactor
This commit is contained in:
@@ -1,11 +1,11 @@
|
||||
package seng302.gameServer;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import seng302.gameServer.server.messages.BoatAction;
|
||||
import java.util.Set;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
import seng302.gameServer.server.messages.BoatAction;
|
||||
@@ -14,6 +14,7 @@ import seng302.gameServer.server.messages.MarkRoundingMessage;
|
||||
import seng302.gameServer.server.messages.MarkType;
|
||||
import seng302.gameServer.server.messages.Message;
|
||||
import seng302.gameServer.server.messages.RoundingBoatStatus;
|
||||
import seng302.gameServer.server.messages.YachtEventCodeMessage;
|
||||
import seng302.model.GeoPoint;
|
||||
import seng302.model.Player;
|
||||
import seng302.model.PolarTable;
|
||||
@@ -22,13 +23,6 @@ import seng302.model.mark.CompoundMark;
|
||||
import seng302.model.mark.Mark;
|
||||
import seng302.model.mark.MarkOrder;
|
||||
import seng302.utilities.GeoUtility;
|
||||
import javafx.application.Platform;
|
||||
import javafx.collections.FXCollections;
|
||||
import javafx.collections.ObservableList;
|
||||
import seng302.model.GeoPoint;
|
||||
import seng302.model.mark.CompoundMark;
|
||||
import seng302.model.mark.Mark;
|
||||
import seng302.utilities.GeoUtility;
|
||||
|
||||
/**
|
||||
* A Static class to hold information about the current state of the game (model)
|
||||
@@ -38,8 +32,8 @@ import seng302.utilities.GeoUtility;
|
||||
public class GameState implements Runnable {
|
||||
|
||||
@FunctionalInterface
|
||||
interface MarkPassingListener {
|
||||
void markPassing(Message message);
|
||||
interface NewMessageListener {
|
||||
void notify(Message message);
|
||||
}
|
||||
|
||||
private Logger logger = LoggerFactory.getLogger(GameState.class);
|
||||
@@ -47,6 +41,12 @@ public class GameState implements Runnable {
|
||||
private static final Integer STATE_UPDATES_PER_SECOND = 60;
|
||||
public static Integer MAX_PLAYERS = 8;
|
||||
public static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
|
||||
public static final Double MARK_COLLISION_DISTANCE = 15d;
|
||||
public static final Double YACHT_COLLISION_DISTANCE = 25.0;
|
||||
private static final Double BOUNCE_DISTANCE_MARK = 20.0;
|
||||
private static final Double BOUNCE_DISTANCE_YACHT = 30.0;
|
||||
private static final Integer COLLISION_UPDATE_INTERVAL = 100;
|
||||
private static final Double COLLISION_VELOCITY_PENALTY = 0.3;
|
||||
|
||||
private static Long previousUpdateTime;
|
||||
public static Double windDirection;
|
||||
@@ -61,7 +61,7 @@ public class GameState implements Runnable {
|
||||
private static long startTime;
|
||||
private static Set<Mark> marks;
|
||||
|
||||
private static List<MarkPassingListener> markListeners;
|
||||
private static List<NewMessageListener> markListeners;
|
||||
|
||||
private static Map<Player, String> playerStringMap = new HashMap<>();
|
||||
/*
|
||||
@@ -237,12 +237,49 @@ public class GameState implements Runnable {
|
||||
yacht.runAutoPilot();
|
||||
yacht.updateLocation(timeInterval);
|
||||
if (!yacht.getFinishedRace()) {
|
||||
checkForCollision(yacht);
|
||||
checkForLegProgression(yacht);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void checkForCollision(ServerYacht serverYacht) {
|
||||
ServerYacht collidedYacht = checkCollision(serverYacht);
|
||||
if (collidedYacht != null) {
|
||||
GeoPoint originalLocation = serverYacht.getLocation();
|
||||
serverYacht.setLocation(
|
||||
calculateBounceBack(serverYacht, originalLocation, BOUNCE_DISTANCE_YACHT)
|
||||
);
|
||||
serverYacht.setCurrentVelocity(
|
||||
serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
|
||||
);
|
||||
collidedYacht.setLocation(
|
||||
calculateBounceBack(collidedYacht, originalLocation, BOUNCE_DISTANCE_YACHT)
|
||||
);
|
||||
collidedYacht.setCurrentVelocity(
|
||||
collidedYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
|
||||
);;
|
||||
notifyMessageListeners(
|
||||
new YachtEventCodeMessage(serverYacht.getSourceId())
|
||||
);
|
||||
} else {
|
||||
Mark collidedMark = markCollidedWith(serverYacht);
|
||||
if (collidedMark != null) {
|
||||
serverYacht.setLocation(
|
||||
calculateBounceBack(serverYacht, collidedMark, BOUNCE_DISTANCE_MARK)
|
||||
);
|
||||
serverYacht.setCurrentVelocity(
|
||||
serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
|
||||
);
|
||||
notifyMessageListeners(
|
||||
new YachtEventCodeMessage(serverYacht.getSourceId())
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void updateVelocity(ServerYacht yacht) {
|
||||
Double velocity = yacht.getCurrentVelocity();
|
||||
Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
|
||||
@@ -333,6 +370,7 @@ public class GameState implements Runnable {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If we pass the start line gate in the correct direction, progress
|
||||
*
|
||||
@@ -465,6 +503,50 @@ public class GameState implements Runnable {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private Mark markCollidedWith(ServerYacht yacht) {
|
||||
Set<Mark> marksInRace = GameState.getMarks();
|
||||
for (Mark mark : marksInRace) {
|
||||
if (GeoUtility.getDistance(yacht.getLocation(), mark)
|
||||
<= MARK_COLLISION_DISTANCE) {
|
||||
return mark;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the new position of the boat after it has had a collision
|
||||
*
|
||||
* @return The boats new position
|
||||
*/
|
||||
private GeoPoint calculateBounceBack(ServerYacht yacht, GeoPoint collidedWith, Double bounceDistance) {
|
||||
Double heading = GeoUtility.getBearing(yacht.getLocation(), collidedWith);
|
||||
// Invert heading
|
||||
heading -= 180;
|
||||
Integer newHeading = Math.floorMod(heading.intValue(), 360);
|
||||
return GeoUtility.getGeoCoordinate(yacht.getLocation(), newHeading.doubleValue(), bounceDistance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Collision detection which iterates through all the yachts and check if any yacht collided
|
||||
* with this yacht. Return collided yacht or null if no collision.
|
||||
*
|
||||
* @return yacht to compare to all other yachts.
|
||||
*/
|
||||
private ServerYacht checkCollision(ServerYacht yacht) {
|
||||
|
||||
for (ServerYacht otherYacht : GameState.getYachts().values()) {
|
||||
if (otherYacht != yacht) {
|
||||
Double distance = GeoUtility.getDistance(otherYacht.getLocation(), yacht.getLocation());
|
||||
if (distance < YACHT_COLLISION_DISTANCE) {
|
||||
return otherYacht;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void sendMarkRoundingMessage(ServerYacht yacht) {
|
||||
Integer sourceID = yacht.getSourceId();
|
||||
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
|
||||
@@ -477,11 +559,14 @@ public class GameState implements Runnable {
|
||||
sourceID, RoundingBoatStatus.RACING, roundingMark.getRoundingSide(), markType,
|
||||
roundingMark.getSourceID());
|
||||
|
||||
for (MarkPassingListener mpl : markListeners) {
|
||||
mpl.markPassing(markRoundingMessage);
|
||||
}
|
||||
notifyMessageListeners(markRoundingMessage);
|
||||
}
|
||||
|
||||
private void notifyMessageListeners(Message message) {
|
||||
for (NewMessageListener mpl : markListeners) {
|
||||
mpl.notify(message);
|
||||
}
|
||||
}
|
||||
|
||||
private void logMarkRounding(ServerYacht yacht) {
|
||||
Mark roundingMark = yacht.getClosestCurrentMark();
|
||||
@@ -491,7 +576,7 @@ public class GameState implements Runnable {
|
||||
}
|
||||
|
||||
|
||||
public static void addMarkPassListener(MarkPassingListener listener) {
|
||||
public static void addMarkPassListener(NewMessageListener listener) {
|
||||
markListeners.add(listener);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user