Merged with develop. Moved all collision logic into game state.

#refactor
This commit is contained in:
Calum
2017-08-16 01:04:16 +12:00
parent a7a667b4bc
commit 720ce0ae5b
12 changed files with 190 additions and 935 deletions
+101 -16
View File
@@ -1,11 +1,11 @@
package seng302.gameServer;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import seng302.gameServer.server.messages.BoatAction;
import java.util.Set;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatAction;
@@ -14,6 +14,7 @@ import seng302.gameServer.server.messages.MarkRoundingMessage;
import seng302.gameServer.server.messages.MarkType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RoundingBoatStatus;
import seng302.gameServer.server.messages.YachtEventCodeMessage;
import seng302.model.GeoPoint;
import seng302.model.Player;
import seng302.model.PolarTable;
@@ -22,13 +23,6 @@ import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.model.mark.MarkOrder;
import seng302.utilities.GeoUtility;
import javafx.application.Platform;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import seng302.model.GeoPoint;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.utilities.GeoUtility;
/**
* A Static class to hold information about the current state of the game (model)
@@ -38,8 +32,8 @@ import seng302.utilities.GeoUtility;
public class GameState implements Runnable {
@FunctionalInterface
interface MarkPassingListener {
void markPassing(Message message);
interface NewMessageListener {
void notify(Message message);
}
private Logger logger = LoggerFactory.getLogger(GameState.class);
@@ -47,6 +41,12 @@ public class GameState implements Runnable {
private static final Integer STATE_UPDATES_PER_SECOND = 60;
public static Integer MAX_PLAYERS = 8;
public static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
public static final Double MARK_COLLISION_DISTANCE = 15d;
public static final Double YACHT_COLLISION_DISTANCE = 25.0;
private static final Double BOUNCE_DISTANCE_MARK = 20.0;
private static final Double BOUNCE_DISTANCE_YACHT = 30.0;
private static final Integer COLLISION_UPDATE_INTERVAL = 100;
private static final Double COLLISION_VELOCITY_PENALTY = 0.3;
private static Long previousUpdateTime;
public static Double windDirection;
@@ -61,7 +61,7 @@ public class GameState implements Runnable {
private static long startTime;
private static Set<Mark> marks;
private static List<MarkPassingListener> markListeners;
private static List<NewMessageListener> markListeners;
private static Map<Player, String> playerStringMap = new HashMap<>();
/*
@@ -237,12 +237,49 @@ public class GameState implements Runnable {
yacht.runAutoPilot();
yacht.updateLocation(timeInterval);
if (!yacht.getFinishedRace()) {
checkForCollision(yacht);
checkForLegProgression(yacht);
}
}
}
private void checkForCollision(ServerYacht serverYacht) {
ServerYacht collidedYacht = checkCollision(serverYacht);
if (collidedYacht != null) {
GeoPoint originalLocation = serverYacht.getLocation();
serverYacht.setLocation(
calculateBounceBack(serverYacht, originalLocation, BOUNCE_DISTANCE_YACHT)
);
serverYacht.setCurrentVelocity(
serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
);
collidedYacht.setLocation(
calculateBounceBack(collidedYacht, originalLocation, BOUNCE_DISTANCE_YACHT)
);
collidedYacht.setCurrentVelocity(
collidedYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
);;
notifyMessageListeners(
new YachtEventCodeMessage(serverYacht.getSourceId())
);
} else {
Mark collidedMark = markCollidedWith(serverYacht);
if (collidedMark != null) {
serverYacht.setLocation(
calculateBounceBack(serverYacht, collidedMark, BOUNCE_DISTANCE_MARK)
);
serverYacht.setCurrentVelocity(
serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
);
notifyMessageListeners(
new YachtEventCodeMessage(serverYacht.getSourceId())
);
}
}
}
private void updateVelocity(ServerYacht yacht) {
Double velocity = yacht.getCurrentVelocity();
Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
@@ -333,6 +370,7 @@ public class GameState implements Runnable {
}
}
/**
* If we pass the start line gate in the correct direction, progress
*
@@ -465,6 +503,50 @@ public class GameState implements Runnable {
return false;
}
private Mark markCollidedWith(ServerYacht yacht) {
Set<Mark> marksInRace = GameState.getMarks();
for (Mark mark : marksInRace) {
if (GeoUtility.getDistance(yacht.getLocation(), mark)
<= MARK_COLLISION_DISTANCE) {
return mark;
}
}
return null;
}
/**
* Calculate the new position of the boat after it has had a collision
*
* @return The boats new position
*/
private GeoPoint calculateBounceBack(ServerYacht yacht, GeoPoint collidedWith, Double bounceDistance) {
Double heading = GeoUtility.getBearing(yacht.getLocation(), collidedWith);
// Invert heading
heading -= 180;
Integer newHeading = Math.floorMod(heading.intValue(), 360);
return GeoUtility.getGeoCoordinate(yacht.getLocation(), newHeading.doubleValue(), bounceDistance);
}
/**
* Collision detection which iterates through all the yachts and check if any yacht collided
* with this yacht. Return collided yacht or null if no collision.
*
* @return yacht to compare to all other yachts.
*/
private ServerYacht checkCollision(ServerYacht yacht) {
for (ServerYacht otherYacht : GameState.getYachts().values()) {
if (otherYacht != yacht) {
Double distance = GeoUtility.getDistance(otherYacht.getLocation(), yacht.getLocation());
if (distance < YACHT_COLLISION_DISTANCE) {
return otherYacht;
}
}
}
return null;
}
private void sendMarkRoundingMessage(ServerYacht yacht) {
Integer sourceID = yacht.getSourceId();
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
@@ -477,11 +559,14 @@ public class GameState implements Runnable {
sourceID, RoundingBoatStatus.RACING, roundingMark.getRoundingSide(), markType,
roundingMark.getSourceID());
for (MarkPassingListener mpl : markListeners) {
mpl.markPassing(markRoundingMessage);
}
notifyMessageListeners(markRoundingMessage);
}
private void notifyMessageListeners(Message message) {
for (NewMessageListener mpl : markListeners) {
mpl.notify(message);
}
}
private void logMarkRounding(ServerYacht yacht) {
Mark roundingMark = yacht.getClosestCurrentMark();
@@ -491,7 +576,7 @@ public class GameState implements Runnable {
}
public static void addMarkPassListener(MarkPassingListener listener) {
public static void addMarkPassListener(NewMessageListener listener) {
markListeners.add(listener);
}
}
@@ -1,29 +1,25 @@
package seng302.gameServer;
import com.sun.corba.se.spi.activation.Server;
import java.io.IOException;
import java.net.ServerSocket;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.Observable;
import java.util.Observer;
import java.util.Timer;
import java.util.TimerTask;
import seng302.gameServer.server.messages.Message;
import seng302.model.GeoPoint;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.PolarTable;
import seng302.model.ServerYacht;
import seng302.model.mark.CompoundMark;
import seng302.utilities.GeoUtility;
import seng302.visualiser.GameClient;
import seng302.model.PolarTable;
/**
* A class describing the overall server, which creates and collects server threads for each client
* Created by wmu16 on 13/07/17.
*/
public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate,
Observer {
public class MainServerThread implements Runnable, ClientConnectionDelegate {
private static final int PORT = 4942;
private static final Integer CLIENT_UPDATES_PER_SECOND = 10;
@@ -158,8 +154,6 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
public void startGame() {
initialiseBoatPositions();
setupYachtObserver();
Timer t = new Timer();
t.schedule(new TimerTask() {
@@ -203,9 +197,9 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
GeoPoint midpoint = GeoUtility.getGeoCoordinate(startMark1, perpendicularAngle, length / 2);
// Setting each boats position side by side
double DISTANCEFACTOR = 50.0; // distance apart in meters
double DISTANCE_FACTOR = 50.0; // distance apart in meters
int boatIndex = 0;
for (Yacht yacht : GameState.getYachts().values()) {
for (ServerYacht yacht : GameState.getYachts().values()) {
int distanceApart = boatIndex / 2;
if (boatIndex % 2 == 1 && boatIndex != 0) {
@@ -214,31 +208,18 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
}
GeoPoint spawnMark = GeoUtility
.getGeoCoordinate(midpoint, perpendicularAngle, distanceApart * DISTANCEFACTOR);
.getGeoCoordinate(midpoint, perpendicularAngle, distanceApart * DISTANCE_FACTOR);
if (yacht.getHeading() < perpendicularAngle) {
spawnMark = GeoUtility
.getGeoCoordinate(spawnMark, perpendicularAngle + 90, DISTANCEFACTOR);
.getGeoCoordinate(spawnMark, perpendicularAngle + 90, DISTANCE_FACTOR);
} else {
spawnMark = GeoUtility
.getGeoCoordinate(spawnMark, perpendicularAngle + 270, DISTANCEFACTOR);
.getGeoCoordinate(spawnMark, perpendicularAngle + 270, DISTANCE_FACTOR);
}
yacht.setLocation(spawnMark);
boatIndex++;
}
}
@Override
public void update(Observable o, Object arg) {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.sendCollisionMessage((Integer) arg);
}
}
private void setupYachtObserver() {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.getYacht().addObserver(this);
}
}
}
@@ -21,7 +21,6 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.YachtEventCodeMessage;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race;
@@ -29,7 +28,6 @@ import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.BoatStatus;
import seng302.gameServer.server.messages.BoatSubMessage;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
@@ -40,13 +38,7 @@ import seng302.gameServer.server.messages.RegistrationResponseMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus;
import seng302.gameServer.server.messages.XMLMessage;
import seng302.gameServer.server.messages.XMLMessageSubType;
import seng302.model.Player;
import seng302.model.ServerYacht;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on
@@ -83,7 +75,7 @@ public class ServerToClientThread implements Runnable, Observer {
private List<ConnectionListener> connectionListeners = new ArrayList<>();
private Yacht yacht;
private ServerYacht yacht;
public ServerToClientThread(Socket socket) {
this.socket = socket;
@@ -355,7 +347,7 @@ public class ServerToClientThread implements Runnable, Observer {
return socket;
}
public Yacht getYacht() {
public ServerYacht getYacht() {
return yacht;
}