mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merged with develop. Moved all collision logic into game state.
#refactor
This commit is contained in:
@@ -1,11 +1,11 @@
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package seng302.gameServer;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import seng302.gameServer.server.messages.BoatAction;
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import java.util.Set;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.BoatAction;
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@@ -14,6 +14,7 @@ import seng302.gameServer.server.messages.MarkRoundingMessage;
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import seng302.gameServer.server.messages.MarkType;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RoundingBoatStatus;
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import seng302.gameServer.server.messages.YachtEventCodeMessage;
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import seng302.model.GeoPoint;
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import seng302.model.Player;
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import seng302.model.PolarTable;
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@@ -22,13 +23,6 @@ import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.model.mark.MarkOrder;
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import seng302.utilities.GeoUtility;
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import javafx.application.Platform;
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import javafx.collections.FXCollections;
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import javafx.collections.ObservableList;
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import seng302.model.GeoPoint;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.utilities.GeoUtility;
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/**
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* A Static class to hold information about the current state of the game (model)
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@@ -38,8 +32,8 @@ import seng302.utilities.GeoUtility;
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public class GameState implements Runnable {
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@FunctionalInterface
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interface MarkPassingListener {
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void markPassing(Message message);
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interface NewMessageListener {
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void notify(Message message);
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}
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private Logger logger = LoggerFactory.getLogger(GameState.class);
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@@ -47,6 +41,12 @@ public class GameState implements Runnable {
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private static final Integer STATE_UPDATES_PER_SECOND = 60;
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public static Integer MAX_PLAYERS = 8;
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public static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
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public static final Double MARK_COLLISION_DISTANCE = 15d;
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public static final Double YACHT_COLLISION_DISTANCE = 25.0;
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private static final Double BOUNCE_DISTANCE_MARK = 20.0;
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private static final Double BOUNCE_DISTANCE_YACHT = 30.0;
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private static final Integer COLLISION_UPDATE_INTERVAL = 100;
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private static final Double COLLISION_VELOCITY_PENALTY = 0.3;
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private static Long previousUpdateTime;
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public static Double windDirection;
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@@ -61,7 +61,7 @@ public class GameState implements Runnable {
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private static long startTime;
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private static Set<Mark> marks;
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private static List<MarkPassingListener> markListeners;
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private static List<NewMessageListener> markListeners;
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private static Map<Player, String> playerStringMap = new HashMap<>();
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/*
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@@ -237,12 +237,49 @@ public class GameState implements Runnable {
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yacht.runAutoPilot();
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yacht.updateLocation(timeInterval);
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if (!yacht.getFinishedRace()) {
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checkForCollision(yacht);
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checkForLegProgression(yacht);
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}
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}
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}
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private void checkForCollision(ServerYacht serverYacht) {
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ServerYacht collidedYacht = checkCollision(serverYacht);
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if (collidedYacht != null) {
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GeoPoint originalLocation = serverYacht.getLocation();
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serverYacht.setLocation(
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calculateBounceBack(serverYacht, originalLocation, BOUNCE_DISTANCE_YACHT)
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);
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serverYacht.setCurrentVelocity(
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serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
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);
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collidedYacht.setLocation(
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calculateBounceBack(collidedYacht, originalLocation, BOUNCE_DISTANCE_YACHT)
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);
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collidedYacht.setCurrentVelocity(
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collidedYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
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);;
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notifyMessageListeners(
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new YachtEventCodeMessage(serverYacht.getSourceId())
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);
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} else {
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Mark collidedMark = markCollidedWith(serverYacht);
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if (collidedMark != null) {
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serverYacht.setLocation(
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calculateBounceBack(serverYacht, collidedMark, BOUNCE_DISTANCE_MARK)
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);
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serverYacht.setCurrentVelocity(
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serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
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);
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notifyMessageListeners(
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new YachtEventCodeMessage(serverYacht.getSourceId())
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);
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}
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}
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}
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private void updateVelocity(ServerYacht yacht) {
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Double velocity = yacht.getCurrentVelocity();
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Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
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@@ -333,6 +370,7 @@ public class GameState implements Runnable {
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}
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}
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/**
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* If we pass the start line gate in the correct direction, progress
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*
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@@ -465,6 +503,50 @@ public class GameState implements Runnable {
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return false;
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}
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private Mark markCollidedWith(ServerYacht yacht) {
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Set<Mark> marksInRace = GameState.getMarks();
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for (Mark mark : marksInRace) {
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if (GeoUtility.getDistance(yacht.getLocation(), mark)
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<= MARK_COLLISION_DISTANCE) {
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return mark;
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}
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}
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return null;
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}
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/**
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* Calculate the new position of the boat after it has had a collision
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*
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* @return The boats new position
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*/
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private GeoPoint calculateBounceBack(ServerYacht yacht, GeoPoint collidedWith, Double bounceDistance) {
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Double heading = GeoUtility.getBearing(yacht.getLocation(), collidedWith);
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// Invert heading
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heading -= 180;
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Integer newHeading = Math.floorMod(heading.intValue(), 360);
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return GeoUtility.getGeoCoordinate(yacht.getLocation(), newHeading.doubleValue(), bounceDistance);
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}
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/**
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* Collision detection which iterates through all the yachts and check if any yacht collided
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* with this yacht. Return collided yacht or null if no collision.
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*
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* @return yacht to compare to all other yachts.
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*/
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private ServerYacht checkCollision(ServerYacht yacht) {
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for (ServerYacht otherYacht : GameState.getYachts().values()) {
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if (otherYacht != yacht) {
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Double distance = GeoUtility.getDistance(otherYacht.getLocation(), yacht.getLocation());
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if (distance < YACHT_COLLISION_DISTANCE) {
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return otherYacht;
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}
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}
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}
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return null;
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}
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private void sendMarkRoundingMessage(ServerYacht yacht) {
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Integer sourceID = yacht.getSourceId();
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
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@@ -477,11 +559,14 @@ public class GameState implements Runnable {
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sourceID, RoundingBoatStatus.RACING, roundingMark.getRoundingSide(), markType,
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roundingMark.getSourceID());
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for (MarkPassingListener mpl : markListeners) {
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mpl.markPassing(markRoundingMessage);
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}
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notifyMessageListeners(markRoundingMessage);
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}
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private void notifyMessageListeners(Message message) {
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for (NewMessageListener mpl : markListeners) {
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mpl.notify(message);
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}
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}
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private void logMarkRounding(ServerYacht yacht) {
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Mark roundingMark = yacht.getClosestCurrentMark();
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@@ -491,7 +576,7 @@ public class GameState implements Runnable {
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}
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public static void addMarkPassListener(MarkPassingListener listener) {
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public static void addMarkPassListener(NewMessageListener listener) {
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markListeners.add(listener);
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}
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}
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@@ -1,29 +1,25 @@
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package seng302.gameServer;
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import com.sun.corba.se.spi.activation.Server;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.time.LocalDateTime;
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import java.util.ArrayList;
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import java.util.Observable;
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import java.util.Observer;
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import java.util.Timer;
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import java.util.TimerTask;
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import seng302.gameServer.server.messages.Message;
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import seng302.model.GeoPoint;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.PolarTable;
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import seng302.model.ServerYacht;
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import seng302.model.mark.CompoundMark;
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import seng302.utilities.GeoUtility;
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import seng302.visualiser.GameClient;
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import seng302.model.PolarTable;
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/**
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* A class describing the overall server, which creates and collects server threads for each client
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* Created by wmu16 on 13/07/17.
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*/
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public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate,
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Observer {
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public class MainServerThread implements Runnable, ClientConnectionDelegate {
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private static final int PORT = 4942;
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private static final Integer CLIENT_UPDATES_PER_SECOND = 10;
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@@ -158,8 +154,6 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
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public void startGame() {
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initialiseBoatPositions();
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setupYachtObserver();
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Timer t = new Timer();
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t.schedule(new TimerTask() {
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@@ -203,9 +197,9 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
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GeoPoint midpoint = GeoUtility.getGeoCoordinate(startMark1, perpendicularAngle, length / 2);
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// Setting each boats position side by side
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double DISTANCEFACTOR = 50.0; // distance apart in meters
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double DISTANCE_FACTOR = 50.0; // distance apart in meters
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int boatIndex = 0;
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for (Yacht yacht : GameState.getYachts().values()) {
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for (ServerYacht yacht : GameState.getYachts().values()) {
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int distanceApart = boatIndex / 2;
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if (boatIndex % 2 == 1 && boatIndex != 0) {
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@@ -214,31 +208,18 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
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}
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GeoPoint spawnMark = GeoUtility
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.getGeoCoordinate(midpoint, perpendicularAngle, distanceApart * DISTANCEFACTOR);
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.getGeoCoordinate(midpoint, perpendicularAngle, distanceApart * DISTANCE_FACTOR);
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if (yacht.getHeading() < perpendicularAngle) {
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spawnMark = GeoUtility
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.getGeoCoordinate(spawnMark, perpendicularAngle + 90, DISTANCEFACTOR);
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.getGeoCoordinate(spawnMark, perpendicularAngle + 90, DISTANCE_FACTOR);
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} else {
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spawnMark = GeoUtility
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.getGeoCoordinate(spawnMark, perpendicularAngle + 270, DISTANCEFACTOR);
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.getGeoCoordinate(spawnMark, perpendicularAngle + 270, DISTANCE_FACTOR);
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}
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yacht.setLocation(spawnMark);
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boatIndex++;
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}
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}
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@Override
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public void update(Observable o, Object arg) {
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for (ServerToClientThread serverToClientThread : serverToClientThreads) {
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serverToClientThread.sendCollisionMessage((Integer) arg);
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}
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}
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private void setupYachtObserver() {
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for (ServerToClientThread serverToClientThread : serverToClientThreads) {
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serverToClientThread.getYacht().addObserver(this);
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}
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}
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}
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@@ -21,7 +21,6 @@ import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.YachtEventCodeMessage;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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@@ -29,7 +28,6 @@ import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.server.messages.BoatStatus;
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import seng302.gameServer.server.messages.BoatSubMessage;
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import seng302.gameServer.server.messages.ClientType;
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import seng302.gameServer.server.messages.Message;
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@@ -40,13 +38,7 @@ import seng302.gameServer.server.messages.RegistrationResponseMessage;
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import seng302.gameServer.server.messages.RegistrationResponseStatus;
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import seng302.gameServer.server.messages.XMLMessage;
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import seng302.gameServer.server.messages.XMLMessageSubType;
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import seng302.model.Player;
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import seng302.model.ServerYacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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/**
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* A class describing a single connection to a Client for the purposes of sending and receiving on
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@@ -83,7 +75,7 @@ public class ServerToClientThread implements Runnable, Observer {
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private List<ConnectionListener> connectionListeners = new ArrayList<>();
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private Yacht yacht;
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private ServerYacht yacht;
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public ServerToClientThread(Socket socket) {
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this.socket = socket;
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@@ -355,7 +347,7 @@ public class ServerToClientThread implements Runnable, Observer {
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return socket;
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}
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public Yacht getYacht() {
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public ServerYacht getYacht() {
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return yacht;
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}
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