mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Fixed game crash, and improved timer
- Fixed the null pointer exception that happened on slower computers - Made the timer start counting down when the host clicks ready Tags: #story[1109]
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@@ -89,7 +89,7 @@ public class GameState implements Runnable {
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markOrder = new MarkOrder(); //This could be instantiated at some point with a select map?
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markListeners = new ArrayList<>();
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startTime = System.currentTimeMillis() + 60000;
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resetStartTime();
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new Thread(this).start(); //Run the auto updates on the game state
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new Thread(this, "GameState").start(); //Run the auto updates on the game state
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@@ -149,6 +149,10 @@ public class GameState implements Runnable {
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return startTime;
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}
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public static void resetStartTime(){
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startTime = System.currentTimeMillis() + MainServerThread.TIME_TILL_START;
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}
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public static Double getWindDirection() {
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return windDirection;
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}
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@@ -27,9 +27,9 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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private static final int PORT = 4942;
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private static final Integer CLIENT_UPDATES_PER_SECOND = 10;
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private static final int LOG_LEVEL = 1;
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private static final int PRESTART_TIME = 60 * -1000;
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private static final int WARNING_TIME = 30 * -1000;
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private static final int PREPATORY_TIME = 10 * -1000;
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private static final int WARNING_TIME = 10 * -1000;
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private static final int PREPATORY_TIME = 5 * -1000;
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public static final int TIME_TILL_START = 10 * 1000;
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private boolean terminated;
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@@ -12,6 +12,7 @@ import javafx.fxml.FXMLLoader;
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import javafx.scene.Node;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.layout.Pane;
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import seng302.gameServer.GameState;
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import seng302.gameServer.MainServerThread;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.model.ClientYacht;
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@@ -76,8 +77,16 @@ public class GameClient {
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LobbyController lobbyController = loadLobby();
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lobbyController.setPlayerListSource(clientLobbyList);
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lobbyController.disableReadyButton();
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lobbyController.setTitle(regattaData.getRegattaName());
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lobbyController.setCourseName(regattaData.getCourseName());
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if (regattaData != null){
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lobbyController.setTitle(regattaData.getRegattaName());
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lobbyController.setCourseName(regattaData.getCourseName());
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}
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else{
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lobbyController.setTitle(ipAddress);
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lobbyController.setCourseName("");
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}
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lobbyController.addCloseListener((exitCause) -> this.loadStartScreen());
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this.lobbyController = lobbyController;
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}
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@@ -98,10 +107,20 @@ public class GameClient {
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socketThread.addStreamObserver(this::parsePackets);
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LobbyController lobbyController = loadLobby();
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lobbyController.setPlayerListSource(clientLobbyList);
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lobbyController.setTitle("Hosting: " + regattaData.getRegattaName());
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lobbyController.setCourseName(regattaData.getCourseName());
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if (regattaData != null){
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lobbyController.setTitle("Hosting: " + regattaData.getRegattaName());
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lobbyController.setCourseName(regattaData.getCourseName());
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}
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else{
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lobbyController.setTitle("Hosting: " + ipAddress);
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lobbyController.setCourseName("");
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}
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lobbyController.addCloseListener(exitCause -> {
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if (exitCause == CloseStatus.READY) {
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GameState.resetStartTime();
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lobbyController.disableReadyButton();
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server.startGame();
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} else if (exitCause == CloseStatus.LEAVE) {
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loadStartScreen();
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@@ -96,7 +96,7 @@ public class LobbyController {
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);
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initialiseImageView();
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timeUntilStart.setText("");
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timeUntilStart.setText("Waiting For Host...");
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}
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/**
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@@ -170,7 +170,7 @@ public class LobbyController {
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public void updateRaceState(RaceState raceState){
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this.raceState = raceState;
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timeUntilStart.setText(raceState.getRaceTimeStr());
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timeUntilStart.setText("Starting in: " + raceState.getRaceTimeStr());
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}
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public void disableReadyButton () {
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