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Fixed issues with correct protocol implementation.
#issue[64] #fix #testmanual
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@@ -4,8 +4,8 @@ package seng302.gameServer.messages;
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public class RegistrationRequestMessage extends Message {
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private static int MESSAGE_LENGTH = 2;
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public RegistrationRequestMessage(ClientType type){
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setHeader(new Header(MessageType.REGISTRATION_REQUEST, 1, (short) getSize()));
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public RegistrationRequestMessage(ClientType type, int clientID){
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setHeader(new Header(MessageType.REGISTRATION_REQUEST, clientID, (short) getSize()));
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allocateBuffer();
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writeHeaderToBuffer();
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