Fixed issues with correct protocol implementation.

#issue[64] #fix #testmanual
This commit is contained in:
Calum
2017-09-25 22:09:26 +13:00
parent 5c50e77efa
commit 7027de80c4
6 changed files with 43 additions and 24 deletions
@@ -5,19 +5,19 @@ package seng302.gameServer.messages;
*/
public class BoatActionMessage extends Message{
private final MessageType MESSAGE_TYPE = MessageType.BOAT_ACTION;
private final int MESSAGE_SIZE = 1;
private final int MESSAGE_SIZE = 5;
private BoatAction actionType;
public BoatActionMessage(BoatAction actionType) {
public BoatActionMessage(BoatAction actionType, int sourceId) {
this.actionType = actionType;
setHeader(new Header(MessageType.BOAT_ACTION, 0, (short) 1)); // the second variable is the source id
setHeader(new Header(MessageType.BOAT_ACTION, sourceId, (short) MESSAGE_SIZE)); // the second variable is the source id
allocateBuffer();
writeHeaderToBuffer();
// Write message fields
putInt(actionType.getValue(), 1);
putInt(sourceId, 4);
writeCRC();
rewind();
}
@Override
@@ -4,8 +4,8 @@ package seng302.gameServer.messages;
public class RegistrationRequestMessage extends Message {
private static int MESSAGE_LENGTH = 2;
public RegistrationRequestMessage(ClientType type){
setHeader(new Header(MessageType.REGISTRATION_REQUEST, 1, (short) getSize()));
public RegistrationRequestMessage(ClientType type, int clientID){
setHeader(new Header(MessageType.REGISTRATION_REQUEST, clientID, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();