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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Fixed issues with correct protocol implementation.
#issue[64] #fix #testmanual
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@@ -5,19 +5,19 @@ package seng302.gameServer.messages;
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*/
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public class BoatActionMessage extends Message{
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private final MessageType MESSAGE_TYPE = MessageType.BOAT_ACTION;
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private final int MESSAGE_SIZE = 1;
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private final int MESSAGE_SIZE = 5;
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private BoatAction actionType;
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public BoatActionMessage(BoatAction actionType) {
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public BoatActionMessage(BoatAction actionType, int sourceId) {
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this.actionType = actionType;
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setHeader(new Header(MessageType.BOAT_ACTION, 0, (short) 1)); // the second variable is the source id
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setHeader(new Header(MessageType.BOAT_ACTION, sourceId, (short) MESSAGE_SIZE)); // the second variable is the source id
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allocateBuffer();
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writeHeaderToBuffer();
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// Write message fields
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putInt(actionType.getValue(), 1);
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putInt(sourceId, 4);
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writeCRC();
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rewind();
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}
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@Override
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@@ -4,8 +4,8 @@ package seng302.gameServer.messages;
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public class RegistrationRequestMessage extends Message {
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private static int MESSAGE_LENGTH = 2;
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public RegistrationRequestMessage(ClientType type){
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setHeader(new Header(MessageType.REGISTRATION_REQUEST, 1, (short) getSize()));
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public RegistrationRequestMessage(ClientType type, int clientID){
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setHeader(new Header(MessageType.REGISTRATION_REQUEST, clientID, (short) getSize()));
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allocateBuffer();
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writeHeaderToBuffer();
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