mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merged Develop onto refactored yacht branch
tags: #story[1124] #pair[hyi25, wmu16]
This commit is contained in:
@@ -3,9 +3,8 @@ package seng302.model;
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import java.text.DateFormat;
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import java.text.SimpleDateFormat;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Observable;
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import java.util.Observer;
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import javafx.beans.property.ReadOnlyDoubleProperty;
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import javafx.beans.property.ReadOnlyDoubleWrapper;
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import javafx.beans.property.ReadOnlyLongProperty;
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@@ -13,24 +12,31 @@ import javafx.beans.property.ReadOnlyLongWrapper;
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import javafx.scene.paint.Color;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.GameState;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.utilities.GeoUtility;
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/**
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* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
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* compared to the XMLParser boat class, also done outside Boat class because some old variables are
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* not used anymore.
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* Yacht class for the racing boat.
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*
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* Class created to store more variables (eg. boat statuses) compared to the XMLParser boat class,
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* also done outside Boat class because some old variables are not used anymore.
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*/
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public class ClientYacht extends Observable {
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public class ClientYacht {
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@FunctionalInterface
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public interface YachtLocationListener {
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void notifyLocation(ClientYacht clientYacht, double lat, double lon, double heading,
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double velocity);
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void notifyLocation(ClientYacht yacht, double lat, double lon, double heading,
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double velocity, boolean sailIn);
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}
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private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
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private static final Double ROUNDING_DISTANCE = 50d; // TODO: 3/08/17 wmu16 - Look into this value further
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//BOTH AFAIK
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private String boatType;
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@@ -43,12 +49,27 @@ public class ClientYacht extends Observable {
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private Long estimateTimeAtFinish;
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private Integer currentMarkSeqID = 0;
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private Long markRoundTime;
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private Double distanceToCurrentMark;
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private Long timeTillNext;
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private Double heading;
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private Integer legNumber = 0;
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//SERVER SIDE
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public static final Double TURN_STEP = 5.0; //This should be in some utils class somewhere 2bh. Public for tests sake.
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private Double lastHeading;
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private Boolean sailIn = false;
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private GeoPoint location;
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private Integer boatStatus;
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private Double currentVelocity;
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private Double velocity;
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private Boolean isAuto;
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private Double autoHeading;
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//MARK ROUNDING INFO
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private GeoPoint lastLocation; //For purposes of mark rounding calculations
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private Boolean hasEnteredRoundingZone; //The distance that the boat must be from the mark to round
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private Boolean hasPassedLine;
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private Boolean hasPassedThroughGate;
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private Boolean finishedRace;
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//CLIENT SIDE
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private List<YachtLocationListener> locationListeners = new ArrayList<>();
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@@ -58,6 +79,7 @@ public class ClientYacht extends Observable {
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private CompoundMark lastMarkRounded;
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private Integer positionInt = 0;
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private Color colour;
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private Boolean clientSailsIn = true;
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public ClientYacht(String boatType, Integer sourceId, String hullID, String shortName,
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String boatName, String country) {
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@@ -67,18 +89,389 @@ public class ClientYacht extends Observable {
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this.shortName = shortName;
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this.boatName = boatName;
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this.country = country;
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this.sailIn = false;
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this.isAuto = false;
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this.location = new GeoPoint(57.670341, 11.826856);
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this.lastLocation = location;
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this.heading = 120.0; //In degrees
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this.currentVelocity = 0d;
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this.velocity = 0d; //in mms-1
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this.hasEnteredRoundingZone = false;
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this.hasPassedLine = false;
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this.hasPassedThroughGate = false;
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this.finishedRace = false;
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}
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/**
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* Add ServerToClientThread as the observer, this observer pattern mainly server for the boat
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* rounding package.
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* @param timeInterval since last update in milliseconds
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*/
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@Override
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public void addObserver(Observer o) {
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super.addObserver(o);
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public void update(Long timeInterval) {
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Double secondsElapsed = timeInterval / 1000000.0;
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Double windSpeedKnots = GameState.getWindSpeedKnots();
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Double trueWindAngle = Math.abs(GameState.getWindDirection() - heading);
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Double boatSpeedInKnots = PolarTable.getBoatSpeed(windSpeedKnots, trueWindAngle);
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Double maxBoatSpeed = boatSpeedInKnots / 1.943844492 * 1000;
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if (sailIn && velocity <= maxBoatSpeed && maxBoatSpeed != 0d) {
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if (velocity < maxBoatSpeed) {
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velocity += maxBoatSpeed / 15; // Acceleration
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}
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if (velocity > maxBoatSpeed) {
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velocity = maxBoatSpeed; // Prevent the boats from exceeding top speed
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}
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} else { // Deceleration
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if (velocity > 0d) {
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if (maxBoatSpeed != 0d) {
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velocity -= maxBoatSpeed / 600;
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} else {
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velocity -= velocity / 100;
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}
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if (velocity < 0) {
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velocity = 0d;
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}
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}
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}
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runAutoPilot();
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//UPDATE BOAT LOCATION
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lastLocation = location;
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location = GeoUtility.getGeoCoordinate(location, heading, velocity * secondsElapsed);
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//CHECK FOR MARK ROUNDING
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if (!finishedRace) {
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checkForLegProgression();
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}
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// TODO: 3/08/17 wmu16 - Implement line cross check here
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}
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/**
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* Calculates the distance to the next mark (closest of the two if a gate mark). For purposes
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* of mark rounding
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*
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* @return A distance in metres. Returns -1 if there is no next mark
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* @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race)
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* Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)}
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*/
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public Double calcDistanceToCurrentMark() throws IndexOutOfBoundsException {
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CompoundMark nextMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
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if (nextMark.isGate()) {
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Mark sub1 = nextMark.getSubMark(1);
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Mark sub2 = nextMark.getSubMark(2);
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Double distance1 = GeoUtility.getDistance(location, sub1);
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Double distance2 = GeoUtility.getDistance(location, sub2);
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return (distance1 < distance2) ? distance1 : distance2;
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} else {
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return GeoUtility.getDistance(location, nextMark.getSubMark(1));
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}
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}
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/**
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* 4 Different cases of progression in the race
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* 1 - Passing the start line
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* 2 - Passing any in-race Gate
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* 3 - Passing any in-race Mark
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* 4 - Passing the finish line
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*/
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private void checkForLegProgression() {
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CompoundMark currentMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
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if (currentMarkSeqID == 0) {
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checkStartLineCrossing(currentMark);
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} else if (GameState.getMarkOrder().isLastMark(currentMarkSeqID)) {
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checkFinishLineCrossing(currentMark);
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} else if (currentMark.isGate()) {
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checkGateRounding(currentMark);
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} else {
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checkMarkRounding(currentMark);
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}
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}
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/**
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* If we pass the start line gate in the correct direction, progress
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*
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* @param currentMark The current gate
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*/
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private void checkStartLineCrossing(CompoundMark currentMark) {
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
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if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
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currentMarkSeqID++;
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logMarkRounding(currentMark);
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}
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}
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}
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/**
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* This algorithm checks for mark rounding. And increments the currentMarSeqID number attribute
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* of the yacht if so.
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* A visual representation of this algorithm can be seen on the Wiki under
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* 'mark passing algorithm'
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*/
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private void checkMarkRounding(CompoundMark currentMark) {
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distanceToCurrentMark = calcDistanceToCurrentMark();
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GeoPoint nextPoint = GameState.getMarkOrder().getNextMark(currentMarkSeqID).getMidPoint();
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GeoPoint prevPoint = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID)
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.getMidPoint();
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GeoPoint midPoint = GeoUtility.getDirtyMidPoint(nextPoint, prevPoint);
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//1 TEST FOR ENTERING THE ROUNDING DISTANCE
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if (distanceToCurrentMark < ROUNDING_DISTANCE) {
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hasEnteredRoundingZone = true;
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}
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//In case current mark is a gate, loop through all marks just in case
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for (Mark thisCurrentMark : currentMark.getMarks()) {
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if (GeoUtility.isPointInTriangle(lastLocation, location, midPoint, thisCurrentMark)) {
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hasPassedLine = true;
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}
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}
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if (hasPassedLine && hasEnteredRoundingZone) {
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currentMarkSeqID++;
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hasPassedLine = false;
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hasEnteredRoundingZone = false;
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hasPassedThroughGate = false;
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logMarkRounding(currentMark);
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}
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}
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/**
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* Checks if a gate line has been crossed and in the correct direction
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*
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* @param currentMark The current gate
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*/
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private void checkGateRounding(CompoundMark currentMark) {
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
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CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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//We have crossed the line
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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//Check we cross the line in the correct direction
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if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
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hasPassedThroughGate = true;
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}
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}
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Boolean prevMarkSide = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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Boolean nextMarkSide = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
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if (hasPassedThroughGate) {
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//Check if we need to round this gate after passing through
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if (prevMarkSide == nextMarkSide) {
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checkMarkRounding(currentMark);
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} else {
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currentMarkSeqID++;
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logMarkRounding(currentMark);
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}
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}
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}
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/**
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* If we pass the finish gate in the correct direction
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*
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* @param currentMark The current gate
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*/
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private void checkFinishLineCrossing(CompoundMark currentMark) {
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
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currentMarkSeqID++;
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finishedRace = true;
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logMarkRounding(currentMark);
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logger.debug(sourceId + " finished");
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// TODO: 8/08/17 wmu16 - Do something!
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}
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}
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}
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/**
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* Adjusts the heading of the boat by a given amount, while recording the boats
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* last heading.
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*
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* @param amount the amount by which to adjust the boat heading.
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*/
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public void adjustHeading(Double amount) {
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Double newVal = heading + amount;
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lastHeading = heading;
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heading = (double) Math.floorMod(newVal.longValue(), 360L);
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}
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/**
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* Swaps the boats direction from one side of the wind to the other.
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*/
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public void tackGybe(Double windDirection) {
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if (isAuto) {
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disableAutoPilot();
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} else {
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Double normalizedHeading = normalizeHeading();
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Double newVal = (-2 * normalizedHeading) + heading;
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Double newHeading = (double) Math.floorMod(newVal.longValue(), 360L);
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setAutoPilot(newHeading);
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}
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}
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/**
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* Enables the boats auto pilot feature, which will move the boat towards a given heading.
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*
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* @param thisHeading The heading to move the boat towards.
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*/
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private void setAutoPilot(Double thisHeading) {
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isAuto = true;
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autoHeading = thisHeading;
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}
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/**
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* Disables the auto pilot function.
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*/
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public void disableAutoPilot() {
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isAuto = false;
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}
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/**
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* Moves the boat towards the given heading when the auto pilot was set. Disables the auto pilot
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* in the event that the boat is within the range of 1 turn step of its goal.
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*/
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public void runAutoPilot() {
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if (isAuto) {
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turnTowardsHeading(autoHeading);
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if (Math.abs(heading - autoHeading)
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<= TURN_STEP) { //Cancel when within 1 turn step of target.
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isAuto = false;
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}
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}
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}
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public void toggleSailIn() {
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sailIn = !sailIn;
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}
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public void turnUpwind() {
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disableAutoPilot();
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Double normalizedHeading = normalizeHeading();
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if (normalizedHeading == 0) {
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if (lastHeading < 180) {
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adjustHeading(-TURN_STEP);
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} else {
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adjustHeading(TURN_STEP);
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}
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} else if (normalizedHeading == 180) {
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if (lastHeading < 180) {
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adjustHeading(TURN_STEP);
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} else {
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adjustHeading(-TURN_STEP);
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}
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} else if (normalizedHeading < 180) {
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adjustHeading(-TURN_STEP);
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} else {
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adjustHeading(TURN_STEP);
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}
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}
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public void turnDownwind() {
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disableAutoPilot();
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Double normalizedHeading = normalizeHeading();
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if (normalizedHeading == 0) {
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if (lastHeading < 180) {
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adjustHeading(TURN_STEP);
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} else {
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adjustHeading(-TURN_STEP);
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}
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} else if (normalizedHeading == 180) {
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if (lastHeading < 180) {
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adjustHeading(-TURN_STEP);
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} else {
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||||
adjustHeading(TURN_STEP);
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||||
}
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||||
} else if (normalizedHeading < 180) {
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||||
adjustHeading(TURN_STEP);
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||||
} else {
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||||
adjustHeading(-TURN_STEP);
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||||
}
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||||
}
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||||
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||||
/**
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||||
* Takes the VMG from the polartable for upwind or downwind depending on the boats direction,
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||||
* and uses this to calculate a heading to move the yacht towards.
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||||
*/
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||||
public void turnToVMG() {
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if (isAuto) {
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||||
disableAutoPilot();
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||||
} else {
|
||||
Double normalizedHeading = normalizeHeading();
|
||||
Double optimalHeading;
|
||||
HashMap<Double, Double> optimalPolarMap;
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||||
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||||
if (normalizedHeading >= 90 && normalizedHeading <= 270) { // Downwind
|
||||
optimalPolarMap = PolarTable.getOptimalDownwindVMG(GameState.getWindSpeedKnots());
|
||||
} else {
|
||||
optimalPolarMap = PolarTable.getOptimalUpwindVMG(GameState.getWindSpeedKnots());
|
||||
}
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||||
optimalHeading = optimalPolarMap.keySet().iterator().next();
|
||||
|
||||
if (normalizedHeading > 180) {
|
||||
optimalHeading = 360 - optimalHeading;
|
||||
}
|
||||
|
||||
// Take optimal heading and turn into a boat heading rather than a wind heading.
|
||||
optimalHeading =
|
||||
optimalHeading + GameState.getWindDirection();
|
||||
|
||||
setAutoPilot(optimalHeading);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes a given heading and rotates the boat towards that heading.
|
||||
* This does not care about being upwind or downwind, just which direction will reach a given
|
||||
* heading faster.
|
||||
*
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||||
* @param newHeading The heading to turn the yacht towards.
|
||||
*/
|
||||
private void turnTowardsHeading(Double newHeading) {
|
||||
Double newVal = heading - newHeading;
|
||||
if (Math.floorMod(newVal.longValue(), 360L) > 180) {
|
||||
adjustHeading(TURN_STEP / 5);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP / 5);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a heading normalized for the wind direction. Heading direction into the wind is 0,
|
||||
* directly away is 180.
|
||||
*
|
||||
* @return The normalized heading accounting for wind direction.
|
||||
*/
|
||||
private Double normalizeHeading() {
|
||||
Double normalizedHeading = heading - GameState.windDirection;
|
||||
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
|
||||
return normalizedHeading;
|
||||
}
|
||||
|
||||
public String getBoatType() {
|
||||
@@ -128,6 +521,9 @@ public class ClientYacht extends Observable {
|
||||
}
|
||||
|
||||
public void setLegNumber(Integer legNumber) {
|
||||
// if (colour != null && position != "-" && legNumber != this.legNumber) {
|
||||
// RaceViewController.updateYachtPositionSparkline(this, legNumber);
|
||||
// }
|
||||
this.legNumber = legNumber;
|
||||
}
|
||||
|
||||
@@ -164,10 +560,18 @@ public class ClientYacht extends Observable {
|
||||
return velocityProperty.getReadOnlyProperty();
|
||||
}
|
||||
|
||||
public double getVelocityMMS() {
|
||||
return velocity;
|
||||
}
|
||||
|
||||
public ReadOnlyLongProperty timeTillNextProperty() {
|
||||
return timeTillNextProperty.getReadOnlyProperty();
|
||||
}
|
||||
|
||||
public Double getVelocityKnots() {
|
||||
return velocity / 1000 * 1.943844492; // TODO: 26/07/17 cir27 - remove magic number
|
||||
}
|
||||
|
||||
public Long getTimeTillNext() {
|
||||
return timeTillNext;
|
||||
}
|
||||
@@ -195,6 +599,8 @@ public class ClientYacht extends Observable {
|
||||
* @param lng Longitude
|
||||
*/
|
||||
public void setLocation(Double lat, Double lng) {
|
||||
lastLocation.setLat(location.getLat());
|
||||
lastLocation.setLng(location.getLng());
|
||||
location.setLat(lat);
|
||||
location.setLng(lng);
|
||||
}
|
||||
@@ -207,6 +613,10 @@ public class ClientYacht extends Observable {
|
||||
this.heading = heading;
|
||||
}
|
||||
|
||||
public Boolean getSailIn() {
|
||||
return sailIn;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return boatName;
|
||||
@@ -233,25 +643,50 @@ public class ClientYacht extends Observable {
|
||||
this.colour = colour;
|
||||
}
|
||||
|
||||
// public Double getCurrentVelocity() {
|
||||
// return currentVelocity;
|
||||
// }
|
||||
//
|
||||
// public void setCurrentVelocity(Double currentVelocity) {
|
||||
// this.currentVelocity = currentVelocity;
|
||||
// }
|
||||
public void toggleClientSail() {
|
||||
clientSailsIn = !clientSailsIn;
|
||||
}
|
||||
|
||||
public Double getVelocity() {
|
||||
return velocity;
|
||||
}
|
||||
|
||||
public void setVelocity(Double velocity) {
|
||||
this.velocity = velocity;
|
||||
}
|
||||
|
||||
public Double getDistanceToCurrentMark() {
|
||||
return distanceToCurrentMark;
|
||||
}
|
||||
|
||||
public Boolean getClientSailsIn() {
|
||||
return clientSailsIn;
|
||||
}
|
||||
|
||||
public void updateLocation(double lat, double lng, double heading, double velocity) {
|
||||
setLocation(lat, lng);
|
||||
this.heading = heading;
|
||||
// this.currentVelocity = velocity;
|
||||
this.velocity = velocity;
|
||||
updateVelocityProperty(velocity);
|
||||
for (YachtLocationListener yll : locationListeners) {
|
||||
yll.notifyLocation(this, lat, lng, heading, velocity);
|
||||
yll.notifyLocation(this, lat, lng, heading, velocity, clientSailsIn);
|
||||
}
|
||||
}
|
||||
|
||||
private void logMarkRounding(CompoundMark currentMark) {
|
||||
String typeString = "mark";
|
||||
if (currentMark.isGate()) {
|
||||
typeString = "gate";
|
||||
}
|
||||
logger.debug(
|
||||
String.format("BoatID %d passed %s %s with id %d. Now on leg %d",
|
||||
sourceId,
|
||||
typeString,
|
||||
currentMark.getMarks().get(0).getName(),
|
||||
currentMark.getId(),
|
||||
currentMarkSeqID));
|
||||
}
|
||||
|
||||
public void addLocationListener(YachtLocationListener listener) {
|
||||
locationListeners.add(listener);
|
||||
}
|
||||
|
||||
@@ -1,683 +0,0 @@
|
||||
package seng302.model;
|
||||
|
||||
import java.text.DateFormat;
|
||||
import java.text.SimpleDateFormat;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import javafx.beans.property.ReadOnlyDoubleProperty;
|
||||
import javafx.beans.property.ReadOnlyDoubleWrapper;
|
||||
import javafx.beans.property.ReadOnlyLongProperty;
|
||||
import javafx.beans.property.ReadOnlyLongWrapper;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
import seng302.gameServer.GameState;
|
||||
import seng302.model.mark.CompoundMark;
|
||||
import seng302.model.mark.Mark;
|
||||
import seng302.utilities.GeoUtility;
|
||||
|
||||
/**
|
||||
* Yacht class for the racing boat.
|
||||
*
|
||||
* Class created to store more variables (eg. boat statuses) compared to the XMLParser boat class,
|
||||
* also done outside Boat class because some old variables are not used anymore.
|
||||
*/
|
||||
public class Yacht {
|
||||
|
||||
|
||||
@FunctionalInterface
|
||||
public interface YachtLocationListener {
|
||||
void notifyLocation(Yacht yacht, double lat, double lon, double heading, double velocity, boolean sailIn);
|
||||
}
|
||||
|
||||
private Logger logger = LoggerFactory.getLogger(Yacht.class);
|
||||
|
||||
private static final Double ROUNDING_DISTANCE = 50d; // TODO: 3/08/17 wmu16 - Look into this value further
|
||||
|
||||
|
||||
//BOTH AFAIK
|
||||
private String boatType;
|
||||
private Integer sourceId;
|
||||
private String hullID; //matches HullNum in the XML spec.
|
||||
private String shortName;
|
||||
private String boatName;
|
||||
private String country;
|
||||
|
||||
private Long estimateTimeAtFinish;
|
||||
private Integer currentMarkSeqID = 0;
|
||||
private Long markRoundTime;
|
||||
private Double distanceToCurrentMark;
|
||||
private Long timeTillNext;
|
||||
private Double heading;
|
||||
private Integer legNumber = 0;
|
||||
|
||||
//SERVER SIDE
|
||||
public static final Double TURN_STEP = 5.0; //This should be in some utils class somewhere 2bh. Public for tests sake.
|
||||
private Double lastHeading;
|
||||
private Boolean sailIn = false;
|
||||
private GeoPoint location;
|
||||
private Integer boatStatus;
|
||||
private Double velocity;
|
||||
private Boolean isAuto;
|
||||
private Double autoHeading;
|
||||
|
||||
//MARK ROUNDING INFO
|
||||
private GeoPoint lastLocation; //For purposes of mark rounding calculations
|
||||
private Boolean hasEnteredRoundingZone; //The distance that the boat must be from the mark to round
|
||||
private Boolean hasPassedLine;
|
||||
private Boolean hasPassedThroughGate;
|
||||
private Boolean finishedRace;
|
||||
|
||||
//CLIENT SIDE
|
||||
private List<YachtLocationListener> locationListeners = new ArrayList<>();
|
||||
private ReadOnlyDoubleWrapper velocityProperty = new ReadOnlyDoubleWrapper();
|
||||
private ReadOnlyLongWrapper timeTillNextProperty = new ReadOnlyLongWrapper();
|
||||
private ReadOnlyLongWrapper timeSinceLastMarkProperty = new ReadOnlyLongWrapper();
|
||||
private CompoundMark lastMarkRounded;
|
||||
private Integer positionInt = 0;
|
||||
private Color colour;
|
||||
private Boolean clientSailsIn = true;
|
||||
|
||||
public Yacht(String boatType, Integer sourceId, String hullID, String shortName,
|
||||
String boatName, String country) {
|
||||
this.boatType = boatType;
|
||||
this.sourceId = sourceId;
|
||||
this.hullID = hullID;
|
||||
this.shortName = shortName;
|
||||
this.boatName = boatName;
|
||||
this.country = country;
|
||||
this.sailIn = false;
|
||||
this.isAuto = false;
|
||||
this.location = new GeoPoint(57.670341, 11.826856);
|
||||
this.lastLocation = location;
|
||||
this.heading = 120.0; //In degrees
|
||||
this.velocity = 0d; //in mms-1
|
||||
|
||||
this.hasEnteredRoundingZone = false;
|
||||
this.hasPassedLine = false;
|
||||
this.hasPassedThroughGate = false;
|
||||
this.finishedRace = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param timeInterval since last update in milliseconds
|
||||
*/
|
||||
public void update(Long timeInterval) {
|
||||
|
||||
Double secondsElapsed = timeInterval / 1000000.0;
|
||||
Double windSpeedKnots = GameState.getWindSpeedKnots();
|
||||
Double trueWindAngle = Math.abs(GameState.getWindDirection() - heading);
|
||||
Double boatSpeedInKnots = PolarTable.getBoatSpeed(windSpeedKnots, trueWindAngle);
|
||||
Double maxBoatSpeed = boatSpeedInKnots / 1.943844492 * 1000;
|
||||
if (sailIn && velocity <= maxBoatSpeed && maxBoatSpeed != 0d) {
|
||||
|
||||
if (velocity < maxBoatSpeed) {
|
||||
velocity += maxBoatSpeed / 15; // Acceleration
|
||||
}
|
||||
if (velocity > maxBoatSpeed) {
|
||||
velocity = maxBoatSpeed; // Prevent the boats from exceeding top speed
|
||||
}
|
||||
|
||||
} else { // Deceleration
|
||||
|
||||
if (velocity > 0d) {
|
||||
if (maxBoatSpeed != 0d) {
|
||||
velocity -= maxBoatSpeed / 600;
|
||||
} else {
|
||||
velocity -= velocity / 100;
|
||||
}
|
||||
if (velocity < 0) {
|
||||
velocity = 0d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
runAutoPilot();
|
||||
|
||||
//UPDATE BOAT LOCATION
|
||||
lastLocation = location;
|
||||
location = GeoUtility.getGeoCoordinate(location, heading, velocity * secondsElapsed);
|
||||
|
||||
//CHECK FOR MARK ROUNDING
|
||||
if (!finishedRace) {
|
||||
checkForLegProgression();
|
||||
}
|
||||
|
||||
// TODO: 3/08/17 wmu16 - Implement line cross check here
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Calculates the distance to the next mark (closest of the two if a gate mark). For purposes
|
||||
* of mark rounding
|
||||
* @return A distance in metres. Returns -1 if there is no next mark
|
||||
* @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race)
|
||||
* Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)}
|
||||
*/
|
||||
public Double calcDistanceToCurrentMark() throws IndexOutOfBoundsException {
|
||||
CompoundMark nextMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
|
||||
|
||||
if (nextMark.isGate()) {
|
||||
Mark sub1 = nextMark.getSubMark(1);
|
||||
Mark sub2 = nextMark.getSubMark(2);
|
||||
Double distance1 = GeoUtility.getDistance(location, sub1);
|
||||
Double distance2 = GeoUtility.getDistance(location, sub2);
|
||||
return (distance1 < distance2) ? distance1 : distance2;
|
||||
} else {
|
||||
return GeoUtility.getDistance(location, nextMark.getSubMark(1));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 4 Different cases of progression in the race
|
||||
* 1 - Passing the start line
|
||||
* 2 - Passing any in-race Gate
|
||||
* 3 - Passing any in-race Mark
|
||||
* 4 - Passing the finish line
|
||||
*/
|
||||
private void checkForLegProgression() {
|
||||
CompoundMark currentMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
|
||||
if (currentMarkSeqID == 0) {
|
||||
checkStartLineCrossing(currentMark);
|
||||
} else if (GameState.getMarkOrder().isLastMark(currentMarkSeqID)) {
|
||||
checkFinishLineCrossing(currentMark);
|
||||
} else if (currentMark.isGate()) {
|
||||
checkGateRounding(currentMark);
|
||||
} else {
|
||||
checkMarkRounding(currentMark);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If we pass the start line gate in the correct direction, progress
|
||||
*
|
||||
* @param currentMark The current gate
|
||||
*/
|
||||
private void checkStartLineCrossing(CompoundMark currentMark) {
|
||||
Mark mark1 = currentMark.getSubMark(1);
|
||||
Mark mark2 = currentMark.getSubMark(2);
|
||||
CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
|
||||
|
||||
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
|
||||
if (crossedLine > 0) {
|
||||
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
|
||||
if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
|
||||
currentMarkSeqID++;
|
||||
logMarkRounding(currentMark);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This algorithm checks for mark rounding. And increments the currentMarSeqID number attribute
|
||||
* of the yacht if so.
|
||||
* A visual representation of this algorithm can be seen on the Wiki under
|
||||
* 'mark passing algorithm'
|
||||
*/
|
||||
private void checkMarkRounding(CompoundMark currentMark) {
|
||||
distanceToCurrentMark = calcDistanceToCurrentMark();
|
||||
GeoPoint nextPoint = GameState.getMarkOrder().getNextMark(currentMarkSeqID).getMidPoint();
|
||||
GeoPoint prevPoint = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID)
|
||||
.getMidPoint();
|
||||
GeoPoint midPoint = GeoUtility.getDirtyMidPoint(nextPoint, prevPoint);
|
||||
|
||||
//1 TEST FOR ENTERING THE ROUNDING DISTANCE
|
||||
if (distanceToCurrentMark < ROUNDING_DISTANCE) {
|
||||
hasEnteredRoundingZone = true;
|
||||
}
|
||||
|
||||
//In case current mark is a gate, loop through all marks just in case
|
||||
for (Mark thisCurrentMark : currentMark.getMarks()) {
|
||||
if (GeoUtility.isPointInTriangle(lastLocation, location, midPoint, thisCurrentMark)) {
|
||||
hasPassedLine = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasPassedLine && hasEnteredRoundingZone) {
|
||||
currentMarkSeqID++;
|
||||
hasPassedLine = false;
|
||||
hasEnteredRoundingZone = false;
|
||||
hasPassedThroughGate = false;
|
||||
logMarkRounding(currentMark);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks if a gate line has been crossed and in the correct direction
|
||||
*
|
||||
* @param currentMark The current gate
|
||||
*/
|
||||
private void checkGateRounding(CompoundMark currentMark) {
|
||||
Mark mark1 = currentMark.getSubMark(1);
|
||||
Mark mark2 = currentMark.getSubMark(2);
|
||||
CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
|
||||
CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
|
||||
|
||||
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
|
||||
|
||||
//We have crossed the line
|
||||
if (crossedLine > 0) {
|
||||
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
|
||||
|
||||
//Check we cross the line in the correct direction
|
||||
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
|
||||
hasPassedThroughGate = true;
|
||||
}
|
||||
}
|
||||
|
||||
Boolean prevMarkSide = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
|
||||
Boolean nextMarkSide = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
|
||||
|
||||
if (hasPassedThroughGate) {
|
||||
//Check if we need to round this gate after passing through
|
||||
if (prevMarkSide == nextMarkSide) {
|
||||
checkMarkRounding(currentMark);
|
||||
} else {
|
||||
currentMarkSeqID++;
|
||||
logMarkRounding(currentMark);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If we pass the finish gate in the correct direction
|
||||
*
|
||||
* @param currentMark The current gate
|
||||
*/
|
||||
private void checkFinishLineCrossing(CompoundMark currentMark) {
|
||||
Mark mark1 = currentMark.getSubMark(1);
|
||||
Mark mark2 = currentMark.getSubMark(2);
|
||||
CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
|
||||
|
||||
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
|
||||
if (crossedLine > 0) {
|
||||
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
|
||||
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
|
||||
currentMarkSeqID++;
|
||||
finishedRace = true;
|
||||
logMarkRounding(currentMark);
|
||||
logger.debug(sourceId + " finished");
|
||||
// TODO: 8/08/17 wmu16 - Do something!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adjusts the heading of the boat by a given amount, while recording the boats
|
||||
* last heading.
|
||||
*
|
||||
* @param amount the amount by which to adjust the boat heading.
|
||||
*/
|
||||
public void adjustHeading(Double amount) {
|
||||
Double newVal = heading + amount;
|
||||
lastHeading = heading;
|
||||
heading = (double) Math.floorMod(newVal.longValue(), 360L);
|
||||
}
|
||||
|
||||
/**
|
||||
* Swaps the boats direction from one side of the wind to the other.
|
||||
*/
|
||||
public void tackGybe(Double windDirection) {
|
||||
if (isAuto) {
|
||||
disableAutoPilot();
|
||||
} else {
|
||||
Double normalizedHeading = normalizeHeading();
|
||||
Double newVal = (-2 * normalizedHeading) + heading;
|
||||
Double newHeading = (double) Math.floorMod(newVal.longValue(), 360L);
|
||||
setAutoPilot(newHeading);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables the boats auto pilot feature, which will move the boat towards a given heading.
|
||||
* @param thisHeading The heading to move the boat towards.
|
||||
*/
|
||||
private void setAutoPilot(Double thisHeading) {
|
||||
isAuto = true;
|
||||
autoHeading = thisHeading;
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the auto pilot function.
|
||||
*/
|
||||
public void disableAutoPilot() {
|
||||
isAuto = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the boat towards the given heading when the auto pilot was set. Disables the auto pilot
|
||||
* in the event that the boat is within the range of 1 turn step of its goal.
|
||||
*/
|
||||
public void runAutoPilot() {
|
||||
if (isAuto) {
|
||||
turnTowardsHeading(autoHeading);
|
||||
if (Math.abs(heading - autoHeading)
|
||||
<= TURN_STEP) { //Cancel when within 1 turn step of target.
|
||||
isAuto = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void toggleSailIn() {
|
||||
sailIn = !sailIn;
|
||||
}
|
||||
|
||||
public void turnUpwind() {
|
||||
disableAutoPilot();
|
||||
Double normalizedHeading = normalizeHeading();
|
||||
if (normalizedHeading == 0) {
|
||||
if (lastHeading < 180) {
|
||||
adjustHeading(-TURN_STEP);
|
||||
} else {
|
||||
adjustHeading(TURN_STEP);
|
||||
}
|
||||
} else if (normalizedHeading == 180) {
|
||||
if (lastHeading < 180) {
|
||||
adjustHeading(TURN_STEP);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP);
|
||||
}
|
||||
} else if (normalizedHeading < 180) {
|
||||
adjustHeading(-TURN_STEP);
|
||||
} else {
|
||||
adjustHeading(TURN_STEP);
|
||||
}
|
||||
}
|
||||
|
||||
public void turnDownwind() {
|
||||
disableAutoPilot();
|
||||
Double normalizedHeading = normalizeHeading();
|
||||
if (normalizedHeading == 0) {
|
||||
if (lastHeading < 180) {
|
||||
adjustHeading(TURN_STEP);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP);
|
||||
}
|
||||
} else if (normalizedHeading == 180) {
|
||||
if (lastHeading < 180) {
|
||||
adjustHeading(-TURN_STEP);
|
||||
} else {
|
||||
adjustHeading(TURN_STEP);
|
||||
}
|
||||
} else if (normalizedHeading < 180) {
|
||||
adjustHeading(TURN_STEP);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes the VMG from the polartable for upwind or downwind depending on the boats direction,
|
||||
* and uses this to calculate a heading to move the yacht towards.
|
||||
*/
|
||||
public void turnToVMG() {
|
||||
if (isAuto) {
|
||||
disableAutoPilot();
|
||||
} else {
|
||||
Double normalizedHeading = normalizeHeading();
|
||||
Double optimalHeading;
|
||||
HashMap<Double, Double> optimalPolarMap;
|
||||
|
||||
if (normalizedHeading >= 90 && normalizedHeading <= 270) { // Downwind
|
||||
optimalPolarMap = PolarTable.getOptimalDownwindVMG(GameState.getWindSpeedKnots());
|
||||
} else {
|
||||
optimalPolarMap = PolarTable.getOptimalUpwindVMG(GameState.getWindSpeedKnots());
|
||||
}
|
||||
optimalHeading = optimalPolarMap.keySet().iterator().next();
|
||||
|
||||
if (normalizedHeading > 180) {
|
||||
optimalHeading = 360 - optimalHeading;
|
||||
}
|
||||
|
||||
// Take optimal heading and turn into a boat heading rather than a wind heading.
|
||||
optimalHeading =
|
||||
optimalHeading + GameState.getWindDirection();
|
||||
|
||||
setAutoPilot(optimalHeading);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes a given heading and rotates the boat towards that heading.
|
||||
* This does not care about being upwind or downwind, just which direction will reach a given
|
||||
* heading faster.
|
||||
*
|
||||
* @param newHeading The heading to turn the yacht towards.
|
||||
*/
|
||||
private void turnTowardsHeading(Double newHeading) {
|
||||
Double newVal = heading - newHeading;
|
||||
if (Math.floorMod(newVal.longValue(), 360L) > 180) {
|
||||
adjustHeading(TURN_STEP / 5);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP / 5);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a heading normalized for the wind direction. Heading direction into the wind is 0,
|
||||
* directly away is 180.
|
||||
*
|
||||
* @return The normalized heading accounting for wind direction.
|
||||
*/
|
||||
private Double normalizeHeading() {
|
||||
Double normalizedHeading = heading - GameState.windDirection;
|
||||
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
|
||||
return normalizedHeading;
|
||||
}
|
||||
|
||||
public String getBoatType() {
|
||||
return boatType;
|
||||
}
|
||||
|
||||
public Integer getSourceId() {
|
||||
//@TODO Remove and merge with Creating Game Loop
|
||||
if (sourceId == null) return 0;
|
||||
return sourceId;
|
||||
}
|
||||
|
||||
public String getHullID() {
|
||||
if (hullID == null) return "";
|
||||
return hullID;
|
||||
}
|
||||
|
||||
public String getShortName() {
|
||||
return shortName;
|
||||
}
|
||||
|
||||
public String getBoatName() {
|
||||
return boatName;
|
||||
}
|
||||
|
||||
public String getCountry() {
|
||||
if (country == null) return "";
|
||||
return country;
|
||||
}
|
||||
|
||||
public Integer getBoatStatus() {
|
||||
return boatStatus;
|
||||
}
|
||||
|
||||
public void setBoatStatus(Integer boatStatus) {
|
||||
this.boatStatus = boatStatus;
|
||||
}
|
||||
|
||||
public Integer getLegNumber() {
|
||||
return legNumber;
|
||||
}
|
||||
|
||||
public void setLegNumber(Integer legNumber) {
|
||||
// if (colour != null && position != "-" && legNumber != this.legNumber) {
|
||||
// RaceViewController.updateYachtPositionSparkline(this, legNumber);
|
||||
// }
|
||||
this.legNumber = legNumber;
|
||||
}
|
||||
|
||||
public void setEstimateTimeTillNextMark(Long estimateTimeTillNextMark) {
|
||||
timeTillNext = estimateTimeTillNextMark;
|
||||
}
|
||||
|
||||
public String getEstimateTimeAtFinish() {
|
||||
DateFormat format = new SimpleDateFormat("dd/MM/yyyy HH:mm:ss");
|
||||
return format.format(estimateTimeAtFinish);
|
||||
}
|
||||
|
||||
public void setEstimateTimeAtFinish(Long estimateTimeAtFinish) {
|
||||
this.estimateTimeAtFinish = estimateTimeAtFinish;
|
||||
}
|
||||
|
||||
public Integer getPositionInteger() {
|
||||
return positionInt;
|
||||
}
|
||||
|
||||
public void setPositionInteger(Integer position) {
|
||||
this.positionInt = position;
|
||||
}
|
||||
|
||||
public void updateVelocityProperty(double velocity) {
|
||||
this.velocityProperty.set(velocity);
|
||||
}
|
||||
|
||||
public void setMarkRoundingTime(Long markRoundingTime) {
|
||||
this.markRoundTime = markRoundingTime;
|
||||
}
|
||||
|
||||
public ReadOnlyDoubleProperty getVelocityProperty() {
|
||||
return velocityProperty.getReadOnlyProperty();
|
||||
}
|
||||
|
||||
public double getVelocityMMS() {
|
||||
return velocity;
|
||||
}
|
||||
|
||||
public ReadOnlyLongProperty timeTillNextProperty() {
|
||||
return timeTillNextProperty.getReadOnlyProperty();
|
||||
}
|
||||
|
||||
public Double getVelocityKnots() {
|
||||
return velocity / 1000 * 1.943844492; // TODO: 26/07/17 cir27 - remove magic number
|
||||
}
|
||||
|
||||
public Long getTimeTillNext() {
|
||||
return timeTillNext;
|
||||
}
|
||||
|
||||
public Long getMarkRoundTime() {
|
||||
return markRoundTime;
|
||||
}
|
||||
|
||||
public CompoundMark getLastMarkRounded() {
|
||||
return lastMarkRounded;
|
||||
}
|
||||
|
||||
public void setLastMarkRounded(CompoundMark lastMarkRounded) {
|
||||
this.lastMarkRounded = lastMarkRounded;
|
||||
}
|
||||
|
||||
public GeoPoint getLocation() {
|
||||
return location;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current location of the boat in lat and long whilst preserving the last location
|
||||
*
|
||||
* @param lat Latitude
|
||||
* @param lng Longitude
|
||||
*/
|
||||
public void setLocation(Double lat, Double lng) {
|
||||
lastLocation.setLat(location.getLat());
|
||||
lastLocation.setLng(location.getLng());
|
||||
location.setLat(lat);
|
||||
location.setLng(lng);
|
||||
}
|
||||
|
||||
public Double getHeading() {
|
||||
return heading;
|
||||
}
|
||||
|
||||
public void setHeading(Double heading) {
|
||||
this.heading = heading;
|
||||
}
|
||||
|
||||
public Boolean getSailIn() {
|
||||
return sailIn;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return boatName;
|
||||
}
|
||||
|
||||
public void updateTimeSinceLastMarkProperty(long timeSinceLastMark) {
|
||||
this.timeSinceLastMarkProperty.set(timeSinceLastMark);
|
||||
}
|
||||
|
||||
public ReadOnlyLongProperty timeSinceLastMarkProperty () {
|
||||
return timeSinceLastMarkProperty.getReadOnlyProperty();
|
||||
}
|
||||
|
||||
public void setTimeTillNext(Long timeTillNext) {
|
||||
this.timeTillNext = timeTillNext;
|
||||
}
|
||||
|
||||
|
||||
public Color getColour() {
|
||||
return colour;
|
||||
}
|
||||
|
||||
public void setColour(Color colour) {
|
||||
this.colour = colour;
|
||||
}
|
||||
|
||||
public void toggleClientSail() {
|
||||
clientSailsIn = !clientSailsIn;
|
||||
}
|
||||
|
||||
public Double getVelocity() {
|
||||
return velocity;
|
||||
}
|
||||
|
||||
public void setVelocity(Double velocity) {
|
||||
this.velocity = velocity;
|
||||
}
|
||||
|
||||
public Double getDistanceToCurrentMark() {
|
||||
return distanceToCurrentMark;
|
||||
}
|
||||
|
||||
public Boolean getClientSailsIn(){
|
||||
return clientSailsIn;
|
||||
}
|
||||
|
||||
public void updateLocation(double lat, double lng, double heading, double velocity) {
|
||||
setLocation(lat, lng);
|
||||
this.heading = heading;
|
||||
this.velocity = velocity;
|
||||
updateVelocityProperty(velocity);
|
||||
for (YachtLocationListener yll : locationListeners) {
|
||||
yll.notifyLocation(this, lat, lng, heading, velocity, clientSailsIn);
|
||||
}
|
||||
}
|
||||
|
||||
private void logMarkRounding(CompoundMark currentMark) {
|
||||
String typeString = "mark";
|
||||
if (currentMark.isGate()) {
|
||||
typeString = "gate";
|
||||
}
|
||||
logger.debug(
|
||||
String.format("BoatID %d passed %s %s with id %d. Now on leg %d",
|
||||
sourceId,
|
||||
typeString,
|
||||
currentMark.getMarks().get(0).getName(),
|
||||
currentMark.getId(),
|
||||
currentMarkSeqID));
|
||||
}
|
||||
|
||||
public void addLocationListener (YachtLocationListener listener) {
|
||||
locationListeners.add(listener);
|
||||
}
|
||||
}
|
||||
@@ -1,24 +1,21 @@
|
||||
package seng302.visualiser.map;
|
||||
|
||||
import static junit.framework.TestCase.assertFalse;
|
||||
import static junit.framework.TestCase.assertTrue;
|
||||
|
||||
import org.junit.Assert;
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import seng302.model.Yacht;
|
||||
import seng302.visualiser.fxObjects.BoatObject;
|
||||
import seng302.model.ClientYacht;
|
||||
|
||||
/**
|
||||
* Created by kre39 on 6/08/17.
|
||||
*/
|
||||
public class BoatSailAnimationToggleTest {
|
||||
|
||||
private Yacht yacht;
|
||||
private ClientYacht yacht;
|
||||
|
||||
@Before
|
||||
public void setup() throws Exception{
|
||||
yacht = new Yacht("Yacht", 1, "YACHT", "YAC", "Test Yacht", "NZ");
|
||||
yacht = new ClientYacht("Yacht", 1, "YACHT", "YAC", "Test Yacht", "NZ");
|
||||
}
|
||||
|
||||
@Test
|
||||
|
||||
@@ -9,11 +9,9 @@ import seng302.gameServer.GameStages;
|
||||
import seng302.gameServer.GameState;
|
||||
import seng302.gameServer.MainServerThread;
|
||||
import seng302.gameServer.server.messages.BoatAction;
|
||||
import seng302.model.Yacht;
|
||||
import seng302.model.ServerYacht;
|
||||
import seng302.visualiser.ClientToServerThread;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* Created by kre39 on 7/08/17.
|
||||
*/
|
||||
@@ -24,7 +22,6 @@ public class ToggleSailSteps {
|
||||
ClientToServerThread client;
|
||||
boolean sailsIn = false;
|
||||
long startTime;
|
||||
private Yacht yacht;
|
||||
|
||||
|
||||
|
||||
@@ -34,7 +31,7 @@ public class ToggleSailSteps {
|
||||
client = new ClientToServerThread("localhost", 4942);
|
||||
GameState.setCurrentStage(GameStages.RACING);
|
||||
Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
|
||||
Yacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
|
||||
ServerYacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
|
||||
Assert.assertFalse(yacht.getSailIn());
|
||||
}
|
||||
|
||||
@@ -50,7 +47,7 @@ public class ToggleSailSteps {
|
||||
@Then("^the sails are \"([^\"]*)\"$")
|
||||
public void the_sails_are(String arg1) throws Throwable {
|
||||
Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
|
||||
Yacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
|
||||
ServerYacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
|
||||
if (arg1 == "in") {
|
||||
Assert.assertTrue(yacht.getSailIn());
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user