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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Tested several methods of creating 3D assets. Added a 3D file importer to library of project and replaced some assets with temporary 32 ones to test creating 32 objects.
#implement
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@@ -1,17 +1,21 @@
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package seng302.visualiser.fxObjects;
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import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
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import java.util.ArrayList;
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import java.util.List;
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import javafx.application.Platform;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.PointLight;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.shape.Line;
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import javafx.scene.shape.MeshView;
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import javafx.scene.shape.Polygon;
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import javafx.scene.shape.Polyline;
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import javafx.scene.shape.StrokeLineCap;
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import javafx.scene.shape.Shape3D;
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import javafx.scene.transform.Rotate;
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/**
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@@ -24,6 +28,17 @@ import javafx.scene.transform.Rotate;
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*/
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public class BoatObject extends Group {
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private static final double MODEL_SCALE_FACTOR = 400;
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private static final double MODEL_X_OFFSET = 0; // standard
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private static final double MODEL_Y_OFFSET = 0; // standard
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private static final int VIEWPORT_SIZE = 800;
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private static final Color lightColor = Color.rgb(244, 255, 250);
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private static final Color jewelColor = Color.rgb(0, 190, 222);
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@FunctionalInterface
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public interface SelectedBoatListener {
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@@ -31,8 +46,8 @@ public class BoatObject extends Group {
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}
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//Constants for drawing
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private static final double BOAT_HEIGHT = 15d;
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private static final double BOAT_WIDTH = 10d;
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private static final float BOAT_HEIGHT = 15f;
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private static final float BOAT_WIDTH = 10f;
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private double xVelocity;
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private double yVelocity;
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@@ -40,14 +55,15 @@ public class BoatObject extends Group {
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private double sailState;
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//Graphical objects
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private Polyline trail = new Polyline();
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private Polygon boatPoly;
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// private Polygon boatPoly;
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private Shape3D boatPoly;
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private Polygon sail;
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private Wake wake;
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private Line leftLayLine;
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private Line rightLayline;
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private double distanceTravelled, lastRotation;
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private Point2D lastPoint;
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private Paint colour = Color.BLACK;
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private Color colour = Color.BLACK;
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private Boolean isSelected = false, destinationSet; //All boats are initialised as selected
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private boolean isPlayer = false;
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@@ -80,17 +96,20 @@ public class BoatObject extends Group {
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* polygon.
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*/
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private void initChildren(double... points) {
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boatPoly = new Polygon(points);
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boatPoly.setFill(colour);
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boatPoly.setFill(this.colour);
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boatPoly = makeBoatPolygon();
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// boatPoly.setFill(colour);
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// boatPoly.setFill(this.colour);
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// boatPoly.setMaterial(new PhongMaterial(this.colour));
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boatPoly.setOnMouseEntered(event -> {
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boatPoly.setFill(Color.FLORALWHITE);
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boatPoly.setStroke(Color.RED);
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// boatPoly.setFill(Color.FLORALWHITE);
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// boatPoly.setStroke(Color.RED);
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// boatPoly.setMaterial(new PhongMaterial(Color.FLORALWHITE));
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});
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boatPoly.setOnMouseExited(event -> {
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boatPoly.setFill(colour);
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boatPoly.setFill(this.colour);
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boatPoly.setStroke(Color.BLACK);
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// boatPoly.setMaterial(new PhongMaterial(this.colour));
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// boatPoly.setFill(colour);
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// boatPoly.setFill(this.colour);
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// boatPoly.setStroke(Color.BLACK);
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});
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boatPoly.setOnMouseClicked(event -> setIsSelected(!isSelected));
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boatPoly.setCache(true);
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@@ -117,12 +136,91 @@ public class BoatObject extends Group {
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super.getChildren().addAll(boatPoly, sail);
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}
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public void setFill (Paint value) {
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public void setFill (Color value) {
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PointLight pointLight = new PointLight();
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// pointLight.setTranslateX(VIEWPORT_SIZE*3/4);
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// pointLight.setTranslateY(VIEWPORT_SIZE/2);
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// pointLight.setTranslateZ(VIEWPORT_SIZE/2);
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// PointLight pointLight2 = new PointLight(lightColor);
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// pointLight2.setTranslateX(VIEWPORT_SIZE*1/4);
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// pointLight2.setTranslateY(VIEWPORT_SIZE*3/4);
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// pointLight2.setTranslateZ(VIEWPORT_SIZE*3/4);
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// PointLight pointLight3 = new PointLight(lightColor);
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// pointLight3.setTranslateX(VIEWPORT_SIZE*5/8);
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// pointLight3.setTranslateY(VIEWPORT_SIZE/2);
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// pointLight3.setTranslateZ(0);
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//
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// Color ambientColor = Color.rgb(80, 80, 80, 0);
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// AmbientLight ambient = new AmbientLight(ambientColor);
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this.getChildren().add(pointLight);
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// this.getChildren().add(pointLight2);
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// this.getChildren().add(pointLight3);
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// this.getChildren().add(ambient);
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this.colour = value;
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boatPoly.setFill(colour);
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PhongMaterial pm = new PhongMaterial(this.colour);
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// pm.setSpecularPower(16);
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// pm.setSpecularColor(lightColor);
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boatPoly.setMaterial(pm);
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trail.setStroke(colour);
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}
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public Shape3D makeBoatPolygon () {
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StlMeshImporter importer = new StlMeshImporter();
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// System.out.println(BoatObject.class.getResource("simpleboat.stl").toString());
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System.out.println(BoatObject.class.getResource("/views/StartScreenView.fxml").toString());
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importer.read(getClass().getResource("/simpleboat.stl").toString());
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return new MeshView(importer.getImport());
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// MeshView boat = new MeshView();
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// TriangleMesh boatMesh = new TriangleMesh();
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//// -BOAT_WIDTH / 2, BOAT_HEIGHT / 2,
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//// 0.0, -BOAT_HEIGHT / 2,
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//// BOAT_WIDTH / 2, BOAT_HEIGHT / 2
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// boatMesh.getPoints().addAll(
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// -BOAT_WIDTH / 2, BOAT_HEIGHT / 2, 0,
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// 0, -BOAT_HEIGHT / 2,0,
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// BOAT_WIDTH / 2, BOAT_HEIGHT / 2, 0
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// );
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// boatMesh.getTexCoords().addAll(0.5f,0,0,1,1,1);
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// boatMesh.getFaces().addAll(
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// 0,0,1,1,2,2//,
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//// 1,1,2,2,3,3,
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//// 0,0,2,2,3,3,
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//// 1,1,0,0,3,3
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// );
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// boat.setMesh(boatMesh);
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//// boat.setDrawMode(DrawMode.LINE);
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// return boat;
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//// Box b = new Box();
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//// TriangleMesh planeMesh = new TriangleMesh();
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//// float[] points = {
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//// -10, 10, 5,
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//// -10, -10, 10,
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//// 10, 10, 15,
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//// 10, 10, 20
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//// };
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//// float[] texCoords = {
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//// 0, 0,
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//// 0, 1,
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//// 1, 0,
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//// 1, 1
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//// };
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//// int[] faces = {
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//// 0, 0, 1, 1, 2, 2,
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//// 2, 2, 3, 3, 1, 1
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//// };
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//// planeMesh.getPoints().addAll(points);
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//// planeMesh.getTexCoords().addAll(texCoords);
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//// planeMesh.getFaces().addAll(faces);
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//// MeshView meshView = new MeshView(planeMesh);
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// meshView.setMaterial(new PhongMaterial(Color.BLACK));
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// return meshView;
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}
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/**
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* Moves the boat and its children annotations to coordinates specified
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* @param x The X coordinate to move the boat to
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@@ -181,7 +279,7 @@ public class BoatObject extends Group {
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private void rotateTo(double heading, boolean sailsIn, double windDir) {
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boatPoly.getTransforms().setAll(new Rotate(heading));
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// boatPoly.getTransforms().add(new Rotate(heading, new Point3D(0,0,1)));
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if (sailsIn) {
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Double sailWindOffset = 30.0;
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Double upwindAngleLimit = 15.0;
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@@ -220,8 +318,8 @@ public class BoatObject extends Group {
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double period = 10;
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for (int i = 0; i < 50; i++) {
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points[i * 2] = amplitude * Math.sin(((Math.PI * i) / period + sailState));
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points[i * 2 + 1] = (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
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points[199 - (i * 2)] = (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
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points[i * 2 + 1] = (double) (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
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points[199 - (i * 2)] = (double) (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
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points[199 - (i * 2 + 1)] = amplitude * Math.sin(((Math.PI * i) / period + sailState));
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}
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if (sailState == - 2 * Math.PI) {
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@@ -235,6 +333,7 @@ public class BoatObject extends Group {
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}
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public void updateLocation() {
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boatPoly.getTransforms().add(new Rotate(2, new Point3D(1,1,1)));
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// double dx = xVelocity / 60;
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// double dy = yVelocity / 60;
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//
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@@ -356,14 +455,14 @@ public class BoatObject extends Group {
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* Sets this boat to appear highlighted
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*/
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public void setAsPlayer() {
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boatPoly.getPoints().setAll(
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-BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75,
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0.0, -BOAT_HEIGHT / 1.75,
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BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75
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);
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boatPoly.setStroke(Color.BLACK);
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boatPoly.setStrokeWidth(2);
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boatPoly.setStrokeLineCap(StrokeLineCap.ROUND);
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// boatPoly.getPoints().setAll(
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// -BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75,
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// 0.0, -BOAT_HEIGHT / 1.75,
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// BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75
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// );
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// boatPoly.setStroke(Color.BLACK);
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// boatPoly.setStrokeWidth(2);
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// boatPoly.setStrokeLineCap(StrokeLineCap.ROUND);
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isPlayer = true;
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animateSail();
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}
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