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Tested several methods of creating 3D assets. Added a 3D file importer to library of project and replaced some assets with temporary 32 ones to test creating 32 objects.
#implement
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com.interactivemesh.jfx.importer
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com.interactivemesh.jfx.importer.col
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com.interactivemesh.jfx.importer.fxml
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com.interactivemesh.jfx.importer.obj
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com.interactivemesh.jfx.importer.stl
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com.interactivemesh.jfx.importer.tds
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com.interactivemesh.jfx.importer.x3d
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