Everything works. Needs a bit of polish, and possibly look at boat shapes next.

tags: #story[1142]
This commit is contained in:
Alistair McIntyre
2017-08-16 20:38:11 +12:00
parent 02a7b804c1
commit 67f0c213c2
7 changed files with 61 additions and 18 deletions
@@ -60,6 +60,8 @@ public class GameState implements Runnable {
public static Double windDirection;
private static Double windSpeed;
private static Boolean customizationFlag;
private static String hostIpAddress;
private static List<Player> players;
private static Map<Integer, ServerYacht> yachts;
@@ -91,6 +93,7 @@ public class GameState implements Runnable {
yachts = new HashMap<>();
players = new ArrayList<>();
GameState.hostIpAddress = hostIpAddress;
customizationFlag = false;
currentStage = GameStages.LOBBYING;
isRaceStarted = false;
@@ -668,4 +671,16 @@ public class GameState implements Runnable {
public static void addMarkPassListener(NewMessageListener listener) {
markListeners.add(listener);
}
public static void setCustomizationFlag() {
customizationFlag = true;
}
public static Boolean getCustomizationFlag() {
return customizationFlag;
}
public static void resetCustomizationFlag() {
customizationFlag = false;
}
}
@@ -76,13 +76,13 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
} catch (InterruptedException e) {
serverLog("Interrupted exception in Main Server Thread thread sleep", 1);
}
if (GameState.getCurrentStage() == GameStages.LOBBYING) {
if (GameState.getCurrentStage() == GameStages.LOBBYING && GameState
.getCustomizationFlag()) {
// TODO: 16/08/17 ajm412: This can probably be done in a nicer way via those fancy functional interfaces.
for (ServerToClientThread thread : serverToClientThreads) {
thread.sendSetupMessages();
}
GameState.resetCustomizationFlag();
}
if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
@@ -211,7 +211,7 @@ public class ServerToClientThread implements Runnable, Observer {
new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.customizePlayer(sourceID, requestType,
Arrays.copyOfRange(payload, 6, payload.length));
sendSetupMessages();
GameState.setCustomizationFlag();
break;
}
} else {
@@ -241,7 +241,7 @@ public class GameClient {
);
clientLobbyList.clear();
allBoatsMap.forEach((id, boat) ->
clientLobbyList.add(id + " " + boat.getBoatName())
clientLobbyList.add(boat.getBoatName())
);
break;
@@ -25,6 +25,8 @@ public class CustomizationController {
public void initialize() {
boatColorPicker.setValue(new Color(0.0, 0.0, 0.0, 1.0));
}
public void setServerThread(ClientToServerThread ctsThread) {
@@ -56,6 +58,9 @@ public class CustomizationController {
this.windowStage = stage;
}
public void setPlayerName(String name) {
this.nameField.setText(name);
}
}
@@ -149,9 +149,11 @@ public class LobbyController {
try {
FXMLLoader fxmlLoader = new FXMLLoader(LobbyController.class.getResource("/views/customizeView.fxml"));
root = fxmlLoader.load();
root.getStylesheets().add("/css/master.css");
Stage customizeStage = new Stage();
CustomizationController cc = fxmlLoader.getController();
cc.setServerThread(this.socketThread);
cc.setPlayerName(this.players.get(playerID - 1));
customizeStage.setTitle("Customize Boat");
customizeStage.setScene(new Scene(root, 700, 450));
cc.setStage(customizeStage); // pass the stage through so it can be closed later.