mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
added peters boat
This commit is contained in:
+1
-1
@@ -1,4 +1,4 @@
|
||||
package seng302.visualiser.map;
|
||||
package seng302.visualiser;
|
||||
|
||||
import javafx.scene.Camera;
|
||||
import javafx.scene.Group;
|
||||
@@ -0,0 +1,84 @@
|
||||
package seng302.visualiser;
|
||||
|
||||
import javafx.application.Application;
|
||||
import javafx.geometry.Point3D;
|
||||
import javafx.scene.Camera;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.PerspectiveCamera;
|
||||
import javafx.scene.PointLight;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.SceneAntialiasing;
|
||||
import javafx.scene.transform.Rotate;
|
||||
import javafx.scene.transform.Scale;
|
||||
import javafx.scene.transform.Translate;
|
||||
import javafx.stage.Stage;
|
||||
|
||||
/**
|
||||
* Created by cir27 on 7/09/17.
|
||||
*/
|
||||
public class test3d extends Application {
|
||||
|
||||
Group root3D;
|
||||
Scene scene;
|
||||
Camera camera;
|
||||
Group gameObjects;
|
||||
|
||||
@Override
|
||||
public void start(Stage primaryStage) throws Exception {
|
||||
camera = new PerspectiveCamera();
|
||||
gameObjects = new Group();
|
||||
root3D = new Group(camera, gameObjects);
|
||||
scene = new Scene(
|
||||
root3D, 750, 750, true, SceneAntialiasing.BALANCED
|
||||
);
|
||||
scene.setCamera(camera);
|
||||
primaryStage.setScene(scene);
|
||||
primaryStage.show();
|
||||
|
||||
// StlMeshImporter importer = new StlMeshImporter();
|
||||
// importer.read(getClass().getResource("/meshes/boat_hull.stl"));
|
||||
// MeshView boat = new MeshView(importer.getImport());
|
||||
// boat.setMaterial(new PhongMaterial(Color.BEIGE));
|
||||
//
|
||||
// importer = new StlMeshImporter();
|
||||
// importer.read(getClass().getResource("/meshes/boat_mast.stl").toString());
|
||||
// MeshView mast = new MeshView(importer.getImport());
|
||||
// mast.setMaterial(new PhongMaterial(Color.BEIGE));
|
||||
//
|
||||
// importer = new StlMeshImporter();
|
||||
// importer.read(getClass().getResource("/meshes/boat_sail.stl").toString());
|
||||
// MeshView sail = new MeshView(importer.getImport());
|
||||
// sail.setMaterial(new PhongMaterial(Color.WHITE));
|
||||
|
||||
// gameObjects.getChildren().addAll(boat, mast, sail);
|
||||
|
||||
gameObjects.getTransforms().add(new Scale(40, 40,40));
|
||||
gameObjects.getTransforms().add(new Translate(10, 10,0));
|
||||
gameObjects.getTransforms().addAll(
|
||||
new Rotate(90, new Point3D(0,0,1)),
|
||||
new Rotate(90, new Point3D(0, 1, 0))
|
||||
);
|
||||
|
||||
PointLight light = new PointLight();
|
||||
light.setLightOn(true);
|
||||
light.getTransforms().add(new Translate(10, 10, -50));
|
||||
root3D.getChildren().add(light);
|
||||
|
||||
scene.setOnKeyPressed(event -> {
|
||||
switch (event.getCode()) {
|
||||
case UP:
|
||||
gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,0,1)));
|
||||
break;
|
||||
case DOWN:
|
||||
gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,0,1)));
|
||||
break;
|
||||
case LEFT:
|
||||
gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,1,0)));
|
||||
break;
|
||||
case RIGHT:
|
||||
gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,1,0)));
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user