Fixed position issues on entry arrows.

#implement #story[1266] #fix
This commit is contained in:
Calum
2017-09-14 14:21:04 +12:00
parent 391bd33548
commit 62a7e2b8fa
4 changed files with 46 additions and 45 deletions
@@ -6,6 +6,7 @@ import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Arc;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.Polyline;
import javafx.scene.shape.StrokeLineCap;
@@ -38,31 +39,46 @@ public class MarkArrowFactory {
public static Model constructEntryArrow3D (
RoundingSide roundingSide, double angle, ModelType type) {
Model entryArrow = ModelFactory.importModel(type);
double angleDeg = angle;
angle = 180 - angle;
angle = Math.toRadians(angle);
int multiplier = roundingSide == RoundingSide.STARBOARD ? 1 : -1;
double relativeX = multiplier * 10 * Math.sin(angle + Math.PI / 8);
double relativeY = multiplier * 10 * Math.cos(angle + Math.PI / 8);
double xStart = relativeX + multiplier * 10 * Math.sin(angle - Math.PI / 2);
double yStart = relativeY + multiplier * 10 * Math.cos(angle - Math.PI / 2);
double relativeX = multiplier * 5.7 * Math.sin(angle + Math.PI / 2);
double relativeY = multiplier * 5.7 * Math.cos(angle + Math.PI / 2);
double xStart = relativeX + multiplier * 8 * Math.sin(angle + Math.PI);
double yStart = relativeY + multiplier * 8 * Math.cos(angle + Math.PI);
entryArrow.getAssets().getTransforms().addAll(
new Translate(xStart, yStart, 0),
new Rotate(Math.toDegrees(angle), new Point3D(0,0,1))
new Rotate(angleDeg, new Point3D(0,0,1))
);
return entryArrow;
Circle c = new Circle(relativeX, relativeY, 1, Color.RED);
Circle v = new Circle(xStart, yStart, 1, Color.BLUE);
return new Model(new Group(c, v, entryArrow.getAssets()), null);
}
public static Model constructExitArrow3D (
RoundingSide roundingSide, double angle, ModelType type) {
Model exitArrow = ModelFactory.importModel(type);
double angleDeg = angle;
angle = 180 - angle;
angle = Math.toRadians(angle);
int multiplier = roundingSide == RoundingSide.STARBOARD ? 1 : -1;
double xStart = multiplier * 6 * Math.sin(angle + Math.PI / 8);
double yStart = multiplier * 6 * Math.cos(angle + Math.PI / 8);
double xStart = multiplier * 5.7 * Math.sin(angle + Math.PI / 2);
double yStart = multiplier * 5.7 * Math.cos(angle + Math.PI / 2);
exitArrow.getAssets().getTransforms().addAll(
new Translate(xStart, yStart, 0),
new Rotate(Math.toDegrees(angle), new Point3D(0,0,1))
new Rotate(angleDeg, new Point3D(0,0,1))
);
return exitArrow;
Circle c = new Circle(xStart, yStart, 1, Color.RED);
if (roundingSide == RoundingSide.PORT) {
c = new Circle(xStart, yStart, 1, Color.GREENYELLOW);
}
return new Model(new Group(c, exitArrow.getAssets()), null);
}