Fixed bug that stopped clients from getting updated xml data.

#issue[48] #bug
This commit is contained in:
Calum
2017-08-13 20:24:03 +12:00
parent d79b0421c2
commit 6218d5506b
4 changed files with 44 additions and 47 deletions
@@ -44,6 +44,7 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
HeartbeatThread heartbeatThread;
serverListenThread = new ServerListenThread(serverSocket, this);
heartbeatThread = new HeartbeatThread(this);
heartbeatThread.start();
@@ -102,9 +103,11 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
public void clientConnected(ServerToClientThread serverToClientThread) {
serverLog("Player Connected From " + serverToClientThread.getThread().getName(), 0);
serverToClientThreads.add(serverToClientThread);
this.addObserver(serverToClientThread);
setChanged();
notifyObservers();
serverToClientThread.addConnectionListener(() -> {
for (ServerToClientThread thread : serverToClientThreads) {
thread.sendSetupMessages();
}
});
}
/**
@@ -121,11 +124,15 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
serverLog("Player " + player.getYacht().getSourceId() + "'s socket disconnected", 0);
GameState.removeYacht(player.getYacht().getSourceId());
GameState.removePlayer(player);
ServerToClientThread closedConnection = null;
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
if (serverToClientThread.getSocket() == player.getSocket()) {
this.deleteObserver(serverToClientThread);
closedConnection = serverToClientThread;
} else {
serverToClientThread.sendSetupMessages();
}
}
serverToClientThreads.remove(closedConnection);
setChanged();
notifyObservers();
}
@@ -12,8 +12,6 @@ import java.net.SocketException;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.List;
import java.util.Observable;
import java.util.Observer;
import java.util.concurrent.ThreadLocalRandom;
import java.util.stream.Collectors;
import java.util.zip.CRC32;
@@ -44,7 +42,15 @@ import seng302.utilities.XMLGenerator;
* its own thread. All server threads created and owned by the server thread handler which can
* trigger client updates on its threads Created by wmu16 on 13/07/17.
*/
public class ServerToClientThread implements Runnable, Observer {
public class ServerToClientThread implements Runnable {
/**
* Called to notify listeners when this thread receives a connection correctly.
*/
@FunctionalInterface
interface ConnectionListener {
void notifyConnection ();
}
private static final Integer LOG_LEVEL = 1;
private static final Integer MAX_ID_ATTEMPTS = 10;
@@ -57,8 +63,6 @@ public class ServerToClientThread implements Runnable, Observer {
private ByteArrayOutputStream crcBuffer;
private Boolean userIdentified = false;
private Boolean connected = true;
private Boolean updateClient = true;
// private Boolean initialisedRace = true;
@@ -70,6 +74,8 @@ public class ServerToClientThread implements Runnable, Observer {
private XMLGenerator xml;
private List<ConnectionListener> connectionListeners = new ArrayList<>();
public ServerToClientThread(Socket socket) {
this.socket = socket;
seqNo = 0;
@@ -85,7 +91,7 @@ public class ServerToClientThread implements Runnable, Observer {
thread.start();
}
private void setUpYacht(){
private void setUpPlayer(){
BufferedReader fn;
String fName = "";
BufferedReader ln;
@@ -114,7 +120,6 @@ public class ServerToClientThread implements Runnable, Observer {
Yacht yacht = new Yacht(
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
GameState.addYacht(sourceId, yacht);
GameState.addPlayer(new Player(socket, yacht));
}
@@ -126,11 +131,6 @@ public class ServerToClientThread implements Runnable, Observer {
}
}
@Override
public void update(Observable o, Object arg) {
sendSetupMessages();
}
private void completeRegistration(ClientType clientType) throws IOException {
// Fail if not a player
if (!clientType.equals(ClientType.PLAYER)){
@@ -150,12 +150,14 @@ public class ServerToClientThread implements Runnable, Observer {
this.clientType = clientType;
this.sourceId = sourceId;
setUpYacht();
isRegistered = true;
os.write(responseMessage.getBuffer());
sendSetupMessages();
setUpPlayer();
for (ConnectionListener listener : connectionListeners) {
listener.notifyConnection();
}
}
public void run() {
@@ -226,7 +228,7 @@ public class ServerToClientThread implements Runnable, Observer {
}
}
private void sendSetupMessages() {
public void sendSetupMessages() {
xml = new XMLGenerator();
Race race = new Race();
@@ -257,22 +259,6 @@ public class ServerToClientThread implements Runnable, Observer {
updateClient = true;
}
/**
* Tries to confirm the connection just accepted.
* Sends ID, expects that ID echoed for confirmation,
* if so, sends a confirmation packet back to that connection
* Creates a player instance with that ID and this thread and adds it to the GameState
* If not, close the socket and end the threads execution
*
* @param id the id to try and assign to the connection
* @return A boolean indicating if it was a successful handshake
*/
private Boolean threeWayHandshake(Integer id) {
return true;
}
private void closeSocket() {
try {
socket.close();
@@ -281,7 +267,6 @@ public class ServerToClientThread implements Runnable, Observer {
}
}
private int readByte() throws Exception {
int currentByte = -1;
try {
@@ -353,7 +338,6 @@ public class ServerToClientThread implements Runnable, Observer {
public void sendRaceStatusMessage() {
// variables taken from GameServerThread
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
BoatStatus boatStatus;
RaceStatus raceStatus;
@@ -388,4 +372,12 @@ public class ServerToClientThread implements Runnable, Observer {
public Socket getSocket() {
return socket;
}
public void addConnectionListener(ConnectionListener listener) {
connectionListeners.add(listener);
}
public void removeConnectionListener(ConnectionListener listener) {
connectionListeners.remove(listener);
}
}
+2 -2
View File
@@ -450,9 +450,9 @@ public class Yacht {
private void turnTowardsHeading(Double newHeading) {
Double newVal = heading - newHeading;
if (Math.floorMod(newVal.longValue(), 360L) > 180) {
adjustHeading(TURN_STEP);
adjustHeading(TURN_STEP / 5);
} else {
adjustHeading(-TURN_STEP);
adjustHeading(-TURN_STEP / 5);
}
}
@@ -49,7 +49,7 @@ public class GameClient {
private ObservableList<String> clientLobbyList = FXCollections.observableArrayList();
/**
* Create an instance of the game client. Does not do anything untill run with runAsClient()
* Create an instance of the game client. Does not do anything until run with runAsClient()
* runAsHost().
* @param holder The JavaFX Pane that the visual elements for the race will be inserted into.
*/
@@ -106,10 +106,8 @@ public class GameClient {
private void loadStartScreen() {
socketThread.setSocketToClose();
socketThread = null;
if (server != null) {
// TODO: 26/07/17 cir27 - handle disconnecting
// server.shutDown();
server.terminate();
server = null;
}
FXMLLoader fxmlLoader = new FXMLLoader(
@@ -191,9 +189,9 @@ public class GameClient {
StreamParser.extractXmlMessage(packet)
);
clientLobbyList.clear();
allBoatsMap.forEach((id, boat) -> {
clientLobbyList.add(id + " " + boat.getBoatName());
});
allBoatsMap.forEach((id, boat) ->
clientLobbyList.add(id + " " + boat.getBoatName())
);
break;
case RACE_START_STATUS: