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Added junit for update yacht (after collision implementation). Removed another version of initialise boat positions.
#story[1117]
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package seng302.model;
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import org.junit.Assert;
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import org.junit.Before;
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import org.junit.Test;
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import seng302.gameServer.GameState;
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import seng302.utilities.GeoUtility;
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/**
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* Test update function in Yacht.java to make sure yacht will not be collide each other within 25.0
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* meters.
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*/
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public class UpdateYachtTest {
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private Yacht yacht1 = new Yacht("Yacht", 1, "1", "Yacht" + 1, "Yacht" + 1, "Test1");
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private Yacht yacht2 = new Yacht("Yacht", 2, "2", "Yacht" + 2, "Yacht" + 2, "Test2");
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private GeoPoint geoPoint1 = new GeoPoint(50.0, 50.0);
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private GeoPoint geoPoint2 = GeoUtility.getGeoCoordinate(geoPoint1, 90.0, 50.0);
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@Before
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public void setUpRace() {
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new GameState("");
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GameState.addYacht(1, yacht1);
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GameState.addYacht(2, yacht2);
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PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
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}
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@Test
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public void testUpdateYachtWithCollision() {
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// Yacht 1 heading towards 90 degrees heading
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yacht1.setLocation(geoPoint1);
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yacht1.updateLocation(geoPoint1.getLat(), geoPoint1.getLng(), 90.0, 5.0);
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// Yacht 2 heading towards 270 degrees heading
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yacht2.setLocation(geoPoint2);
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yacht2.updateLocation(geoPoint2.getLat(), geoPoint2.getLng(), 270.0, 5.0);
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// Start yacht 1 and rest yacht 2
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if (!yacht1.getSailIn()) {
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yacht1.toggleSailIn();
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}
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for (int i = 0; i < 6; i++) {
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yacht1.update((long) 1000);
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// Making sure boat is moving
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double moved = GeoUtility.getDistance(yacht1.getLocation(), geoPoint1);
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Assert.assertTrue(moved > 0);
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// Making sure no collision
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double distance = GeoUtility.getDistance(yacht1.getLocation(), geoPoint2);
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Assert.assertTrue(distance > 25.0);
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}
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}
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@Test
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public void testUpdateYachtWithoutCollision() {
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// Yacht 1 heading towards 90 degrees heading
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yacht1.setLocation(geoPoint1);
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yacht1.updateLocation(geoPoint1.getLat(), geoPoint1.getLng(), 90.0, 5.0);
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// Yacht 2 heading towards 90 degrees heading
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yacht2.setLocation(geoPoint2);
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yacht2.updateLocation(geoPoint2.getLat(), geoPoint2.getLng(), 90.0, 5.0);
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// Start yacht 1 and yacht 2
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if (!yacht1.getSailIn()) {
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yacht1.toggleSailIn();
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}
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if (!yacht2.getSailIn()) {
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yacht2.toggleSailIn();
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}
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double previousDistance1 = 0;
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double previousDistance2 = 0;
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for (int i = 0; i < 6; i++) {
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yacht1.update((long) 1000);
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yacht2.update((long) 1000);
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// Making sure boat is moving
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double yachtMoved1 = GeoUtility.getDistance(yacht1.getLocation(), geoPoint1);
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Assert.assertTrue(yachtMoved1 > previousDistance1);
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previousDistance1 = yachtMoved1;
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double yachtMoved2 = GeoUtility.getDistance(yacht2.getLocation(), geoPoint2);
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Assert.assertTrue(yachtMoved2 > previousDistance2);
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previousDistance2 = yachtMoved2;
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}
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}
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}
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