CSS on annotation selection and minor bug fixes. Changed annotation slider to only have None, important and All

#story[955]
This commit is contained in:
William Muir
2017-05-15 16:44:28 +12:00
parent 764ae37ce4
commit 51f090324a
5 changed files with 117 additions and 93 deletions
+86 -65
View File
@@ -16,13 +16,14 @@ import java.util.ArrayList;
import java.util.List;
/**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2 dimensional boat.
* It contains a single polygon for the boat, a group of lines to show it's path, a wake object and two text labels to
* annotate the boat teams name and the boats velocity. The boat will update it's position onscreen everytime
* UpdatePosition is called unless the window is minimized in which case it attempts to store animations and apply them
* when the window is maximised.
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
* a wake object and two text labels to annotate the boat teams name and the boats velocity. The
* boat will update it's position onscreen everytime UpdatePosition is called unless the window is
* minimized in which case it attempts to store animations and apply them when the window is
* maximised.
*/
public class BoatGroup extends RaceObject{
public class BoatGroup extends RaceObject {
//Constants for drawing
private static final double TEAMNAME_X_OFFSET = 10d;
@@ -42,51 +43,56 @@ public class BoatGroup extends RaceObject{
private Text teamNameObject;
private Text velocityObject;
private Wake wake;
private boolean isSelected = false;
private boolean isSelected = true; //Boats annotations are visible by default at the start
//Handles boat moving when connecting to a stream
private boolean setToInitialLocation = false;
private boolean destinationSet;
//Variables for handling minimization
private Stage stage;
private boolean isMaximized= true;
private boolean isMaximized = true;
private List<Line> lineStorage = new ArrayList<>();
private int setCallCount = 5;
/**
* Creates a BoatGroup with the default triangular boat polygon.
* @param boat The boat that the BoatGroup will represent. Must contain an ID which will be used to tell which
* BoatGroup to update.
*
* @param boat The boat that the BoatGroup will represent. Must contain an ID which will be used
* to tell which BoatGroup to update.
* @param color The colour of the boat polygon and the trailing line.
*/
public BoatGroup (Yacht boat, Color color){
public BoatGroup(Yacht boat, Color color) {
this.boat = boat;
initChildren(color);
}
/**
* Creates a BoatGroup with the boat being the default polygon. The head of the boat should be at point (0,0).
* @param boat The boat that the BoatGroup will represent. Must contain an ID which will be used to tell which
* BoatGroup to update.
* Creates a BoatGroup with the boat being the default polygon. The head of the boat should be
* at point (0,0).
*
* @param boat The boat that the BoatGroup will represent. Must contain an ID which will be used
* to tell which BoatGroup to update.
* @param color The colour of the boat polygon and the trailing line.
* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat polygon.
* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat
* polygon.
*/
public BoatGroup (Yacht boat, Color color, double... points)
{
public BoatGroup(Yacht boat, Color color, double... points) {
this.boat = boat;
initChildren(color, points);
}
/**
* Creates the javafx objects that will be the in the group by default.
*
* @param color The colour of the boat polygon and the trailing line.
* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat polygon.
* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat
* polygon.
*/
private void initChildren (Color color, double... points) {
private void initChildren(Color color, double... points) {
boatPoly = new Polygon(points);
boatPoly.setFill(color);
boatPoly.setOnMouseEntered(event -> boatPoly.setFill(Color.FLORALWHITE));
boatPoly.setOnMouseExited(event -> boatPoly.setFill(color));
boatPoly.setOnMouseClicked(event -> setIsSelected(!isSelected)); //Toggle the selection of the boat
boatPoly.setOnMouseClicked(event -> setIsSelected(!isSelected));
teamNameObject = new Text(boat.getShortName());
velocityObject = new Text(String.valueOf(boat.getVelocity()));
@@ -106,17 +112,20 @@ public class BoatGroup extends RaceObject{
/**
* Creates the javafx objects that will be the in the group by default.
*
* @param color The colour of the boat polygon and the trailing line.
*/
private void initChildren (Color color) {
private void initChildren(Color color) {
initChildren(color,
-BOAT_WIDTH / 2, BOAT_HEIGHT / 2,
0.0, -BOAT_HEIGHT / 2,
BOAT_WIDTH / 2, BOAT_HEIGHT / 2);
-BOAT_WIDTH / 2, BOAT_HEIGHT / 2,
0.0, -BOAT_HEIGHT / 2,
BOAT_WIDTH / 2, BOAT_HEIGHT / 2);
}
/**
* Moves the boat and its children annotations from its current coordinates by specified amounts.
* Moves the boat and its children annotations from its current coordinates by specified
* amounts.
*
* @param dx The amount to move the X coordinate by
* @param dy The amount to move the Y coordinate by
*/
@@ -134,21 +143,23 @@ public class BoatGroup extends RaceObject{
/**
* Moves the boat and its children annotations to coordinates specified
*
* @param x The X coordinate to move the boat to
* @param y The Y coordinate to move the boat to
* @param rotation The heading in degrees from north the boat should rotate to.
*/
public void moveTo (double x, double y, double rotation) {
public void moveTo(double x, double y, double rotation) {
rotateTo(rotation);
moveTo(x, y);
}
/**
* Moves the boat and its children annotations to coordinates specified
*
* @param x The X coordinate to move the boat to
* @param y The Y coordinate to move the boat to
*/
public void moveTo (double x, double y) {
public void moveTo(double x, double y) {
boatPoly.setLayoutX(x);
boatPoly.setLayoutY(y);
teamNameObject.setLayoutX(x);
@@ -162,9 +173,11 @@ public class BoatGroup extends RaceObject{
/**
* Updates the position of all graphics in the BoatGroup based off of the given time interval.
* @param timeInterval The interval, in milliseconds, the boat should update it's position based on.
*
* @param timeInterval The interval, in milliseconds, the boat should update it's position based
* on.
*/
public void updatePosition (long timeInterval) {
public void updatePosition(long timeInterval) {
//Calculate the movement of the boat.
if (isMaximized) {
double dx = pixelVelocityX * timeInterval;
@@ -177,10 +190,10 @@ public class BoatGroup extends RaceObject{
distanceTravelled = 0;
if (lastPoint != null) {
Line l = new Line(
lastPoint.getX(),
lastPoint.getY(),
boatPoly.getLayoutX(),
boatPoly.getLayoutY()
lastPoint.getX(),
lastPoint.getY(),
boatPoly.getLayoutX(),
boatPoly.getLayoutY()
);
l.getStrokeDashArray().setAll(3d, 7d);
l.setStroke(boat.getColour());
@@ -196,18 +209,21 @@ public class BoatGroup extends RaceObject{
/**
* Sets the destination of the boat and the headng it should have once it reaches
*
* @param newXValue The X co-ordinate the boat needs to move to.
* @param newYValue The Y co-ordinate the boat needs to move to.
* @param rotation Rotation to move graphics to.
* @param raceIds RaceID of the object to move.
*/
public void setDestination (double newXValue, double newYValue, double rotation, double groundSpeed, int... raceIds) {
public void setDestination(double newXValue, double newYValue, double rotation,
double groundSpeed, int... raceIds) {
if (hasRaceId(raceIds)) {
if (setToInitialLocation) {
destinationSet = true;
boat.setVelocity(groundSpeed);
if (currentRotation < 0)
if (currentRotation < 0) {
currentRotation = 360 - currentRotation;
}
double dx = newXValue - boatPoly.getLayoutX();
double dy = newYValue - boatPoly.getLayoutY();
//Check movement is reasonable. Assumes a 1000 * 1000 canvas
@@ -228,7 +244,8 @@ public class BoatGroup extends RaceObject{
rotationalVelocity = 0;
wakeGenerationDelay--;
} else {
wake.setRotationalVelocity(rotationalVelocity, rotationalGoal, boat.getVelocity());
wake.setRotationalVelocity(rotationalVelocity, rotationalGoal,
boat.getVelocity());
}
velocityObject.setText(String.format("%.2f m/s", boat.getVelocity()));
} else {
@@ -241,14 +258,14 @@ public class BoatGroup extends RaceObject{
if (!isMaximized) {
setToInitialLocation = false;
wakeGenerationDelay = 2;
if(setCallCount-- == 0) {
if (setCallCount-- == 0) {
setCallCount = 5;
if (lastPoint != null) {
Line l = new Line(
lastPoint.getX(),
lastPoint.getY(),
newXValue,
newYValue
lastPoint.getX(),
lastPoint.getY(),
newXValue,
newYValue
);
l.getStrokeDashArray().setAll(3d, 7d);
l.setStroke(boatPoly.getFill());
@@ -261,32 +278,33 @@ public class BoatGroup extends RaceObject{
}
}
public void setDestination (double newXValue, double newYValue, double groundSpeed, int... raceIDs) {
public void setDestination(double newXValue, double newYValue, double groundSpeed,
int... raceIDs) {
destinationSet = true;
if (hasRaceId(raceIDs)) {
double rotation = Math.abs(
Math.toDegrees(
Math.atan(
(newYValue - boatPoly.getLayoutY()) / (newXValue - boatPoly.getLayoutX())
)
Math.toDegrees(
Math.atan(
(newYValue - boatPoly.getLayoutY()) / (newXValue - boatPoly.getLayoutX())
)
)
);
setDestination(newXValue, newYValue, rotation, groundSpeed, raceIDs);
}
}
public void rotateTo (double rotation) {
public void rotateTo(double rotation) {
currentRotation = rotation;
boatPoly.getTransforms().setAll(new Rotate(rotation));
}
public void forceRotation () {
rotateTo (rotationalGoal);
public void forceRotation() {
rotateTo(rotationalGoal);
wake.rotate(rotationalGoal);
}
public void paintBoat (Color color) {
public void paintBoat(Color color) {
boatPoly.setFill(color);
}
@@ -311,8 +329,9 @@ public class BoatGroup extends RaceObject{
}
/**
* This function sets the boats isSelected property AS WELL as actually acting upon the value of that selection.
* (Painting or not painting annotations)
* This function sets the boats isSelected property AS WELL as actually acting upon the value of
* that selection. (Painting or not painting annotations)
*
* @param isSelected A Boolean indicating whether or not the boat is selected
*/
public void setIsSelected(Boolean isSelected) {
@@ -330,10 +349,11 @@ public class BoatGroup extends RaceObject{
* @param raceIds The ID's to check the BoatGroup for.
* @return True if the BoatGroup contains at east one of the given IDs, false otherwise.
*/
public boolean hasRaceId (int... raceIds) {
public boolean hasRaceId(int... raceIds) {
for (int id : raceIds) {
if (id == boat.getSourceID())
if (id == boat.getSourceID()) {
return true;
}
}
return false;
}
@@ -343,31 +363,32 @@ public class BoatGroup extends RaceObject{
*
* @return An array containing all ID's associated with this RaceObject.
*/
public int[] getRaceIds () {
return new int[] {boat.getSourceID()};
public int[] getRaceIds() {
return new int[]{boat.getSourceID()};
}
/**
* Due to javaFX limitations annotations associated with a boat that you want to appear below all boats in the
* Z-axis need to be pulled out of the BoatGroup and added to the parent group of the BoatGroups. This function
* returns these annotations as a group.
* Due to javaFX limitations annotations associated with a boat that you want to appear below
* all boats in the Z-axis need to be pulled out of the BoatGroup and added to the parent group
* of the BoatGroups. This function returns these annotations as a group.
*
* @return A group containing low priority annotations.
*/
public Group getLowPriorityAnnotations () {
public Group getLowPriorityAnnotations() {
Group group = new Group();
group.getChildren().addAll(wake, lineGroup);
group.getChildren().addAll(wake, lineGroup, teamNameObject, velocityObject);
return group;
}
/**
* Use this function to let the BoatGroup know about the stage it is in. If it knows about it's stage then it will
* listen to the iconified property of that stage and change it's behaviour upon minimization. Without setting the
* Stage there is guarantee that the BoatGroup will draw properly when the stage is minimized.
* Use this function to let the BoatGroup know about the stage it is in. If it knows about it's
* stage then it will listen to the iconified property of that stage and change it's behaviour
* upon minimization. Without setting the Stage there is guarantee that the BoatGroup will draw
* properly when the stage is minimized.
*
* @param stage The stage that the BoatGroup is added to.
*/
public void setStage (Stage stage) {
public void setStage(Stage stage) {
/* TODO: 4/05/17 cir27 - Find a way to get the stage to this point. Need to pass it through multiple controllers.
App.start() -> Controller.setContentPane -> RaceViewController -> CanvasController
*/