Refactored the 2D and 3D game view class setups. Made scaling more logical.

#refactor #story[1275]
This commit is contained in:
Calum
2017-09-26 00:55:28 +13:00
parent b3981b19e0
commit 51747e2d13
11 changed files with 498 additions and 931 deletions
@@ -9,17 +9,7 @@ import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import javafx.scene.paint.Color;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.messages.BoatAction;
@@ -37,23 +27,6 @@ import seng302.model.Limit;
import seng302.model.Player;
import seng302.model.PolarTable;
import seng302.model.ServerYacht;
import org.w3c.dom.Document;
import org.xml.sax.InputSource;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatStatus;
import seng302.gameServer.messages.ChatterMessage;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.gameServer.messages.MarkRoundingMessage;
import seng302.gameServer.messages.MarkType;
import seng302.gameServer.messages.Message;
import seng302.gameServer.messages.RoundingBoatStatus;
import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.gameServer.messages.YachtEventType;
import seng302.model.GeoPoint;
import seng302.model.Limit;
import seng302.model.Player;
import seng302.model.PolarTable;
import seng302.model.ServerYacht;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.model.mark.MarkOrder;
@@ -61,7 +34,6 @@ import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.utilities.GeoUtility;
import seng302.utilities.XMLParser;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**