mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Boat names now change, just the issue of the lobby not updating unless another person joins/leaves to try and fix.
tags: #story[1142]
This commit is contained in:
@@ -10,6 +10,7 @@ import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatStatus;
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import seng302.gameServer.server.messages.CustomizeRequestType;
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import seng302.gameServer.server.messages.MarkRoundingMessage;
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import seng302.gameServer.server.messages.MarkType;
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import seng302.gameServer.server.messages.Message;
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@@ -509,6 +510,18 @@ public class GameState implements Runnable {
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return false;
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}
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public static void customizePlayer(long playerID, CustomizeRequestType requestType,
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byte[] customizeData) {
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System.out.println(playerID + " " + requestType.toString());
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ServerYacht playerYacht = yachts.get((int) playerID);
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if (requestType.equals(CustomizeRequestType.NAME)) {
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String name = new String(customizeData);
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System.out.println(playerYacht.getBoatName());
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playerYacht.setBoatName(name);
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System.out.println(playerYacht.getBoatName());
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}
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}
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private static Mark markCollidedWith(ServerYacht yacht) {
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Set<Mark> marksInRace = GameState.getMarks();
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@@ -1,11 +1,11 @@
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package seng302.gameServer;
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import java.util.Arrays;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.ClientType;
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import seng302.gameServer.server.messages.CustomizeRequestType;
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import seng302.gameServer.server.messages.Message;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.gameServer.server.messages.BoatAction;
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public class ServerPacketParser {
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@@ -22,5 +22,11 @@ public class ServerPacketParser {
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long value = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
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return ClientType.getClientType((int) value);
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}
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public static CustomizeRequestType extractCustomizationType(StreamPacket packet) {
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byte[] payload = packet.getPayload();
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long type = Message.bytesToLong(Arrays.copyOfRange(payload, 4, 5));
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return CustomizeRequestType.getRequestType((int) type);
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}
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}
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@@ -10,6 +10,7 @@ import java.io.OutputStream;
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import java.net.Socket;
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import java.net.SocketException;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Observable;
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import java.util.Observer;
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@@ -19,26 +20,23 @@ import java.util.zip.CRC32;
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import java.util.zip.Checksum;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.server.messages.ClientType;
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import seng302.gameServer.server.messages.CustomizeRequestType;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RegistrationResponseMessage;
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import seng302.gameServer.server.messages.RegistrationResponseStatus;
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import seng302.gameServer.server.messages.XMLMessage;
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import seng302.gameServer.server.messages.XMLMessageSubType;
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import seng302.gameServer.server.messages.YachtEventCodeMessage;
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import seng302.model.Player;
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import seng302.model.ServerYacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.server.messages.BoatSubMessage;
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import seng302.gameServer.server.messages.ClientType;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RaceStatus;
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import seng302.gameServer.server.messages.RaceStatusMessage;
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import seng302.gameServer.server.messages.RaceType;
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import seng302.gameServer.server.messages.RegistrationResponseMessage;
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import seng302.gameServer.server.messages.RegistrationResponseStatus;
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import seng302.gameServer.server.messages.XMLMessage;
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import seng302.gameServer.server.messages.XMLMessageSubType;
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import seng302.model.ServerYacht;
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/**
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* A class describing a single connection to a Client for the purposes of sending and receiving on
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@@ -206,6 +204,14 @@ public class ServerToClientThread implements Runnable, Observer {
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case RACE_CUSTOMIZATION_REQUEST:
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System.out.println("CUSTOMIZATION RECEIVED");
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Long sourceID = Message
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.bytesToLong(Arrays.copyOfRange(payload, 0, 3));
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CustomizeRequestType requestType = ServerPacketParser
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.extractCustomizationType(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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GameState.customizePlayer(sourceID, requestType,
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Arrays.copyOfRange(payload, 6, payload.length));
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break;
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}
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} else {
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logger.warn("Packet has been dropped", 1);
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@@ -298,6 +298,10 @@ public class ServerYacht extends Observable {
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return country;
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}
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public void setBoatName(String name) {
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boatName = name;
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shortName = name.split(" ")[0];
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}
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public GeoPoint getLocation() {
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return location;
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@@ -32,6 +32,9 @@ public class CustomizationController {
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public void submitCustomization() {
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System.out.println("Attempting to send");
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socketThread.sendCustomizationRequest(CustomizeRequestType.NAME, nameField.getText().getBytes());
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// TODO: 16/08/17 ajm412: Turn colors into byte array.
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socketThread.sendCustomizationRequest(CustomizeRequestType.COLOR,
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boatColorPicker.getValue().toString().getBytes());
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}
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