mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Boat names now change, just the issue of the lobby not updating unless another person joins/leaves to try and fix.
tags: #story[1142]
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@@ -10,6 +10,7 @@ import java.io.OutputStream;
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import java.net.Socket;
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import java.net.SocketException;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Observable;
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import java.util.Observer;
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@@ -19,26 +20,23 @@ import java.util.zip.CRC32;
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import java.util.zip.Checksum;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.server.messages.ClientType;
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import seng302.gameServer.server.messages.CustomizeRequestType;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RegistrationResponseMessage;
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import seng302.gameServer.server.messages.RegistrationResponseStatus;
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import seng302.gameServer.server.messages.XMLMessage;
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import seng302.gameServer.server.messages.XMLMessageSubType;
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import seng302.gameServer.server.messages.YachtEventCodeMessage;
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import seng302.model.Player;
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import seng302.model.ServerYacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.server.messages.BoatSubMessage;
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import seng302.gameServer.server.messages.ClientType;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RaceStatus;
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import seng302.gameServer.server.messages.RaceStatusMessage;
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import seng302.gameServer.server.messages.RaceType;
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import seng302.gameServer.server.messages.RegistrationResponseMessage;
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import seng302.gameServer.server.messages.RegistrationResponseStatus;
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import seng302.gameServer.server.messages.XMLMessage;
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import seng302.gameServer.server.messages.XMLMessageSubType;
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import seng302.model.ServerYacht;
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/**
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* A class describing a single connection to a Client for the purposes of sending and receiving on
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@@ -206,6 +204,14 @@ public class ServerToClientThread implements Runnable, Observer {
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case RACE_CUSTOMIZATION_REQUEST:
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System.out.println("CUSTOMIZATION RECEIVED");
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Long sourceID = Message
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.bytesToLong(Arrays.copyOfRange(payload, 0, 3));
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CustomizeRequestType requestType = ServerPacketParser
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.extractCustomizationType(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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GameState.customizePlayer(sourceID, requestType,
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Arrays.copyOfRange(payload, 6, payload.length));
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break;
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}
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} else {
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logger.warn("Packet has been dropped", 1);
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