Boat names now change, just the issue of the lobby not updating unless another person joins/leaves to try and fix.

tags: #story[1142]
This commit is contained in:
Alistair McIntyre
2017-08-16 17:57:22 +12:00
parent 1db75a8ae4
commit 4fc00f8a3c
5 changed files with 47 additions and 15 deletions
@@ -10,6 +10,7 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatStatus;
import seng302.gameServer.server.messages.CustomizeRequestType;
import seng302.gameServer.server.messages.MarkRoundingMessage;
import seng302.gameServer.server.messages.MarkType;
import seng302.gameServer.server.messages.Message;
@@ -509,6 +510,18 @@ public class GameState implements Runnable {
return false;
}
public static void customizePlayer(long playerID, CustomizeRequestType requestType,
byte[] customizeData) {
System.out.println(playerID + " " + requestType.toString());
ServerYacht playerYacht = yachts.get((int) playerID);
if (requestType.equals(CustomizeRequestType.NAME)) {
String name = new String(customizeData);
System.out.println(playerYacht.getBoatName());
playerYacht.setBoatName(name);
System.out.println(playerYacht.getBoatName());
}
}
private static Mark markCollidedWith(ServerYacht yacht) {
Set<Mark> marksInRace = GameState.getMarks();
@@ -1,11 +1,11 @@
package seng302.gameServer;
import java.util.Arrays;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.CustomizeRequestType;
import seng302.gameServer.server.messages.Message;
import seng302.model.stream.packets.StreamPacket;
import seng302.gameServer.server.messages.BoatAction;
public class ServerPacketParser {
@@ -22,5 +22,11 @@ public class ServerPacketParser {
long value = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return ClientType.getClientType((int) value);
}
public static CustomizeRequestType extractCustomizationType(StreamPacket packet) {
byte[] payload = packet.getPayload();
long type = Message.bytesToLong(Arrays.copyOfRange(payload, 4, 5));
return CustomizeRequestType.getRequestType((int) type);
}
}
@@ -10,6 +10,7 @@ import java.io.OutputStream;
import java.net.Socket;
import java.net.SocketException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Observable;
import java.util.Observer;
@@ -19,26 +20,23 @@ import java.util.zip.CRC32;
import java.util.zip.Checksum;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.CustomizeRequestType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RegistrationResponseMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus;
import seng302.gameServer.server.messages.XMLMessage;
import seng302.gameServer.server.messages.XMLMessageSubType;
import seng302.gameServer.server.messages.YachtEventCodeMessage;
import seng302.model.Player;
import seng302.model.ServerYacht;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.BoatSubMessage;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RaceStatus;
import seng302.gameServer.server.messages.RaceStatusMessage;
import seng302.gameServer.server.messages.RaceType;
import seng302.gameServer.server.messages.RegistrationResponseMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus;
import seng302.gameServer.server.messages.XMLMessage;
import seng302.gameServer.server.messages.XMLMessageSubType;
import seng302.model.ServerYacht;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on
@@ -206,6 +204,14 @@ public class ServerToClientThread implements Runnable, Observer {
case RACE_CUSTOMIZATION_REQUEST:
System.out.println("CUSTOMIZATION RECEIVED");
Long sourceID = Message
.bytesToLong(Arrays.copyOfRange(payload, 0, 3));
CustomizeRequestType requestType = ServerPacketParser
.extractCustomizationType(
new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.customizePlayer(sourceID, requestType,
Arrays.copyOfRange(payload, 6, payload.length));
break;
}
} else {
logger.warn("Packet has been dropped", 1);
@@ -298,6 +298,10 @@ public class ServerYacht extends Observable {
return country;
}
public void setBoatName(String name) {
boatName = name;
shortName = name.split(" ")[0];
}
public GeoPoint getLocation() {
return location;
@@ -32,6 +32,9 @@ public class CustomizationController {
public void submitCustomization() {
System.out.println("Attempting to send");
socketThread.sendCustomizationRequest(CustomizeRequestType.NAME, nameField.getText().getBytes());
// TODO: 16/08/17 ajm412: Turn colors into byte array.
socketThread.sendCustomizationRequest(CustomizeRequestType.COLOR,
boatColorPicker.getValue().toString().getBytes());
}