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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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chat packets sent to server and then sent back to all clients. #story[1246]
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@@ -22,6 +22,7 @@ import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.BoatLocationMessage;
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import seng302.gameServer.messages.ChatterMessage;
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import seng302.gameServer.messages.ClientType;
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import seng302.gameServer.messages.CustomizeRequestType;
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import seng302.gameServer.messages.Message;
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@@ -225,7 +226,11 @@ public class ServerToClientThread implements Runnable, Observer {
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completeRegistration(requestedType);
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break;
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case CHATTER_TEXT:
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GameState.broadcastChatter(
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ServerPacketParser.extractChatterText(payload)
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);
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break;
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case RACE_CUSTOMIZATION_REQUEST:
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Long sourceID = Message
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.bytesToLong(Arrays.copyOfRange(payload, 0, 3));
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