Merge branch 'develop' into story61_player_highlighting

This commit is contained in:
Calum
2017-07-26 15:52:29 +12:00
4 changed files with 37 additions and 32 deletions
@@ -101,7 +101,8 @@ public class ClientToServerThread implements Runnable {
}
} catch (Exception e) {
closeSocket();
e.printStackTrace();
System.err.println("SERVER DISCONNECTED");
// e.printStackTrace();
return;
}
}
@@ -12,7 +12,9 @@ import seng302.server.messages.BoatActionType;
* A Static class to hold information about the current state of the game (model)
* Created by wmu16 on 10/07/17.
*/
public class GameState {
public class GameState implements Runnable {
private static Integer STATE_UPDATES_PER_SECOND = 60;
private static Long previousUpdateTime;
public static Double windDirection;
@@ -31,7 +33,7 @@ public class GameState {
players = new ArrayList<>();
GameState.hostIpAddress = hostIpAddress;
this.hostIpAddress = hostIpAddress;
players = new ArrayList<>();
currentStage = GameStages.LOBBYING;
isRaceStarted = false;
@@ -39,6 +41,9 @@ public class GameState {
//set this when game stage changes to prerace
previousUpdateTime = System.currentTimeMillis();
yachts = new HashMap<>();
new Thread(this).start();
}
public static String getHostIpAddress() {
@@ -134,7 +139,6 @@ public class GameState {
}
public static void update() {
Long timeInterval = System.currentTimeMillis() - previousUpdateTime;
previousUpdateTime = System.currentTimeMillis();
for (Yacht yacht : yachts.values()) {
@@ -151,4 +155,28 @@ public class GameState {
// TODO: 22/07/17 wmu16 - This may not be robust enough and may have to be improved on.
return yachts.size() + 1;
}
/**
* A thread to have the game state update itself at certain intervals
*/
@Override
public void run() {
while(true) {
try {
Thread.sleep(1000 / STATE_UPDATES_PER_SECOND);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (currentStage == GameStages.PRE_RACE) {
update();
}
//RACING
if (currentStage == GameStages.RACING) {
update();
}
}
}
}
@@ -17,22 +17,17 @@ import java.util.concurrent.PriorityBlockingQueue;
* A class describing the overall server, which creates and collects server threads for each client
* Created by wmu16 on 13/07/17.
*/
public class MainServerThread extends Observable implements Runnable, PacketBufferDelegate, ClientConnectionDelegate{
public class MainServerThread extends Observable implements Runnable, ClientConnectionDelegate{
private static final int PORT = 4942;
private static final Integer MAX_NUM_PLAYERS = 3;
private static final Integer UPDATES_PER_SECOND = 2;
private static final Integer CLIENT_UPDATES_PER_SECOND = 5;
private static final int LOG_LEVEL = 1;
private Thread thread;
private ServerSocket serverSocket = null;
private Socket socket;
private ArrayList<ServerToClientThread> serverToClientThreads = new ArrayList<>();
private PriorityBlockingQueue<StreamPacket> packetBuffer;
public MainServerThread() {
try {
serverSocket = new ServerSocket(PORT);
@@ -40,8 +35,6 @@ public class MainServerThread extends Observable implements Runnable, PacketBuff
serverLog("IO error in server thread handler upon trying to make new server socket", 0);
}
packetBuffer = new PriorityBlockingQueue<>();
thread = new Thread(this);
thread.start();
}
@@ -57,22 +50,20 @@ public class MainServerThread extends Observable implements Runnable, PacketBuff
heartbeatThread.start();
serverListenThread.start();
//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
while (!thread.isInterrupted()) {
try {
Thread.sleep(1000 / UPDATES_PER_SECOND);
Thread.sleep(1000 / CLIENT_UPDATES_PER_SECOND);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
GameState.update();
updateClients();
}
//RACING
if (GameState.getCurrentStage() == GameStages.RACING) {
GameState.update();
updateClients();
}
@@ -81,14 +72,6 @@ public class MainServerThread extends Observable implements Runnable, PacketBuff
}
while (!packetBuffer.isEmpty()){
try {
StreamPacket packet = packetBuffer.take();
ClientPacketParser.parsePacket(packet);
} catch (InterruptedException e) {
continue;
}
}
}
// TODO: 14/07/17 wmu16 - Send out disconnect packet to clients
@@ -113,11 +96,6 @@ public class MainServerThread extends Observable implements Runnable, PacketBuff
}
}
@Override
public boolean addToBuffer(StreamPacket streamPacket) {
return packetBuffer.add(streamPacket);
}
/**
* A client has tried to connect to the server
* @param serverToClientThread The player that connected
-2
View File
@@ -4,8 +4,6 @@ import static seng302.utilities.GeoUtility.getGeoCoordinate;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.ArrayList;
import javafx.scene.paint.Color;
import seng302.client.ClientPacketParser;
import seng302.controllers.RaceViewController;