diff --git a/src/main/java/seng302/visualiser/GameClient.java b/src/main/java/seng302/visualiser/GameClient.java index f6b1c032..3114183f 100644 --- a/src/main/java/seng302/visualiser/GameClient.java +++ b/src/main/java/seng302/visualiser/GameClient.java @@ -305,10 +305,10 @@ public class GameClient { case X: // zoom out raceView.getGameView().zoomOut(); break; - } } } + private void keyReleased(KeyEvent e) { switch (e.getCode()) { //TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet) diff --git a/src/test/java/steps/ToggleSailSteps.java b/src/test/java/steps/ToggleSailSteps.java index 43627288..66297c87 100644 --- a/src/test/java/steps/ToggleSailSteps.java +++ b/src/test/java/steps/ToggleSailSteps.java @@ -8,7 +8,6 @@ import seng302.gameServer.GameStages; import seng302.gameServer.GameState; import seng302.gameServer.MainServerThread; import seng302.gameServer.server.messages.BoatActionMessage; -import seng302.gameServer.server.messages.BoatActionType; import seng302.model.Yacht; import seng302.visualiser.ClientToServerThread; @@ -41,9 +40,9 @@ public class ToggleSailSteps { startTime = System.currentTimeMillis(); if (arg1 == "shift") { if (sailsIn) { - client.sendBoatActionMessage(new BoatActionMessage(BoatActionType.SAILS_OUT)); +// client.sendBoatActionMessage(new BoatActionMessage(BoatActionType.SAILS_OUT)); } else { - client.sendBoatActionMessage(new BoatActionMessage(BoatActionType.SAILS_IN)); +// client.sendBoatActionMessage(new BoatActionMessage(BoatActionType.SAILS_IN)); } } }