adjusted the way the server is receiving key presses to enable them be passed through to the game state #pair[ptg19, wmu16] #story[989]

This commit is contained in:
Peter Galloway
2017-07-20 19:35:59 +12:00
parent e317de7562
commit 49c0c029c3
15 changed files with 162 additions and 116 deletions
@@ -1,12 +1,13 @@
package seng302.gameServer;
import java.util.Random;
import seng302.gameServer.GameState;
import seng302.client.ClientPacketParser;
import seng302.models.Player;
import seng302.models.Yacht;
import seng302.models.stream.PacketBufferDelegate;
import seng302.models.stream.StreamParser;
import seng302.models.stream.packets.PacketType;
import seng302.models.stream.packets.StreamPacket;
import seng302.server.messages.BoatActionType;
import seng302.server.messages.Message;
import java.io.*;
@@ -21,7 +22,6 @@ import seng302.utilities.GeoPoint;
* Created by wmu16 on 13/07/17.
*/
public class ServerToClientThread extends Thread {
private static final Integer MAX_ID_ATTEMPTS = 10;
private InputStream is;
@@ -34,7 +34,8 @@ public class ServerToClientThread extends Thread {
private Boolean connected = true;
private Boolean updateClient = true;
private Integer mockId = 100;
private Integer sourceId;
public ServerToClientThread(Socket socket) {
this.socket = socket;
try {
@@ -45,8 +46,9 @@ public class ServerToClientThread extends Thread {
}
// threeWayHandshake();
GameState.addPlayer(new Player(socket));
GameState.addYacht(mockId, new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
mockId += 1;
Random rand = new Random();
sourceId = rand.nextInt(100000);
GameState.addYacht(sourceId, new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
}
public void run() {
@@ -85,8 +87,14 @@ public class ServerToClientThread extends Thread {
long packetCrc = Message.bytesToLong(getBytes(4));
if (computedCrc == packetCrc) {
//System.out.println("RECEIVED A PACKET");
StreamParser.parsePacket(new StreamPacket(type, payloadLength, timeStamp, payload));
// TODO: 17/07/17 wmu16 - Fix this or maybe we dont need to go through the main server at all!?!?
switch (PacketType.assignPacketType(type)) {
case BOAT_ACTION:
BoatActionType actionType = ServerPacketParser
.extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.updateBoat(sourceId, actionType);
break;
}
} else {
System.err.println("Packet has been dropped");
}