mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
adjusted the way the server is receiving key presses to enable them be passed through to the game state #pair[ptg19, wmu16] #story[989]
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@@ -7,6 +7,7 @@ import seng302.models.Player;
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import java.util.ArrayList;
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import seng302.models.Yacht;
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import seng302.server.messages.BoatActionType;
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/**
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* A Static class to hold information about the current state of the game (model)
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@@ -65,6 +66,22 @@ public class GameState {
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GameState.currentStage = currentStage;
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}
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public static void updateBoat(Integer sourceId, BoatActionType actionType) {
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switch (actionType) {
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case VMG:
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break;
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case SAILS_IN:
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break;
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case SAILS_OUT:
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break;
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case TACK_GYBE:
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break;
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case UPWIND:
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break;
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case DOWNWIND:
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break;
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}
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}
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public static void update() {
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Long timeInterval = System.currentTimeMillis() - previousUpdateTime;
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@@ -1,8 +1,8 @@
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package seng302.gameServer;
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import seng302.client.ClientPacketParser;
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import seng302.models.Player;
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import seng302.models.stream.PacketBufferDelegate;
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import seng302.models.stream.StreamParser;
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import seng302.models.stream.packets.StreamPacket;
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import java.io.IOException;
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@@ -77,7 +77,7 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
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System.out.println("WHATUPPP");
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try {
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StreamPacket packet = packetBuffer.take();
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StreamParser.parsePacket(packet);
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ClientPacketParser.parsePacket(packet);
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} catch (InterruptedException e) {
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continue;
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}
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@@ -0,0 +1,37 @@
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package seng302.gameServer;
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import java.util.Arrays;
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import seng302.models.stream.packets.StreamPacket;
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import seng302.server.messages.BoatActionType;
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public class ServerPacketParser {
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public static BoatActionType extractBoatAction(StreamPacket packet) {
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byte[] payload = packet.getPayload();
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int messageVersionNo = payload[0];
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long actionTypeValue = bytesToLong(Arrays.copyOfRange(payload, 0, 1));
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return BoatActionType.getType((int) actionTypeValue);
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}
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/**
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* takes an array of up to 7 bytes and returns a positive
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* long constructed from the input bytes
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*
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* @return a positive long if there is less than 7 bytes -1 otherwise
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*/
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private static long bytesToLong(byte[] bytes) {
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long partialLong = 0;
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int index = 0;
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for (byte b : bytes) {
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if (index > 6) {
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return -1;
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}
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partialLong = partialLong | (b & 0xFFL) << (index * 8);
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index++;
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}
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return partialLong;
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}
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}
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@@ -1,12 +1,13 @@
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package seng302.gameServer;
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import java.util.Random;
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import seng302.gameServer.GameState;
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import seng302.client.ClientPacketParser;
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import seng302.models.Player;
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import seng302.models.Yacht;
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import seng302.models.stream.PacketBufferDelegate;
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import seng302.models.stream.StreamParser;
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import seng302.models.stream.packets.PacketType;
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import seng302.models.stream.packets.StreamPacket;
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import seng302.server.messages.BoatActionType;
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import seng302.server.messages.Message;
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import java.io.*;
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@@ -21,7 +22,6 @@ import seng302.utilities.GeoPoint;
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* Created by wmu16 on 13/07/17.
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*/
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public class ServerToClientThread extends Thread {
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private static final Integer MAX_ID_ATTEMPTS = 10;
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private InputStream is;
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@@ -34,7 +34,8 @@ public class ServerToClientThread extends Thread {
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private Boolean connected = true;
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private Boolean updateClient = true;
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private Integer mockId = 100;
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private Integer sourceId;
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public ServerToClientThread(Socket socket) {
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this.socket = socket;
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try {
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@@ -45,8 +46,9 @@ public class ServerToClientThread extends Thread {
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}
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// threeWayHandshake();
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GameState.addPlayer(new Player(socket));
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GameState.addYacht(mockId, new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
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mockId += 1;
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Random rand = new Random();
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sourceId = rand.nextInt(100000);
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GameState.addYacht(sourceId, new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
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}
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public void run() {
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@@ -85,8 +87,14 @@ public class ServerToClientThread extends Thread {
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long packetCrc = Message.bytesToLong(getBytes(4));
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if (computedCrc == packetCrc) {
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//System.out.println("RECEIVED A PACKET");
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StreamParser.parsePacket(new StreamPacket(type, payloadLength, timeStamp, payload));
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// TODO: 17/07/17 wmu16 - Fix this or maybe we dont need to go through the main server at all!?!?
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switch (PacketType.assignPacketType(type)) {
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case BOAT_ACTION:
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BoatActionType actionType = ServerPacketParser
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.extractBoatAction(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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GameState.updateBoat(sourceId, actionType);
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break;
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}
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} else {
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System.err.println("Packet has been dropped");
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}
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