mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Created a new chat history class that allows for rich formatting of individual messages. Current implementation allows for bold and coloured text only. Has been manually tested. Fixed 3/5 chat command tests.
#implement #test #story[1246]
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@@ -26,7 +26,6 @@ import javafx.scene.control.Button;
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import javafx.scene.control.CheckBox;
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import javafx.scene.control.ComboBox;
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import javafx.scene.control.Slider;
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import javafx.scene.control.TextArea;
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import javafx.scene.control.TextField;
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import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.Pane;
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@@ -50,6 +49,7 @@ import seng302.visualiser.controllers.annotations.ImportantAnnotationController;
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import seng302.visualiser.controllers.annotations.ImportantAnnotationDelegate;
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import seng302.visualiser.controllers.annotations.ImportantAnnotationsState;
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import seng302.visualiser.fxObjects.BoatObject;
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import seng302.visualiser.fxObjects.ChatHistory;
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/**
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* Controller class that manages the display of a race
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@@ -63,7 +63,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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@FXML
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private Button chatSend;
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@FXML
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private TextArea chatHistory;
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private Pane chatHistoryHolder;
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@FXML
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private TextField chatInput;
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@FXML
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@@ -98,6 +98,8 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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private GameView gameView;
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private RaceState raceState;
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private ChatHistory chatHistory;
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private Timeline timerTimeline;
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private Timer timer = new Timer();
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private List<Series<String, Double>> sparkLineData = new ArrayList<>();
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@@ -122,9 +124,19 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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chatInput.setText(chatInput.getText().substring(0, CHAT_LIMIT));
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}
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});
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chatHistory.textProperty().addListener((obs, oldValue, newValue) -> {
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chatHistory.setScrollTop(Double.MAX_VALUE);
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});
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chatHistory = new ChatHistory();
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chatHistoryHolder.getChildren().addAll(chatHistory);
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chatHistory.prefWidthProperty().bind(
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chatHistoryHolder.widthProperty()
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);
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chatHistory.prefHeightProperty().bind(
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chatHistoryHolder.heightProperty()
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);
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// chatHistory.setFitToWidth(true);
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// chatHistory.setFitToHeight(true);
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// chatHistory.textProperty().addListener((obs, oldValue, newValue) -> {
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// chatHistory.setScrollTop(Double.MAX_VALUE);
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// });
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}
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public void loadRace (
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@@ -136,12 +148,6 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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this.markers = raceData.getCompoundMarks();
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this.raceState = raceState;
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initializeUpdateTimer();
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initialiseFPSCheckBox();
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initialiseAnnotationSlider();
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initialiseBoatSelectionComboBox();
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initialiseSparkLine();
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raceState.getPlayerPositions().addListener((ListChangeListener<ClientYacht>) c -> {
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while (c.next()) {
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if (c.wasPermutated()) {
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@@ -181,6 +187,12 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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gameView.enableZoom();
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}
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});
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initializeUpdateTimer();
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initialiseFPSCheckBox();
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initialiseAnnotationSlider();
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initialiseBoatSelectionComboBox();
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initialiseSparkLine();
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}
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/**
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@@ -665,7 +677,8 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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}
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public void updateChatHistory(Paint playerColour, String newMessage) {
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Platform.runLater(() -> chatHistory.appendText(newMessage + "\n\n"));
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// Platform.runLater(() -> chatHistory.appendText(newMessage + "\n\n"));
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Platform.runLater(() -> chatHistory.addMessage(playerColour, newMessage));
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}
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}
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@@ -10,8 +10,6 @@ import javafx.fxml.FXML;
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import javafx.fxml.Initializable;
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import javafx.scene.control.TextField;
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import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.GridPane;
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import seng302.gameServer.GameState;
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import seng302.visualiser.GameClient;
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/**
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@@ -23,111 +21,32 @@ public class StartScreenController implements Initializable {
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@FXML
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private TextField ipTextField;
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@FXML
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private TextField portTextField;
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@FXML
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private GridPane startScreen2;
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@FXML
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private AnchorPane holder;
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GameClient gameClient;
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private GameClient gameClient;
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public void initialize(URL url, ResourceBundle resourceBundle) {
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// gameClient = new GameClient(holder);
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}
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//
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// /**
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// * Loads the fxml content into the parent pane
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// * @param jfxUrl
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// * @return the controller of the fxml
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// */
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// private Object setContentPane(String jfxUrl) {
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// try {
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// AnchorPane contentPane = (AnchorPane) startScreen2.getParent();
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// contentPane.getChildren().removeAll();
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// contentPane.getChildren().clear();
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// contentPane.getStylesheets().add(getClass().getResource("/css/master.css").toString());
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// FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource(jfxUrl));
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// contentPane.getChildren().addAll((Pane) fxmlLoader.load());
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//
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// return fxmlLoader.getController();
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// } catch (IOException e) {
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// e.printStackTrace();
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// }
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// return null;
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// }
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}
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/**
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* ATTEMPTS TO:
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* Sets up a new game state with your IP address as designated as the host.
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* Starts a thread to listen for incoming connections.
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* Starts a client to server thread and connects to own ip.
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* Switches to the lobby screen
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* Creates an instance of GameClient and runs it as a host.
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*/
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@FXML
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public void hostButtonPressed() {
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// new GameState(getLocalHostIp());
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gameClient = new GameClient(holder);
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gameClient.runAsHost(getLocalHostIp(), 4942);
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// try {
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//// String ipAddress = InetAddress.getLocalHost().getHostAddress();
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//// new GameState(ipAddress);
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//// new MainServerThread();
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//// ClientToServerThread clientToServerThread = new ClientToServerThread("localhost", 4950);
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//// controller.setClientToServerThread(clientToServerThread);
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// // get the lobby controller so that we can pass the game server thread to it
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// new GameState(getLocalHostIp());
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// MainServerThread mainServerThread = new MainServerThread();
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//// ClientState.setHost(true);
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// // host will connect and handshake to itself after setting up the server
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// // TODO: 24/07/17 wmu16 - Make port number some static global type constant?
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//// ClientToServerThread clientToServerThread = new ClientToServerThread(ClientState.getHostIp(), 4942);
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//// ClientState.setConnectedToHost(true);
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//// controller.setClientToServerThread(clientToServerThread);
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// LobbyController lobbyController = (LobbyController) setContentPane("/views/LobbyView.fxml");
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// lobbyController.setMainServerThread(mainServerThread);
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// } catch (Exception e) {
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// Alert alert = new Alert(AlertType.ERROR);
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// alert.setHeaderText("Cannot host");
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// alert.setContentText("Oops, failed to host, try to restart.");
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// alert.showAndWait();
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// e.printStackTrace();
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// }
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}
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/**
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* ATTEMPTS TO:
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* Connect to an ip address and port using the ip and port specified on start screen.
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* Starts a Client To Server Thread to maintain connection to host.
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* Switch view to lobby view.
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* Creates an instance of GameClient and runs it has a client.
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*/
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@FXML
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public void connectButtonPressed() {
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// TODO: 10/07/17 wmu16 - Finish function
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gameClient = new GameClient(holder);
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gameClient.runAsClient(ipTextField.getText().trim().toLowerCase(), 4942);
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// try {
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// String ipAddress = ipTextField.getText().trim().toLowerCase();
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// Integer port = Integer.valueOf(portTextField.getText().trim());
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//
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//// ClientToServerThread clientToServerThread = new ClientToServerThread(ipAddress, port);
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//// ClientState.setHost(false);
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//// ClientState.setConnectedToHost(true);
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//
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//// controller.setClientToServerThread(clientToServerThread);
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//// setContentPane("/views/LobbyView.fxml");
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// } catch (Exception e) {
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// Alert alert = new Alert(AlertType.ERROR);
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// alert.setHeaderText("Cannot reach the host");
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// alert.setContentText("Please check your host IP address.");
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// alert.showAndWait();
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// }
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}
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// public void setController(Controller controller) {
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// this.controller = controller;
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// }
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/**
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* Gets the local host ip address and sets this ip to ClientState.
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@@ -162,7 +81,6 @@ public class StartScreenController implements Initializable {
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if (ipAddress == null) {
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System.out.println("[HOST] Cannot obtain local host ip address.");
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}
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// ClientState.setHostIp(ipAddress);
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return ipAddress;
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}
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}
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