Merge remote-tracking branch 'origin/NewUI_merge' into NewUI_merge

This commit is contained in:
Zhi You Tan
2017-09-14 13:37:01 +12:00
35 changed files with 1004 additions and 1065 deletions
@@ -135,7 +135,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
}
if (GameState.getCurrentStage() == GameStages.LOBBYING && GameState
.getCustomizationFlag()) {
// TODO: 16/08/17 ajm412: This can probably be done in a nicer way via those fancy functional interfaces.
sendSetupMessages();
GameState.resetCustomizationFlag();
}
@@ -237,8 +237,6 @@ public class ServerToClientThread implements Runnable {
xmlGenerator.setRaceTemplate(race);
System.out.println(xmlGenerator.getRegatta().getName());
XMLMessage xmlMessage;
xmlMessage = new XMLMessage(xmlGenerator.getRegattaAsXml(), XMLMessageSubType.REGATTA,
xmlGenerator.getRegattaAsXml().length());
@@ -76,17 +76,6 @@ public class GameClient {
*/
public GameClient(Pane holder) {
this.holderPane = holder;
// if (holderPane.getParent() == null) {
// this.holderPane.parentProperty().addListener(((observable, oldValue, newValue) -> {
// if (newValue != null) {
// newValue.getScene().setOnKeyPressed(this::keyPressed);
// newValue.getScene().setOnKeyReleased(this::keyReleased);
// }
// }));
// } else {
// this.holderPane.getParent().getScene().setOnKeyPressed(this::keyPressed);
// this.holderPane.getParent().getScene().setOnKeyReleased(this::keyReleased);
// }
}
/**
@@ -117,22 +106,10 @@ public class GameClient {
ViewManager.getInstance().setProperty("serverName", regattaData.getRegattaName());
ViewManager.getInstance().setProperty("mapName", regattaData.getCourseName());
// TODO disable ready button;
//LobbyController_old lobbyController = loadLobby();
//lobbyController.setSocketThread(socketThread);
//lobbyController.setPlayerID(socketThread.getClientId());
//lobbyController.setPlayerListSource(clientLobbyList);
//lobbyController.disableReadyButton();
// lobbyController.addCloseListener((exitCause) -> this.loadStartScreen());
this.lobbyController = ViewManager.getInstance().goToLobby(true);
} catch (IOException ioe) {
showConnectionError("Unable to find server");
//Platform.runLater(this::loadStartScreen);
}
}
@@ -210,12 +187,11 @@ public class GameClient {
}
private void loadFinishScreenView() {
Sounds.stopMusic();
Sounds.stopSoundEffects();
Sounds.playFinishMusic();
System.out.println("ITS WORKING HERE");
FXMLLoader fxmlLoader = loadFXMLToHolder("/views/FinishScreenView.fxml");
FinishScreenViewController controller = fxmlLoader.getController();
controller.setFinishers(raceState.getPlayerPositions());
@@ -504,6 +480,8 @@ public class GameClient {
GameState.setCurrentStage(GameStages.CANCELLED);
if (server != null) server.terminate();
if (socketThread != null) socketThread.setSocketToClose();
server = null;
socketThread = null;
}
public Map<Integer, ClientYacht> getAllBoatsMap() {
@@ -16,6 +16,7 @@ import seng302.model.mark.CompoundMark;
import seng302.model.mark.Corner;
import seng302.model.mark.Mark;
import seng302.utilities.GeoUtility;
import seng302.visualiser.fxObjects.MarkArrowFactory;
import seng302.visualiser.fxObjects.assets_2D.*;
import java.util.*;
+114 -219
View File
@@ -5,26 +5,17 @@ import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Timer;
import java.util.TimerTask;
import javafx.animation.AnimationTimer;
import javafx.application.Platform;
import javafx.geometry.Point2D;
import javafx.geometry.Point3D;
import javafx.scene.AmbientLight;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.PerspectiveCamera;
import javafx.scene.PointLight;
import javafx.scene.SceneAntialiasing;
import javafx.scene.SubScene;
import javafx.scene.effect.BlendMode;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Sphere;
import javafx.scene.text.Text;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
@@ -37,7 +28,10 @@ import seng302.model.mark.Corner;
import seng302.model.mark.Mark;
import seng302.model.token.Token;
import seng302.utilities.GeoUtility;
import seng302.visualiser.fxObjects.assets_2D.BoatObject;
import seng302.utilities.Sounds;
import seng302.visualiser.fxObjects.MarkArrowFactory;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
import seng302.visualiser.fxObjects.assets_3D.Marker3D;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
import seng302.visualiser.fxObjects.assets_3D.ModelType;
@@ -47,12 +41,15 @@ import seng302.visualiser.fxObjects.assets_3D.ModelType;
public class GameView3D {
private final double FOV = 60;
private final double DEFAULT_CAMERA_DEPTH = 100;
private final double DEFAULT_CAMERA_DEPTH = -125;
private final double DEFAULT_CAMERA_X = 0;
private final double DEFAULT_CAMERA_Y = 155;
private Group root3D;
private SubScene view;
// ParallelCamera camera;
// ParallelCamera camera;
private PerspectiveCamera camera;
private Group gameObjects;
@@ -61,24 +58,16 @@ public class GameView3D {
private double canvasHeight = 200;
private boolean horizontalInversion = false;
private double distanceScaleFactor;
private ScaleDirection scaleDirection;
private GeoPoint minLatPoint, minLonPoint, maxLatPoint, maxLonPoint;
private double referencePointX, referencePointY;
private double metersPerPixelX, metersPerPixelY;
final double SCALE_DELTA = 1.1;
private Text fpsDisplay = new Text();
private Group raceBorder = new Group();
/* Note that if either of these is null then values for it have not been added and the other
should be used as the limits of the map. */
private List<Limit> borderPoints;
private Map<Mark, Group> markerObjects;
private Map<Mark, Marker3D> markerObjects;
private Map<ClientYacht, BoatObject> boatObjects = new HashMap<>();
private BoatObject selectedBoat = null;
@@ -86,148 +75,37 @@ public class GameView3D {
private Group boatObjectGroup = new Group();
private Group markers = new Group();
private Group tokens = new Group();
private Group playerAnnotation = new Group();
private List<CompoundMark> course = new ArrayList<>();
private List<Node> mapTokens;
private Timer playerBoatAnimationTimer = new Timer();
private AnimationTimer playerBoatAnimationTimer;
private Group trail = new Group();
private ImageView mapImage = new ImageView();
//FRAME RATE
private AnimationTimer timer;
private int NUM_SAMPLES = 10;
private final long[] frameTimes = new long[NUM_SAMPLES];
private Double frameRate = 60.0;
private int frameTimeIndex = 0;
private boolean arrayFilled = false;
private ClientYacht playerYacht;
private double windDir = 0.0;
double scaleFactor = 1;
private Double windDir;
private enum ScaleDirection {
HORIZONTAL,
VERTICAL
}
public GameView3D () {
camera = new PerspectiveCamera(true);
// camera = new ParallelCamera();
// gameObjects.getTransforms().add(new Scale(4,4,4));
// camera.setLayoutX(camera.getLayoutX()-400);
// camera.setLayoutY(camera.getLayoutY()-400);
camera.getTransforms().addAll(
new Translate(0,0, -DEFAULT_CAMERA_DEPTH)
new Translate(DEFAULT_CAMERA_X,DEFAULT_CAMERA_Y, DEFAULT_CAMERA_DEPTH)
);
camera.setFarClip(Double.MAX_VALUE);
camera.setFarClip(600);
camera.setNearClip(0.1);
camera.setFieldOfView(FOV);
gameObjects = new Group();
PointLight pl = new PointLight(Color.DARKGRAY);
pl.setLightOn(true);
pl.setBlendMode(BlendMode.ADD);
pl.setOpacity(0.5);
pl.getTransforms().add(new Translate(0,0,-500));
AmbientLight al = new AmbientLight();
al.setLightOn(true);
al.setBlendMode(BlendMode.SOFT_LIGHT);
al.getTransforms().add(new Translate(0, 0, -100));
root3D = new Group(camera, gameObjects);
view = new SubScene(
root3D, 1000, 1000, true, SceneAntialiasing.BALANCED
);
view.setCamera(camera);
// view.setFill(Color.LIGHTBLUE);
camera.getTransforms().add(new Rotate(30, new Point3D(1,0,0)));
// gameObjects.getChildren().addAll(raceBorder, markers, tokens);
System.out.println(camera.getLayoutX());
System.out.println(camera.getTranslateX());
System.out.println(camera.getLayoutY());
System.out.println(camera.getTranslateY());
System.out.println(camera.getTranslateZ());
camera.setTranslateZ(-80);
camera.setTranslateY(170);
Sphere red = new Sphere(1);
red.setMaterial(new PhongMaterial(Color.RED));
red.setLayoutX(0);
red.setLayoutY(0);
Sphere blue = new Sphere(1);
blue.setMaterial(new PhongMaterial(Color.BLUE));
blue.setLayoutX(1);
blue.setLayoutY(0);
Sphere green = new Sphere(1);
green.setMaterial(new PhongMaterial(Color.GREEN));
green.setLayoutX(-.5);
green.setLayoutY(0);
Sphere white = new Sphere(1);
white.setMaterial(new PhongMaterial(Color.WHITE));
white.setLayoutX(-.25);
white.setLayoutY(0);
Sphere black = new Sphere(1);
black.setMaterial(new PhongMaterial(Color.BLACK));
black.setLayoutX(-.125);
black.setLayoutY(0);
gameObjects.getChildren().addAll(
// ModelFactory.importModel(ModelType.OCEAN).getAssets(),
raceBorder, trail, markers, tokens, playerAnnotation,
white, blue, green, black, red
ModelFactory.importModel(ModelType.OCEAN).getAssets(),
raceBorder, trail, markers, tokens
);
System.out.println(camera.getLayoutX());
System.out.println(camera.getTranslateX());
System.out.println(camera.getLayoutY());
System.out.println(camera.getTranslateY());
System.out.println(camera.getTranslateZ());
// Sphere s = new Sphere(1);
// s.setMaterial(new PhongMaterial(Color.RED));
// Sphere left = new Sphere(1);
// left.setMaterial(new PhongMaterial(Color.LEMONCHIFFON));
// left.getTransforms().add(new Translate(-Math.tan(Math.toRadians(FOV / 2)) * DEFAULT_CAMERA_DEPTH, 0, 0));
// Sphere right = new Sphere(1);
// right.setMaterial(new PhongMaterial(Color.ROSYBROWN));
// right.getTransforms().add(new Translate(Math.tan(Math.toRadians(FOV / 2)) * DEFAULT_CAMERA_DEPTH, 0, 0));
// Sphere top = new Sphere(1);
// top.setMaterial(new PhongMaterial(Color.TEAL));
// top.getTransforms().add(new Translate(0,-Math.tan(Math.toRadians(FOV / 2)) * DEFAULT_CAMERA_DEPTH, 0));
// Sphere bottom = new Sphere(1);
// bottom.setMaterial(new PhongMaterial(Color.BLANCHEDALMOND));
// bottom.getTransforms().add(new Translate(0, Math.tan(Math.toRadians(FOV / 2)) * DEFAULT_CAMERA_DEPTH, 0));
//
// Node boat = ModelFactory.boatGameView(BoatMeshType.DINGHY, Color.BLUE).getAssets();
// Node boat2 = ModelFactory.boatGameView(BoatMeshType.DINGHY, Color.BROWN).getAssets();
// boat2.getTransforms().add(new Translate(0,20, 0));
// Node boat3 = ModelFactory.boatGameView(BoatMeshType.DINGHY, Color.RED).getAssets();
// boat3.getTransforms().add(new Translate(0,-20, 0));
//
// Node sMarker = ModelFactory.importModel(ModelType.START_MARKER).getAssets();
// sMarker.getTransforms().add(0, new Translate(30, 30, 0));
//
// Node fMarker = ModelFactory.importModel(ModelType.FINISH_MARKER).getAssets();
// fMarker.getTransforms().add(0, new Translate(30, -30, 0));
//
// Node marker = ModelFactory.importModel(ModelType.PLAIN_MARKER).getAssets();
// marker.getTransforms().add(0, new Translate(30, 0, 0));
//
// Node coin = ModelFactory.importModel(ModelType.VELOCITY_PICKUP).getAssets();
// coin.setTranslateX(coin.getTranslateX() - 30);
//
// gameObjects.getChildren().addAll(
// ModelFactory.importModel(ModelType.OCEAN).getAssets(),
// s, left, right, top, bottom,
// boat, boat2, boat3,
// sMarker, fMarker, marker,
// coin
// );
view.sceneProperty().addListener((obs, old, scene) -> {
if (scene != null) {
scene.addEventHandler(KeyEvent.KEY_PRESSED, this::cameraMovement);
@@ -283,6 +161,8 @@ public class GameView3D {
}
}
createMarkArrows();
//Scale race to markers if there is no border.
if (borderPoints == null) {
rescaleRace(new ArrayList<>(markerObjects.keySet()));
@@ -290,7 +170,6 @@ public class GameView3D {
//Move the Markers to initial position.
markerObjects.forEach(((mark, marker) -> {
Point2D p2d = findScaledXY(mark.getLat(), mark.getLng());
System.out.println(mark.toString() + " " + p2d.toString());
marker.setLayoutX(p2d.getX());
marker.setLayoutY(p2d.getY());
}));
@@ -308,10 +187,7 @@ public class GameView3D {
* @param markerType the type of marker as a ModelType. Should be PLAIN_MARKER, START_MARKER or END_MARKER
*/
private void makeAndBindMarker(Mark observableMark, ModelType markerType) {
Group marker = ModelFactory.importModel(markerType).getAssets();
markerObjects.put(observableMark, marker);
markerObjects.put(observableMark, new Marker3D(markerType));
observableMark.addPositionListener((mark, lat, lon) -> {
Point2D p2d = findScaledXY(lat, lon);
markerObjects.get(mark).setLayoutX(p2d.getX());
@@ -349,6 +225,49 @@ public class GameView3D {
}
/**
* Calculates all the data needed for to create mark arrows. Requires that a course has been
* added to the gameview.
*/
private void createMarkArrows () {
for (int i=1; i < course.size()-1; i++) { //General case.
for (Mark mark : course.get(i).getMarks()) {
markerObjects.get(mark).addArrows(
mark.getRoundingSide() == RoundingSide.STARBOARD ? MarkArrowFactory.RoundingSide.STARBOARD : MarkArrowFactory.RoundingSide.PORT,
GeoUtility.getBearing(course.get(i-1).getMidPoint(), mark),
GeoUtility.getBearing(mark, course.get(i+1).getMidPoint())
);
}
}
createStartLineArrows();
createFinishLineArrows();
}
private void createStartLineArrows () {
for (Mark mark : course.get(0).getMarks()) {
System.out.println(
"GeoUtility.getBearing(mark, course.get(1).getMidPoint()) = " + GeoUtility
.getBearing(mark, course.get(1).getMidPoint()));
System.out.println("mark = " + mark);
System.out.println("course.get(1) = " + course.get(1));
markerObjects.get(mark).addArrows(
mark.getRoundingSide() == RoundingSide.STARBOARD ? MarkArrowFactory.RoundingSide.STARBOARD : MarkArrowFactory.RoundingSide.PORT,
0d, //90
GeoUtility.getBearing(mark, course.get(1).getMidPoint())
);
}
}
private void createFinishLineArrows () {
for (Mark mark : course.get(course.size()-1).getMarks()) {
markerObjects.get(mark).addArrows(
mark.getRoundingSide() == RoundingSide.STARBOARD ? MarkArrowFactory.RoundingSide.STARBOARD : MarkArrowFactory.RoundingSide.PORT,
GeoUtility.getBearing(course.get(course.size()-2).getMidPoint(), mark),
GeoUtility.getBearing(mark, mark)
);
}
}
/**
* Sets the class variables minLatPoint, maxLatPoint, minLonPoint, maxLonPoint to the point with
* the leftmost point, rightmost point, southern most point and northern most point
@@ -502,10 +421,10 @@ public class GameView3D {
case NUMPAD6:
camera.getTransforms().addAll(new Rotate(0.5, new Point3D(0,1,0)));
break;
case X:
case Z:
camera.getTransforms().addAll(new Translate(0, 0, 1.5));
break;
case Z:
case X:
camera.getTransforms().addAll(new Translate(0, 0, -1.5));
break;
case W:
@@ -546,35 +465,20 @@ public class GameView3D {
for (ClientYacht clientYacht : yachts) {
Color colour = clientYacht.getColour();
newBoat = new BoatObject();
// newBoat.addSelectedBoatListener(this::setSelectedBoat);
newBoat.setFill(colour);
boatObjects.put(clientYacht, newBoat);
// createAndBindAnnotationBox(clientYacht, colour);
wakesGroup.getChildren().add(newBoat.getWake());
wakes.add(newBoat.getWake());
boatObjectGroup.getChildren().add(newBoat);
// trails.getChildren().add(newBoat.getTrail());
clientYacht.addLocationListener((boat, lat, lon, heading, sailIn, velocity) -> {
BoatObject bo = boatObjects.get(boat);
Point2D p2d = findScaledXY(lat, lon);
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
// annotations.get(boat).setLocation(p2d.getX(), p2d.getY());
bo.setTrajectory(
heading,
velocity,
metersPerPixelX,
metersPerPixelY);
});
}
// annotationsGroup.getChildren().addAll(annotations.values());
Platform.runLater(() -> {
// gameObjects.addAll(trails);
gameObjects.getChildren().addAll(wakes);
gameObjects.getChildren().addAll(boatObjectGroup);
// gameObjects.addAll(annotationsGroup);
// gameObjects.addAll(boatObjectGroup);
});
}
@@ -615,7 +519,7 @@ public class GameView3D {
),
new Point3D(0,0,1)
),
new Scale((lastLocation.distance(location) / 15)-0.2, 1, 1)
new Scale((lastLocation.distance(location) / 10)-0.2, 1, 1)
);
Point2D midPoint = location.midpoint(lastLocation);
@@ -637,7 +541,7 @@ public class GameView3D {
),
new Point3D(0,0,1)
),
new Scale((firstLocation.distance(lastLocation) / 15)-0.2, 1, 1)
new Scale((firstLocation.distance(lastLocation) / 10)-0.2, 1, 1)
);
Point2D midPoint = lastLocation.midpoint(firstLocation);
@@ -669,74 +573,65 @@ public class GameView3D {
}
public void setBoatAsPlayer (ClientYacht playerYacht) {
this.playerYacht = playerYacht;
playerBoatAnimationTimer = new AnimationTimer() {
Platform.runLater(() ->
playerAnnotation.getChildren().setAll(ModelFactory.importModel(ModelType.PLAYER_IDENTIFIER).getAssets())
);
BoatObject playerAssets = boatObjects.get(playerYacht);
playerAnnotation.layoutXProperty().bind(playerAssets.layoutXProperty());
playerAnnotation.layoutYProperty().bind(playerAssets.layoutYProperty());
playerBoatAnimationTimer.scheduleAtFixedRate(new TimerTask() {
private Point2D lastLocation = findScaledXY(playerYacht.getLocation());
double count = 60;
Point2D lastLocation = findScaledXY(playerYacht.getLocation());
@Override
public void run() {
Node segment = ModelFactory.importModel(ModelType.TRAIL_SEGMENT).getAssets();
Point2D location = findScaledXY(playerYacht.getLocation());
segment.getTransforms().addAll(
new Translate(location.getX(), location.getY()),
new Rotate(playerYacht.getHeading(), new Point3D(0,0,1)),
new Scale(1, lastLocation.distance(location) / 5)
);
Platform.runLater(() -> {
public void handle(long now) {
if (--count == 0) {
count = 60;
Node segment = ModelFactory.importModel(ModelType.TRAIL_SEGMENT).getAssets();
Point2D location = findScaledXY(playerYacht.getLocation());
segment.getTransforms().addAll(
new Translate(location.getX(), location.getY(), 0),
new Rotate(playerYacht.getHeading(), new Point3D(0,0,1)),
new Scale(1, lastLocation.distance(location) / 5, 1)
);
trail.getChildren().add(segment);
if (trail.getChildren().size() > 100) {
trail.getChildren().remove(0);
}
});
lastLocation = location;
// TODO: 11/09/2017 ROTATE PLAYER ICON
// double leg = playerYacht.getLegNumber();
// if (compoundMark != null) {
// for (Mark mark : compoundMark.getMarks()) {
//// System.out.println("markerObjects.get(mark) = " + markerObjects.get(mark));
// markerObjects.get(mark).showNextExitArrow();
// }
// }
// CompoundMark nextMark = null;
// if (legNumber < course.size() - 1) {
// nextMark = course.get(legNumber);
// for (Mark mark : nextMark.getMarks()) {
// markerObjects.get(mark).showNextEnterArrow();
// }
// }
lastLocation = location;
}
}
}, 0L, 500L);
// playerYacht.toggleSail();
// boatObjects.get(playerYacht).setAsPlayer();
// CompoundMark currentMark = course.get(playerYacht.getLegNumber());
// for (Mark mark : currentMark.getMarks()) {
// markerObjects.get(mark).showNextExitArrow();
// }
// annotations.get(playerYacht).addAnnotation(
// "velocity",
// playerYacht.getVelocityProperty(),
// (velocity) -> String.format("Speed: %.2f ms", velocity.doubleValue())
// );
// Platform.runLater(() -> {
// boatObjectGroup.getChildren().remove(boatObjects.get(playerYacht));
// gameObjects.add(boatObjects.get(playerYacht));
// annotationsGroup.getChildren().remove(annotations.get(playerYacht));
// gameObjects.add(annotations.get(playerYacht));
// });
// playerYacht.addMarkRoundingListener(this::updateMarkArrows);
};
playerBoatAnimationTimer.start();
playerYacht.addMarkRoundingListener(this::updateMarkArrows);
boatObjects.get(playerYacht).addSelectedBoatListener((boatObject, isSelected) -> {
System.out.println("IS SELECTED " + isSelected);
});
}
public void setWindDir(double windDir) {
this.windDir = windDir;
}
private void updateMarkArrows (ClientYacht yacht, int legNumber) {
CompoundMark compoundMark;
if (legNumber - 1 >= 0) {
Sounds.playMarkRoundingSound();
compoundMark = course.get(legNumber-1);
for (Mark mark : compoundMark.getMarks()) {
markerObjects.get(mark).showNextExitArrow();
}
}
CompoundMark nextMark = null;
if (legNumber < course.size() - 1) {
Sounds.playMarkRoundingSound();
nextMark = course.get(legNumber);
for (Mark mark : nextMark.getMarks()) {
markerObjects.get(mark).showNextEnterArrow();
}
}
if (legNumber - 2 >= 0) {
CompoundMark lastMark = course.get(Math.max(0, legNumber - 2));
if (lastMark != nextMark) {
for (Mark mark : lastMark.getMarks()) {
markerObjects.get(mark).hideAllArrows();
}
}
}
}
}
@@ -42,8 +42,8 @@ public class FinishScreenViewController implements Initializable {
@Override
public void initialize(URL location, ResourceBundle resources) {
finishScreenGridPane.getStylesheets()
.add(getClass().getResource("/css/master.css").toString());
finishOrderTable.getStylesheets().add(getClass().getResource("/css/master.css").toString());
.add(getClass().getResource("/css/Master.css").toString());
finishOrderTable.getStylesheets().add(getClass().getResource("/css/Master.css").toString());
// set up data for table
finishOrderTable.setItems(data);
@@ -110,7 +110,6 @@ public class LobbyController implements Initializable {
}
private JFXDialog createCustomizeDialog() {
// TODO: 12/09/17 ajm412: Why is this here? is there no better way we can do this? Ideally inside the LobbyController.
FXMLLoader dialog = new FXMLLoader(
getClass().getResource("/views/dialogs/BoatCustomizeDialog.fxml"));
@@ -119,7 +118,6 @@ public class LobbyController implements Initializable {
try {
customizationDialog = new JFXDialog(serverListMainStackPane, dialog.load(),
JFXDialog.DialogTransition.CENTER);
} catch (IOException e) {
e.printStackTrace();
}
@@ -128,6 +126,9 @@ public class LobbyController implements Initializable {
controller.setParentController(this);
controller.setPlayerColor(this.playersColor);
controller.setPlayerName(this.playerBoats
.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
.getBoatName());
return customizationDialog;
}
@@ -56,7 +56,7 @@ import seng302.visualiser.controllers.annotations.ImportantAnnotationController;
import seng302.visualiser.controllers.annotations.ImportantAnnotationDelegate;
import seng302.visualiser.controllers.annotations.ImportantAnnotationsState;
import seng302.visualiser.fxObjects.ChatHistory;
import seng302.visualiser.fxObjects.assets_2D.BoatObject;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
import seng302.visualiser.fxObjects.assets_2D.WindArrow;
/**
@@ -245,33 +245,9 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
updateWindDirection(raceState.windDirectionProperty().doubleValue());
updateWindSpeed(raceState.getWindSpeed());
});
// gameView.setWindDir(raceState.windDirectionProperty().doubleValue());
//TODO extract chat stuff
// raceState.addCollisionListener(gameView::drawCollision);
// raceState.windDirectionProperty().addListener((obs, oldDirection, newDirection) -> {
// gameView.setWindDir(newDirection.doubleValue());
// updateWindDirection(newDirection.doubleValue());
// });
// raceState.windSpeedProperty().addListener((obs, oldSpeed, newSpeed) -> {
// updateWindSpeed(newSpeed.doubleValue());
// });
// updateWindDirection(raceState.windDirectionProperty().doubleValue());
// updateWindSpeed(raceState.getWindSpeed());
// gameView.setWindDir(raceState.windDirectionProperty().doubleValue());
// chatInput.focusedProperty().addListener((obs, oldValue, newValue) -> {
// if (newValue) {
// gameView.disableZoom();
// } else {
// gameView.enableZoom();
// }
// });
gameView.setWindDir(raceState.windDirectionProperty().doubleValue());
Platform.runLater(() -> {
initializeUpdateTimer();
// initialiseFPSCheckBox();
// initialiseAnnotationSlider();
// initialiseBoatSelectionComboBox();
// initialiseSparkLine();
});
}
@@ -70,10 +70,8 @@ public class ViewManager {
decorator.applyCss();
decorator.getStylesheets()
.add(getClass().getResource("/css/Master.css").toExternalForm());
setDecorator(decorator);
gameClient = new GameClient(decorator);
setDecorator(decorator);
stage.getIcons().add(new Image(getClass().getResourceAsStream("/PP.png")));
Scene scene = new Scene(decorator, 1200, 800, false, SceneAntialiasing.BALANCED);
@@ -112,6 +110,11 @@ public class ViewManager {
private void setDecorator(JFXDecorator newDecorator) {
decorator = newDecorator;
decorator.setOnCloseButtonAction(() -> {
gameClient.stopGame();
System.exit(0);
});
//Injecting a volume toggle into the decorator.
//Get the button box
HBox btns = (HBox) decorator.getChildren().get(0);
@@ -126,13 +129,13 @@ public class ViewManager {
//Create Graphics
SVGGlyph spacer = new SVGGlyph(0, "SPACER", "", Color.WHITE);
SVGGlyph volumeOn = new SVGGlyph(0, "VOLUME_ON",
"M39.389,13.769 22.235,28.606 6,28.606 6,47.699 21.989,47.699 39.389,62.75 39.389,13.769 M 48.128,49.03 C 50.057,45.934 51.19,42.291 51.19,38.377 C 51.19,34.399 50.026,30.703 48.043,27.577 M 55.082,20.537 C 58.777,25.523 60.966,31.694 60.966,38.377 C 60.966,44.998 58.815,51.115 55.178,56.076 M 61.71,62.611 C 66.977,55.945 70.128,47.531 70.128,38.378 C 70.128,29.161 66.936,20.696 61.609,14.01",
"M0,6 L0,12 L4,12 L9,17 L9,1 L4,6 L0,6 L0,6 Z M13.5,9 C13.5,7.2 12.5,5.7 11,5 L11,13 C12.5,12.3 13.5,10.8 13.5,9 L13.5,9 Z M11,0.2 L11,2.3 C13.9,3.2 16,5.8 16,9 C16,12.2 13.9,14.8 11,15.7 L11,17.8 C15,16.9 18,13.3 18,9 C18,4.7 15,1.1 11,0.2 L11,0.2 Z",
Color.WHITE);
SVGGlyph volumeOff = new SVGGlyph(0, "VOLUME_ON",
"M39.389,13.769 22.235,28.606 6,28.606 6,47.699 21.989,47.699 39.389,62.75 39.389,13.769",
"M13.5,9 C13.5,7.2 12.5,5.7 11,5 L11,7.2 L13.5,9.7 L13.5,9 L13.5,9 Z M16,9 C16,9.9 15.8,10.8 15.5,11.6 L17,13.1 C17.7,11.9 18,10.4 18,8.9 C18,4.6 15,1 11,0.1 L11,2.2 C13.9,3.2 16,5.8 16,9 L16,9 Z M1.3,0 L0,1.3 L4.7,6 L0,6 L0,12 L4,12 L9,17 L9,10.3 L13.3,14.6 C12.6,15.1 11.9,15.5 11,15.8 L11,17.9 C12.4,17.6 13.6,17 14.7,16.1 L16.7,18.1 L18,16.8 L9,7.8 L1.3,0 L1.3,0 Z M9,1 L6.9,3.1 L9,5.2 L9,1 L9,1 Z",
Color.WHITE);
volumeOn.setSize(16, 16);
volumeOff.setSize(12, 16);
volumeOff.setSize(16, 16);
spacer.setSize(40, 16);
// Determine which graphic should go on the button
@@ -38,10 +38,6 @@ public class BoatCustomizeController implements Initializable{
@Override
public void initialize(URL location, ResourceBundle resources) {
submitBtn.setOnMouseReleased(event -> {
Sounds.playButtonClick();
submitCustomization();
});
socketThread = ViewManager.getInstance().getGameClient().getServerThread();
@@ -53,6 +49,11 @@ public class BoatCustomizeController implements Initializable{
boatName.setValidators(playerNameLengthValidator, playerNameReqValidator);
submitBtn.setOnMouseReleased(event -> {
Sounds.playButtonClick();
submitCustomization();
});
submitBtn.setOnMouseEntered(e -> Sounds.playHoverSound());
}
@@ -0,0 +1,28 @@
package seng302.visualiser.controllers.dialogs;
import com.jfoenix.controls.JFXButton;
import com.jfoenix.controls.JFXListView;
import java.awt.Label;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import seng302.visualiser.controllers.ViewManager;
public class FinishDialogController implements Initializable {
//--------FXML BEGIN--------//
@FXML
private Label raceFinishLabel;
@FXML
private JFXListView finishersList;
@FXML
private JFXButton playAgain;
//---------FXML END---------//
@Override
public void initialize(URL location, ResourceBundle resources) {
playAgain.setOnAction(event -> ViewManager.getInstance().goToStartView());
}
}
@@ -1,10 +1,20 @@
package seng302.visualiser.fxObjects.assets_2D;
package seng302.visualiser.fxObjects;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.*;
import javafx.scene.shape.Arc;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.Polyline;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Translate;
import seng302.visualiser.fxObjects.assets_3D.Model;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
import seng302.visualiser.fxObjects.assets_3D.ModelType;
// TODO: 16/08/17 this class used to be well written... FeelsBadMan. Maybe lose the ternary operators.
/**
@@ -26,6 +36,39 @@ public class MarkArrowFactory {
public static final double ARROW_HEAD_WIDTH = 6;
public static final double STROKE_WIDTH = 3;
public static Model constructEntryArrow3D (
RoundingSide roundingSide, double angle, ModelType type) {
Model entryArrow = ModelFactory.importModel(type);
int multiplier = roundingSide == RoundingSide.STARBOARD ? 1 : -1;
double relativeX = multiplier * 5 * Math.sin(angle + Math.PI / 2);
double relativeY = multiplier * 5 * Math.cos(angle + Math.PI / 2);
double xStart = relativeX + multiplier * 20 * Math.sin(angle + Math.PI / 2);
double yStart = relativeY + multiplier * 20 * Math.cos(angle + Math.PI / 2);
entryArrow.getAssets().getTransforms().addAll(
new Translate(xStart, yStart, 0),
new Rotate(Math.toDegrees(angle), new Point3D(0,0,1))
);
return entryArrow;
}
public static Model constructExitArrow3D (
RoundingSide roundingSide, double angle, ModelType type) {
Model exitArrow = ModelFactory.importModel(type);
// angle = Math.toRadians(angle-65);
angle = Math.toRadians(angle);
int multiplier = roundingSide == RoundingSide.STARBOARD ? 1 : -1;
double xStart = multiplier * 6 * Math.sin(angle + Math.PI / 2);
double yStart = multiplier * 6 * Math.cos(angle + Math.PI / 2);
// exitArrow.getAssets().getTransforms().addAll(
// new Translate(xStart, yStart, 0),
// new Rotate(Math.toDegrees(Math.toDegrees(angle)), new Point3D(0,0,1))
// );
Circle c = new Circle(xStart, yStart, 1, Color.RED);
c.setStroke(Color.TRANSPARENT);
return new Model(new Group(c), null);
}
/**
* Creates an entry arrow group showing an arrow into and out of the rounding area. It is centered on (0, 0).
* @param roundingSide The side of the boat that will be closest to the mark.
@@ -35,48 +78,72 @@ public class MarkArrowFactory {
* @return The group containing all JavaFX objects.
*/
public static Group constructEntryArrow (RoundingSide roundingSide, double angleOfEntry,
double angleOfExit, Paint colour) {
if (roundingSide == RoundingSide.PORT && angleOfEntry < angleOfExit && Math.abs(angleOfExit - angleOfEntry) < 180) {
double angleOfExit, Paint colour) {
// Check to see if the the angle around mark would take you inside of it. (less than 180)
// If so make interior angle.
if (roundingSide == RoundingSide.PORT && angleOfEntry < angleOfExit &&
Math.abs(angleOfExit - angleOfEntry) < 180) {
return makeInteriorAngle(roundingSide, angleOfExit, angleOfEntry, colour);
} else if (roundingSide == RoundingSide.STARBOARD && angleOfEntry > angleOfExit && -Math.abs(angleOfEntry - angleOfExit) > -180) {
} else if (roundingSide == RoundingSide.STARBOARD && angleOfEntry > angleOfExit &&
-Math.abs(angleOfEntry - angleOfExit) > -180) {
return makeInteriorAngle(roundingSide, angleOfExit, angleOfEntry, colour);
}
angleOfEntry = 180 - angleOfEntry;
//Create regular exit arrow.
Group arrow = new Group();
Group exitSection = constructExitArrow(roundingSide, angleOfExit, colour);
//Reverse angles to make arc
angleOfEntry = 180 - angleOfEntry;
angleOfExit = 180 - angleOfExit;
//Maker the arc
Arc roundSection = new Arc(
0, 0, MARK_ARROW_SEPARATION, MARK_ARROW_SEPARATION,
(roundingSide == RoundingSide.PORT ? -180 : 0) + angleOfEntry,
//Where to start drawing arc from
(roundingSide == RoundingSide.PORT ? 0 : angleOfEntry),
//Which way to go around the mark. (clockwise vs anticlockwise)
roundingSide == RoundingSide.PORT ? Math.abs(angleOfExit - angleOfEntry) : -Math.abs(angleOfEntry - angleOfExit)
);
roundSection.setStrokeWidth(STROKE_WIDTH);
roundSection.setType(ArcType.OPEN);
roundSection.setStroke(colour);
roundSection.setFill(new Color(0,0,0,0));
//Revert angle to normal for line segment. Invert Port/Starboard since it is an entry arrow.
Polygon entrySection = constructLineSegment(
roundingSide == RoundingSide.PORT ? RoundingSide.STARBOARD : RoundingSide.PORT, 180 + angleOfEntry, colour
roundingSide == RoundingSide.PORT ? RoundingSide.STARBOARD : RoundingSide.PORT,
180 + angleOfEntry, colour
);
arrow.getChildren().addAll(exitSection, roundSection, entrySection);
return arrow;
}
/**
* Make an arrow when the turning is not around the outside of the mark.
*
* @param roundingSide side to round on.
* @param angleOfExit angle of entry
* @param angleOfEntry angle of exit
* @param colour colour of arrow
* @return the arrow.
*/
private static Group makeInteriorAngle (RoundingSide roundingSide, double angleOfExit, double angleOfEntry, Paint colour) {
Group arrow = new Group();
Polygon lineSegment;
//Reverse angle of exit/entry to find position between them
angleOfEntry = Math.toRadians(360 - angleOfEntry);
angleOfExit = Math.toRadians(180 - angleOfExit);
//Find start of entry arrow if it was a regular arrow.
int multiplier = roundingSide == RoundingSide.STARBOARD ? -1 : 1;
double xStart = multiplier * MARK_ARROW_SEPARATION * Math.sin(angleOfEntry + Math.PI / 2);
double yStart = multiplier * MARK_ARROW_SEPARATION * Math.cos(angleOfEntry + Math.PI / 2);
xStart = xStart + (ARROW_LENGTH * Math.sin(angleOfEntry));
yStart = yStart + (ARROW_LENGTH * Math.cos(angleOfEntry));
//Find of end exit arrow if it was a regular arrow.
multiplier = roundingSide == RoundingSide.STARBOARD ? 1 : -1;
double xEnd = multiplier * MARK_ARROW_SEPARATION * Math.sin(angleOfExit + Math.PI / 2);
double yEnd = multiplier * MARK_ARROW_SEPARATION * Math.cos(angleOfExit + Math.PI / 2);
xEnd = xEnd + (ARROW_LENGTH * Math.sin(angleOfExit));
yEnd = yEnd + (ARROW_LENGTH * Math.cos(angleOfExit));
//Make line between these points.
lineSegment = new Polygon(
xStart, yStart,
xEnd, yEnd
@@ -85,12 +152,14 @@ public class MarkArrowFactory {
lineSegment.setFill(Color.BLUE);
lineSegment.setStrokeWidth(STROKE_WIDTH);
lineSegment.setStrokeLineCap(StrokeLineCap.ROUND);
//Make arrow head at the angle between these points.
Polyline arrowHead = constructArrowHead(
90 + Math.toDegrees(Math.atan2(yStart - yEnd, xEnd - xStart)),
colour
);
arrowHead.setLayoutX(xEnd);
arrowHead.setLayoutY(yEnd);
//Construct arrow.
arrow.getChildren().addAll(lineSegment, arrowHead);
return arrow;
}
@@ -113,6 +182,15 @@ public class MarkArrowFactory {
return arrow;
}
/**
* Constructs a line rotated to the correct angle and and in the correct position for a mark at
* position 0,0. Note that a line segment is assumed to be facing away from the mark so for
* entry Starboard make the RoundingSide Port and vice versa.
* @param roundingSide Rounding side of an exit arrow. (Reversed for entry)
* @param angle Angle of line segment.
* @param colour the desired colour of the line.
* @return Line segmented at correct rotation centered at (0,0)
*/
private static Polygon constructLineSegment (RoundingSide roundingSide, double angle, Paint colour) {
Polygon lineSegment;
angle = Math.toRadians(angle);
@@ -122,8 +200,8 @@ public class MarkArrowFactory {
double xEnd = xStart + (ARROW_LENGTH * Math.sin(angle));
double yEnd = yStart + (ARROW_LENGTH * Math.cos(angle));
lineSegment = new Polygon(
xStart, yStart,
xEnd, yEnd
xStart, yStart,
xEnd, yEnd
);
lineSegment.setStroke(colour);
lineSegment.setFill(Color.BLUE);
@@ -132,6 +210,12 @@ public class MarkArrowFactory {
return lineSegment;
}
/**
* Constructs a PolyLine in the shape of an arrow head.
* @param rotation direction for the arrow head to point.
* @param colour colour of the arrow head
* @return the arrowhead shaped PolyLine.
*/
private static Polyline constructArrowHead (double rotation, Paint colour) {
Polyline arrow = new Polyline(
-ARROW_HEAD_WIDTH, -ARROW_HEAD_DEPTH,
@@ -1,460 +0,0 @@
package seng302.visualiser.fxObjects.assets_2D;
import javafx.application.Platform;
import javafx.beans.property.ReadOnlyDoubleWrapper;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.geometry.Point2D;
import javafx.geometry.Point3D;
import javafx.scene.AmbientLight;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.PointLight;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Line;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.Polyline;
import javafx.scene.shape.Shape3D;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
import seng302.visualiser.fxObjects.assets_3D.BoatModel;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
import seng302.visualiser.fxObjects.assets_3D.ModelType;
import java.util.ArrayList;
import java.util.List;
/**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
* a wake object and two text labels to annotate the boat teams name and the boats velocity. The
* boat will update it's position onscreen everytime UpdatePosition is called unless the window is
* minimized in which case it attempts to store animations and apply them when the window is
* maximised.
*/
public class BoatObject extends Group {
private static final double MODEL_SCALE_FACTOR = 400;
private static final double MODEL_X_OFFSET = 0; // standard
private static final double MODEL_Y_OFFSET = 0; // standard
private static final int VIEWPORT_SIZE = 800;
private static final Color lightColor = Color.rgb(244, 255, 250);
private static final Color jewelColor = Color.rgb(0, 190, 222);
@FunctionalInterface
public interface SelectedBoatListener {
void notifySelected(BoatObject boatObject, Boolean isSelected);
}
//Constants for drawing
private static final float BOAT_HEIGHT = 15f;
private static final float BOAT_WIDTH = 10f;
private double xVelocity;
private double yVelocity;
private double lastHeading;
private double sailState;
//Graphical objects
private Polyline trail = new Polyline();
private BoatModel boatAssets;
private Polygon sail;
private Group wake;
private Line leftLayLine;
private Line rightLayline;
private double distanceTravelled, lastRotation;
private Point2D lastPoint;
private Color colour = Color.BLACK;
private Boolean isSelected = false, destinationSet; //All boats are initialised as selected
private boolean isPlayer = false;
private Rotate rotation = new Rotate(0,0,1);
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
/**
* Creates a BoatGroup with the default triangular boat polygon.
*/
public BoatObject() {
this(-BOAT_WIDTH / 2, BOAT_HEIGHT / 2,
0.0, -BOAT_HEIGHT / 2,
BOAT_WIDTH / 2, BOAT_HEIGHT / 2);
}
/**
* Creates a BoatGroup with the boat being the default polygon. The head of the boat should be
* at point (0,0).
*
* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat
* polygon.
*/
public BoatObject(double... points) {
initChildren(points);
}
/**
* Creates the javafx objects that will be the in the group by default.
*
* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat
* polygon.
*/
private void initChildren(double... points) {
boatAssets = ModelFactory.boatGameView(BoatMeshType.DINGHY, colour);
boatAssets.hideSail();
boatAssets.getAssets().getTransforms().addAll(
// new Rotate(-40, new Point3D(1,0,0)),
rotation
// new Rotate(-90, new Point3D(0,0,1))
);
boatAssets.getAssets().getTransforms().add(new Scale(5, 5, 5));
// boatAssets.setDrawMode(DrawMode.FILL);
// boatAssets.setFill(colour);
// boatAssets.setFill(this.colour);
// boatAssets.setMaterial(new PhongMaterial(this.colour));
boatAssets.getAssets().setOnMouseEntered(event -> {
// boatAssets.setFill(Color.FLORALWHITE);
// boatAssets.setStroke(Color.RED);
// boatAssets.setMaterial(new PhongMaterial(Color.FLORALWHITE));
});
boatAssets.getAssets().setOnMouseExited(event -> {
// boatAssets.setMaterial(new PhongMaterial(this.colour));
// boatAssets.setFill(colour);
// boatAssets.setFill(this.colour);
// boatAssets.setStroke(Color.BLACK);
});
boatAssets.getAssets().setOnMouseClicked(event -> setIsSelected(!isSelected));
boatAssets.getAssets().setCache(true);
// boatAssets.setCacheHint(CacheHint.SPEED);
// annotationBox = new AnnotationBox();
// annotationBox.setFill(colour);
leftLayLine = new Line();
rightLayline = new Line();
trail.getStrokeDashArray().setAll(5d, 10d);
trail.setCache(true);
wake = ModelFactory.importModel(ModelType.WAKE).getAssets();
sail = new Polygon(0.0,BOAT_HEIGHT / 4,
0.0, BOAT_HEIGHT);
sailState = 0;
sail.setStrokeWidth(2.0);
sail.setStroke(Color.BLACK);
sail.setFill(Color.TRANSPARENT);
sail.setCache(true);
super.getChildren().clear();
PointLight pointLight = new PointLight(Color.WHITE);
// pointLight.setLightOn(true);
pointLight.getTransforms().add(new Translate(0, 0, -30));
super.getChildren().add(pointLight);
// pointLight = new PointLight(Color.WHITE);
//// pointLight.setLightOn(true);
// pointLight.getTransforms().add(new Translate(50, 50, -20));
// super.getChildren().add(pointLight);
// pointLight = new PointLight(Color.WHITE);
//// pointLight.setLightOn(true);
// pointLight.getTransforms().add(new Translate(50, -50, -20));
// super.getChildren().add(pointLight);
// pointLight = new PointLight(Color.WHITE);
//// pointLight.setLightOn(true);
// pointLight.getTransforms().add(new Translate(-50, -50, -20));
// super.getChildren().add(pointLight);
AmbientLight light = new AmbientLight(new Color(0.5,0.5,0.5,1));
super.getChildren().add(light);
super.getChildren().addAll(boatAssets.getAssets());
}
public void setFill (Color value) {
this.colour = value;
PhongMaterial pm = new PhongMaterial(this.colour);
pm.setSpecularPower(0.5);
pm.setSpecularColor(Color.BLACK);
for (int i=0;i<2;i++) {
Shape3D s = (Shape3D) boatAssets.getAssets().getChildren().get(i);
s.setMaterial(pm);
}
trail.setStroke(colour);
}
/**
* Moves the boat and its children annotations to coordinates specified
* @param x The X coordinate to move the boat to
* @param y The Y coordinate to move the boat to
* @param rotation The rotation by which the boat moves
* @param velocity The velocity the boat is moving
* @param sailIn Boolean to toggle sail state.
* @param windDir .
*/
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
Double dx = Math.abs(boatAssets.getAssets().getLayoutX() - x);
Double dy = Math.abs(boatAssets.getAssets().getLayoutY() - y);
Platform.runLater(() -> {
rotateTo(rotation, sailIn, windDir);
boatAssets.getAssets().setLayoutX(x);
boatAssets.getAssets().setLayoutY(y);
// if (sailIn) {
//// sail.getPoints().clear();
//// sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
//// sail.getPoints().addAll(0.0, 0.0, 24.0, 0.0);
// sail.setLayoutX(x);
// sail.setLayoutY(y);
// } else {
//// animateSail();
// sail.setLayoutX(x);
// sail.setLayoutY(y);
// }
wake.setLayoutX(x);
wake.setLayoutY(y);
});
// wake.setRotation(rotation, velocity);
// rotateTo(rotation);
// boatAssets.setLayoutX(x);
// boatAssets.setLayoutY(y);
// wake.setLayoutX(x);
// wake.setLayoutY(y);
// wake.rotate(rotation);
// wake.setRotation(rotation, groundSpeed);
// isStopped = false;
// destinationSet = true;
lastRotation = rotation;
distanceTravelled += Math.sqrt((dx * dx) + (dy * dy));
if (distanceTravelled > 15 && isPlayer) {
distanceTravelled = 0d;
Platform.runLater(() -> trail.getPoints().addAll(x, y));
}
}
private Double normalizeHeading(double heading, double windDirection) {
Double normalizedHeading = heading - windDirection;
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
return normalizedHeading;
}
private void rotateTo(double heading, boolean sailsIn, double windDir) {
rotation.setAngle(heading);
wake.getTransforms().setAll(new Rotate(heading, new Point3D(0,0,1)));
if (sailsIn) {
boatAssets.showSail();
Double sailWindOffset = 30.0;
Double upwindAngleLimit = 15.0;
Double downwindAngleLimit = 10.0; //Upwind from normalised horizontal
Double normalizedHeading = normalizeHeading(heading, windDir);
if (normalizedHeading < 180) {
if (normalizedHeading < sailWindOffset + upwindAngleLimit){
boatAssets.rotateSail(-heading + 90 - upwindAngleLimit);
} else if (normalizedHeading > 90 + sailWindOffset){
boatAssets.rotateSail(-heading + downwindAngleLimit);
} else {
boatAssets.rotateSail(-heading + 90 + sailWindOffset);
}
} else {
// if (normalizedHeading > 360 - (sailWindOffset + upwindAngleLimit)){
// boatAssets.rotateSail(-heading + 90 + upwindAngleLimit);
// } else if (normalizedHeading < 270 - sailWindOffset){
// boatAssets.rotateSail(-heading + 180 - downwindAngleLimit);
// } else {
// boatAssets.rotateSail(-heading + 90 - sailWindOffset);
// }
}
} else {
boatAssets.hideSail();
}
}
private void animateSail(){
Double[] points = new Double[200];
double amplitude = 2.0;
double period = 10;
for (int i = 0; i < 50; i++) {
points[i * 2] = amplitude * Math.sin(((Math.PI * i) / period + sailState));
points[i * 2 + 1] = (double) (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
points[199 - (i * 2)] = (double) (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
points[199 - (i * 2 + 1)] = amplitude * Math.sin(((Math.PI * i) / period + sailState));
}
if (sailState == - 2 * Math.PI) {
sailState = 0;
} else {
sailState = sailState - Math.PI / 5;
}
sail.getPoints().clear();
sail.getPoints().addAll(points);
}
public void updateLocation() {
// boatAssets.getTransforms().add(new Rotate(2, new Point3D(1,1,1)));
// double dx = xVelocity / 60;
// double dy = yVelocity / 60;
//
// distanceTravelled += Math.abs(dx) + Math.abs(dy);
// moveGroupBy(dx, dy);
//
// if (distanceTravelled > 70) {
// distanceTravelled = 0d;
//
// if (lastPoint != null) {
// Line l = new Line(
// lastPoint.getX(),
// lastPoint.getY(),
// boatAssets.getLayoutX(),
// boatAssets.getLayoutY()
// );
// l.getStrokeDashArray().setAll(3d, 7d);
// l.setStroke(colour);
// l.setCache(true);
// l.setCacheHint(CacheHint.SPEED);
// lineGroup.getChildren().add(l);
// }
// lastPoint = new Point2D(boatAssets.getLayoutX(), boatAssets.getLayoutY());
// }
// wake.updatePosition();
}
// /**
// * This function works out if a boat is going upwind or down wind. It looks at the boats current position, the next
// * gates position and the current wind
// * If bot the wind vector from the next gate and the boat from the next gate lay on the same side, then the boat is
// * going up wind, if they are on different sides of the gate, then the boat is going downwind
// * @param canvasController
// */
// public Boolean isUpwindLeg(GameViewController canvasController, Mark nextMark) {
//
// Double windAngle = StreamParser.getWindDirection();
// GateMark thisGateMark = (GateMark) nextMark;
// SingleMark nextMark1 = thisGateMark.getSingleMark1();
// SingleMark nextMark2 = thisGateMark.getSingleMark2();
// Point2D nextMarkPoint1 = canvasController.findScaledXY(nextMark1.getLatitude(), nextMark1.getLongitude());
// Point2D nextMarkPoint2 = canvasController.findScaledXY(nextMark2.getLatitude(), nextMark2.getLongitude());
//
// Point2D boatCurrentPoint = new Point2D(boatAssets.getLayoutX(), boatAssets.getLayoutY());
// Point2D windTestPoint = GeoUtility.makeArbitraryVectorPoint(nextMarkPoint1, windAngle, 10d);
//
//
// Integer boatLineFuncResult = GeoUtility.lineFunction(nextMarkPoint1, nextMarkPoint2, boatCurrentPoint);
// Integer windLineFuncResult = GeoUtility.lineFunction(nextMarkPoint1, nextMarkPoint2, windTestPoint);
//
//
// /*
// If both the wind vector from the gate and the boat from the gate are on the same side of that gate, then the
// boat is travelling into the wind. thus upwind. Otherwise if they are on different sides, then the boat is going
// with the wind.
// */
// return boatLineFuncResult.equals(windLineFuncResult);
// return true;
// }
public void setIsSelected(Boolean isSelected) {
updateListener(isSelected);
this.isSelected = isSelected;
setLineGroupVisible(isSelected);
setWakeVisible(isSelected);
setLayLinesVisible(isSelected);
}
public void setVisibility (boolean teamName, boolean velocity, boolean estTime, boolean legTime,
boolean trail, boolean wake) {
// boatAnnotations.setVisible(teamName, velocity, estTime, legTime);
// this.wake.setVisible(wake);
this.trail.setVisible(trail);
}
public void setLineGroupVisible(Boolean visible) {
trail.setVisible(visible);
}
public void setWakeVisible(Boolean visible) {
// wake.setVisible(visible);
}
public void setLayLinesVisible(Boolean visible) {
leftLayLine.setVisible(visible);
rightLayline.setVisible(visible);
}
public void setLaylines(Line line1, Line line2) {
this.leftLayLine = line1;
this.rightLayline = line2;
}
public ArrayList<Line> getLaylines() {
ArrayList<Line> laylines = new ArrayList<>();
laylines.add(leftLayLine);
laylines.add(rightLayline);
return laylines;
}
public Group getWake () {
return wake;
}
public Node getTrail() {
return trail;
}
public Double getBoatLayoutX() {
return boatAssets.getAssets().getLayoutX();
}
public Double getBoatLayoutY() {
return boatAssets.getAssets().getLayoutY();
}
/**
* Sets this boat to appear highlighted
*/
public void setAsPlayer() {
// boatAssets.getPoints().setAll(
// -BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75,
// 0.0, -BOAT_HEIGHT / 1.75,
// BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75
// );
// boatAssets.setStroke(Color.BLACK);
// boatAssets.setStrokeWidth(2);
// boatAssets.setStrokeLineCap(StrokeLineCap.ROUND);
isPlayer = true;
animateSail();
}
public void setTrajectory(double heading, double velocity, double windDir) {
// wake.r(lastHeading - heading, velocity);
// rotateTo(heading, false, windDir);
xVelocity = Math.cos(Math.toRadians(heading)) * velocity;
yVelocity = Math.sin(Math.toRadians(heading)) * velocity;
lastHeading = heading;
}
public Boolean getSelected() {
return isSelected;
}
public void setTrajectory(double heading, double velocity, double scaleFactorX, double scaleFactorY) {
// wake.setRotation(lastHeading - heading, velocity);
// rotateTo(heading);
// xVelocity = Math.cos(Math.toRadians(heading)) * velocity * scaleFactorX;
// yVelocity = Math.sin(Math.toRadians(heading)) * velocity * scaleFactorY;
lastHeading = heading;
}
private void updateListener(Boolean isSelected) {
for (SelectedBoatListener sbl : selectedBoatListenerListeners) {
sbl.notifySelected(this, isSelected);
}
}
public void addSelectedBoatListener(SelectedBoatListener sbl) {
selectedBoatListenerListeners.add(sbl);
}
}
@@ -7,6 +7,7 @@ import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle;
import seng302.visualiser.fxObjects.MarkArrowFactory;
/**
* Visual object for a mark. Contains a coloured circle and any specified arrows.
@@ -58,7 +58,7 @@ public class BoatModel extends Model {
*/
public void changeColour(Color newColour) {
changeColourChild(HULL_INDEX, newColour);
changeColourChild(SAIL_INDEX, newColour);
changeColourChild(MAST_INDEX, newColour);
}
private void changeColourChild(int index, Color newColour) {
@@ -0,0 +1,135 @@
package seng302.visualiser.fxObjects.assets_3D;
import java.util.ArrayList;
import java.util.List;
import javafx.application.Platform;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.transform.Rotate;
/**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
* a wake object and two text labels to annotate the boat teams name and the boats velocity. The
* boat will update it's position onscreen everytime UpdatePosition is called unless the window is
* minimized in which case it attempts to store animations and apply them when the window is
* maximised.
*/
public class BoatObject extends Group {
@FunctionalInterface
public interface SelectedBoatListener {
void notifySelected(BoatObject boatObject, Boolean isSelected);
}
private BoatModel boatAssets;
private Group wake;
private Color colour = Color.BLACK;
private Boolean isSelected = false;
private Rotate rotation = new Rotate(0,0,1);
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
/**
* Creates a BoatGroup with the default triangular boat polygon.
*/
public BoatObject() {
boatAssets = ModelFactory.boatGameView(BoatMeshType.DINGHY, colour);
boatAssets.hideSail();
boatAssets.getAssets().getTransforms().addAll(
rotation
);
boatAssets.getAssets().setOnMouseClicked(event -> {
setIsSelected(!isSelected);
updateListeners();
});
boatAssets.getAssets().setCache(true);
wake = ModelFactory.importModel(ModelType.WAKE).getAssets();
super.getChildren().addAll(boatAssets.getAssets());
}
public void setFill (Color value) {
this.colour = value;
boatAssets.changeColour(colour);
}
/**
* Moves the boat and its children annotations to coordinates specified
* @param x The X coordinate to move the boat to
* @param y The Y coordinate to move the boat to
* @param rotation The rotation by which the boat moves
* @param velocity The velocity the boat is moving
* @param sailIn Boolean to toggle sail state.
* @param windDir .
*/
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
Double dx = Math.abs(boatAssets.getAssets().getLayoutX() - x);
Double dy = Math.abs(boatAssets.getAssets().getLayoutY() - y);
Platform.runLater(() -> {
rotateTo(rotation, sailIn, windDir);
this.layoutXProperty().setValue(x);
this.layoutYProperty().setValue(y);
wake.setLayoutX(x);
wake.setLayoutY(y);
});
}
private Double normalizeHeading(double heading, double windDirection) {
Double normalizedHeading = heading - windDirection;
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
return normalizedHeading;
}
private void rotateTo(double heading, boolean sailsIn, double windDir) {
rotation.setAngle(heading);
wake.getTransforms().setAll(new Rotate(heading, new Point3D(0,0,1)));
if (sailsIn) {
boatAssets.showSail();
Double sailWindOffset = 30.0;
Double upwindAngleLimit = 15.0;
Double downwindAngleLimit = 10.0; //Upwind from normalised horizontal
Double normalizedHeading = normalizeHeading(heading, windDir);
if (normalizedHeading < 180) {
if (normalizedHeading < sailWindOffset + upwindAngleLimit){
boatAssets.rotateSail(-upwindAngleLimit);
} else if (normalizedHeading > 90 + sailWindOffset){
boatAssets.rotateSail(-90 + downwindAngleLimit);
} else {
boatAssets.rotateSail(-heading + windDir + sailWindOffset);
}
} else {
if (normalizedHeading > 360 - (sailWindOffset + upwindAngleLimit)) {
boatAssets.rotateSail(upwindAngleLimit);
} else if (normalizedHeading < 270 - sailWindOffset) {
boatAssets.rotateSail(90 - downwindAngleLimit);
} else {
boatAssets.rotateSail(-heading + windDir - sailWindOffset);
}
}
} else {
boatAssets.hideSail();
}
}
public Group getWake () {
return wake;
}
public void setIsSelected(Boolean isSelected) {
this.isSelected = isSelected;
}
private void updateListeners() {
for (SelectedBoatListener sbl : selectedBoatListenerListeners) {
sbl.notifySelected(this, this.isSelected);
}
}
public void addSelectedBoatListener(SelectedBoatListener sbl) {
selectedBoatListenerListeners.add(sbl);
}
}
@@ -4,45 +4,42 @@ import java.util.ArrayList;
import java.util.List;
import javafx.application.Platform;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.transform.Scale;
import seng302.visualiser.fxObjects.assets_2D.MarkArrowFactory;
import seng302.visualiser.fxObjects.assets_2D.MarkArrowFactory.RoundingSide;
import seng302.visualiser.fxObjects.MarkArrowFactory;
import seng302.visualiser.fxObjects.MarkArrowFactory.RoundingSide;
/**
* Visual object for a mark. Contains a coloured circle and any specified arrows.
*/
public class Marker3D extends Group {
private Group mark = ModelFactory.importModel(ModelType.PLAIN_MARKER).getAssets();
private Paint colour = Color.BLACK;
private Model mark;
private List<Group> enterArrows = new ArrayList<>();
private List<Group> exitArrows = new ArrayList<>();
private int enterArrowIndex = 0;
private int exitArrowIndex = 0;
private ModelType markType;
private ModelType arrowType;
/**
* Creates a new Marker containing only a circle. The default colour is black.
*/
public Marker3D() {
// mark.setRadius(5);
// mark.setCenterX(0);
// mark.setCenterY(0);
Platform.runLater(() -> {
mark.getTransforms().add(new Scale(5,5,5));
this.getChildren().addAll(mark, new Group());
}); //Empty group placeholder or arrows.
}
/**
* Creates a new Marker containing only a circle of the given colour.
* @param colour the desired colour for the marker.
*/
public Marker3D(Paint colour) {
this();
this.colour = colour;
// mark.setFill(colour);
public Marker3D(ModelType modelType) {
markType = modelType;
switch (markType) {
case PLAIN_MARKER:
arrowType = ModelType.PLAIN_ARROW;
break;
case FINISH_MARKER:
arrowType = ModelType.FINISH_ARROW;
break;
case START_MARKER:
arrowType = ModelType.START_ARROW;
break;
}
mark = ModelFactory.importModel(modelType);
Platform.runLater(() ->
this.getChildren().addAll(mark.getAssets())
);
}
/**
@@ -53,13 +50,13 @@ public class Marker3D extends Group {
* @param exitAngle The angle the arrow wil point from the marker.
*/
public void addArrows(RoundingSide roundingSide, double entryAngle,
double exitAngle) {
double exitAngle) {
//Change Color.GRAY to this.colour to revert all gray arrows.
enterArrows.add(
MarkArrowFactory.constructEntryArrow(roundingSide, entryAngle, exitAngle, Color.GRAY)
MarkArrowFactory.constructEntryArrow3D(roundingSide, entryAngle, arrowType).getAssets()
);
exitArrows.add(
MarkArrowFactory.constructExitArrow(roundingSide, exitAngle, Color.GRAY)
MarkArrowFactory.constructExitArrow3D(roundingSide, exitAngle, arrowType).getAssets()
);
}
@@ -81,12 +78,9 @@ public class Marker3D extends Group {
private void showArrow(List<Group> arrowList, int arrowListIndex) {
if (arrowListIndex < arrowList.size()) {
if (arrowListIndex == 1) {;
}
Platform.runLater(() -> {
this.getChildren().remove(1);
this.getChildren().add(arrowList.get(arrowListIndex));
});
Platform.runLater(() ->
this.getChildren().setAll(mark.getAssets(), arrowList.get(arrowListIndex))
);
}
}
@@ -94,6 +88,6 @@ public class Marker3D extends Group {
* Hides all arrows.
*/
public void hideAllArrows() {
Platform.runLater(() -> this.getChildren().setAll(mark, new Group()));
Platform.runLater(() -> this.getChildren().setAll(mark.getAssets()));
}
}
@@ -8,10 +8,10 @@ import javafx.scene.Group;
*/
public class Model {
AnimationTimer animationTimer;
Group assets;
protected AnimationTimer animationTimer;
protected Group assets;
Model (Group assets, AnimationTimer animation) {
public Model (Group assets, AnimationTimer animation) {
this.assets = assets;
this.animationTimer = animation;
if (animation != null) {
@@ -25,7 +25,7 @@ public class Model {
}
}
public void setAnimation(AnimationTimer animation) {
void setAnimation(AnimationTimer animation) {
animationTimer = animation;
if (animation != null) {
animation.start();
@@ -9,6 +9,7 @@ import javafx.scene.CacheHint;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Circle;
import javafx.scene.shape.MeshView;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
@@ -78,7 +79,7 @@ public class ModelFactory {
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
boatAssets.getTransforms().setAll(
new Rotate(-90, new Point3D(0,0,1)),
new Scale(0.06, 0.06, 0.06)
new Scale(0.3, 0.3, 0.3)
);
return new BoatModel(boatAssets, null, boatType);
}
@@ -137,6 +138,10 @@ public class ModelFactory {
return makeTrail(assets);
case PLAYER_IDENTIFIER:
return makeIdentifierIcon(assets);
case START_ARROW:
case FINISH_ARROW:
case PLAIN_ARROW:
makeArrow(assets);
default:
return new Model(new Group(assets), null);
}
@@ -174,23 +179,17 @@ public class ModelFactory {
}
private static Model makeOcean(Group group) {
// group.setScaleY(Double.MAX_VALUE);
// group.setScaleX(Double.MAX_VALUE);
group.getTransforms().addAll(
new Rotate(90, new Point3D(1, 0, 0)),
new Scale(10,4,10)
Circle ocean = new Circle(
0,0,250, Color.SKYBLUE
);
// group.getChildren().add(new AmbientLight());
// Circle ocean = new Circle(0,0,500, Color.SKYBLUE);
// ocean.setStroke(Color.TRANSPARENT);
// group.getChildren().add(ocean);
ocean.setStroke(Color.TRANSPARENT);
group.getChildren().add(ocean);
return new Model(new Group(group), null);
}
private static Model makeBarrier(Group assets) {
assets.getTransforms().addAll(
new Rotate(90, new Point3D(1,0,0)),
new Scale(1.5,1.5,1.5)
new Rotate(90, new Point3D(1,0,0))
);
return new Model(new Group(assets), null);
}
@@ -213,7 +212,8 @@ public class ModelFactory {
private static Model makeTrail(Group trailPiece) {
trailPiece.getTransforms().addAll(
new Rotate(90, new Point3D(0,0,1))
new Rotate(-90, new Point3D(0,0,1)),
new Rotate(90, new Point3D(1,0,0))
);
return new Model(new Group(trailPiece), null);
}
@@ -225,4 +225,11 @@ public class ModelFactory {
);
return new Model(assets, null);
}
private static Model makeArrow(Group assets) {
assets.getTransforms().addAll(
new Rotate(90, new Point3D(1,0,0))
);
return new Model(new Group(assets), null);
}
}
@@ -11,7 +11,7 @@ public enum ModelType {
START_MARKER ("start_marker.dae"),
PLAIN_MARKER ("plain_marker.dae"),
MARK_AREA ("mark_area.dae"),
OCEAN ("ocean.dae"),
OCEAN (null),
BORDER_PYLON ("barrier_pole.dae"),
BORDER_BARRIER ("barrier_segment.dae"),
FINISH_LINE ("finish_line.dae"),
@@ -19,12 +19,14 @@ public enum ModelType {
GATE_LINE ("gate_line.dae"),
WAKE ("wake.dae"),
TRAIL_SEGMENT ("trail_segment.dae"),
PLAYER_IDENTIFIER ("player_identifier.dae");
PLAYER_IDENTIFIER ("player_identifier.dae"),
PLAIN_ARROW ("arrow.dae"),
START_ARROW ("start_arrow.dae"),
FINISH_ARROW ("finish_arrow.dae");
final String filename;
ModelType(String filename) {
this.filename = filename;
}
}
}
@@ -1,6 +1,3 @@
* {
-fx-text-fill: -fx-pp-dark-text-color;
}
#submitBtn {
-fx-background-color: -fx-pp-theme-color;
@@ -23,7 +20,15 @@
-fx-font-size: 18px;
}
#boatName, #boatColorLabel, #hostDialogHeader {
-fx-text-fill: -fx-pp-dark-text-color;
}
#boatName {
-fx-font-size: 18px;
-fx-prompt-text-fill: -fx-pp-dark-text-color;
}
#boatName .error-label {
-fx-font-size: 13px;
}
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+100
View File
@@ -0,0 +1,100 @@
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.78.0 commit date:2016-09-26, commit time:12:42, hash:4bb1e22</authoring_tool>
</contributor>
<created>2017-09-11T16:51:03</created>
<modified>2017-09-11T16:51:03</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects>
<effect id="Material_004-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.01173657 0.01136953 0.01164411 1</color>
</diffuse>
<specular>
<color sid="specular">0 0 0 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="Material_004-material" name="Material_004">
<instance_effect url="#Material_004-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Plane_004-mesh" name="Plane.004">
<mesh>
<source id="Plane_004-mesh-positions">
<float_array id="Plane_004-mesh-positions-array" count="240">-1 -0.09999954 0.01554524 1 -0.09999954 0.01554524 -1 0.1000005 0.01554524 1 0.1000005 0.01554524 1 0.1000005 0.01554524 1 -0.09999954 0.01554524 1.019509 -0.09807801 0.01554524 1.038269 -0.09238743 0.01554524 1.055557 -0.08314645 0.01554524 1.070711 -0.07071018 0.01554524 1.083147 -0.05555653 0.01554524 1.092388 -0.03826785 0.01554524 1.098079 -0.01950848 0.01554524 1.1 5.96046e-7 0.01554524 1.098079 0.01950955 0.01554524 1.092388 0.03826892 0.01554524 1.083147 0.0555576 0.01554524 1.070711 0.07071125 0.01554524 1.055557 0.08314752 0.01554524 1.038269 0.09238851 0.01554524 1.019509 0.09807896 0.01554524 -1 0.1000005 0.01554524 -1.019509 0.0980789 0.01554524 -1.038268 0.09238833 0.01554524 -1.055557 0.08314734 0.01554524 -1.070711 0.07071107 0.01554524 -1.083147 0.05555742 0.01554524 -1.092388 0.03826874 0.01554524 -1.098078 0.01950937 0.01554524 -1.1 4.56348e-7 0.01554524 -1.098078 -0.0195086 0.01554524 -1.092388 -0.03826785 0.01554524 -1.083147 -0.05555653 0.01554524 -1.070711 -0.07071018 0.01554524 -1.055557 -0.08314645 0.01554524 -1.038268 -0.09238755 0.01554524 -1.019509 -0.09807813 0.01554524 -0.9999997 -0.09999954 0.01554524 1 4.76837e-7 0.01554524 -1 4.76837e-7 0.01554524 -1 4.76837e-7 0.04452204 -1 0.1000005 0.04452204 -1 -0.09999954 0.04452204 1 -0.09999954 0.04452204 1 0.1000005 0.04452204 1.019509 -0.09807801 0.04452204 1 -0.09999954 0.04452204 1.038269 -0.09238743 0.04452204 1.055557 -0.08314645 0.04452204 1.070711 -0.07071018 0.04452204 1.083147 -0.05555653 0.04452204 1.092388 -0.03826785 0.04452204 1.098079 -0.01950848 0.04452204 1.1 5.96046e-7 0.04452204 1.098079 0.01950955 0.04452204 1.092388 0.03826892 0.04452204 1.083147 0.0555576 0.04452204 1.070711 0.07071125 0.04452204 1.055557 0.08314752 0.04452204 1.038269 0.09238851 0.04452204 1.019509 0.09807896 0.04452204 1 0.1000005 0.04452204 -1.019509 0.0980789 0.04452204 -1 0.1000005 0.04452204 -1.038268 0.09238833 0.04452204 -1.055557 0.08314734 0.04452204 -1.070711 0.07071107 0.04452204 -1.083147 0.05555742 0.04452204 -1.092388 0.03826874 0.04452204 -1.098078 0.01950937 0.04452204 -1.1 4.56348e-7 0.04452204 -1.098078 -0.0195086 0.04452204 -1.092388 -0.03826785 0.04452204 -1.083147 -0.05555653 0.04452204 -1.070711 -0.07071018 0.04452204 -1.055557 -0.08314645 0.04452204 -1.038268 -0.09238755 0.04452204 -1.019509 -0.09807813 0.04452204 -0.9999997 -0.09999954 0.04452204 1 4.76837e-7 0.04452204</float_array>
<technique_common>
<accessor source="#Plane_004-mesh-positions-array" count="80" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane_004-mesh-normals">
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
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<input semantic="POSITION" source="#Plane_004-mesh-positions"/>
</vertices>
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<input semantic="VERTEX" source="#Plane_004-mesh-vertices" offset="0"/>
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</mesh>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Plane" name="Plane" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 -4.76837e-7 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Plane_004-mesh" name="Plane">
<bind_material>
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<instance_material symbol="Material_004-material" target="#Material_004-material"/>
</technique_common>
</bind_material>
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</node>
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<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
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@@ -22,8 +22,10 @@
<rowConstraints>
<RowConstraints maxHeight="90.0" minHeight="90.0" prefHeight="90.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="100.0" minHeight="100.0" prefHeight="100.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="125.0" minHeight="61.0" prefHeight="61.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="164.0" minHeight="100.0" prefHeight="164.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="125.0" minHeight="61.0" prefHeight="99.0"
vgrow="SOMETIMES"/>
<RowConstraints maxHeight="164.0" minHeight="100.0" prefHeight="126.0"
vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<Label fx:id="hostDialogHeader" text="Customize Boat" GridPane.halignment="CENTER"
@@ -34,22 +36,26 @@
<GridPane.margin>
<Insets left="30.0" right="30.0" />
</GridPane.margin></JFXTextField>
<GridPane GridPane.rowIndex="2">
<GridPane GridPane.halignment="CENTER" GridPane.rowIndex="2"
GridPane.valignment="CENTER">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="139.0" minWidth="10.0" prefWidth="89.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="203.0" minWidth="10.0" prefWidth="203.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="139.0" minWidth="10.0"
prefWidth="94.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="203.0" minWidth="10.0"
prefWidth="198.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="69.0" minHeight="10.0" percentHeight="60.0" prefHeight="19.6" vgrow="SOMETIMES" />
<RowConstraints percentHeight="100.0" valignment="CENTER" vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<Label fx:id="boatColorLabel" prefHeight="25.0" prefWidth="96.0"
text="Boat Color">
text="Boat Color" GridPane.valignment="CENTER">
<GridPane.margin>
<Insets top="-10.0" />
</GridPane.margin>
</Label>
<JFXColorPicker fx:id="colorPicker" onAction="#colorChanged" GridPane.columnIndex="1">
<JFXColorPicker fx:id="colorPicker" onAction="#colorChanged"
GridPane.columnIndex="1" GridPane.valignment="CENTER">
<GridPane.margin>
<Insets left="30.0" top="-10.0"/>
</GridPane.margin>