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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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- Marker seems to be detecting the correct mark but somethings wrong with the maths.
tags : #story[1276]
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@@ -5,6 +5,7 @@ import java.util.List;
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import javafx.application.Platform;
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import javafx.beans.property.ReadOnlyDoubleWrapper;
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import javafx.collections.ObservableList;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.Group;
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import javafx.scene.paint.Color;
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@@ -12,8 +13,6 @@ import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Scale;
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import javafx.scene.transform.Transform;
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import javafx.scene.transform.Translate;
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import seng302.model.ClientYacht;
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import seng302.visualiser.controllers.ViewManager;
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/**
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* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
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@@ -83,34 +82,26 @@ public class BoatObject extends Group {
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this.layoutYProperty().setValue(y);
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wake.setLayoutX(x);
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wake.setLayoutY(y);
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if (markIndicator != null) { // The player boat.
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updateMarkIndicator();
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}
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});
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}
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private void updateMarkIndicator() {
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public void updateMarkIndicator(Point2D markPoint) {
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// calculate heading between boat and next mark
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Integer sourceId = ViewManager.getInstance().getGameClient().getServerThread()
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.getClientId();
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ClientYacht playerYacht = ViewManager.getInstance().getGameClient().getAllBoatsMap()
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.get(sourceId);
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Double x = markPoint.getX();
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Double y = markPoint.getY();
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Double x;
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Double y;
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Double deltaX = (this.getLayoutX() - x);
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Double deltaY = (this.getLayoutY() - y);
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Double deltaX = (boatAssets.getAssets().getLayoutX() - x);
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Double deltaY = (boatAssets.getAssets().getLayoutY() - y);
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Double angle = Math.toDegrees(Math.atan2(deltaY, deltaX));
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//Double angle = rotation.getAngle();
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ObservableList<Transform> transforms = markIndicator.getTransforms();
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Double radius = 3.0;
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Double scale = 0.4;
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//Double angle = this.rotation.getAngle(); // THIS WILL BE THE NEXT MARK
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Double originX = this.getLayoutX();
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Double originY = this.getLayoutY();
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@@ -119,7 +110,8 @@ public class BoatObject extends Group {
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transforms.clear();
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transforms.addAll(
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new Rotate(angle, markIndicator.getLayoutX(), markIndicator.getLayoutY(), 0),
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new Rotate(angle, boatAssets.getAssets().getLayoutX(),
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boatAssets.getAssets().getLayoutY(), 0),
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new Translate(transX, transY, -1),
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new Scale(scale, scale, scale)
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);
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