mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Merge branch 'develop' into Story1278_keybindings
# Conflicts: # src/main/java/seng302/model/ServerYacht.java
This commit is contained in:
@@ -131,7 +131,7 @@ public class LobbyController implements Initializable {
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.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
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.getBoatName());
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controller.setCurrentBoat(this.playerBoats.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
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.getBoatType());
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.getBoatType().toString());
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return customizationDialog;
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}
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@@ -11,6 +11,7 @@ import javafx.fxml.Initializable;
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import javafx.geometry.Insets;
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import javafx.scene.Group;
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import javafx.scene.PointLight;
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import javafx.scene.control.ProgressBar;
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import javafx.scene.layout.Background;
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import javafx.scene.layout.BackgroundFill;
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import javafx.scene.layout.CornerRadii;
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@@ -33,6 +34,12 @@ public class BoatCustomizeController implements Initializable{
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@FXML
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private JFXColorPicker colorPicker;
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@FXML
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private ProgressBar speedBar;
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@FXML
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private ProgressBar accelBar;
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@FXML
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private ProgressBar handleBar;
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@FXML
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private JFXButton submitBtn;
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@FXML
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private JFXTextField boatName;
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@@ -47,12 +54,15 @@ public class BoatCustomizeController implements Initializable{
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private ClientToServerThread socketThread;
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private LobbyController lobbyController;
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private BoatMeshType currentBoat;
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private Double maxSpeedMultiplier = 1.0;
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private Double maxTurnRateMultiplier = 1.0;
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private Double maxAccelerationMultiplier = 1.0;
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@Override
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public void initialize(URL location, ResourceBundle resources) {
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socketThread = ViewManager.getInstance().getGameClient().getServerThread();
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findMaxStats();
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RequiredFieldValidator playerNameReqValidator = new RequiredFieldValidator();
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playerNameReqValidator.setMessage("Player name required.");
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@@ -111,19 +121,23 @@ public class BoatCustomizeController implements Initializable{
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this.lobbyController = lobbyController;
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}
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public void setCurrentBoat(BoatMeshType boatType) {
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currentBoat = boatType;
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public void setCurrentBoat(String boatType) {
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currentBoat = BoatMeshType.valueOf(boatType);
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displayCurrentBoat();
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refreshStatBars(currentBoat);
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}
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public void nextBoat() {
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currentBoat = BoatMeshType.getNextBoatType(currentBoat);
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displayCurrentBoat();
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refreshStatBars(currentBoat);
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}
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public void prevBoat() {
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currentBoat = BoatMeshType.getPrevBoatType(currentBoat);
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displayCurrentBoat();
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refreshStatBars(currentBoat);
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}
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private void displayCurrentBoat() {
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@@ -141,5 +155,26 @@ public class BoatCustomizeController implements Initializable{
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boatPane.getChildren().add(group);
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BoatModel bo = ModelFactory.boatCustomiseView(currentBoat, colorPicker.getValue());
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group.getChildren().add(bo.getAssets());
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refreshStatBars(currentBoat);
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}
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private void findMaxStats() {
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for (BoatMeshType bmt: BoatMeshType.values()) {
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if (bmt.turnStep > maxTurnRateMultiplier) {
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maxTurnRateMultiplier = bmt.turnStep;
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}
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if (bmt.maxSpeedMultiplier > maxSpeedMultiplier) {
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maxSpeedMultiplier = bmt.maxSpeedMultiplier;
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}
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if (bmt.accelerationMultiplier > maxAccelerationMultiplier) {
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maxAccelerationMultiplier = bmt.accelerationMultiplier;
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}
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}
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}
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private void refreshStatBars(BoatMeshType bo) {
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speedBar.setProgress((bo.maxSpeedMultiplier) / maxSpeedMultiplier);
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accelBar.setProgress(bo.accelerationMultiplier / maxAccelerationMultiplier);
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handleBar.setProgress(bo.turnStep / maxTurnRateMultiplier);
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}
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}
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@@ -7,19 +7,22 @@ package seng302.visualiser.fxObjects.assets_3D;
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*/
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public enum BoatMeshType {
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DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false),
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CAT_ATE_A_MERINGUE("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
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0.997, null, false),
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DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false, 1.8, 1.0, 1.0),
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CATAMARAN("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
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0.997, null, false, 1.0, 1.4, 2.0),
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PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
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-0.5415, "pirateship_frontsail.stl", true);
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-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.6, 1.2);
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final String hullFile, mastFile, sailFile, jibFile;
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final double mastOffset, sailOffset;
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public final double maxSpeedMultiplier;
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public final double accelerationMultiplier;
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public final double turnStep;
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final boolean fixedSail;
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final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CAT_ATE_A_MERINGUE, PIRATE_SHIP};
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final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP};
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BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
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double sailOffset, String jibFile, boolean fixedSail) {
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double sailOffset, String jibFile, boolean fixedSail, double maxSpeedMultiplier, double accelerationMultiplier, double turnStep) {
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this.hullFile = hullFile;
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this.mastFile = mastFile;
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this.mastOffset = mastOffset;
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@@ -27,10 +30,12 @@ public enum BoatMeshType {
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this.sailOffset = sailOffset;
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this.jibFile = jibFile;
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this.fixedSail = fixedSail;
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this.maxSpeedMultiplier = maxSpeedMultiplier;
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this.accelerationMultiplier = accelerationMultiplier;
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this.turnStep = turnStep;
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}
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//TODO kre39 make something not terrible to cycle through boat types
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public static BoatMeshType getNextBoatType(BoatMeshType boatType) {
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for (int i = 0; i < boatTypes.length; i++) {
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if (i == boatTypes.length -1) {
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@@ -71,4 +71,8 @@ public class BoatModel extends Model {
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private MeshView getMeshViewChild(int index) {
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return (MeshView) assets.getChildren().get(index);
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}
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public BoatMeshType getMeshType() {
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return meshType;
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}
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}
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