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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Changed BoatPolygon is now a group instead of a polygon and is called BoatGroup.
BoatPolygon's functionality was more maintainable and scalable by having it extend Group. #story30c
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package seng302.models;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Polygon;
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import javafx.scene.text.Text;
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import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Translate;
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/**
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* Created by CJIRWIN on 25/04/2017.
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*/
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public class BoatGroup extends Group{
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private static final double TEAMNAME_X_OFFSET = 15d;
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private static final double TEAMNAME_Y_OFFSET = -20d;
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private static final double VELOCITY_X_OFFSET = 15d;
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private static final double VELOCITY_Y_OFFSET = -10d;
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private static final double VELOCITY_WAKE_RATIO = 2d;
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private static final double BOAT_HEIGHT = 15d;
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private static final double BOAT_WIDTH = 10d;
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//Time between sections of race - Should be changed to 200 for actual program.
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private static double expectedUpdateInterval = 2000;
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private Boat boat;
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private double rotationalGoal;
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private double currentRotation;
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private double rotationalVelocity;
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private double pixelVelocityX;
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private double pixelVelocityY;
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public BoatGroup (Boat boat, Color color){
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super();
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this.boat = boat;
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initChildren(color);
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}
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public BoatGroup (Boat boat, Color color, double... points)
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{
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super();
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initChildren(color, points);
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}
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private void initChildren (Color color, double... points) {
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Polygon boatPoly = new Polygon(points);
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boatPoly.setFill(color);
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Polygon wake = new Polygon(
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5.0,0.0,
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10.0, boat.getVelocity() * VELOCITY_WAKE_RATIO,
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0.0, boat.getVelocity() * VELOCITY_WAKE_RATIO
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);
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wake.setFill(Color.DARKBLUE);
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Text teamNameObject = new Text(boat.getShortName());
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Text velocityObject = new Text(String.valueOf(boat.getVelocity()));
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boatPoly.setLayoutX(0);
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boatPoly.setLayoutY(0);
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boatPoly.relocate(boatPoly.getLayoutX(), boatPoly.getLayoutY());
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teamNameObject.setX(TEAMNAME_X_OFFSET);
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teamNameObject.setY(TEAMNAME_Y_OFFSET);
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teamNameObject.relocate(teamNameObject.getX(), teamNameObject.getY());
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velocityObject.setX(VELOCITY_X_OFFSET);
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velocityObject.setY(VELOCITY_Y_OFFSET);
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velocityObject.relocate(velocityObject.getX(), velocityObject.getY());
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wake.setLayoutX(0);
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wake.setLayoutY(0);
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wake.relocate(wake.getLayoutX(), wake.getLayoutY());
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super.getChildren().addAll(boatPoly, wake, teamNameObject, velocityObject);
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}
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private void initChildren (Color color) {
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initChildren(color,
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BOAT_WIDTH / 2, 0.0,
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BOAT_WIDTH, BOAT_HEIGHT,
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0.0, BOAT_HEIGHT);
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}
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/**
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* Moves the boat and its children annotations from its current coordinates by specified amounts.
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* @param dx The amount to move the X coordinate by
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* @param dy The amount to move the Y coordinate by
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*/
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void moveBy(Double dx, Double dy, Double rotation) {
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super.setLayoutX(super.getLayoutX() + dx);
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super.setLayoutY(super.getLayoutY() + dy);
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rotateBoat(rotation);
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}
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/**
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* Moves the boat and its children annotations to coordinates specified
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* @param x The X coordinate to move the boat to
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* @param y The Y coordinate to move the boat to
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*/
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public void moveBoatTo(Double x, Double y, Double rotation) {
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super.relocate(x, y);
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currentRotation = 0;
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rotateBoat(rotation);
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}
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public void updatePosition (double timeInterval) {
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double dx = pixelVelocityX * timeInterval;
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double dy = pixelVelocityY * timeInterval;
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double rotation = 0d;
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if (rotationalGoal > currentRotation && rotationalVelocity > 0) {
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rotation = rotationalVelocity * timeInterval;
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} else if (rotationalGoal < currentRotation && rotationalVelocity < 0) {
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rotation = rotationalVelocity * timeInterval;
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}
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moveBy(dx, dy, rotation);
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}
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public void setDestination (double newXValue, double newYValue) {
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this.pixelVelocityX = (newXValue - super.getLayoutX()) / expectedUpdateInterval;
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this.pixelVelocityY = (newYValue - super.getLayoutY()) / expectedUpdateInterval;
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//this.destinationX = newXValue;
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//this.destinationY = newYValue;
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this.rotationalGoal = Math.abs(
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Math.toDegrees(
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Math.atan(
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(newYValue - super.getLayoutY()) / (newXValue - super.getLayoutX())
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)
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)
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);
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if (super.getLayoutY() >= newYValue && super.getLayoutX() <= newXValue)
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rotationalGoal = 90 - rotationalGoal;
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else if (super.getLayoutY() < newYValue && super.getLayoutX() <= newXValue)
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rotationalGoal = 90 + rotationalGoal;
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else if (super.getLayoutY() >= newYValue && super.getLayoutX() > newXValue)
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rotationalGoal = 270 + rotationalGoal;
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else
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rotationalGoal = 270 - rotationalGoal;
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// TODO: 25/04/2017 cir27 - Verify this logic is correct. Want to produce the shortest path.
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if (Math.abs(360 - rotationalGoal + currentRotation) < Math.abs(rotationalGoal - currentRotation)) {
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System.out.println("ROTATE");
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this.rotationalVelocity = (360 - rotationalGoal + currentRotation) / expectedUpdateInterval;
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} else {
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this.rotationalVelocity = (rotationalGoal - currentRotation) / expectedUpdateInterval;
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}
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}
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public void rotateBoat (double rotationDeg) {
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currentRotation += rotationDeg;
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Node boatPoly = super.getChildren().get(0);
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boatPoly.getTransforms().clear();
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boatPoly.getTransforms().add(new Rotate(currentRotation, BOAT_WIDTH/2, 0));
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Node wake = super.getChildren().get(1);
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wake.getTransforms().clear();
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wake.getTransforms().add(new Translate(0, BOAT_HEIGHT));
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wake.getTransforms().add(new Rotate(currentRotation, BOAT_WIDTH/2, -BOAT_HEIGHT));
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}
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public static double getExpectedUpdateInterval() {
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return expectedUpdateInterval;
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}
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public static void setExpectedUpdateInterval(double expectedUpdateInterval) {
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BoatGroup.expectedUpdateInterval = expectedUpdateInterval;
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}
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public void forceRotation () {
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rotateBoat (rotationalGoal - currentRotation);
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}
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public void toogleAnnotations () {
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super.getChildren().get(1).setVisible(false);
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super.getChildren().get(2).setVisible(false);
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super.getChildren().get(3).setVisible(false);
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}
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}
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