mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge branch 'Story62_Creating_Game_Loop' into Merging_GameLoop_with_Broadcast
# Conflicts: # src/main/java/seng302/controllers/StartScreenController.java # src/main/java/seng302/gameServer/ServerListenThread.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/models/Yacht.java
This commit is contained in:
@@ -15,12 +15,14 @@ import java.util.concurrent.PriorityBlockingQueue;
|
||||
* A class describing the overall server, which creates and collects server threads for each client
|
||||
* Created by wmu16 on 13/07/17.
|
||||
*/
|
||||
public class MainServerThread extends Thread implements PacketBufferDelegate, ClientConnectionDelegate{
|
||||
public class MainServerThread implements Runnable, PacketBufferDelegate, ClientConnectionDelegate{
|
||||
|
||||
private static final int PORT = 4950;
|
||||
private static final Integer MAX_NUM_PLAYERS = 3;
|
||||
private static final int LOG_LEVEL = 1;
|
||||
|
||||
private Thread thread;
|
||||
|
||||
private ServerSocket serverSocket = null;
|
||||
private Socket socket;
|
||||
private ArrayList<ServerToClientThread> serverToClientThreads = new ArrayList<>();
|
||||
@@ -36,6 +38,9 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
|
||||
}
|
||||
|
||||
packetBuffer = new PriorityBlockingQueue<>();
|
||||
|
||||
thread = new Thread(this);
|
||||
thread.start();
|
||||
}
|
||||
|
||||
|
||||
@@ -50,7 +55,7 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
|
||||
serverListenThread.start();
|
||||
|
||||
//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
|
||||
while (!isInterrupted()) {
|
||||
while (!thread.isInterrupted()) {
|
||||
try {
|
||||
Thread.sleep(1000 / 60); //60 times per second we should calculate the game state
|
||||
} catch (InterruptedException e) {
|
||||
@@ -123,7 +128,7 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
|
||||
*/
|
||||
@Override
|
||||
public void clientConnected(ServerToClientThread serverToClientThread) {
|
||||
serverLog("Player Connected From " + serverToClientThread.getName(), 0);
|
||||
serverLog("Player Connected From " + serverToClientThread.getThread().getName(), 0);
|
||||
serverToClientThreads.add(serverToClientThread);
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user