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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Merge branch 'Story62_Creating_Game_Loop' into Merging_GameLoop_with_Broadcast
# Conflicts: # src/main/java/seng302/controllers/StartScreenController.java # src/main/java/seng302/gameServer/ServerListenThread.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/models/Yacht.java
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@@ -14,8 +14,8 @@ import seng302.server.messages.BoatActionType;
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public class GameState {
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private static Long previousUpdateTime;
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private static Double windDirection = 0d;
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private static Double windSpeed = 0d;
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public static Double windDirection;
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private static Double windSpeed;
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private static String hostIpAddress;
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private static List<Player> players;
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@@ -24,6 +24,12 @@ public class GameState {
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private static GameStages currentStage;
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public GameState(String hostIpAddress) {
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windDirection = 170d;
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windSpeed = 0d;
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yachts = new HashMap<>();
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players = new ArrayList<>();
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GameState.hostIpAddress = hostIpAddress;
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players = new ArrayList<>();
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currentStage = GameStages.LOBBYING;
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@@ -49,8 +55,8 @@ public class GameState {
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players.remove(player);
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}
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public static void addYacht(Integer sourceId, Yacht yatch) {
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yachts.put(sourceId, yatch);
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public static void addYacht(Integer sourceId, Yacht yacht) {
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yachts.put(sourceId, yacht);
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}
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public static Boolean getIsRaceStarted() {
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@@ -78,20 +84,39 @@ public class GameState {
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}
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public static void updateBoat(Integer sourceId, BoatActionType actionType) {
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Yacht playerYacht = yachts.get(sourceId);
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System.out.println("-----------------------");
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switch (actionType) {
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case VMG:
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System.out.println("Snapping to VMG");
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// TODO: 22/07/17 wmu16 - Add in the vmg calculation code here
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break;
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case SAILS_IN:
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playerYacht.toggleSailIn();
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System.out.println("Toggling Sails");
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break;
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case SAILS_OUT:
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playerYacht.toggleSailIn();
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System.out.println("Toggling Sails");
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break;
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case TACK_GYBE:
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playerYacht.tackGybe(windDirection);
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System.out.println("Tack/Gybe");
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break;
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case UPWIND:
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playerYacht.turnUpwind();
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System.out.println("Moving upwind");
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break;
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case DOWNWIND:
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playerYacht.turnDownwind();
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System.out.println("Moving downwind");
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break;
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}
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System.out.println("-----------------------");
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System.out.println("Heading: " + playerYacht.getHeading());
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System.out.println("Sails are in: " + playerYacht.getSailIn());
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System.out.println("-----------------------\n");
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}
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public static void update() {
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@@ -102,4 +127,14 @@ public class GameState {
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yacht.update(timeInterval);
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}
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}
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/**
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* Generates a new ID based off the size of current players + 1
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* @return a playerID to be allocated to a new connetion
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*/
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public static Integer getUniquePlayerID() {
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// TODO: 22/07/17 wmu16 - This may not be robust enough and may have to be improved on.
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return yachts.size() + 1;
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}
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}
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