Minor refactor, threads now start themselves

tags: #story[989] #refactor
This commit is contained in:
William Muir
2017-07-22 16:45:24 +12:00
parent a0005064ac
commit 3ec930491f
5 changed files with 33 additions and 10 deletions
@@ -15,7 +15,10 @@ import seng302.server.messages.Message;
/**
* Created by kre39 on 13/07/17.
*/
public class ClientToServerThread extends Thread {
public class ClientToServerThread implements Runnable {
private Thread thread;
private Socket socket;
private InputStream is;
private OutputStream os;
@@ -33,6 +36,9 @@ public class ClientToServerThread extends Thread {
e.printStackTrace();
}
thread = new Thread(this);
thread.start();
}
static void clientLog(String message, int logLevel){
@@ -139,4 +145,8 @@ public class ClientToServerThread extends Thread {
readByte();
}
}
public Thread getThread() {
return thread;
}
}
@@ -62,10 +62,9 @@ public class StartScreenController {
try {
String ipAddress = InetAddress.getLocalHost().getHostAddress();
new GameState(ipAddress);
new MainServerThread().start();
new MainServerThread();
// get the lobby controller so that we can pass the game server thread to it
setContentPane("/views/LobbyView.fxml");
} catch (UnknownHostException e) {
System.err.println("COULD NOT FIND YOUR IP ADDRESS!");
e.printStackTrace();
@@ -79,9 +78,9 @@ public class StartScreenController {
// TODO: 10/07/17 wmu16 - Finish function
String ipAddress = ipTextField.getText().trim().toLowerCase();
try {
// TODO: 22/07/17 wmu 16 - make this port number some static constant somewhere perhaps a config file?
ClientToServerThread clientToServerThread = new ClientToServerThread(ipAddress, 4950);
controller.setClientToServerThread(clientToServerThread);
clientToServerThread.start();
setContentPane("/views/LobbyView.fxml");
} catch (Exception e){
e.printStackTrace();
@@ -15,12 +15,14 @@ import java.util.concurrent.PriorityBlockingQueue;
* A class describing the overall server, which creates and collects server threads for each client
* Created by wmu16 on 13/07/17.
*/
public class MainServerThread extends Thread implements PacketBufferDelegate, ClientConnectionDelegate{
public class MainServerThread implements Runnable, PacketBufferDelegate, ClientConnectionDelegate{
private static final int PORT = 4950;
private static final Integer MAX_NUM_PLAYERS = 3;
private static final int LOG_LEVEL = 1;
private Thread thread;
private ServerSocket serverSocket = null;
private Socket socket;
private ArrayList<ServerToClientThread> serverToClientThreads = new ArrayList<>();
@@ -36,6 +38,9 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
}
packetBuffer = new PriorityBlockingQueue<>();
thread = new Thread(this);
thread.start();
}
@@ -50,7 +55,7 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
serverListenThread.start();
//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
while (!isInterrupted()) {
while (!thread.isInterrupted()) {
try {
Thread.sleep(1000 / 60); //60 times per second we should calculate the game state
} catch (InterruptedException e) {
@@ -122,7 +127,7 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
*/
@Override
public void clientConnected(ServerToClientThread serverToClientThread) {
serverLog("Player Connected From " + serverToClientThread.getName(), 0);
serverLog("Player Connected From " + serverToClientThread.getThread().getName(), 0);
serverToClientThreads.add(serverToClientThread);
}
@@ -29,7 +29,6 @@ public class ServerListenThread extends Thread{
Socket thisClient = serverSocket.accept();
if (thisClient != null){
ServerToClientThread thisConnection = new ServerToClientThread(thisClient);
thisConnection.start();
delegate.clientConnected(thisConnection);
}
} catch (IOException e) {
@@ -20,11 +20,13 @@ import seng302.utilities.GeoPoint;
* All server threads created and owned by the server thread handler which can trigger client updates on its threads
* Created by wmu16 on 13/07/17.
*/
public class ServerToClientThread extends Thread {
public class ServerToClientThread implements Runnable {
private static final Integer LOG_LEVEL = 1;
private static final Integer MAX_ID_ATTEMPTS = 10;
private Thread thread;
private InputStream is;
private OutputStream os;
private Socket socket;
@@ -50,6 +52,9 @@ public class ServerToClientThread extends Thread {
Random rand = new Random();
sourceId = rand.nextInt(100000);
GameState.addYacht(sourceId, new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
thread = new Thread(this);
thread.start();
}
@@ -185,4 +190,9 @@ public class ServerToClientThread extends Thread {
readByte();
}
}
public Thread getThread() {
return thread;
}
}