mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Minor refactor, threads now start themselves
tags: #story[989] #refactor
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@@ -15,12 +15,14 @@ import java.util.concurrent.PriorityBlockingQueue;
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* A class describing the overall server, which creates and collects server threads for each client
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* Created by wmu16 on 13/07/17.
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*/
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public class MainServerThread extends Thread implements PacketBufferDelegate, ClientConnectionDelegate{
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public class MainServerThread implements Runnable, PacketBufferDelegate, ClientConnectionDelegate{
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private static final int PORT = 4950;
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private static final Integer MAX_NUM_PLAYERS = 3;
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private static final int LOG_LEVEL = 1;
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private Thread thread;
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private ServerSocket serverSocket = null;
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private Socket socket;
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private ArrayList<ServerToClientThread> serverToClientThreads = new ArrayList<>();
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@@ -36,6 +38,9 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
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}
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packetBuffer = new PriorityBlockingQueue<>();
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thread = new Thread(this);
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thread.start();
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}
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@@ -50,7 +55,7 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
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serverListenThread.start();
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//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
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while (!isInterrupted()) {
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while (!thread.isInterrupted()) {
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try {
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Thread.sleep(1000 / 60); //60 times per second we should calculate the game state
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} catch (InterruptedException e) {
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@@ -122,7 +127,7 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
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*/
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@Override
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public void clientConnected(ServerToClientThread serverToClientThread) {
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serverLog("Player Connected From " + serverToClientThread.getName(), 0);
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serverLog("Player Connected From " + serverToClientThread.getThread().getName(), 0);
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serverToClientThreads.add(serverToClientThread);
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}
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@@ -29,7 +29,6 @@ public class ServerListenThread extends Thread{
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Socket thisClient = serverSocket.accept();
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if (thisClient != null){
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ServerToClientThread thisConnection = new ServerToClientThread(thisClient);
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thisConnection.start();
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delegate.clientConnected(thisConnection);
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}
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} catch (IOException e) {
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@@ -20,11 +20,13 @@ import seng302.utilities.GeoPoint;
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* All server threads created and owned by the server thread handler which can trigger client updates on its threads
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* Created by wmu16 on 13/07/17.
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*/
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public class ServerToClientThread extends Thread {
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public class ServerToClientThread implements Runnable {
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private static final Integer LOG_LEVEL = 1;
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private static final Integer MAX_ID_ATTEMPTS = 10;
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private Thread thread;
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private InputStream is;
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private OutputStream os;
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private Socket socket;
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@@ -50,6 +52,9 @@ public class ServerToClientThread extends Thread {
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Random rand = new Random();
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sourceId = rand.nextInt(100000);
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GameState.addYacht(sourceId, new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
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thread = new Thread(this);
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thread.start();
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}
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@@ -185,4 +190,9 @@ public class ServerToClientThread extends Thread {
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readByte();
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}
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}
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public Thread getThread() {
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return thread;
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}
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}
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