Merge remote-tracking branch 'origin/develop' into Story80_BoatCustomization

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerPacketParser.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/gameServer/messages/ChatterMessage.java
#	src/main/java/seng302/gameServer/messages/MarkRoundingMessage.java
#	src/main/java/seng302/model/ServerYacht.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
This commit is contained in:
Alistair McIntyre
2017-08-17 13:31:27 +12:00
26 changed files with 1020 additions and 376 deletions
@@ -5,6 +5,7 @@ import java.net.ServerSocket;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
import seng302.gameServer.messages.BoatSubMessage;
@@ -20,7 +21,6 @@ import seng302.model.PolarTable;
import seng302.model.ServerYacht;
import seng302.model.mark.CompoundMark;
import seng302.utilities.GeoUtility;
import seng302.visualiser.GameClient;
/**
* A class describing the overall server, which creates and collects server threads for each client
@@ -29,12 +29,17 @@ import seng302.visualiser.GameClient;
public class MainServerThread implements Runnable, ClientConnectionDelegate {
private static final int PORT = 4942;
private static final Integer CLIENT_UPDATES_PER_SECOND = 10;
private static final Integer CLIENT_UPDATES_PER_SECOND = 60;
private static final int LOG_LEVEL = 1;
private static final int WARNING_TIME = 10 * -1000;
private static final int PREPATORY_TIME = 5 * -1000;
public static final int TIME_TILL_START = 10 * 1000;
private static final int MAX_WIND_SPEED = 12000;
private static final int MIN_WIND_SPEED = 8000;
public static int windSpeed = 1000;
private boolean terminated;
private Thread thread;
@@ -42,8 +47,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
private ServerSocket serverSocket = null;
private ArrayList<ServerToClientThread> serverToClientThreads = new ArrayList<>();
private GameClient gameClient;
public MainServerThread() {
new GameState("localhost");
try {
@@ -55,19 +58,15 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
GameState.addMarkPassListener(this::broadcastMessage);
terminated = false;
thread = new Thread(this, "MainServer");
startUpdatingWind();
thread.start();
}
public void run() {
ServerListenThread serverListenThread;
HeartbeatThread heartbeatThread;
serverListenThread = new ServerListenThread(serverSocket, this);
heartbeatThread = new HeartbeatThread(this);
heartbeatThread.start();
serverListenThread.start();
new HeartbeatThread(this);
new ServerListenThread(serverSocket, this);
//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
while (!terminated) {
@@ -121,6 +120,45 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
}
}
private static void updateWind(){
Integer direction = GameState.getWindDirection().intValue();
Integer windSpeed = GameState.getWindSpeedMMS().intValue();
Random random = new Random();
if (Math.floorMod(random.nextInt(), 2) == 0){
direction += random.nextInt(4);
windSpeed += random.nextInt(100) + 500;
}
else{
direction -= random.nextInt(4);
windSpeed -= random.nextInt(100) + 500;
}
direction = Math.floorMod(direction, 360);
if (windSpeed > MAX_WIND_SPEED){
windSpeed -= random.nextInt(1000);
}
if (windSpeed <= MIN_WIND_SPEED){
windSpeed += random.nextInt(1000);
}
GameState.setWindSpeed(Double.valueOf(windSpeed));
GameState.setWindDirection(direction.doubleValue());
}
private static void startUpdatingWind(){
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
updateWind();
}
}, 0, 500);
}
static void serverLog(String message, int logLevel) {
if (logLevel <= LOG_LEVEL) {
@@ -202,7 +240,8 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
for (Player player : GameState.getPlayers()) {
ServerYacht y = player.getYacht();
BoatSubMessage m = new BoatSubMessage(y.getSourceId(), y.getBoatStatus(), 0,
BoatSubMessage m = new BoatSubMessage(y.getSourceId(), y.getBoatStatus(),
y.getLegNumber(),
0, 0, 1234L,
1234L);
boatSubMessages.add(m);
@@ -236,25 +275,17 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
terminated = true;
}
/**
* Pass GameClient to main server thread so it can access the properties inside.
*
* @param gameClient gameClient
*/
public void setGameClient(GameClient gameClient) {
this.gameClient = gameClient;
}
/**
* Initialise boats to specific spaced out geopoints behind starting line.
*/
private void initialiseBoatPositions() {
// Getting the start line compound marks
CompoundMark cm = gameClient.getCourseData().getCompoundMarks().get(1);
GeoPoint startMark1 = new GeoPoint(cm.getMarks().get(0).getLat(),
cm.getMarks().get(0).getLng());
GeoPoint startMark2 = new GeoPoint(cm.getMarks().get(1).getLat(),
cm.getMarks().get(1).getLng());
// if (gameClient== null) {
// return;
// }
CompoundMark cm = GameState.getMarkOrder().getMarkOrder().get(0);
GeoPoint startMark1 = cm.getSubMark(1);
GeoPoint startMark2 = cm.getSubMark(2);
// Calculating midpoint
Double perpendicularAngle = GeoUtility.getBearing(startMark1, startMark2);