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Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
#bug #implement
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@@ -423,7 +423,6 @@ public class GameState implements Runnable {
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private void checkForLegProgression(ServerYacht yacht) {
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Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
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CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
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// System.out.println(yacht.getCurrentMarkSeqID());
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Boolean hasProgressed;
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if (currentMarkSeqID == 0) {
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