Marker class can now store and show multiple arrows sequentially

#implement #story[1118]
This commit is contained in:
Calum
2017-08-16 14:51:05 +12:00
parent ac47e9d88a
commit 3542c646f8
2 changed files with 64 additions and 32 deletions
@@ -294,7 +294,7 @@ public class GameView extends Pane {
*/
private void makeAndBindMarker(Mark observableMark, Paint colour) {
Marker marker = new Marker(colour);
marker.constructArrows(MarkArrowFactory.RoundingSide.PORT, ThreadLocalRandom.current().nextDouble(91, 180), ThreadLocalRandom.current().nextDouble(1, 90));
marker.addArrows(MarkArrowFactory.RoundingSide.PORT, ThreadLocalRandom.current().nextDouble(91, 180), ThreadLocalRandom.current().nextDouble(1, 90));
markerObjects.put(observableMark, marker);
observableMark.addPositionListener((mark, lat, lon) -> {
Point2D p2d = findScaledXY(lat, lon);
@@ -650,11 +650,11 @@ public class GameView extends Pane {
boatObjects.get(playerYacht).setAsPlayer();
CompoundMark currentMark = course.get(playerYacht.getLegNumber());
for (Mark mark : currentMark.getMarks()) {
markerObjects.get(mark).showExitArrow();
markerObjects.get(mark).showNextExitArrow();
}
CompoundMark destination = course.get(playerYacht.getLegNumber() + 1);
for (Mark mark : destination.getMarks()) {
markerObjects.get(mark).showEnterArrow();
markerObjects.get(mark).showNextEnterArrow();
}
annotations.get(playerYacht).addAnnotation(
"velocity",
@@ -673,16 +673,16 @@ public class GameView extends Pane {
private void updateMarkArrows (ClientYacht yacht, CompoundMark compoundMark, int legNumber) {
//Only show arrows for this and next leg.
for (Mark mark : compoundMark.getMarks()) {
markerObjects.get(mark).showExitArrow();
markerObjects.get(mark).showNextExitArrow();
}
CompoundMark nextMark = course.get(legNumber);
for (Mark mark : nextMark.getMarks()) {
markerObjects.get(mark).showEnterArrow();
markerObjects.get(mark).showNextEnterArrow();
}
if (legNumber - 2 >= 0) {
CompoundMark lastMark = course.get(Math.max(0, legNumber - 2));
for (Mark mark : lastMark.getMarks()) {
markerObjects.get(mark).hideAllArows();
markerObjects.get(mark).hideAllArrows();
}
}
}