The random token now has a 50% chance of causing your boat to have a speed penalty

#story[1293]
This commit is contained in:
William Muir
2017-09-26 21:13:35 +13:00
parent 4b7dfe38c4
commit 330ccd272d
6 changed files with 131 additions and 119 deletions
+42 -29
View File
@@ -78,10 +78,11 @@ public class GameState implements Runnable {
private static final Double COLLISION_VELOCITY_PENALTY = 0.3;
//Powerup Constants
public static final Integer VELOCITY_BOOST_MULTIPLIER = 2;
public static final Double VELOCITY_BOOST_MULTIPLIER = 2d;
public static final Integer HANDLING_BOOST_MULTIPLIER = 2;
private static final Double BAD_RANDOM_SPEED_PENALTY = 0.3;
public static final Long BUMPER_DISABLE_TIME = 5_000L;
private static final Long TOKEN_SPAWN_TIME = 15_000L;
private static final Long TOKEN_SPAWN_TIME = 30_000L;
private static Long previousUpdateTime;
public static Double windDirection;
@@ -383,7 +384,7 @@ public class GameState implements Runnable {
//Get a random token location with random type
Token token = allTokens.get(random.nextInt(allTokens.size()));
token.assignRandomType();
// token.assignType(TokenType.WIND_WALKER);
// token.assignType(TokenType.RANDOM);
logger.debug("Spawned token of type " + token.getTokenType());
@@ -430,7 +431,12 @@ public class GameState implements Runnable {
* @param yacht The yacht to perform token checks on
*/
private void preformTokenUpdates(ServerYacht yacht) {
checkTokenPickUp(yacht);
Token collidedToken = checkTokenPickUp(yacht);
if (collidedToken != null) {
tokensInPlay.remove(collidedToken);
powerUpYacht(yacht, collidedToken);
}
checkPowerUpTimeout(yacht);
TokenType powerUp = yacht.getPowerUp();
@@ -442,7 +448,6 @@ public class GameState implements Runnable {
case BUMPER:
ServerYacht collidedYacht = checkYachtCollision(yacht, true);
if (collidedYacht != null) {
System.out.println("WE OUT HERE");
yacht.powerDown();
boatTempShutDown(collidedYacht);
notifyMessageListeners(MessageFactory.makePowerDownMessage(yacht));
@@ -450,10 +455,36 @@ public class GameState implements Runnable {
MessageFactory.makeStatusEffectMessage(collidedYacht, powerUp));
}
break;
case RANDOM:
yacht.setPowerUpSpeedMultiplier(BAD_RANDOM_SPEED_PENALTY);
}
}
}
/**
* Powers up a yacht with the given token type.
*
* @param yacht The yacht to be powered up
* @param collidedToken The token which this yacht collided with
*/
private void powerUpYacht(ServerYacht yacht, Token collidedToken) {
//The random token has a 50% chance of becoming another token else becoming a speed detriment!
if (collidedToken.getTokenType() == TokenType.RANDOM && new Random().nextBoolean()) {
collidedToken.realiseRandom();
}
yacht.powerUp(collidedToken.getTokenType());
String logMessage =
yacht.getBoatName() + " has picked up a " + collidedToken.getTokenType().getName()
+ " token";
notifyMessageListeners(MessageFactory.makeChatterMessage(yacht.getSourceId(), logMessage));
notifyMessageListeners(MessageFactory.getRaceXML());
notifyMessageListeners(MessageFactory.makePickupMessage(yacht, collidedToken));
logger.debug(
"Yacht: " + yacht.getShortName() + " got powerup " + collidedToken.getTokenType());
}
// TODO: 23/09/17 wmu16 - This is a hacky way to have the boat power down. Need some sort of separation between token and status effect :/
/**
@@ -462,7 +493,7 @@ public class GameState implements Runnable {
* @param yacht The yacht to disable
*/
private void boatTempShutDown(ServerYacht yacht) {
yacht.setPowerUpSpeedMultiplier(0);
yacht.setPowerUpSpeedMultiplier(0d);
Timer shutDownTimer = new Timer("Shutdown Timer");
shutDownTimer.schedule(new TimerTask() {
@Override
@@ -533,36 +564,18 @@ public class GameState implements Runnable {
* Checks all tokensInPlay to see if a yacht has picked one up. If so, the yacht is powered up
* in the appropriate way
* @param yacht The yacht to check for collision with a token
*
* @return The token collided with
*/
private void checkTokenPickUp(ServerYacht yacht) {
Token collidedToken = null;
private Token checkTokenPickUp(ServerYacht yacht) {
for (Token token : tokensInPlay) {
Double distance = GeoUtility.getDistance(token, yacht.getLocation());
if (distance < YACHT_COLLISION_DISTANCE) {
collidedToken = token;
return token;
}
}
if (collidedToken != null) {
tokensInPlay.remove(collidedToken);
if (collidedToken.getTokenType() == TokenType.RANDOM) {
collidedToken.realiseRandom();
}
TokenType tokenType = collidedToken.getTokenType();
yacht.powerUp(tokenType);
String logMessage =
yacht.getBoatName() + " has picked up a " + collidedToken.getTokenType().getName()
+ " token";
notifyMessageListeners(
MessageFactory.makeChatterMessage(yacht.getSourceId(), logMessage));
notifyMessageListeners(MessageFactory.getRaceXML());
notifyMessageListeners(MessageFactory.makePickupMessage(yacht, collidedToken));
logger.debug("Yacht: " + yacht.getShortName() + " got powerup " + collidedToken
.getTokenType());
}
return null;
}
@@ -1,7 +1,7 @@
package seng302.gameServer.messages;
/**
* Created by wmu16 on 11/09/17.
* Enum for different event types for the yacht
*/
public enum YachtEventType {
COLLISION(33),
+5 -5
View File
@@ -55,7 +55,7 @@ public class ServerYacht {
//PowerUp
private TokenType powerUp;
private Long powerUpStartTime;
private Integer powerUpSpeedMultiplier;
private Double powerUpSpeedMultiplier;
private Integer powerUpHandlingMultiplier;
//turning mode
@@ -80,7 +80,7 @@ public class ServerYacht {
this.legNumber = 0;
this.boatColor = Colors.getColor(sourceId - 1);
this.powerUp = null;
this.powerUpSpeedMultiplier = 1;
this.powerUpSpeedMultiplier = 1d;
this.powerUpHandlingMultiplier = 1;
this.hasEnteredRoundingZone = false;
this.hasPassedLine = false;
@@ -137,7 +137,7 @@ public class ServerYacht {
*/
public void powerDown() {
this.powerUp = null;
this.powerUpSpeedMultiplier = 1;
this.powerUpSpeedMultiplier = 1d;
this.powerUpHandlingMultiplier = 1;
}
@@ -480,11 +480,11 @@ public class ServerYacht {
this.continuouslyTurning = continuouslyTurning;
}
public Integer getPowerUpSpeedMultiplier() {
public Double getPowerUpSpeedMultiplier() {
return powerUpSpeedMultiplier;
}
public void setPowerUpSpeedMultiplier(Integer powerUpSpeedMultiplier) {
public void setPowerUpSpeedMultiplier(Double powerUpSpeedMultiplier) {
this.powerUpSpeedMultiplier = powerUpSpeedMultiplier;
}
@@ -417,28 +417,30 @@ public class GameView3D {
public void cameraMovement(KeyEvent event) {
GameKeyBind keyBinds = GameKeyBind.getInstance();
KeyAction keyPressed = keyBinds.getKeyAction(event.getCode());
switch (keyPressed) {
case ZOOM_IN:
((RaceCamera) view.getCamera()).zoomIn();
break;
case ZOOM_OUT:
((RaceCamera) view.getCamera()).zoomOut();
break;
case FORWARD:
((RaceCamera) view.getCamera()).panUp();
break;
case BACKWARD:
((RaceCamera) view.getCamera()).panDown();
break;
case LEFT:
((RaceCamera) view.getCamera()).panLeft();
break;
case RIGHT:
((RaceCamera) view.getCamera()).panRight();
break;
case VIEW:
toggleCamera();
break;
if (keyPressed != null) {
switch (keyPressed) {
case ZOOM_IN:
((RaceCamera) view.getCamera()).zoomIn();
break;
case ZOOM_OUT:
((RaceCamera) view.getCamera()).zoomOut();
break;
case FORWARD:
((RaceCamera) view.getCamera()).panUp();
break;
case BACKWARD:
((RaceCamera) view.getCamera()).panDown();
break;
case LEFT:
((RaceCamera) view.getCamera()).panLeft();
break;
case RIGHT:
((RaceCamera) view.getCamera()).panRight();
break;
case VIEW:
toggleCamera();
break;
}
}
}
@@ -121,7 +121,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
@FXML
private Label positionLabel, boatSpeedLabel, boatHeadingLabel;
@FXML
private ImageView velocityIcon, handlingIcon, windWalkerIcon, bumperIcon;
private ImageView velocityIcon, handlingIcon, windWalkerIcon, bumperIcon, badRandomIcon;
//Race Data
private Map<Integer, ClientYacht> participants;
@@ -325,6 +325,9 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
case BUMPER:
iconToDisplay = bumperIcon;
break;
case RANDOM:
iconToDisplay = badRandomIcon;
break;
default:
iconToDisplay = velocityIcon;
}