Trying to fix the boat information that is being sent over.

Current issue is that a broken pipe error keeps occurring potentially due to how the messages are being sent so quickly that the previous message may have not finished sending. Also only caused the xm packets to be sent on trigger when a new client connects.

#story[1047]
This commit is contained in:
Kusal Ekanayake
2017-07-23 16:22:59 +12:00
parent 33fae9d69a
commit 2e4382bff6
4 changed files with 38 additions and 30 deletions
@@ -1,29 +1,27 @@
package seng302.gameServer;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Random;
import seng302.client.ClientPacketParser;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import seng302.models.Player;
import seng302.models.Yacht;
import seng302.models.stream.packets.PacketType;
import seng302.models.stream.packets.StreamPacket;
import seng302.server.messages.ChatterMessage;
import seng302.server.messages.Heartbeat;
import seng302.server.messages.BoatActionType;
import seng302.server.messages.Message;
import seng302.models.xml.Race;
import seng302.models.xml.Regatta;
import seng302.models.xml.XMLGenerator;
import seng302.server.messages.*;
import seng302.models.xml.XMLGenerator;
import seng302.server.messages.*;
import java.io.*;
import java.net.Socket;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import seng302.utilities.GeoPoint;
import seng302.server.messages.BoatActionType;
import seng302.server.messages.BoatLocationMessage;
import seng302.server.messages.Message;
import seng302.server.messages.XMLMessage;
import seng302.server.messages.XMLMessageSubType;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on its own thread.
@@ -42,7 +40,7 @@ public class ServerToClientThread extends Thread {
private Boolean userIdentified = false;
private Boolean connected = true;
private Boolean updateClient = true;
private Boolean intiialisedRace = false;
private Boolean initialisedRace = false;
private Integer seqNo;
private Integer sourceId;
@@ -58,10 +56,11 @@ public class ServerToClientThread extends Thread {
System.out.println("IO error in server thread upon grabbing streams");
}
// threeWayHandshake();
GameState.addPlayer(new Player(socket));
Random rand = new Random();
sourceId = rand.nextInt(100000);
GameState.addYacht(sourceId, new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
Yacht yacht = new Yacht("Yacht", sourceId, sourceId.toString(), "Kap", "Kappa", "NZ");
GameState.addYacht(sourceId, yacht);
GameState.addPlayer(new Player(socket, yacht));
seqNo = 0;
}
@@ -73,21 +72,22 @@ public class ServerToClientThread extends Thread {
//System.out.print(".");
try {
if (intiialisedRace) {
if (initialisedRace) {
sendSetupMessages();
initialisedRace = false;
}
//Perform a write if it is time to as delegated by the MainServerThread
if (updateClient) {
// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
ChatterMessage chatterMessage = new ChatterMessage(4, 14, "Hello, it's me");
sendMessage(chatterMessage);
sendBoatLocationPackets();
// ChatterMessage chatterMessage = new ChatterMessage(4, 14, "Hello, it's me");
// sendMessage(chatterMessage);
// try {
// GameState.outputState(os);
// } catch (IOException e) {
// System.out.println("IO error in server thread upon writing to output stream");
// }
sendBoatLocationPackets();
updateClient = false;
}
@@ -151,6 +151,7 @@ public class ServerToClientThread extends Thread {
xmlMessage = new XMLMessage(xml.getRaceAsXml(), XMLMessageSubType.RACE, xml.getRaceAsXml().length());
sendMessage(xmlMessage);
}
public void updateClient() {
@@ -195,7 +196,7 @@ public class ServerToClientThread extends Thread {
public void initialiseRace(){
intiialisedRace = true;
initialisedRace = true;
}
@@ -245,7 +246,11 @@ public class ServerToClientThread extends Thread {
private void sendBoatLocationPackets(){
ArrayList<Yacht> yachts = new ArrayList<>(GameState.getYachts().values());
for (Yacht yacht: yachts){
BoatLocationMessage boatLocationMessage = new BoatLocationMessage(sourceId,getSeqNo(), yacht.getLocation().getLat(), yacht.getLocation().getLng(), yacht.getHeading(), (long) yacht.getVelocity());
BoatLocationMessage boatLocationMessage = new BoatLocationMessage(sourceId, getSeqNo(), yacht.getLocation().getLat(), yacht.getLocation().getLng(), yacht.getHeading(), (long) yacht.getVelocity());
// System.out.println("yacht.getLocation().getLat() = " + yacht.getLocation().getLat());
// System.out.println("yacht.getLocation().getLng() = " + yacht.getLocation().getLng());
// System.out.println("yacht.getBoatName() = " + yacht.getBoatName());
// System.out.println("yacht = " + sourceId);
sendMessage(boatLocationMessage);
}
}