WIP: Second commit for seperating server and client yacht classes

tags: #story[1124]
This commit is contained in:
Haoming Yin
2017-08-15 14:30:39 +12:00
parent d6a436d2eb
commit 2dc0ba07d9
4 changed files with 390 additions and 305 deletions
+9 -300
View File
@@ -3,7 +3,6 @@ package seng302.model;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Observable;
import java.util.Observer;
@@ -14,10 +13,7 @@ import javafx.beans.property.ReadOnlyLongWrapper;
import javafx.scene.paint.Color;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.GameState;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.utilities.GeoUtility;
/**
* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
@@ -46,29 +42,12 @@ public class Yacht extends Observable {
private Long estimateTimeAtFinish;
private Integer currentMarkSeqID = 0;
private Long markRoundTime;
private Double distanceToCurrentMark;
private Long timeTillNext;
private Double heading;
private Integer legNumber = 0;
//SERVER SIDE
public static final Double TURN_STEP = 5.0; //This should be in some utils class somewhere 2bh. Public for tests sake.
private Double lastHeading;
private Boolean sailIn;
private GeoPoint location;
private Integer boatStatus;
private Double currentVelocity;
private Double currentMaxVelocity;
private Boolean isAuto;
private Double autoHeading;
//MARK ROUNDING INFO
private GeoPoint lastLocation; //For purposes of mark rounding calculations
private Boolean hasEnteredRoundingZone; //The distance that the boat must be from the mark to round
private Mark closestCurrentMark;
private Boolean hasPassedLine;
private Boolean hasPassedThroughGate;
private Boolean finishedRace;
//CLIENT SIDE
private List<YachtLocationListener> locationListeners = new ArrayList<>();
@@ -87,36 +66,9 @@ public class Yacht extends Observable {
this.shortName = shortName;
this.boatName = boatName;
this.country = country;
this.sailIn = false;
this.isAuto = false;
this.location = new GeoPoint(57.670341, 11.826856);
this.lastLocation = location;
this.heading = 120.0; //In degrees
this.currentVelocity = 0d; //in mms-1
this.hasEnteredRoundingZone = false;
this.hasPassedLine = false;
this.hasPassedThroughGate = false;
this.finishedRace = false;
}
/**
* Changes the boats current currentVelocity by a set amount, positive or negative
* @param velocityChange The ammount to change the currentVelocity by, in mms-1
*/
public void changeVelocity(Double velocityChange) {
currentVelocity += velocityChange;
}
/**
* Updates the boat to a new GeoPoint whilst preserving the last location
*
* @param secondsElapsed The seconds elapsed since the last update of this yacht
*/
public void updateLocation(Double secondsElapsed) {
lastLocation = location;
location = GeoUtility.getGeoCoordinate(location, heading, currentVelocity * secondsElapsed);
this.currentVelocity = 0d;
}
/**
@@ -128,169 +80,6 @@ public class Yacht extends Observable {
super.addObserver(o);
}
/**
* Adjusts the heading of the boat by a given amount, while recording the boats last heading.
*
* @param amount the amount by which to adjust the boat heading.
*/
public void adjustHeading(Double amount) {
Double newVal = heading + amount;
lastHeading = heading;
heading = (double) Math.floorMod(newVal.longValue(), 360L);
}
/**
* Swaps the boats direction from one side of the wind to the other.
*/
public void tackGybe(Double windDirection) {
if (isAuto) {
disableAutoPilot();
} else {
Double normalizedHeading = normalizeHeading();
Double newVal = (-2 * normalizedHeading) + heading;
Double newHeading = (double) Math.floorMod(newVal.longValue(), 360L);
setAutoPilot(newHeading);
}
}
/**
* Enables the boats auto pilot feature, which will move the boat towards a given heading.
*
* @param thisHeading The heading to move the boat towards.
*/
private void setAutoPilot(Double thisHeading) {
isAuto = true;
autoHeading = thisHeading;
}
/**
* Disables the auto pilot function.
*/
public void disableAutoPilot() {
isAuto = false;
}
/**
* Moves the boat towards the given heading when the auto pilot was set. Disables the auto pilot
* in the event that the boat is within the range of 1 turn step of its goal.
*/
public void runAutoPilot() {
if (isAuto) {
turnTowardsHeading(autoHeading);
if (Math.abs(heading - autoHeading)
<= TURN_STEP) { //Cancel when within 1 turn step of target.
isAuto = false;
}
}
}
public void toggleSailIn() {
sailIn = !sailIn;
}
public void turnUpwind() {
disableAutoPilot();
Double normalizedHeading = normalizeHeading();
if (normalizedHeading == 0) {
if (lastHeading < 180) {
adjustHeading(-TURN_STEP);
} else {
adjustHeading(TURN_STEP);
}
} else if (normalizedHeading == 180) {
if (lastHeading < 180) {
adjustHeading(TURN_STEP);
} else {
adjustHeading(-TURN_STEP);
}
} else if (normalizedHeading < 180) {
adjustHeading(-TURN_STEP);
} else {
adjustHeading(TURN_STEP);
}
}
public void turnDownwind() {
disableAutoPilot();
Double normalizedHeading = normalizeHeading();
if (normalizedHeading == 0) {
if (lastHeading < 180) {
adjustHeading(TURN_STEP);
} else {
adjustHeading(-TURN_STEP);
}
} else if (normalizedHeading == 180) {
if (lastHeading < 180) {
adjustHeading(-TURN_STEP);
} else {
adjustHeading(TURN_STEP);
}
} else if (normalizedHeading < 180) {
adjustHeading(TURN_STEP);
} else {
adjustHeading(-TURN_STEP);
}
}
/**
* Takes the VMG from the polartable for upwind or downwind depending on the boats direction,
* and uses this to calculate a heading to move the yacht towards.
*/
public void turnToVMG() {
if (isAuto) {
disableAutoPilot();
} else {
Double normalizedHeading = normalizeHeading();
Double optimalHeading;
HashMap<Double, Double> optimalPolarMap;
if (normalizedHeading >= 90 && normalizedHeading <= 270) { // Downwind
optimalPolarMap = PolarTable.getOptimalDownwindVMG(GameState.getWindSpeedKnots());
} else {
optimalPolarMap = PolarTable.getOptimalUpwindVMG(GameState.getWindSpeedKnots());
}
optimalHeading = optimalPolarMap.keySet().iterator().next();
if (normalizedHeading > 180) {
optimalHeading = 360 - optimalHeading;
}
// Take optimal heading and turn into a boat heading rather than a wind heading.
optimalHeading =
optimalHeading + GameState.getWindDirection();
setAutoPilot(optimalHeading);
}
}
/**
* Takes a given heading and rotates the boat towards that heading. This does not care about
* being upwind or downwind, just which direction will reach a given heading faster.
*
* @param newHeading The heading to turn the yacht towards.
*/
private void turnTowardsHeading(Double newHeading) {
Double newVal = heading - newHeading;
if (Math.floorMod(newVal.longValue(), 360L) > 180) {
adjustHeading(TURN_STEP / 5);
} else {
adjustHeading(-TURN_STEP / 5);
}
}
/**
* Returns a heading normalized for the wind direction. Heading direction into the wind is 0,
* directly away is 180.
*
* @return The normalized heading accounting for wind direction.
*/
private Double normalizeHeading() {
Double normalizedHeading = heading - GameState.windDirection;
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
return normalizedHeading;
}
public String getBoatType() {
return boatType;
}
@@ -338,9 +127,6 @@ public class Yacht extends Observable {
}
public void setLegNumber(Integer legNumber) {
// if (colour != null && position != "-" && legNumber != this.legNumber) {
// RaceViewController.updateYachtPositionSparkline(this, legNumber);
// }
this.legNumber = legNumber;
}
@@ -377,18 +163,10 @@ public class Yacht extends Observable {
return velocityProperty.getReadOnlyProperty();
}
public double getVelocityMMS() {
return currentVelocity;
}
public ReadOnlyLongProperty timeTillNextProperty() {
return timeTillNextProperty.getReadOnlyProperty();
}
public Double getVelocityKnots() {
return currentVelocity / 1000 * 1.943844492; // TODO: 26/07/17 cir27 - remove magic number
}
public Long getTimeTillNext() {
return timeTillNext;
}
@@ -416,8 +194,6 @@ public class Yacht extends Observable {
* @param lng Longitude
*/
public void setLocation(Double lat, Double lng) {
lastLocation.setLat(location.getLat());
lastLocation.setLng(location.getLng());
location.setLat(lat);
location.setLng(lng);
}
@@ -430,10 +206,6 @@ public class Yacht extends Observable {
this.heading = heading;
}
public Boolean getSailIn() {
return sailIn;
}
@Override
public String toString() {
return boatName;
@@ -460,82 +232,19 @@ public class Yacht extends Observable {
this.colour = colour;
}
public void setIsFinished(Boolean isFinished) {
finishedRace = isFinished;
}
// public Double getCurrentVelocity() {
// return currentVelocity;
// }
//
// public void setCurrentVelocity(Double currentVelocity) {
// this.currentVelocity = currentVelocity;
// }
public Boolean getFinishedRace() {
return finishedRace;
}
public Double getCurrentVelocity() {
return currentVelocity;
}
public void setCurrentVelocity(Double currentVelocity) {
this.currentVelocity = currentVelocity;
}
public Integer getCurrentMarkSeqID() {
return currentMarkSeqID;
}
public GeoPoint getLastLocation() {
return lastLocation;
}
public Mark getClosestCurrentMark() {
return closestCurrentMark;
}
public void setClosestCurrentMark(Mark closestCurrentMark) {
this.closestCurrentMark = closestCurrentMark;
}
public void setHasEnteredRoundingZone(Boolean hasEnteredRoundingZone) {
this.hasEnteredRoundingZone = hasEnteredRoundingZone;
}
public void setHasPassedLine(Boolean hasPassedLine) {
this.hasPassedLine = hasPassedLine;
}
public void setHasPassedThroughGate(Boolean hasPassedThroughGate) {
this.hasPassedThroughGate = hasPassedThroughGate;
}
public void incrementMarkSeqID() {
currentMarkSeqID++;
}
public Boolean hasEnteredRoundingZone() {
return hasEnteredRoundingZone;
}
public Boolean hasPassedThroughGate() {
return hasPassedThroughGate;
}
public Boolean hasPassedLine() {
return hasPassedLine;
}
public Double getDistanceToCurrentMark() {
return distanceToCurrentMark;
}
public Double getCurrentMaxVelocity() {
return currentMaxVelocity;
}
public void setCurrentMaxVelocity(Double currentMaxVelocity) {
this.currentMaxVelocity = currentMaxVelocity;
}
public void updateLocation(double lat, double lng, double heading, double velocity) {
setLocation(lat, lng);
this.heading = heading;
this.currentVelocity = velocity;
// this.currentVelocity = velocity;
updateVelocityProperty(velocity);
for (YachtLocationListener yll : locationListeners) {
yll.notifyLocation(this, lat, lng, heading, velocity);