mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Various bug fixes
- Fixed bug where an invalid port number would crash the program - Closed the stage before cleaning up resources. This speeds up closing the app. - Added error handling for when the client looses connection to the server. Tags: #story[1281]
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@@ -119,13 +119,23 @@ public class GameClient {
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ViewManager.getInstance().setProperty("serverName", regattaData.getRegattaName());
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ViewManager.getInstance().setProperty("mapName", regattaData.getCourseName());
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getServerThread().setConnectionErrorListener((eMessage) -> {
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ViewManager.getInstance().showErrorSnackBar(eMessage);
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destroyClientToServerThread();
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});
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this.lobbyController = ViewManager.getInstance().goToLobby(true);
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} catch (IOException ioe) {
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ViewManager.getInstance().showErrorSnackBar("Unable to find server");
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ViewManager.getInstance().showErrorSnackBar("There are no servers currently available.");
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}
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}
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private void destroyClientToServerThread() {
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socketThread.closeSocket();
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socketThread = null;
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}
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/**
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* Connect to a game as the host at the given address and starts the visualiser.
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* @param ipAddress IP to connect to.
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@@ -224,7 +234,6 @@ public class GameClient {
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break;
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case RACE_XML:
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System.out.println("HEY I GOT A RACE MANG AND I AM CLIENT " + ((Boolean) (server==null)).toString());
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RaceXMLData raceXMLData = XMLParser.parseRace(
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StreamParser.extractXmlMessage(packet)
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);
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