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Added a duck boat mesh.
#implement #story[1274]
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@@ -11,7 +11,8 @@ public enum BoatMeshType {
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CATAMARAN("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
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0.997, null, false, 1.0, 1.4, 2.0),
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PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
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-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.6, 1.2);
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-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.6, 1.2),
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DUCKY("ducky_hull.stl", "ducky_mast.stl", -2.18539, "ducky_sail.stl", -2.18539, "ducky_eyes.stl", false, 1.2, 1.1, 1.4);
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final String hullFile, mastFile, sailFile, jibFile;
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final double mastOffset, sailOffset;
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@@ -19,7 +20,7 @@ public enum BoatMeshType {
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public final double accelerationMultiplier;
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public final double turnStep;
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final boolean fixedSail;
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final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP};
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final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP, DUCKY};
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BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
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double sailOffset, String jibFile, boolean fixedSail, double maxSpeedMultiplier, double accelerationMultiplier, double turnStep) {
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